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Justin

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Posts posted by Justin

  1. :pow_big:

     

    14 hours ago, RadioPoultry said:

    I guess what I can do, aside from recording a video, is just pause the game when I have a satisfactorily high enough score and take a picture, then, if I get much farther, take another.

    Hey guys, I missed this issue when I was testing out R-TYPE before publishing it as our Squad Challenge. I always check for issues like these first, but I also feel wrong about playing the game too much and getting all that practice time in before announcing the game. I like to participate in High Score Squad with you guys and never give myself an unfair advantage. This is why arcade games should always have a Scoreboard screen where you can see your score and enter your initials!

    If capturing your score becomes too much of a problem we'll implement an "Honor Code" rule - for this one game only -  to allow you to post your high score even if you weren't able to take a picture in time. I would hate for one of you to have a really great run and then not be able to use that score. You guys gotta know what your score is though and it has to be accurate. Try your best to pause right at the end to take a picture first so this doesn't become a big problem. That adds another layer of skill and chance to the challenge too.. "should I pause and take a pic or keep going?"

    Good luck everyone! R-TYPE is brutal and I hope you're all enjoying the TurboGrafx-16 port!

  2. The character we know as Shazam first hit the silver screen in 1941... as Adventures of Captain Marvel,  a 1941 American 12-chapter black-and-white movie serial from Republic Pictures. This video is a brief documentary about the production of the first comic book superhero adaption to film.

     

     

  3. awc_text_hss_squad_challenge.gif

     

     

    R-TYPE
    TurboGrafx-16
    Controller: JOYSTICK / KEYBOARD / PLAYER'S CHOICE
    Difficulty Level: Default
    Achieve high score to win challenge
    Play on: Real Hardware / Dedicated Console / MAME / Emulation OK! ✔
    Squad Challenge ends 11:59 pm PST April 30th, 2019

     

     

    OBJECTIVE: Play for the highest possible score using the difficulty settings defined in the challenge. Post a photo or video of your score in this thread. Scores must be achieved between April 16th through April 30th, 2019. Screen captures are not allowed as they are easily manipulated for falsified scores. Multiple submissions are permitted. The player with the highest score at the end of the competition is the victor!

     

    ELIGIBILITY: Anyone can join in. All players are welcome!

     

    PLAY RULES: Games may be played on real hardware, Flashback or emulation, using any controller or keyboard, following rules and game settings as delineated in the Squad Challenge. Enhancements, rewinds and hacked versions of this game are not allowed.

     

    DIFFICULTY LEVEL: Default. Press RUN to start.

     

    FAIR PLAY: Players should play fairly, be honest, and have fun! Falsified scores will result in your immediate removal from the site. It goes without saying that no use of cheats, hacks, cartridge frying, enhancements, rewinds, Photoshop, subterfuge, or any other unfair advantage is allowed. Everybody hates a cheater.

     

    MORE: To review detailed rules on how to play, please visit the High Score Squad page here: https://forums.atari.io/topic/1219-high-score-squad-how-to-play/

     

    MESSAGE: Welcome to our 57th Squad Challenge! THIS 💥 GAME 💥 IS 💥 HARD! Absolutely unforgiving and so much fun. This time we're digging deeper into the TurboGrafx-16 game library and exploring a genre that shined on the TurboGrafx: SHMUPS. To RickR, Atari Creep, and others of you who are just joining the world of TurboGrafx, I highly recommend checking out this game, especially if you enjoy arcade shooters. TurboGrafx-16 did shoot 'em ups right! There are so many great ones to pick from on TurboGrafx-16 and PC Engine, and today we're playing one of the very best. I think you'll agree that the TurboGrafx port of R-TYPE outshines the other home ports of the time. The graphics and sound really give this game a boost. Here's a PRO TIP: If you're playing R-TYPE on original hardware, now is the time to make the most of those rapid-fire Turbo Switches on your TurboPad controller. Explore the different rapid-fire settings and find the strategy that works best for you. ROM and Instruction Manual are provided below. Good luck to everyone playing!

     

     

    atari_league_world_championships_150.gif

     

     

     

     

    R-Type.pce R-Type.pdf

  4. :pole_position_blimp_big: Congratulations Radio Poultry!

     

    Congratulations @RadioPoultry on raking up the cash and avoiding your taxes! Awesome turnout for a one-day event! Radio won this year's Tax Day Challenge with a high score of $704,000. @nosweargamer was close behind with $687,000. @RickR took 3rd with $148,140, @TrekMD scored $59,194 and @Atari Creep got things started today with his nice let's play video and a score of $43,859. Great showing guys! Congrats to everyone who played! @nosweargamer still holds the Scoreboard record of $878,000 from when we played Tax Avoiders three years ago.

    Our next Squad Challenge will be for the TurboGrafx-16 and will begin today. See you there!

     

     

    TAX AVOIDERS FINAL STANDINGS

     

    1   RADIO POULTRY               $704,000

    2   NOSWEARGAMER            $687,000

    3   RICKR                                 $148,140

    4   TREKMD                               $59,194

    5   ATARI CREEP                      $43,859

     

     

    atari_league_world_championships_150.gif

  5. Awesome video @Br1ans Man Cave!!! Right out of the box you come out explaining that you need the manual, how to play the game, giving us some pretty nice tips. I have a soft spot in my heart for E.T. and I really appreciate you being fair to the game, not doing a clickbait E.T. rant like everybody else, actually taking the time to explain the game and help us Atari gamers get through the game and find something to enjoy. Well done.

  6. 1 hour ago, Marco1019 said:

    Thank you, everyone, for your kind words and encouragement. Also, thank you for allowing me to compete in the Squad Challenge. I probably won't win many challenges but the most important part is to elevate each other's gameplay and spread the word about the community.

    Absolutely! That's what it's all about. I'm glad you got to join us for High Score Squad, I hope all of you had a good time celebrating Pac-Man! :pac_man:

  7. 3 hours ago, nosweargamer said:

    Thanks for doing this again Justin! It's so unique to have a Tax Avoiders day!!!

    You're welcome!! I love having "Event" days, they're a lot of fun to do and something I'd like to do more of. Every little town has a unique parade, a sidewalk sale day, balloon day, etc. I like doing things like that here, it brings something unique to our forums.

     

    46 minutes ago, Atari Creep said:

    Amazing turnout. 

    For a one-day only event, absolutely! Thanks everybody for turning out! :invader: :invader: :invader:

  8. :pole_position_blimp_big: Congratulations Marco1019!

     

    Congratulations @Marco1019 on an excellent score! DINTAR816's Pac-Man-Man 8K was our first Homebrew Squad Challenge, I'm thrilled to see the turnout and enthusiasm for this game! Kudos to DINTAR816 for creating this amazing home-brew! It was great to have all of you jump in this challenge, and to welcome new member Marco1019 to the forums! Marco won the Squad Challenge with a high score of 146,770. @kamakazi20012 brought his A-Game with 61,140 points, and @RadioPoultry took 3rd with 47,560 points. @atarilbc scored 41,790 points, @TrekMD checked in with 37,750 points and @RickR was right on his tail with 37,610. @Atari Creep rounded things out with 11,680 points. I disqualified my score because I started playing the wrong ROM. Great showing guys! Congrats to everyone who played! I'd like to welcome Marco1019 to the Atari I/O Forums and encourage him to post his new high score on the Scoreboard, and maybe this Challenge can continue on! 

    Our next Squad Challenge will be for the TurboGrafx-16 and will begin tomorrow, Tuesday, April 16th. See you there!

     

     

    PAC-MAN 8K FINAL STANDINGS

     

    1   MARCO1019                  146,770

    2   KAMAKAZI20012            61,140

    3   RADIO POULTRY              47,560

    4   ATARILBC                          41,790

    5   TREKMD                             37,750

    6   RICKR                                 37,610

    7   ATARI CREEP                    11,680

     

     

    atari_league_world_championships_150.gif

  9. awc_text_hss_squad_challenge.gif

     

     

    Tax Avoiders Tax Day Challenge 2019
    Atari 2600
    Controller: JOYSTICK / KEYBOARD / PLAYER'S CHOICE
    Difficulty Level: Default
    Achieve high score to win challenge
    Play on: Real Hardware / Dedicated Console / MAME / Emulation OK! ✔
    Squad Challenge ends 11:59 pm PST April 15th, 2019 - TODAY ONLY!

     

     

    Objective: Play for the highest possible score using the difficulty settings defined in the challenge. Post a photo or video of your score in this thread. Scores must be achieved on April 15th, 2019 by 11:59 PM Pacific Standard Time. Screen captures are not allowed as they are easily manipulated for falsified scores. Multiple submissions are permitted. The player with the highest score at the end of the competition is the victor!

     

    Eligibility: Anyone can join in. All players are welcome!

     

    Play Rules: Games may be played on real hardware, Flashback or emulation, using any controller or keyboard, following rules and game settings as delineated in the Squad Challenge. Enhancements, rewinds and hacked versions of this game are not allowed.

     

    Difficulty Level: Default. See Instruction Manual provided below for details.

     

    Fair Play: Players should play fairly, be honest, and have fun! Falsified scores will result in your immediate removal from the site. It goes without saying that no use of cheats, hacks, cartridge frying, enhancements, rewinds, Photoshop, subterfuge, or any other unfair advantage is allowed. Everybody hates a cheater.

     

    More: To review detailed rules on how to play, please visit the High Score Squad page here: https://forums.atari.io/topic/1219-high-score-squad-how-to-play/

     

    Message: Welcome to our 56th Squad Challenge! THIS SQUAD CHALLENGE IS TODAY ONLY! We're celebrating Tax Day on April 15th by playing Tax Avoiders in a special one-day challenge! Tax Avoiders is a fairly basic game, but it's full of symbolism. You play as John Q, with the object of the game being to collect money ($ dollar signs $) while avoiding "red tape". There are 4 levels of bureaucracy which must be negotiated to earn the maximum amount of income, with the "left" and "right" divided by the "political center" with an elevator which is constantly going up and down between levels. Days and months pass by with 365 days in the year and four seasons. Once each season you'll be taken to a second screen, in which you'll try to climb up to grab the tax sheltered investment and return to put in into your portfolio. Meanwhile you can try to catch the investment advisor, while avoiding the baddies, which include an IRS agent and a CPA! Your objective in the game is to get as rich as you can in one year. The ROM and Instructions are provided below. Don't forget to pay your taxes, and good luck to everyone playing!

     

    NOTE: Our regular High Score Squad schedule will resume tomorrow with a new Squad Challenge for the TurboGrafx-16 which will last through the end of the month!

     

     

    atari_league_world_championships_150.gif

     

     

     

     

     

    Tax_Avoiders.bin Tax Avoiders.pdf

  10. 10 hours ago, atarilbc said:

    I recalled another attempt at Pac-Man 8K. This was a hack by AA member Nukey Shay using Tod's original code, kernel, ghost AI and maze layout but with improved control, speed, colors and sound. Here's the bin file. This still feels very 2600 but it's interesting nonetheless. 

    IMG_20190414_212058616.jpg

    Pacman8k.bin 0 B · 0 downloads

    We ALMOST played Nukey Shay's 8K Pac-Man for our Squad Challenge this month! Maybe next year 😉

  11. 18 minutes ago, RickR said:

    I love your story.  It takes a pretty forward-thinking kid to go with your plan of buying a few small accessories first, then setting the goal of the console for later. 

    Thanks Rick! It all started with getting R.C. Pro-Am for NES in 1989 before I bought an NES. My family was moving from Michigan to Florida, and I was still a kid. In preparation for the big move we had a 2-day garage sale one weekend where I sold a lot of old toys that I had outgrown. I forget how this came about, but part of the big move was that I would be able to buy an NES with some of the proceeds I had made from the garage sale. It was the NES Power Set bundle that came with the Power Pad, NES, Light Gun, and 3-in-1 Cartridge with Super Mario Bros / Duck Hunt / World Class Track Meet. I wouldn't be able to get the Nintendo until AFTER we moved into our new home though. I think it was like a little reward / consolation prize for changing schools, moving away from my friends and everything that I had known. I really wanted an NES at this time. I had been "big man on campus" with my fancy Atari 7800 all through Kindergarten and 1st grade. Then I played NES at my friends' house and it was so much fun. I really wanted R.C. Pro-Am, The Adventures of LOLO, and of course Super Mario Bros. Excitebike, Super Mario Bros. 2, The Legend of Zelda, and Hogan's Alley were all on my list.

    After the garage sale, but before the move, I was super excited for the NES. I was able to take some of my garage sale money and take a little trip out to Toys R Us to buy R.C. Pro-Am. I remember bringing it home for the first time, opening up the box and being so impressed by that high-tech looking NES cartridge. It seemed so much more substantial than an Atari cartridge. It felt serious. And it had that golden Nintendo Seal Of Quality! I thought that was so cool. It would be about another month before I'd be in the new house and able to finally get my NES and hook it up to the TV. I remember when I did how exciting that was! Starting with R.C. Pro-Am I always wound up getting a game or accessory to start with first, and then saving up for the real deal.

    Unfortunately we had this idea in my family that you only needed one game system (I mean why would you need two? That's like having two VCRs.) and this garage sale involved me selling my first Atari 7800 and all of its games to my cousin Jason for $20. That was something I came to regret by 1993 and ever since.

  12. 1994 is when I began to see Lynx start to leave Toys R Us in my area. That was also the time I saw Atari start to up their game with sending me cool mail order stuff for Lynx. There were still a few more Lynx games coming out around that time, and I remember Atari promoting Super Asteroids and Missile Command when it was released in 1995.

    Also I remember the "relaunch" with Lynx II being promoted quite well (by Atari standards) in late 1991 through Christmas 1992. I remember seeing lots of advertisements for Lynx at it's new low price of $99 with Batman. Toys R Us had ads for it and had it on display, and I remember seeing it featured fairly prominently in catalogs/stores like the Sears Catalog / Wishbook, Montgomery Wards and Service Merchandise up through Christmas 1992. It was the later half of 1993 when Lynx began to wane and 1994 when I saw it leave most stores.

    1 hour ago, kamakazi20012 said:

    I already had Chip's Challenge on PC and found it rather boring.

    That's a shame! Chip's Challenge is probably my favorite game for Atari Lynx aside from California Games. It's a great puzzle game. I hope you'll give it another try.

  13. 2019-04-10 13:34:24.289.JPG

     

    This is the Comlynx Cable I bought on a trip to Toys R Us with my family late one Friday night after school in the Fall of 1993. It was my first Lynx purchase and one of the first things I ever bought as a retrogamer.

    I had this tradition: Whenever I was super excited to get a new video game system, I would start my collection with something very small. Maybe an inexpensive game, or an accessory on clearance. That way, at least I’d have a little something to bring home and start my Lynx collection. It was something to pick up and look at a million times while I mowed lawns and saved up all summer to buy an Atari Lynx system and a few good games.

    I was 11 or 12 years old and it was my way of planting my flag in the ground and declaring “Hey everybody, this is the next frontier of my collection and YES I’m going to do this!” It was no easy task to save up $200-$300 when you’re a kid and this was my way of getting amped up and committing to saving up for a big purchase! I was planting the seeds of my collection.

    I bought this Comlynx Cable for $9 on that first night. The following Friday I returned to Toys R Us and bought a Lynx Sun Visor ($3) Lynx Pouch ($9) and Lynx Battery Pack ($14). I came home and placed everything on my shelf next to my Atari 2600 and 7800 collection - in a new “Lynx corner”.

    26 Years later I still have this little Comlynx Cable, I just posted this on our Atari I/O Instagram account and I’m excited to be able to share this with you. My Comlynx Cable is like the $1 bill they have taped on the wall at every Chinese restaurant, it’s only a dollar but it’s the first dollar they ever made.

    I was just beginning my journey as a retrogamer, and trips to Toys R Us were the epicenter of my classic gaming passion. It was 1993, the 16-Bit console wars were raging and I was just waking up to the realization of “wait, hold up.. whatever happened to Atari?” Atari used to be everywhere… and somehow now it was gone entirely, with the exception of a few Lynx items in Toys R Us.

    I started visiting Toys R Us to see what Atari stuff I could find. After all, I hadn’t really looked for Atari stuff in a number of years, maybe I had missed something? By this time, there was nothing to be found of Atari 2600, 5200 or 7800 items. I found out later that whatever was left had all been clearanced out to make room on the shelf for Super Nintendo. The only classic Atari items I could find were off-brand “Gemeni” joysticks and paddle controllers, and an older-style TV switch box.

    Toys R Us still had Atari Lynx though, and that was enough. At the time, the bright colorful graphics and sound seemed amazing compared to Game Boy. I always found myself drawn to the niche video game stuff in Toys R Us, the Lynx stuff and the TurboGrafx stuff that was sooo good, but unloved and about to go on clearance.

    The Comlynx Cable was a multiplayer cable that let up to 8 Lynx units chain together for multiplayer games. Comlynx was originally developed to run over infrared links but was changed to a cable-based networking system before the final release. When players walked through the beam, the link would be interrupted. Todd's Adventures in Slime World was the first recordable 8-Player co-op game, and the only 8-Player game for the Atari Lynx.

     

    930A54CE-1A26-4DFC-9C2C-9D247A17B5C3.JPG

  14. I had no idea that in 2010 a british company called Zeon relaunched the Big Trak as a slightly modified replica. It looks nearly identical to the UK release of the original Big Trak and operates the same way. They replaced the MB logo on the side of the Big Trak with their Zeon logo, but otherwise it looks identical. 

    https://www.amazon.com/BBT-BIGTRAK-Bigtrak-Zeon-Limited/dp/B0035IZ85G/

    81lNpixn1nL._SL1500_.jpg

     

    I wish someone would bring back the Big Trak, maybe in a slightly more modern form with rubber tires, a better suspension that can go over big stuff, and bluetooth connectivity to an app on your phone to map out your room and program it in grater detail to go under chairs, etc. etc.

  15. 2 hours ago, btbfilms76 said:

    Marble Madness, Road Runner, Peter Packrat, Road Blasters and Indiana Jones and the Temple of Doom all were Atari System 1 cabinet games.  

    Which one was your favorite?  

    It's easy to say RoadBlasters is hands down my favorite Atari System 1 game, if not my favorite arcade game of all time. It's moving beyond that that's hard. Marble Madness is an absolute classic. I've spent hours in the arcade playing Marble Madness on the Atari System 1. It was one of those NES games that should've been on the 7800 of course. Indiana Jones and the Temple of Doom is another great game from that time period where we were transitioning from classic arcade games into NES-style adventure games. Marble Madness and Indiana Jones would have to duke it out for the #2 spot on my list. I've never gotten Peter Pack Rat but I've always wanted to. In my mind I thought of it as being like Mappy but it's pretty different.

    3 hours ago, btbfilms76 said:

    Love my Road Blasters cabinet, but wouldn’t mind another just to switch out Indiana and Marble Madness.  

    Such great memories with this game, from the music, to the digitized speech, and the chance to be Indy... wow.

    I'm thinking the same thing!

  16. On 4/5/2019 at 7:01 PM, TrekMD said:

    This is one of my favorites...

    LRbUmpo.jpg

    That photo of the Enterprise-C is gorgeous. This is how the ship was intended to look when designed by Andrew Probert. You can see this version of the Enterprise-C on the wall in the Observation Lounge in earlier seasons. Beautiful rendition here, super cool. 🖖

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