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Mr SQL got a reaction from Justin in Contest - write an Atari 2600 game in 10 lines of BASIC
The classic home computer BASIC programming contest is accepting entries for the Atari 2600 again this year!
Eligible categories are 10 lines of 120 characters and 10 lines of 256 characters.
Atari Flashback BASIC and SuperCharger BASIC both support an old-school mode where you can write classic BASIC programs, hope some retro gamers are inspired to write a BASIC 10 line game!
There's more info and an example of my entry last year into the 10x80 category (that category has stricter entrance guidelines this year that exclude the VCS) along with the Flashback BASIC manual and download link.
The contest deadline is in 3 weeks!
BASIC is cool because of the amazing things that can be done in just 10 lines of code; check out some of the some of the amazing 10 line BASIC games from last year:
http://gkanold.wixsite.com/homeputerium/games-list-2017
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Mr SQL reacted to GRay Defender in Microsoft Uses AI to beat Atari 2600 Ms. Pac-Man
https://www.thurrott.com/cloud/118294/microsoft-uses-ai-beat-ms-pac-man
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Mr SQL got a reaction from Greyfox in Live Atari Box Art
I was inspired by Tim Lapetino's awesome book, The Art of Atari, and the online Javatari emulator to create a live Atari Box using a variety of cover art, screenshots and images.
The live Atari Box is a work in progress and now sports 20 games - 19 new classic Atari games (6K and 8K) and Tod Frye's classic 4K Pacman:
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Mr SQL got a reaction from Lost Dragon in Art of Atari book review
Loved the book! The Capsule Edition doesn't sound as interesting, has anyone seen the Poster Edition?
Atari was still making posters recently - I recieved a Pong Poster signed by none other than Nolan Bushnell in 2012 for competing in the Pong Challenge Contest for the iphone, was supposed to be a lithograph initially.
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Mr SQL reacted to MaximumRD in Personal Gaming Art
Sweet stuff Atari Creep! Well, I would not of thought of it but since you brought it up I guess I DO have some Atari related artwork and it was even done back in the day when Atari 2600 was still selling. Basically, me and a friend use to make our comics and though they were not very good we tried to make them as much like the real thing as possible and with that in mind here is an "advertisement" I created - SCHOOL ESCAPE for the Atari 2600
School Escape, in it you try to get my friend GORD to school without him running into any diversions, he liked to skip school LOL!
Pretty much you controlled me Gord in the game trying to make it from his house to the school while avoiding various temptations and obstacles along the way.
I do not recall all the details but you would have to run from bullies and also avoid being "sucked in" by temptations like the Comic Shop, Ice Cream store or the transit streetcar that whisked you away downtown lol. Those things would draw you in like a tractor beam and yeah truth be told such things were often excuses to skip school in "real life", we were a bad influence on each other
As a bonus years later after I scanned and uploaded the original to Facebook I used Atari online label maker to turn it into a "proper"
2600 label.
http://www.labelmaker2600.com/
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Mr SQL reacted to Atari Creep in Personal Gaming Art
If this is in the wrong location let me know. I will move it!!!!
I held off on posting this here but today figured what the hell! Little known about me is I am an artist and a prop maker. Mainly deal with macabre subjects but once in a while I play around with other stuff, video games are no exception. Now the images are not the greatest and these are no where near my better works but I figured I would share them to see if others would follow. I would LOVE to see other personal works that are gaming related!!!
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Mr SQL reacted to MaximumRD in Live Atari Box Art
Er....uhm.....I don't think I did that but carry on!
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Mr SQL got a reaction from MaximumRD in Live Atari Box Art
Thank you TrekMD!
I just found the Atari Artwork & Industrial design forum following this thread link from the 2600 forum - awesome art forum!
Thanks MaximumRD for mirroring this thread
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Mr SQL got a reaction from TrekMD in Live Atari Box Art
Thank you TrekMD!
I just found the Atari Artwork & Industrial design forum following this thread link from the 2600 forum - awesome art forum!
Thanks MaximumRD for mirroring this thread
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Mr SQL reacted to TeddyGermany in How Atari box art turned 8-bit games into virtual wonderlands
That is the "ANYTHING GOES" of Atari!
It was the promise of a better future. There was a glimpse of a better future, an utopic version of all that could be.
Call me crazy, but that was my Atari. I grew up with Captain Future and the possibility to explore the universe and an utopic perspective. This may be childish, but i remember this from time to time and i feel good.
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Mr SQL got a reaction from TrekMD in Live Atari Box Art
I was inspired by Tim Lapetino's awesome book, The Art of Atari, and the online Javatari emulator to create a live Atari Box using a variety of cover art, screenshots and images.
The live Atari Box is a work in progress and now sports 20 games - 19 new classic Atari games (6K and 8K) and Tod Frye's classic 4K Pacman:
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Mr SQL got a reaction from GRay Defender in WiModem for the C64
Awesome video! The petscii graphics reminded me of the c64 boards bitd - it really wasn't too different than the internet but not centralized; we had to hang up and dial the next address to follow a link. Forums, Email, chat (usually just with the sysop), playing online text games, simple online graphics games and of course downloading all the warez
GPAC Defender (with the cracktro of course, probably a view different cractros - the different boards really liked to personalize) would have been on many of those 80's boards if you could send it back in time!
I liked the red C64c too - I only remember ever seeing those in white, is it a custom job?
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Mr SQL reacted to GRay Defender in Introducing GPAC Dementia Defender for the Commodore 64
Hello everyone!
I am new here, this is my first post. Phil, the Nosweargamer encouraged me to sign up over here. I just completed my first video game, GPAC DD, which is a Pac-Clone style game for the Commodore 64. It is a free game, and I released the source code. I also did a short 10 physical copy run and gave them all out. You can learn all about it on my youtube channel (youtube.com/graydefender).
The download links:
http://tiny.cc/gpacdd
http://tiny.cc/gpacsource
Anyhow, I had fun doing it, and it was a great learning experience. When I am not messing around on a C64, I also enjoy the classic Atari consoles & Intellivision.
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Mr SQL reacted to GRay Defender in WiModem for the C64
This is my review of the WiModem. Let's dial up a few BBS's and go back to the 80's.
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Mr SQL reacted to Atari Creep in KC Monochrome Dreams on the AFP
Looks interesting. Will be following this for sure!!!!!!!!
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Mr SQL got a reaction from Atari Creep in KC Monochrome Dreams on the AFP
Hello Atari IO community!
I'm working on converting this SuperCharger game to run on the Atari Flashback Portable!
KC was an incredible classic game that took Pacman to the next level with moving game character dots and an ever changing maze; KCMM builds on these new Pacman mechanics by constantly morphing a large portion of the giant 4-way scrolling maze, like the Jr Pacman mechanics but in 4 directions.
KC Monochrome dreams was approved by KC's Dad, Ed Averett and I think it would be awesome to see it running on the new portable Atari! Even cooler if Atari does a 180 and endorses KC for the next release - would you like to see this game included as one of the built-in games in future Flashback editions??
It should be pretty easy to convert the game to the AFP because while the game is written in Assembly, it uses a compatible BASIC runtime to Flashback BASIC. I might add a second monster maze too since the AFP runtime can support multiple virtual worlds while the SuperCharger only has one!
The game PIXELS (like the movie) also incorporates Pacman and KC elements and has already been patched for the AFP, the game ROM is attached along with a pic of the tiny cart with tiny label artwork.
Pixels.bin
There is an awesome play through review of PIXELS on the AFP by Doctor Clu here and an equally awesome review of KC by Metal Jesus and John Hancock here.
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Mr SQL got a reaction from MaximumRD in KC Monochrome Dreams on the AFP
Hello Atari IO community!
I'm working on converting this SuperCharger game to run on the Atari Flashback Portable!
KC was an incredible classic game that took Pacman to the next level with moving game character dots and an ever changing maze; KCMM builds on these new Pacman mechanics by constantly morphing a large portion of the giant 4-way scrolling maze, like the Jr Pacman mechanics but in 4 directions.
KC Monochrome dreams was approved by KC's Dad, Ed Averett and I think it would be awesome to see it running on the new portable Atari! Even cooler if Atari does a 180 and endorses KC for the next release - would you like to see this game included as one of the built-in games in future Flashback editions??
It should be pretty easy to convert the game to the AFP because while the game is written in Assembly, it uses a compatible BASIC runtime to Flashback BASIC. I might add a second monster maze too since the AFP runtime can support multiple virtual worlds while the SuperCharger only has one!
The game PIXELS (like the movie) also incorporates Pacman and KC elements and has already been patched for the AFP, the game ROM is attached along with a pic of the tiny cart with tiny label artwork.
Pixels.bin
There is an awesome play through review of PIXELS on the AFP by Doctor Clu here and an equally awesome review of KC by Metal Jesus and John Hancock here.
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Mr SQL reacted to GRay Defender in KC Monochrome Dreams on the AFP
First off, welcome to Atari IO! I for one would love to see this game ported to the handheld atari unit.
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Mr SQL got a reaction from GRay Defender in KC Monochrome Dreams on the AFP
Hello Atari IO community!
I'm working on converting this SuperCharger game to run on the Atari Flashback Portable!
KC was an incredible classic game that took Pacman to the next level with moving game character dots and an ever changing maze; KCMM builds on these new Pacman mechanics by constantly morphing a large portion of the giant 4-way scrolling maze, like the Jr Pacman mechanics but in 4 directions.
KC Monochrome dreams was approved by KC's Dad, Ed Averett and I think it would be awesome to see it running on the new portable Atari! Even cooler if Atari does a 180 and endorses KC for the next release - would you like to see this game included as one of the built-in games in future Flashback editions??
It should be pretty easy to convert the game to the AFP because while the game is written in Assembly, it uses a compatible BASIC runtime to Flashback BASIC. I might add a second monster maze too since the AFP runtime can support multiple virtual worlds while the SuperCharger only has one!
The game PIXELS (like the movie) also incorporates Pacman and KC elements and has already been patched for the AFP, the game ROM is attached along with a pic of the tiny cart with tiny label artwork.
Pixels.bin
There is an awesome play through review of PIXELS on the AFP by Doctor Clu here and an equally awesome review of KC by Metal Jesus and John Hancock here.
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Mr SQL got a reaction from greenween in KC Monochrome Dreams on the AFP
Hello Atari IO community!
I'm working on converting this SuperCharger game to run on the Atari Flashback Portable!
KC was an incredible classic game that took Pacman to the next level with moving game character dots and an ever changing maze; KCMM builds on these new Pacman mechanics by constantly morphing a large portion of the giant 4-way scrolling maze, like the Jr Pacman mechanics but in 4 directions.
KC Monochrome dreams was approved by KC's Dad, Ed Averett and I think it would be awesome to see it running on the new portable Atari! Even cooler if Atari does a 180 and endorses KC for the next release - would you like to see this game included as one of the built-in games in future Flashback editions??
It should be pretty easy to convert the game to the AFP because while the game is written in Assembly, it uses a compatible BASIC runtime to Flashback BASIC. I might add a second monster maze too since the AFP runtime can support multiple virtual worlds while the SuperCharger only has one!
The game PIXELS (like the movie) also incorporates Pacman and KC elements and has already been patched for the AFP, the game ROM is attached along with a pic of the tiny cart with tiny label artwork.
Pixels.bin
There is an awesome play through review of PIXELS on the AFP by Doctor Clu here and an equally awesome review of KC by Metal Jesus and John Hancock here.