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Video 61

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Posts posted by Video 61

  1. We have two options of aiming and putting the ball. One is place the cross hairs where you want to hit the ball, the ball moves at the cross hairs after you press and release the button. The longer you hold down the button, the more force you hit the ball. Like the power-force meter you see in other golf games. Second option is similar to 2600 Miniature Golf. The Cross hairs is replaced by a square, and press fire, makes the square jump to the ball position and the ball shoots off in the opposite direction. The further the square is from ball, the greater the force the ball is hit at.

     

    It is not easy to get the sounds exact using the Atari 8-bit pokey chip, and probably needs a little more work. This game is a work in progress.

    played the first course now completely, plays well. this might be a good game to port to the 5200. we will need feedback on that, if people are interested.

     

     

    lance

    www.atarisales.com

  2. Is there a manual for it?

     not sure. if its the game i think it is, it came in whats known as a flat pack, that opened like a book, with a sleeve inside to hold the disk and manual. i have no idea where it is, so i cannot tell you.

     in my own collection of manuals, i must have many hundreds, perhaps a thousand or more just for the 8-bit. i just need someones help to find the collection and dig it out for me.

     when i do, i will get it scanned and uploaded.

     

     

    lance

    www.atarisales.com

  3. Who says the Jaguar isn't capable of pumping out some incredible visuals on-screen? ;-)

     

    attachicon.gifdream_on.jpg

     

    As it stands, it's nothing more than a hi-res slideshow with potential for being used as a game in some poker fashion, most likely. Being that there are no card games on the Jaguar, I figured it would be kind of fun to toy with the idea of using high resolution computer rendered photos and a simple enough idea that is feasible on the Jaguar while utilizing the massive amount of space available on the Jaguar CD. Feel like the output is really nice considering the hardware running on an NTSC TV as well. This is being worked on as a test with multiple people involved - I'm just collaborating the entire project as I've always wanted to do something fun for the Jaguar. Ran on real hardware.

     

    Ideally what I'm hoping for:

     

    •12 playable characters (64 would be nice but unreasonably high)

    •Multiple viewing angles per scene utilizing Jaguar keypad

    •Randomzed alternate character locations/settings

    •Licensed intro music and newly created MOD music for playback during gameplay

    •24-bit resolution graphics utilizing the highest capabilities the Jaguar has to offer

    •(4) unlockable characters and other Easter eggs

    •Save game progress utilizing Memory Track

    *Possible FMV Cinepak cut-scenes

    •Randomized game splash or startup screens

    •Special packaging features for collectors

    •Licensed Customized Font

    *character dialogue during gameplay may be possible but isn't currently planned

    *character voice audio dialogue potential but isn't currently planned

     

    This is more or less a feeler to see what everyone/anyone thinks of such a game or project. Any and all feedback welcome may it be positive or criticism. This has been an idea now for over a year that is slowly coming to fruitation in a very basic sense and while I make zero projections or promises that it will ever be released, there are two artists involved, a music mod maker, a programmer with working game code and myself attempting to throw it all together with overall direction, packaging and connecting the dots. Not the actual title name but the name is set.

     

    Would love to hear everyone's thoughts in any light, shape or form...

     this is awesome work. as one who has been involved in jag projects, its really some good stuff. and its something i would carry for sale on my site. i have always thought that the jag can do it. it just has to be done carefully as to not push it to hard.

     

    lance

    www.atarisales.com

  4.  

    In looking through some Analog mag issues, I saw this ad for Blackhawk.  I remembered I was always curious to how it looked, but never bothered to order it.  Damn, what a lousy game :) It's glitchy as hell.  So the ad says you have to fly to an embassy to pick up hostages ala Choplifter and fly back to your carrier. It also mentions features like color or b&w (Ooohhhh) and pause (Aaahhh).  You supposedly can select which difficulty level to start at.  Well, I can't find the color/b&w option or pause.  The *only* button that does anything from the title screen is the fire button, which starts the game.  SELECT changes the threat (?) level and OPTION lowers it one number (when you hold it down) but releasing it puts it back up a number.  I've flown as far north as I can until I ran out of fuel and I see the same buildings, tents, and airstrips (?).  Attempting to land anywhere does nothing, but I noticed the background color for the text changes to white when I'm over something, and if I hang around in that area long enough, I immediately appear back at the carrier (as though I was killed).  Pressing Fire shoots the cannon (and changes the counter) and pressing fire+down launches a rocket.   Even the score counter shows glitches.  If you run out of fuel and crash, you have to reload the game since there's no way to restart!  Your chopper will slowly drag itself back to the carrier (spinning all the while), but you can still shoot, though.
     
    I did notice that if you fly down instead of up, you'll fly off the "map" and into random graphics data.  After a few minutes, you'll find the name of the game on the ground. If you keep flying and crash, your spinning chopper will keep going south.  Usually the game will completely crash out, but once the title screen appeared, only this time it was glitched out. 

     

     i think i still might have one new one left in stock somewhere. it never sold much at all. i must have played it at one time. i played just about every game i ever carried. some though were not the type that would get my synapses firing again.

     

    lance

    www.atarisales.com

  5. Wonderful stuff fella..thanks for sharing..having returned to this thread and something I spoke about maybe a page or two ago about a definitive guide to the Atari 8-but. Back in March...actually the 10th of March when I last got the time to create something on my machine I done a quick concept of what I would have loved to take the direction of a book covering this incredible computer. So just wished to share and ask what are all your thoughts on something like this.

     

    Mock cover design

    n2xu37.jpg

    2 page spread (Donkey Kong) video game

    2nhdw8i.jpg

    Now I wished to include interviews , and photography shots of the Atari 8bit range dept of field type shots etc. and a vast collection of Atari 8-bit games, demos and possible graphic and sound applications on the Atari 8-bit but that may have being very ambitious , but I don't know if something like is is achievable as I would need high res versions of the video box art of the games covered to be supplied for the publication as well as the photography , so it's a Huge under taking. But please let me know your thought. I'm sure there is a market for it.

     

     boy do i ever like that cover. its really great work. yes by all means, i would love to see it out on the market.

     

    thanks for posting it,

     

    lance

    www.atarisales.com

  6. Looks great!

     

    My suggestion would be to improve the sounds.  It sounds nothing like a real club hitting a golf ball.  Realistic sounds would really take it up a notch. 

     

    There should also be an option to have a radius for the aiming cross hairs.  Being able to move them all the way across the screen makes it easier.  Limiting the radius would make a more challenging game. 

     

    But honestly, it looks like a fun game.  I don't mean to nitpick.  It's a great achievement. 

    hi,

     and thanks for the input. we are not quite done with the game yet, and perhaps there will be some changes. but we are limited by the size of the rom. we are doing a series of 16k games, with the hope in the future to port them over to the 5200, and the 7800. other wise we would have done them on a 32k board, which would have given us lots more options.

     

    thanks,

     

    lance

    www.atarisales.com

  7. Here is the link to the video that we just posted to YouTube of the teaser trailer for Putt 18 Mini Golf. This game will come on a 16K cartridge. It has four full courses. Peter and I both collaborated on all four courses. The game was designed by me with input from our group, and we decided to do a series of 16K games with hopes of porting them over to the Atari 5200 and 7800. Enjoy!

     

    Lance,

     

    www.atarisales.com

     

  8.  i designed four more holes for the forth course today. my plan when i designed the game, was that it would be small enough for the 5200, but also would be portable to the 7800, and there is really nothing like it on the atari 8-bit. wish us luck.

     i designed two more holes this week, artisan21 drew them, and peter modified them a bit, and we now have four full courses on a 16k cart. not bad at all. i had three more designed, but they were very complicated. for now we cannot fit them in. i hope to post a new teaser of the game today.

     

    lance

    www.atarisales.com

  9. On 3/15/2017 at 9:09 PM, Justin said:

    Looks great so far peteym5! I love the title screen, it looks at least as good as anything on early NES! I can tell a lot of thought went into developing this game, it looks like a very nice golf game for the Atari 8-bit computers  

     i designed four more holes for the forth course today. my plan when i designed the game, was that it would be small enough for the 5200, but also would be portable to the 7800, and there is really nothing like it on the atari 8-bit. wish us luck.

  10. This is a game we have been working on for almost 5 years. Tempest Elite runs on a standard 64K Atari computer and has the ability to detect VBXE and Stereo Pokey. When detected it loads the subroutines (drivers) to take advantage of the upgraded hardware in 320x192 256 color mode. If not detected it will run with original Atari 8-bit Antic GTIA player/missile graphics in 160x192 4 color mode.

     

     

    i got to level eight today, including the bonus round, lost that round again! over 400,000 points though, not bad.

     

    lance

    www.atarisales.com

  11. @Video 61Jack's attitude seems to pre-empt that of Sony's with the PS2 and PS3 hardware, starve the damn things of Ram, make them as difficult as you can for developers to get the best from them, as you only wanted your selected 'Dream Team' developers onboard...

     

    I remember talking to Peter C, from Audiogenic after reading old ST Format magazine quote from Peter saying how keen he was to start developing on Jaguar, Atari simply SNUBBED Audiogenic, saying they were only interested in the Big Name publishers...utter madness.

     

     

    Early development kits comprised of a Falcon, did they not for Jaguar, these later changed to PC's?

     

     

    Somewhat ironic for Jack T. then (and it's fantastic to hear another voice confirm he was 'still on board' Atari by time of Jaguar, some experts claim otherwise...)...that so many developers did indeed end up bypassing the Jaguar's custom chipsets, porting code over to the familar 68000 instead as it was far quicker, easier and cheaper, but in Atari's camp, it at least got product to retail a lot quicker.

     

    Games like:

     

    Dragon:Bruce Lee Story, Fever Pitch, Sensible Soccer, Cannon Fodder, Flashback, Syndicate, Theme Park, Pitfall:M.A, Baldies, Primal Rage, Zool 2,Dino Dudes, Raiden  etc never really did the system any favours in terms of showcasing what it was capable of.

     

     

    Doom, I.S I and II, AVP, Skyhammer, Zero 5, Hoverstrike:S.E, Battlemorph, did but were too few in number.

     

     

    It would be nice to see things like Ishar,Llamazap, Steel Talons, Moon Games,Ultimate Arena (yes i looked into a few Falcon games)...moved onto Jaguar.

     Ishar would have been awesome. all that i can remember is that , one day it was the falcon, then it got dumped, and i heard the word PC a lot. yes if atari would have supported proper development, they could have come up with some winners. no matter the size of the developers, one day a small one will come up with a winner.

  12. :) I'm anything but a tech head, but my very limited understanding is the Falcon's DSP is far more powerful than that in the Jaguar, but Jaguar has it's own key advantages, hardware wise?, so would it be straight forward-osh to take tasks running on Falcon DSP and move them onto Jaguar specific hardware?.

     

    I have been very impressed by DML's Falcon work on Quake 2, but that seems custom written for Falcon hardware with a lot more Ram than Jaguar has...so not sure what hurdles trying to do something similar on Jaguar would present?

     

    I was once following the attempt to bring something along lines of 3DO Road Rash to the Jaguar, but rather than head in 1 fixed direction, that project seemed to spin wildly off into possibility of bringing a Wipeout type game to Jaguar and it seemed more technical chat than building anything that could be put out there, Game Engine wise, for someone to build a full game around.

     

    The homebrew scene, Atari wise, has often struck me as a bit..'Elitist', but that seems part n parcel of the more unsavoury aspects of the wider Atari community, people wanting to keep material of all types to themselves, sadly more often than not.

     

     

    In an ideal world, you could have people who've discovered the work around measures, texture-mapping cheats etc that commercial Jaguar coders from the day didn't have the luxury of finding, due to commercial deadlines, sharing ideas etcwith those commercial coders behind game engines such as those powering WTR, Skyhammer, Iron Solider 2 etc etc

     

     

    But from what i've seen, people like Mike Diskett, Jonathan Court etc, UK coders who dare pop their head out and say i worked on....get shouted down by a few weak dogs barking.

     

    Rebellion get slagged off based on C.Flag 2 and fact they hadn't watched the Alien/Predator films prior to developing the game-Erm, that's what Andrew Whittaker was on hand for, plus, hello? anyone played Konami's Aliens coin-op? or Sega's Alien 3:The Gun coin-op? not exactly faithful to the film.

     

     

    Probe described as lazy for the Primal Rage CD port etc etc.

     

    Fanboys with little attempt to understand the very harsh world of commercial development on a failed format, it's hard enough to get coders, artists to talk about Jaguar development as is.

     yes the falcon was more powerful. but i was also told that the falcon was going to be the official developers machine. then one day it was not. supposedly there is some sort of ram swap that was developed, to offset the limited ram jack stuck the jaguar with.

     

     if you ever took apart just about anything from jacks atari, you will see in the beginnings, regardless if its a cart, or a platform, there are lots of support electronics on board, as time goes by, it seemed no matter what it was, a cart, or a platform, you saw less and less electronic component support on the boards.

     

     he spent far more time and money cutting costs on just about any unit regardless of what it was, then developing new programs to support  the hardware.

     

     each unit was carefully studied all of the time, to see where they could shave a penny off of a cart, by eliminating a resistor, a chip, or just about anything.

     

     it got so bad, that on the last shipment of the XE game necromancer that i got from atari, the plastic in the shell, was so soft, if you were strong enough, you could crush it. i sent them back immediately.

     

     same was said about the last batch of 7800 controllers i got from them. the fire button clicker boards, the clickers looked like actual copper, not tempered steel. the reason why i found this out, is because within days i was flooded with new 7800 joysticks returns, where the customers were complaining that the fire buttons went flat already after just a few hours of game play.

     

     i took one apart to see, that is what i found, got on the phone and got them recalled from my venders. sent them back. after that, most stuff by then i received from atari, had no boxes, and were just tossed in boxes and shipped to me.

     

     the last 300 7800's i got from atari, the plastic was so weak and brittle, and the mother boards so thin and weak, that people were breaking the shells just getting carts in and out of the machine, they had to take the carts out as careful as possible, because the boards were so weak and thin.

     

     so sent them back to. if atari had spent more time and effort on supporting their platforms, than trying to cut costs, they actually may have survived.

     

     

     this obsession drained away talent from supporting the systems.

  13. For a console that is so often maligned, I personally have no problem finding Jaguar games that I still enjoy playing. Even many of the bad games have a "so bad its good quality". What are the Jaguar games that you consistently go back to? In your view, what games still offer something to gamers nearly 20 years after Jaguar's demise? Which games are good enough to make your Jaguar Top 5?

     

    Here is my list:

     

    Club Drive

    Checkered Flag

    Double Dragon 5

    Supercross 3D

    Blackout!

     from a  dealers point of view, i used to do computer shows, they were massive in size, filling up floors of convention centers. in those shows everything at that time were being displayed, pc's, macs, 3d0, ect.

     

     but i set up two jags on 32 inch stereo tube t.v.'s, and popped raiden in, and turned up the volume. i had every jag game out in display, along with of course all atari platforms.

     

     with both t.v.s roaring, in poured the kids from the level i was on, and coming fast from all levels. there were two lines forming for each jaguar, that stretched to the stairways and elevators, around all sorts of other dealers.

     

     i had two controllers for each machine, and the kids could play two player similtaneos action. in most cases these kids were total strangers. they played with such intensity, i was amazed, finally atari had something that blew others away.

     

     it was so bad that other people running displays were shouting to get me to turn the machines off, i had to turn down the volume a bit, but not so much, it was not bad. it was like the children were hypnotzed. i finally had to time their play, so that the hundreds standing in both lines could play.

     

     i even tried other tiles like A.V.P. and tempest, the kids right away balked after a few seconds, and demanded that both machines would be running raiden.

     

     this lasted from friday afternoon, till sunday evening, in a metropolitian area of about 3.5 million people. this is what jack blew. i even met a few programmers that had been fired by jack, they knew me, and said this one will fail to, i was hoping they would be wrong, but in the end they were right.

  14. http://justclaws.atari.org/jagudome/towerview.html

     

    Gives an indication of how long a Falcon port to Jaguar might take or at least did in this case.

     when atari was first developing the jaguar after dropping the panther, what i was told was that the unit was going to be sorta compatible with the falcon, so that the games when ported over, did not have to be extensively reprogrammed for a proprietary jag only unit. jack said no, he wanted a unit that no one could put games on, without going through atari license agreements. he feared developers could bypass atari, and have a working jag game converted from the falcon or ST. which in my mind would be awesome.

     by making the unit with out enough ram, and proprietary, it was title starved. and of course, that was the history of jacks atari. we see today, there are those clever enough, to see that there is some compatibility there, and port st games over to the jaguar anyways.

     they are not 64 bit, but nether was theme park or cannon fodder. i do not know how far atari went with this discussion of compatibility, it seemed not to have lasted very long, along with making the jag lynx compatible.

  15. Hello, all,

     

    Been a long time. Sorry about the hiatus. I am one of the beta testers for V61 and Tempest Elite, listed in the end credits as Artisan21. It is a spot-on game that will live up to players' expectations. We have tested various controllers, as it will have multiple controller support. So far, the best controllers that I have tested are the joystick, the European joypad, and the driving controller, with the driving controller being the best. You guys will love to play this game. It will be great. Thanks for letting me share that tidbit of information. :D

     

     got to level seven today, even made it to the bonus round. my hands are still to slow yet to beat the bonus round. i am using the euro 7800 pad.

  16. Been intersting to read UK Press reviews of the 130XE at the time and the 'fear' that Atari was pushing the system as a buisness machine, rather than gaming platform and how it'd be ignored as Atari's main focus was on the ST.....

     

     

    So fantastic to see custom 130XE's being used in this manner.

     you will cry over this one. atari had a 320k 130xe in the works, and a 512k 130xe. with a 40/80 column chip in it, that could be changed on the fly. the 512k one was supposed to be battery backed up. the xf-551, was supposed to be a 3.5 inch drive, i know the guy who talked atari out of releasing it, and they went back to a 5&1/4 inch floppy.

     so many authors of magazine articles, used the 130xe. they wanted more ram, and more storage on disk. by that time, the pc's were 3.5 inch disks. atari almost, and i say almost, for once, was going to support their market share, then backed out at the end, with some bad advise to boot.

     i was stunned, i asked them why, they told me if you want a business machine, buy a pc. no kidding, they were that bad at business.

  17. Are you sure you have a prototype?  I can't tell from your video, but if you type something, does it appear onscreen?  Look in the lower-center where it says "flight lesson mode".  The first 3 letters of "flight" should change to whatever you type.  If you type "ASN", the window will change to "enter assn".  If you type "POW", you'll power up the chopper and see all the text highlighted.  The manual is on Atarimania: http://www.atarimania.com/game-atari-400-800-xl-xe-super-huey_5163.html

    The last page mentions an offer to get a complete map from Cosmi, but Atarimania doesn't have a copy of it.

     

    Btw, on the cockpit screen, there’s always a line along the bottom-center that constantly flickers.

     

    There's a complete walkthrough video on YouTube showing how to power up the chopper:

     nope, just can't get this one going. it must be just a partial game. took your advise, still nothing. i am sure they would try to give it the same treatment as the 7800 version. look what they did for choplifter on the 7800 and the XEGS.

     sorry about the no response, its very hard for me right now. e-mail me at video61@tcq.net please.

  18. On 3/15/2017 at 9:09 PM, Justin said:

    Looks great so far peteym5! I love the title screen, it looks at least as good as anything on early NES! I can tell a lot of thought went into developing this game, it looks like a very nice golf game for the Atari 8-bit computers  

     its going to be a awesome game. artisan21 did the splash screen, i designed the game, peter and i designed the courses. we squeezed perhaps three courses into a 16k atari-bit cart. peters skills are amazing.

     i designed the game. so that perhaps in the future, it can be ported over to the atari 5200 and the atari 7800.

  19. Would love to know if you have anything VCS-related in your cache of material, Lance (btw, best wishes for a speedy recovery).

     

    The story of the 3 remaining dealers buying everything (?) in Atari's final days is one I've heard before, and Atari still lives on through you 3.  I agree, the $100k Atari was originally asking for each game was absurd, knowing that Atari likely didn't pay anywhere that much for them.  I suppose you could have waited until nightfall, trespassed onto Atari's property, and stole the items... but that would be illegal :)

     

    Thanks for the kind words on the recovery. doctors tell me another year to a year in a half. Bummer.

     

    There were some 2600 games, like Save Mary and Shooting Gallery. I also have some boards with e-proms on them, and of course the e-proms are covered. I plugged them in years ago, some work, some do not. At that time I had no boards, so I stuck them away someplace. Who knows where now. The Atari 2600 was my first machine, but I always loved the 7800 and the 8-bit computers more. So that is what i have concentrated on.

     

    Someday if I get better, I will look for the 2600 stuff.

     

    Atari had two semi truck trailers loaded with XEGM Mario Bros. carts, brand new in the box. To make sure people did not sneak into the parking lot and make off with inventory they did not want to use labor to put back into their inventory (i know, so damn cheap), they parked the trailer doors ends to each other, so that the only way to open a door of a trailer was to get a semi truck to move the trailers away from each other. That way no sneaky stuff after dark.

     

    They refused to sell me the Mario Bros. carts, only if I paid the truck drivers rates. So the company that supplied the trucks, trailers, and drivers, wanted me to pay the freight of the carts that were hauled in from various stores around the country that returned the carts to Atari.

     

    Atari usually hated to take back returns, and always tried to cut deals with stores so that they could put Atari's name brand to hell, through a closeout bin in the stores. If you ever wondered why Atari always had a trash name, that was one way to keep the name in the garbage.

     

    I inquired about the freight, and found out I had to pay for months of rent for the trailers too, on top of paying to have the trailers pulled away from each other. I found the carts were way over priced by then, higher that what stores were selling them for, so I turned them down. Found out later they sold the carts to a scrapper for pennies each. They told me that there were 1,500 Mario Bros. games in one of the trailers.

     

    This happened all of the time with Tramiel's Atari. If they smelled money like with the selling us the unreleased games, they played hard ball. But if they came to find out they had no leverage, then at the right time, I could have gotten the games at a reasonable price.

     

    The day the scrapper came into Atari to see what they had, must have been a day that Atari got sick of paying the trailer rental bill, and he got them cheap.

     

    To this day i am still bummed out over that.

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