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Justin

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Posts posted by Justin

  1. I want to point out how thrilled I am to see that we have FOUR active members submitting scores in this Squad Challenge! I thought participation might be half that, without bringing in new members from the outside world. I wasn't so sure how our first Atari ST Squad Challenge would go but participation has been strong enough to warrant more Atari ST challenges in the future. I'll join in too once I get a decent ST set up!

  2. It looks like Comics and Board Games Publisher IDW is facing major financial trouble and is being put up for sale. IDW is known for licensing existing well-known brands and developing comic books around those brands and franchises. However that model has not proven to be entirely sustainable.

    When I first saw this my heart skipped a beat.. I immediately thought of the new line of Atari comic books and thought "Isn't IDW the comics publisher that has an agreement with Atari?" Well, yes and no. It's actually Dynamite who published the Atari comic books, along with Tim Lapetino's "The Art Of Atari". However IDW has put out a wonderful line of Atari board games based on loved Atari franchises like Centipede, Missile Command, and Asteroids. The comic book industry is facing some hard financial realities which will become more and more evident over the next 2-5 years. Here's more:

     

    1IDWatari-816x329-1.jpg

     

    From Chris Arrant, Editor Newsarama

    IDW For Sale? J.P. MORGAN Hired To Review Company & 'Maximize Stockholder Value'

    IDW owns or co-owns over 200 franchises

    https://www.newsarama.com/44484-idw-for-sale-j-p-morgan-hired-to-review-company-maximize-stockholder-value.html

  3. Here's a good article looking back at Night Trap and how tame it really was lol

     

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    From Kotaku:

    25 Years Later, 'Disgusting' Night Trap Is Incredibly Tame

    Should you ever wonder how much video games and society have evolved since Night Trap earned an M rating in 1993, here’s a good indication: this “disgusting” game is now rated T for Teen.

    https://kotaku.com/25-years-later-disgusting-night-trap-is-incredibly-tam-1797864067

  4. 6 hours ago, kamakazi20012 said:

    How "violent" Night Trap was???  Really? 

    They literally had congressional hearings on "Night Trap" which led to the creation of the ESRB and ratings being placed on video games. The perception of a home invasion with girls being dragged by their hair and potentially sexually assaulted or worse, and young children playing these events out in video games that could be bought at Toys R Us, K-Mart or Walmart was used to advance the narrative (along with Mortal Kombat, Street Fighter and others) that video games had taken a violent turn in the years since Centipede and Asteroids, and government intervention was needed to regulate video games and apply a ratings system as we have with movies. 

    Nintendo's Howard Lincoln testified before congress distancing himself and Nintendo from video game violence essentially saying "Night Trap" was the sort of trash you'd only find on a Sega console. Wild times.

     

     

    6 hours ago, kamakazi20012 said:

    But, I'm curious...that makes three times the ColecoVision's shell was used for something.  It was something else before it was a ColecoVision but I have no clue as to what it was suppose to be.  Why Hasbro wanted to reuse that shell is beyond me.  It has a lot of wasted space.  

    🤔 Hasbro was not going to reuse the ColecoVision shell. What you're seeing is a Photoshopped graphic the creator of the YouTube video made for his thumbnail. Photos of the final NEMO/Control-Vision product apparently haven't surfaced yet.

  5. 2 hours ago, RickR said:

    So this was the origin of "Sewer Shark" and "Night Trap".  Fascinating.  Night Trap lives on to the Switch to this day!

     

    It sure is! I remember when those games came out.. everybody was making a big deal about how violent Night Trap was, and I was just thinking how 1987-ish it looked. To me it looked dated at the time. Turned out I was right! Fascinating story for sure.

  6. The Control-Vision is an unreleased video game console from Hasbro that would've competed against the Nintendo Entertainment System. Games were a mixture of graphics and sprites overlaying full motion video, with intended gameplay on par with Dragon's Lair. Originally codenamed "NEMO", initial development began in 1985 and was supported by Nolan Bushnell's company Axlon. Tom Zito, David Crane, Rob Fullop, and Mark Turmell were key figures in NEMO's development. NEMO is notable for using VHS tapes rather than ROM cartridges, prompting the creation of game content which survived on into much more advanced CD-ROM platforms. The NEMO team created a prototype which used a modified ColecoVision console to combine interactive images with a video stream transmitted through a cable. As a storage medium, Nemo employed VHS tapes that contain computer data alongside a grid of multiple tracks of video and audio that could be switched between.

    Three demo games were developed by mid-1986: Scene of the Crime, a four-minute interactive mystery; Bottom of the Ninth Inning, a baseball game; and an interactive music video for the song "You Might Think" by The Cars. Following the demos, work on real games began. They were shot like "choose your own adventure" movies with actors and full-motion video. Games included Sewer Shark, Night Trap, and a Police Academy game starring the real actors from the Police Academy franchise. After filming for Sewer Shark was completed, two months prior to NEMO's 1989 release, Hasbro abandoned the project because the projected US$299 price was deemed uncompetitive against the NES. Tom Zito purchased the rights to the games and stored everything in a Rhode Island warehouse. Sewer Shark and Night Trap would ultimately be released years later on Sega CD through Tom Zito's Digital Pictures company.

     

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    From Jeremy Parish:

    The story of NEMO, Hasbro’s console that never was

    Developer Mark Turmell sheds light on the most influential game system never made

    https://www.polygon.com/features/2018/10/31/17997106/nemo-hasbro-vhs-console-mark-turmell

  7. This video is interesting because he creates moulds and casts new wheels and tires to replace old ones for his restoration. This vintage toy car is a little different, it's a 1:43 scale Corgi brand car as opposed to Hot Wheels or Matchbox, and is slightly larger. It's of a 1959 Ford Thunderbird. The windshield needed restored, the paint was chipping off and the wheels and tires were cracked, but overall the car was in good shape to be rescued.

     

  8. Some time has gone by and suddenly YouTube started suggesting baremetalHW videos to me. I could swear I just saw a post on this in the forums but apparently it's been almost two years? I clicked on this first video and went down the rabbit hole! I'm not a Hot Wheels collector although I loved playing with Hot Wheels and Matchbox cars as a kid, and these restorations  are remarkable! This looks like an interesting hobby.

    Here's the first video I watched recently, baremetalHW restores this vintage Hotwheels Corvette Stingray which was completely trashed. It's incredible watching him restore this vintage car and save it from the trash. I'll share a few more below that I really enjoyed!

     

  9. 36 minutes ago, Atari Creep said:

    Thanks so much bro. You summed my entire video/thought process in 2 simple paragraphs.

    lmao you're welcome. Your thought process is on point 👌

    36 minutes ago, Atari Creep said:

    Lol This could be anything from a simple "let me come up with an idea for the boss to look at" sketch all the way to a full fledged concept that never made the distance.

    Having a little experience in this area I'm looking at all the detail in this concept - the game screen with some interactive details to the right of the screen, the top loading cassette / cartridge, what appears to be the two game controllers, the handle and the portable nature of the console - all those details suggest to me that the industrial designer who created this concept art did so based on a list of detailed parameters. As though he was handed a spec sheet with "portable cartridge console with interactive game screen and two removable controllers" already defined. And if that's true that means at some place, sometime, people met inside Kenner to conceive of this product, define specs and give the go-ahead to have someone start working on designs. It feels like there was some idea of what this product was going to be before the sketch was made.

    It's entirely possible this was a designer with some free time sitting at his table sketching out blue sky ideas to present at Kenner, but my gut instinct is that if this were just a designer sketching out ideas, the concept art would feel much more "sci-fi" and "Blade Runner" dejecting a broad concept, rather than look so specific and functional.

    If I had to make a bet looking at this, my gut instinct is that a project was started, early specs were defined and the designer came up with some concepts based on those specs - and then something happened where the project went into limbo and was then canceled before anything substantive had been created. I don't think this was something like the Atari Cosmos where working hardware was finished nearly to completion, with games developed and packaging made before the axe fell from some corporate overlord. My feeling is that if Kenner had moved this project beyond the early stages with a console developed and and games written for it out there somewhere, we would've heard more about this through the years as we have with the Hasbro NEMO system that Night Trap and Sewer Shark were originally developed for. It's possible though!

     

    36 minutes ago, Atari Creep said:

    Its more so fun that this kind of stuff ia still popping up, even in 2019.

    lol yes! I love that.

  10. 4 minutes ago, Atari Creep said:

    Thanks for coming by. Ya I love this game too. Rented it alot back in the day. Have yet to play the Lynx port. Hopefully soon with tjis lap top I am getting. Was told it had lynx on it. 🤘

    You'll love the Lynx port. It has all the thrills of the arcade and was really really impressive on a handheld for its time. It really gave that feeling that you had an arcade in your pocket, Istill play it a lot.

    :atari_lynx:

  11. This is super intriguing! Kenner making video games? Seems totally possible! So easy to speculate on this. If the concept art is dated April 1981 it's easy to see how Kenner would've looked at Atari at that point becoming the fastest growing company in American history, and seen other toymakers like Mattel, Coleco and Milton Bradley jumping into the video game craze. Was this just some guy sketching out ideas, or did this become a defined project that eventually got canceled? I can see a toy company like Kenner wanting to get into video games in 1981, sketching out ideas and then canceling their project because of costs or the looming video game crash. And as you said, maybe this isn't exactly a video game system at all.

    I love how you're thinking critically about this in your video, thinking things through logically and trying to figure out what this could possibly be. I agree with your speculation completely. It's right in that little pocket of time between 1979 and 1983 when everybody was trying to jump into that market. If it were a video game console why didn't it come out? Maybe they foresaw the crash coming? That sure looks like a Beta tape. Was this a portable VCR? Those sure look like controllers nestled in the top with two buttons and a D-Pad. Why would the little video screen say "GAME 1" if it's not supposed to be a video game? Maybe there's something to all this.

     

    kenner-unproduced-video-game-console-1981-02.jpg

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