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Justin

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Posts posted by Justin

  1. On 1/26/2019 at 10:05 AM, RickR said:

    I'll save the Game Gears for another post.  I have one of the Majesco GG's. 

    I also love the look of the OG SMS.  You nailed it:  black wedge with red splotch = eye catchy for sure. 

    I'm younger than a lot of you and was still a kid when the Sega Master System was out. My friend was the one with the SMS when it was new and lived in "the biggest house in the neighborhood". It was a very interesting home, his mom designed the house herself with their family in mind, which was pretty large and included extended family living in their home. The house had "wings" of long hallways with sliding pocket doors and a few bedrooms and a bathroom off of each wing. This became the house where all of our friends would meet up and and spend the night at. It was like a hotel!

    This is the same friend and house I wrote about in the California Games Anthology here: http://www.atari.io/atari-lynx-california-games-3/

    I can't tell you how many times my friend and I, as kids, would use the Master System model 1 Power Base as our "control center" to open and close the sliding doors, launch torpedos and control other imaginary functions. We'd pretend the house was a starship, spy base, "cat prison" (don't ask) you name it. In their house they had those long vertical blinds on tall windows and sliding doors that lead outside. Those blinds are always weighted at the bottom with little metal pieces the size of a credit card. We'd pull those out and put stickers on them and they'd become our access cards to get us through doors, past the checkpoints we'd set up in our spy base next to the kitchen and just past the grandfather clock that led into the cat prison. Once we'd get back to the Master System we'd slide those cards into the card slot of the Master System to "check in" to base, which in hindsight I'm sure was awful for that poor Master System. That red control panel on the face of the original Master System  was a thing of beauty. It wasn't much more than a decorative overlay placed over a power light, but to us it was like a control panel from Star Trek. It inspired our imagination beyond belief and gave that underdog game system some real personality.

  2. Also it's cool that Coleco made the Dukes of Hazard pedal car (6:10) in addition to the video game. I always wishes Atari had dabbled more in "toys" of some sort. The ability of Coleco to market toys alongside video game systems, cartridges and mini arcades was a big draw to IP holders like MCA Universal or Nintendo. Atari kinda sorta almost got there with the little handheld games and Cosmos but none of that R&D stuff ever saw the light of day.

  3. That's a great little tour NSG! I LOVE seeing stuff like this posted in the forums! Weekend adventures, trips to distant lands, arcades, tourist spots or even just a small glimpse into our day. I think it really adds something special here.

    I used to love the Dukes of Hazard when I was young. What little boy doesn't like fast cars, jumps and crashes? Especially when nobody's getting hurt. I've seen Ben Jones in recent years on TV and he seems to do a lot to keep the memory of the show alive which is nice. I always love when actors who were involved in a classic TV show (who probably don't get paid much or receive any residuals) love their character and the show they were on long after its run. Thank you for sharing this!

  4. Welcome to the forums Brian! It's great to have you here! I've pinned this thread to the top of our YouTube Community forum, if you continue to post episodes of your show here and keep the thread maintained we'll keep the thread posted up top and do our part to promote your show as best we can. Welcome to the community, we really hope you enjoy spending some time here! Best wishes on the show :wreck-it-ralph:

  5. 34 minutes ago, nosweargamer said:

    I don't know if you heard me mention it in my review, but they also have versions for Missile Command and Asteroids. 

    Last I checked on Amazon, the Adventure one was $10, and the other two were a little less than that.

    I did. Usually I hear about these things, not sure how I missed these ones! Looks like they did a very nice job, they look authentic, well made and I really appreciate that they put some thought into the little details inside.

  6. 4 hours ago, kamakazi20012 said:

    Is it me or do most of the TG controllers look like NES controllers? 

    In 1987 "Two buttons and a D-Pad" was the new standard. Sat right in there with NES, Sega Master System and Atari 7800 Control Pad. PC Engine and TurboGrafx innovated by adding turbo fire switches as standard on their stock controllers, hence the "Turbo". When they first came out I thought they looked kind of weird, but I love them now. However by the time Super Nintendo was out they could've stepped their controller up a bit with a few more buttons standard, at least for the Duo. Avenue Pad 3 and Avenue Pad 6 were popular aftermarket controllers that had 3 and 6 buttons for some of the more intense games.

     

    Retroblog - Avenue Pad 6 #3.jpg

    napd1001front.jpg

  7. PC Engine has an expansion slot too! PC Engine and TurboGrafx-16 both connect to basically the same CD system. There's really would've been no functional downside to marketing the smaller PC Engine design in the US. It would have been so small and sleek and high tech.

    The first time I ever got to play a TurboGrafx-16 or see one in person was at a Brookstone or Sharper Image type of store. I was there on a Saturday and they had a table set up with a few TurboGrafx-16 consoles and monitors along each side of the table. There must've been at least six systems running. That left me with the impression that it's an advanced high-tech system. I can't imagine how out of this world it would've been to see something that was a generational leap past the NES churning out this kind of gameplay on a tiny console the size of two NES cartridges stacked on top of each other. That's just so cool to me.

  8. It's amazing when you look at the size of the Japanese PC Engine systems in comparison to the TurboGrafx-16. I love the TurboGrafx-16 and feel so fortunate that I grew up appreciating this little console. But when I look at how small the PC Engine is I see a huge missed opportunity. I can't imagine how incredibly advanced that would've looked at the time. Can you imagine walking into Toys 'R' Us, going up to that glass case and seeing one of these small, sharp, cutting edge consoles staring back at you? That's such a ninja move, huge power in a little punch. Give me this, but in "TurboGrafx-16 black":

     

     

    system.jpg

    003_20130817_172224_tg16_pce_ctrl_adtr_640h.jpg

  9. 2 minutes ago, RickR said:

    Cool!  Thank you.  I'm the master at fudging ball #1, this will really help.  I'll see if MESS allows this button combo to work.  Frankly, I'm getting tired of that skeleton face laughing at me.  :)  

    You're welcome! I think you'll find the reset to be a cool little feature once you get your TurboGrafx-16 all set up. It's one of those party tricks that I thought was so neat back when it was new. It was like entering a cheat code to reset remotely.

  10. 20 minutes ago, RickR said:

    Hey Justin, I was watching you last night, and I have a quick question.  I noticed that when you do badly on ball #1, you quickly restart the game and try again.  How do you do that?  It may just be that I'm missing a button on emulation. 

    🙌 GREAT question Rick! That's one of the little unique features about the TurboGrafx-16 game systems that give them a bit of character and it's part of my strategy for attaining a high score without saves.

    On TurboGrafx-16 "Reset" is pressing Run and Select at the same time. Did you notice your new TurboGrafx-16 doesn't have a "Reset" button on the system? That's because the way TurboGrafx does the reset function is through the controller. Atari Jaguar is very similar.

    Why and when do I reset the game as part of my strategy? Devil's Crush has save and continue states, which we are not using for this Squad Challenge. If I lose out on my first ball early in the game, I reset and start over from the beginning. Continuing the rest of the game down one life is disadvantageous when I can start over and easily catch up to where I was. I feel like the ball can have a tendency to drop straight down the sides or down the middle where your paddles can't reach, especially towards the beginning. Especially at the beginning. It's almost as if once you warm up and get a score going, you put some english on the ball and it becomes more powerful and less likely to do that. When it drops straight down like that without my having any ability to hit the ball I reset and start over from the beginning so that I don't waste a life.

    Why is the reset so fast? Once you reset Devil's Crush it's just a matter of pressing the button a few times to start a new game. Do it enough and you get quick at it out of force of habit.

    PS - THANKS FOR WATCHING last night! I didn't see you enter the room or I would've said hi! It's hard to look down at the phone and keep up with the conversation and play a game at the same time. I'll be live-streaming again today probably, hope to see you there.

  11. New personal best:

    107,287,300

    Thanks to @Atari Creep for coming out to the livestream on Instagram tonight and watching me play for a while. We've been doing that a lot lately and it's been fun!

    Heads up about this score: You can do it too! You may have noticed playing this game you can hit things that award you "Special Points". When I was playing the game tonight, something interesting happened when my pinball hit the left side of the screen. I think it was on the 2nd board, the middle one. I hit something or did something on the left, and the game awarded me 100,000,000 specialty points. This was, for the most part, one of my better-than-average games, plus the bonus award. If that bonus award exists, others must exist too. Let's keep playing and see what we can come up with!

    IMG_1799.JPG

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