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Everything posted by RickR
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This link comes from a Facebook comment by the author. As someone who adores the game Adventure on Atari 2600, I found this article to be so enlightening and enjoyable. I hope you do too. PS - Warren Robinett's book has not yet been completed. https://csanyk.com/2015/09/adventuring-with-warren-robinett/
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Does the composite output still work? Could you output to both composite (or RF) and VGA at the same time? I'm so full of questions, sorry about this. I can't remember if the TI motherboards are socketed or not. Is it really just a drop in replacement? And them some kind of wiring installation for the VGA port? This sounds pretty cool. I imagine it would work on other systems that use the same video chip.
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As someone that doesn't really know what the F18A is, can you explain a little? It offers VGA output. Anything else? Is it hard to install?
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Oooh! Do those "B"'s mean bombs? If yes, I'm totally digging it even before trying it.
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RE: Karateka. I absolutely love the Atari 8-bit (and C64 and Apple) version. But guess what? The lag is there on those versions as well! I played the C64 version very recently, and there are moments in the game in which you have to project your moves in advance until the lag ends. No one ever mentions it. The thing is, the controls are so much better that it's easier to anticipate and control. That's the big difference. Keyboard controls are better. The thing to remember about this game is the incredible animation on the large characters. It can't use traditional "sprites". It reminds me a bit of Star Raiders and the lag you see when it has to draw several explosions at once. Heavy CPU usage I guess. Jordan Mechner was pushing the limits of the machines. Hopefully you guys will give one of the home computer versions a try. It is a classic. And you can finish a game in under an hour once you know all the secrets.