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Doooooooooooooom!


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#1 Atari Creep

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Posted 11 December 2016 - 12:12 PM

So lets say you have a night to yourself! You get the jones to play a little Doom on your Atari Jaguar. 

 

You get your snacks, a beer/soda, turn the lights out and hit power. Do you play without music and taking in the creep of it all or do you pull out the SD's/MP3 player? If so, what music is playing??????

 

For me, more times than not I would leave it musicless unless I need that extra push. Then maybe a bit of early 80's thrash. Kreator comes to mind!!!!!

 

 


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Don't just watch TV, PLAY IT!


#2 RickR

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Posted 11 December 2016 - 12:49 PM

No music, but crank the game sound WAY UP.  Doom had such great sounds.  Back in the day, I lived in a duplex, and my neighbors would get pretty upset when I was playing Doom (PC version though)!   Sorry, neighborinos. 


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#3 Rowsdower70

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Posted 11 December 2016 - 12:56 PM

Doom's music is pretty iconic at this point, so it's own sounds are a great choice.   

However, some ambient kicking butt music is good too, maybe Nine Inch Nails, Judas Priest, Motorhead, or Pantera. 


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#4 RickR

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Posted 11 December 2016 - 03:54 PM

Do we have any other fans of the PS1 version of Doom?  I think that version is just about awesome. 


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#5 Lost Dragon

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Posted 11 December 2016 - 03:56 PM

As someone who bought Doom on:Jaguar, then PS1, then PC, then GBA....

 

I can safely say, unless your rockin the PS1 Soundtrack, just crank that suckers Sound FX, right up.....and let her rip.

 

Never found the PC's version music did anything for the atmosphere myself.

 

I like to use my senses in a game like Doom and unless the music can add to the 'edge of your seat' feeling, it's got no place (for myself).


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#6 RickR

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Posted 11 December 2016 - 04:02 PM

No music, but crank the game sound WAY UP.  Doom had such great sounds.  Back in the day, I lived in a duplex, and my neighbors would get pretty upset when I was playing Doom (PC version though)!   Sorry, neighborinos. 

I think I've posted this pic before...but here's the very computer I used for Doom...from 1991.  I had the sound card hooked up to a boom box, and it cranked!  And that wall behind is the adjoining wall to to my neighbor's house!  CRANK IT UP!

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#7 RickR

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Posted 11 December 2016 - 04:05 PM

That thing between the computer and boom box was an external CD-ROM drive.  It was so slow!  It ended up being used in my audio system after "King's Quest 5" and "Rebel Assault" made it go crying home to mama.  Just way too slow to do those two games. 

 

I think this PC was a 386-sx. 


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#8 Lost Dragon

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Posted 11 December 2016 - 04:08 PM

"Hodges' music creates a darker, more threatening atmosphere than Bobby Prince's tracks for the PC. PlayStation Doom's themes include melancholy music, howling wind, the cries of babies, distorted voices, and hoarse breathing. Comparison between the soundtracks of Hodges and Prince are difficult due to their widely different natures."

 

http://doom.wikia.co...ony_PlayStation

 

That baby wailing...now THAT was some F**KED UP stuff right there, genius move man, it just crept into the depths of your head and messed it right up....

 

 

Forgot to add i later picked up a second hand N64 just to play:Golden Eye, Perfect Dark, Quake II (yes bit of a FPS fan back then) and picked up N64 Doom, technically 'better' than PS1/Jaguar Doom, but just not the same 'feel'...

 

 

Audio is much like A.I in games an oft. overlooked feature (as marketing cannot really use it), but man did the Jaguar ever use it to great effect in games like Doom and AVP....

 

 

I can remember Sega's Tom K trying to claim 32X Doom was superior to Jag Doom as it had music, it was welcome to it.

 

 

All you need was a Jag, Big old TV, volume up LOUD and DOOM and you were so in the Killing Zone :)

 

Jag Doom was so good it convinced a group of nay sayers at work to get Jags just to play Doom.


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#9 Lost Dragon

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Posted 11 December 2016 - 04:11 PM

@RickR...you think your PC CD drive was too slow for games, you try being a Sega CD owner at the time and play things like Sensible soccer and wait whilst drive found the correct sample when you scored a goal :)

 

Or...despite Sega CD having a 2nd, faster 68000 CPU, CD version of Powermonger ran SLOWER than cart version....

 

 

But, i had mine hooked upto my hi-fi and man it made games like Thunderhawk and Cobra Command really, really special.

 

Heres to dark rooms and fantastic audio in games, may they go hand in hand forever!!!


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#10 RickR

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Posted 11 December 2016 - 04:13 PM


 

Heres to dark rooms and fantastic audio in games, may they go hand in hand forever!!!

 

:beer:


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#11 Rowsdower70

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Posted 11 December 2016 - 04:21 PM

Do we have any other fans of the PS1 version of Doom?  I think that version is just about awesome. 

This is the version I played the most of.  The PS1 controller worked so well for it, and I was able to chew up the content.


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#12 Lost Dragon

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Posted 11 December 2016 - 04:28 PM

Only way to play C64 Delta was in dark room, music on and volume up..

Superb music from Hubbard..


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#13 Atari Adventure Square

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Posted 12 December 2016 - 05:51 PM

The original Doom was the first game that prompted rejiggered memory handling and stacks on my 386's MS-DOS.

Once that framerate went up, it was like discovering new land and it indeed colonized my mind space, increasingly, throughout the years afterwards.

 

As for sound, the ID masterpiece and its follow-up brought us new appreciation for good pc speakers, and the Doom 2 soundtrack is on a loop in the Metal cellar of my brain.

 

Ultimately, though, after wading through WADs and playing this game for years on end after it became old news (was still on a Doom binge when Halo came out) I took to listening to weekly shows on a side-eye while re-playing maps and exploring dungeons and enjoying loud weaponized killstreaks while Law and Order adjourned in the background.

 

This is how I know remember my Doom days, as this thread re-ammoed my brain.

 

Also, this is one game franchise I ended up purchasing on every platform I ever had.

Proudly bought it last year on Steam, to cycle back to PC ground.

I'd be curious to see if map-making tools have improved for it.


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#14 jmjustin6

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Posted 12 December 2016 - 08:53 PM

I might not get the same love back, but im a big fan of Doom 64. I got it the day it came out and played non stop with buddies. Many sleepless nights with that game
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#15 Lost Dragon

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Posted 13 December 2016 - 07:27 AM

@Atari Adventure Square:Not just me then?.

 

I went through a stage of buying Doom on ever platform i found myself 'into' after being blown away by Jaguar then PS1 versions.

 

I was very much into Retro back then, picking up systems i'd previousily ignored, buying a handful of games i wanted to try on that system, hammering them, selling everything, replacing it with next in line...

 

 

So i think my route went:

 

Jaguar-PS1-N64-GBA-Saturn-PC-32X-SNES then PSP and after that you had original as Easter Egg on Xbox Doom 3....

 

 

So i knew my way around the conversions, also whilst never having played 3DO version, had seen the reviews etc in C+VG etc.

 

So, when as a subscriber, they did a big feature on Doom, i was pretty shocked to see how poorly written it was..the editor had mixed up the 32X and Jaguar versions (shame on you) and then Saturn and PS1 versions (even worse), seemed to have no idea Jap Saturn was done by different coding team and thus better than Pal version in which coder was 'forced' to simply port PS1 version, rather than use his own Saturn specific code etc....

 

 

 

Emailed editor pointing out i expected far better research than this from a proffession publication, got angry reply back saying i sounded like a Jaguar Fanboy....

 

 

I was like are you for real? Doom fanboy maybe :) but at time i'd played Doom on 5 systems since Jaguar and made clear PS1 version was my favourite.


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#16 kamakazi20012

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Posted 13 December 2016 - 06:30 PM

Well...you could place the original PC soundtrack on CD and set the tracks to repeat per level if you need the music.  For me, though, as much I like Doom I enjoy Wolfenstein 3D on the Jaguar myself.  I know it's not 100% accurate to the PC version but it has some extras the PC didn't get and some of the levels seem more exclusive.  I just wish they would have included the hidden Pac-Man-like level I found on the PC full version.  I just don't remember where I found it at or how I got there.  Too many moons ago.


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#17 Clint Thompson

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Posted 14 December 2016 - 09:49 AM

I think I've posted this pic before...but here's the very computer I used for Doom...from 1991.  I had the sound card hooked up to a boom box, and it cranked!  And that wall behind is the adjoining wall to to my neighbor's house!  CRANK IT UP!

Love your old PC setup! <3

 

As far as the PS1 version, my cousin had a PSX and brought it over one day. It was just blazing fast in comparison to the Jaguar's Doom and had music. Not so much jealous but could definitely see how much more powerful the PlayStation was in comparison. Not sure which version it was but it was a later version of Doom.


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#18 Lost Dragon

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Posted 14 December 2016 - 11:13 AM

Well said Clint :)

 

By the time PS1 was doing polygon 3D FPS (Life Force Tenka, Shadowmaster etc) to myself it was clear just how further advanced the PS1 hardware was for FPS over the Jaguar.

 

Really felt like a generation above.

 

http://www.google.co...Dlz6GNuxAQRrlWg

 

 

When people speak about how Jaguar 'might' of handled Quake...i also think of this title, Hammerhead were legendary PS1 coders, went onto convert Quake II to PS1.


Edited by Lost Dragon, 14 December 2016 - 11:17 AM.

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#19 Lost Dragon

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Posted 24 December 2016 - 02:43 PM

:)

 

I did chuckle reading a comment online that Doom on Jaguar lacking in-game music might be a Dave Taylor issue, as other developers hadn't encountered issues getting Jaguar DSP to multi-task...

 

Erm, you mean from ATD documenting issues expecting it to have free cycles with Cybermorph, Fred Gill stating they HAD hoped to be able to use some 'spare' processing power from Jerry (the DSP) to do some 3D Rotation work, but as it turned out everything was using said DSP to the full, there was no spare processing power and no spare memory. (Edge interview Feb'94)

 

 

Or: fact it's tied up decompressing graphics into RAM in Native Jag CD demo, hence no sound..

 

 

So that's ATD, Duranik, I.D....

 

And maybe using Jaguar video of:Doom-to-Heretic conversion which we don't actually know is actually running on REAL Jaguar hardware, as 'proof' Jag Doom could of had in-game music, isn't best example...

 

 

Lets wait until real code is released (if it ever is) to see what could of been done on Jaguar Doom, yes?.

 

 

 

The simple fact is, as developers working with the Jaguar hardware and finding their way as they went along, all the while up agains't very real COMMERCIAL deadlines, have documented...that the DSP only had 8K of internal memory and even when you used Jaguar hardware way it was intended, ie DSP for sound, 68000 running A.I routines or moving objects in a game world, hardware Z-buffering taking care of other aspects and so on and so on, for your 1st write of code, you were going to find yourself hitting the limits of what the hardware could do.

 

It's not because a developer was 'lazy', there's no reason not to celebrate any flagship Jaguar game just because there's a lot of 68000 code and more than 1 coding team had issues with DSP.

 

Yes, Carmack could of re-written Jaguar Doom but as it stands it's bloody fantastic-just compare it to SNES+SFX II chip, 3DO or Saturn (Pal) Doom's...

 

 

ATD went onto use lessons learnt during Cybermorph and produced Battlemorph.

 

And yes, clever work arounds were discovered during Jaguar's commercial life (a la Eclipse texture-mapping cheat) and long since after....


Edited by Lost Dragon, 25 December 2016 - 05:41 AM.

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#20 Lost Dragon

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Posted 27 December 2016 - 01:47 PM

Tried PS1 Doom on my PS3 (smoothing on) via my 108oP TV, result? MESSY.

 

 

Looks like it's back to hooking the PS1 up to the 14" portable once more if i want to play it these days. :-(


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