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Video 61

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Posts posted by Video 61

  1. http://www.atariprotos.com/5200/software/superpac/superpac.htm

     

    Per the above link, the 1/26/84 revision is essentially complete, with some missing scrolling instructions and a potential (rare) game-breaking bug.  The final version was also changed so that the bonus item appears after half the board is cleared, rather than after a designated time period.

     

    ROM images of the final version and one of the early revisions (not sure which date) are floating around out there.  The final release is available for free download from AA.  I don't remember where I got the other one at the moment.

     

    I *love* this game and wish it had been released back when it was finished!  Very cool to have one of the prototype boards, Lance -- I'm jealous for sure. :wub:

     

    cool info, thanks. but of course you always have cool info. both harry and i found that out :) i was able top copy the e-proms. i hope they will burn good new ones.

     

    yea but you got lots of cool ones to :)

     

    lance

    www.atarisales.com

  2. So about 9 months ago, a friend came into a game shop i help out at and came in with a box that had an atari 400 which the housing was all cracked and broken, and a handfull of games like pengo, pole position, space invaders, donkey kong and more. There was one that was unmarked and had a label that reads GABE on it. He asked me if i wanted it for free and being it was pretty damaged. And naturally i said yeah!

    That night i test the 400 to see if it works,and it does!

    I pop in the cart marked GABE and its a game called Kindercomp.

     

     

    Today, for some reason i opened it and discovered that theres a EPROM that has a sticker on it. I know that this is not typically how its done. Do you guys think this is some sort of prototype?

     

    its a spinnaker cart for sure. as soon as i saw it, i said typical for them. they used a very poor glue material for their labels. that happens a lot. i still have some of their games in stock.

     

    thanks,

     

    lance

    www.atarisales.com

  3. Here is one of our latest games in progress. We are starting this discussion for all to view to see what we have done. We are not done with the Atari 8-Bit computer game yet, it has to be beta tested first, and we are also in internal discussions if we are going to attempt to port the game over to the Atari 5200 and the Atari 7800.

     

    Tile Smashers can be controlled by the joystick controller, paddle controller, the keyboard, the 2600 driving controller, and the trak-ball controller.

     

     

     

     

    made it through 19 stages last night, it took me hours to play them. what a game. one stage i lost four balls in a row, its a hard one. lucky i had racked up some points, and got a few free ball power ups. i think my final score was 120,000 plus points. you get a free ball every 20,000 points. sometimes its a nail biter as you come close to the 20,000 point figure.

     

    thanks,

     

    lance

    www.atarisales.com

  4. Jungle Quest is a Platform Game for Atari 8-bit computer.  I am working on resurrecting this program that I started ten years ago. I was very far along with the game when I accidentally erased a partition on my hard drive. I had to recover a less complete copy from an old back up disk. It originally started writing the game MAC/65, then I ported it over to Mad Assembler so development can be done on my Windows PC and emulators.

     

    I was originally making this game before I knew Video61 and Kjmann. It started as being a TurboBasic XL game with ML routines, the Turbo Basic  parts got translated to full assembly. It originally was going to be a 130XE/Extended RAM Game. Then this guy Video 61 knew texted me, and asked if I can do this "Battle Squadron" game and see if we can make it on cartridge. I was still doing games with MAC/65 at the time, and barely knew how full executable and cartridge games were put together. Later we dropped Battle Squadron to do Tempest. I was talking about doing the game on AtariAge and some like the ideal of extended memory, but many still want to play on a 64K machine, stated why I don't do the game on these 128k Cartridges. Now I am still figuring out what I did ten years ago and adapt more modern programming techniques into the game like multiplexing, compression, RMT music and sound, etc.

     

    I also made this game more colorful and pushed the Atari to its limits in response to the whole "Commodore 64 vs Atari 8-bit" feud that went on for 464 pages and over 11,000 posts on AtariAge back in 2008 through 2009. Wanted to put something together that can show what our great Atari does over the Commodore 64.

    hi peter,

     

     i am glad you posted this. its a discussion that's long over due.

     

     all through out the atari XE, 7800, master system, NES era. all i ever heard out of my customers was, when will atari get super mario bros. or something like that.

     

     its was daily, sometimes many times daily. so much so, that i had to call atari again, which one time ended after a two hour lecture to me, on the evils of videogames, from one of the owners of atari.

     

     the europeans had so many awesome side scrolling adventure games. when i imported them, they were many times a hard sell, the names of the games were foreign to americans, it made them a hard sell. nothing in english sometimes made it very hard. although, some buyers would cave, and come back very excited.

     

     but as usual, atari never made any effort to promote other peoples games, let alone their own.

     

     however, they were looking at those games for sure, i know, i have a few carts they did from some of those games. i sent them games all of the time, so somebody or somebodies, were trying.

     

     we hope to make this game exciting, and what should have been done from 1986-1991.

     

    thanks,

     

    lance

    www.atarisales.com

  5. Looks like a nice game. Here are some positive thoughts running through my head right now:

     

    - I like that it's a 16k game. Graphics are simple but 16k means it will play on all Atari 8-Bit computers

    - This should also be easy to port to the 5200. I say DO IT!!

    - 4 Player mode to me is what makes this stand out from other Surround games and why I'd buy it

    - Your sound effects are nice

     thank you.

     

     yep, it should play on them all.

     

     great, it [plays perfect for those joysticks.

     

     i will be interested to hear if any mutiplayer games get played. so i really hope that option is taken advantage of.

     

    thanks.

     

    lance

    www.atarisales.com

  6. Gee Bee and Bomb Bee are the first games that Toru Iwatani designed for NAMCO. He wanted to do pinball machines but NAMCO said nope, we don't do pinball. So he did Gee Bee and its sequel Bomb Bee as a compromise: basically a hybrid of Video Pinball and Breakout.

     

    Toru, of course, went on to do a little thing you may have heard of called Pac-Man. :)

     

    i can understand why i missed the gee bee one, it was the bee gees. i did like the first two bee gee eras, i grew up during the british invasion. the first era was in the mid to late 60's, there second era in the early to mid 1970s, saw then harden up their music a bit, like lonely days, i still love that song, but in the late 1970's, the disco era was gruesome. no hard rock lover would ever admit to listening to that garbage. and the disco era was marked in my opinion, by sclock and minimalism from just about anything associated with that gruesome era.

     

    so like many others like me, bee gee less weekends were fine with me. so if i saw them on a arcade machine, most likely i stayed away. but the other one i never saw either, they must have been rather hard to find, like many arcade machines that came and went with no staying power.

     

    but of course, unless its pacman, cool bit of info, thanks.

     

     

    lance

    www.atarisales.com

  7. Surround 'Em is one of our latest games in progress. We are starting this discussion for all to view to see what we have done. We are not done with the Atari 8-Bit computer game yet, it has to be beta tested first. I think Surround 'Em would make a great 5200 game, and we are also in internal discussions if we are going to attempt to port the game over to the Atari 5200 and potentially to the Atari 7800 if there is a demand. 

     

    Here is a video with an audio commentary describing one of Video 61's future game releases: "Surround 'Em!" Please feel free to watch it and comment on what you think. Thanks!

     

     

  8. So basically similar to Gee Bee and Bomb Bee. (cf. episode 10 of The Atari 7800 Homebrew Podcast.)  :)  #ShamelessPlug

     

    But anyhoo...Lance, I like what i see. I would recommend, if porting it to the 7800, taking advantage of some of the more advanced graphics that the 7800 could do or else some die-hard 7800 users would be turned off by it. Might want to look at Crazy Brix for some inspiration.

     

    i have never seen either of those games, damn, must have missed out on them. shameless plugs are ok with me. yes we will have to take advantage of the 7800 hardware.

     

    the 5200 should be easier. i need to speak with my friend harry dodgson for tips on programming the 7800.

     

    thanks for the feedback,

     

    lance

    www.atarisales.com

  9. What kind of feedback are you looking for on this? The game looks like a superb mashup of Breakout and Pinball! I'd love to see a 5200 version of it. If there were to be a 7800 version made I would like to see improved graphics on par with what the 7800 is capable of. Not to sound discouraging of anyones efforts but there have been too many 7800 homebrews that look more at home on the 2600 or 5200 and would be sub-par when compared to NES titles. Tile Smashers would be a great chance for an NES quality 7800 homebrew.

     

    i designed the game to look retro. it incorporates three game elements(the 2600 pinball, breakout, and pong), and because it was done with only 16k of rom, we managed to have i think 17 different stages(tables), all in one 16k cart.

     

    this was done of course for possible port overs, like the 5200. but with the 7800 i understand its graphic capabilities, and if we do it, we will have at least 32k to work with.

     

    so we are just looking for feedback if this game will be wanted on other atari platforms.

  10. Here is one of our latest games in progress. We are starting this discussion for all to view to see what we have done. We are not done with the Atari 8-Bit computer game yet, it has to be beta tested first, and we are also in internal discussions if we are going to attempt to port the game over to the Atari 5200 and the Atari 7800.

    Tile Smashers can be controlled by the joystick controller, paddle controller, the keyboard, the 2600 driving controller, and the trak-ball controller.

     

  11. It was imagitec who should have finished Rampart for Atari..but looking at their track record..it's honestly no small wonder it never appeared.

     

    Company constantly promising what it couldn't deliver.

     

    Your info is superb my friend just superb.

     yea, jacks atari was never the type that got other businesses to excited, a track record of not paying, or driving down the costs, after a contract had been signed.

     

     people simply no longer trusted jack. he left a trail of bad feelings all over asia. besides what he did here in america.

     

    thanks, yours is top notch also:)

     

     

    lance

    www.atarisales.com

  12. Even bearing in mind the 7800 hardware being set in stone, Atari could of done far more to showcase that it's system could take on the NES and the Master System, yes it would of meant pumping money into it, but once you made the decision to enter the fight with Sega and Nintendo, you had to bring your very biggest guns.

     

     

    Even putting MS Pac-Man in as the in-pack game would only generate the inital momentum sales, you had to build up a good head of steam in order to maintain consumer confidence and Atari failed to even stoke the boilers in my eyes.

     

    Pokey produced far better audio in my experiences than the standard MS sound chip, so it needed to be rolled out on all the flagship 7800 titles and a lot made of how 7800 games (using it) sounded compared to Master system games.

     

    Nintendo and Sega between them had the cream of software developers tied up, but Atari did make a key players in form of:

     

     

    Sculptured Software, Tynesoft, Tiertex, Imagitec, but even here they fumbled oh so badly.

     

    Why on earth have your key developers doing things like Commando on platforms that are competing with each other? considering A8 Commando never saw a release, all that coding/play testing time? wasted.

     

    Why buy into imagitec Design's claims they could handle multiple 7800 projects at once? why even bother trying to convert Pitfighter to 7800? hardware isn't geared up to sprite scale large, digitised sprites, just have they finish 7800 Rampart, see how they perform before giving them future projects? at least by going the 1 game only route, you have something to give consumers...

     

    If you cannot get Gradius or Star Solider, yet Tynesoft have 2 showcase clones in the making...Sirius and Plutos, fund the damn things, ensure developer has your full support....every tool etc they need.

     

     

    Decide just what kind of games you want to provide...

     

    So you've Pole Position II, yet wait MS has Hang-On, but your not going to do a straight clone you want your title to appear edgy, more teen market (yet your telling Press the 7800 as a replacement for aging 2600, is aimed at Under 10's....) so you bring out Motor Psycho....NES has Road Blasters...so you have Fatal Run..again, with that p*ss poor attempt to have a more dangerous title...

     

    How about you ensure both bloody games use the hardware well, have decent controls, enjoyable gameplay?

     

    Ninja Golf worked..not due to it's title, but by being fun and something you couldn't find on other systems...though it was rumoured to be coming to other Atari platforms i believe?

     

    But the biggest bloody fool mistake i felt Atari made once they committed themselves to the 7800 was releasing the XEGS...utter brillance Atari...your 5200 bombed, so you roll out not 1, but 2 follow on replacements.Want stores to stock both, you feel you've a machine for every user, consumer thinks WTF? and you've not the developer support to churn out Triple A titles in numbers needed for a single format, let alone dual 8 bit consoles.

     ninja golf was done for the XEGM. one of my fellow dealers has one. i have never found one in my stuff however. atari should have finished rampart, as well as G.A.T.O.

     because of activision and the spinoff company, there was already f-18, and tomcat, atari had super huey, and ace of aces, so it was already getting to be known for its arcade/simulator type of games.

     back in 1986, or perhaps 1987, i and what was left of atari's distributors and dealers, received a letter from atari, they had promised 25 new 7800 games, i never saved the letter, so i do not remember every title, but one that stood out, that should have become the pack in as soon as it was available, was california games.

     i chided them when they never delivered california games, it would have been the best choice for goosing sales of the 7800 as a pack in. when i chided them they said just buy the 2600 version, i told them it was good, but the 7800 was far more capable to deliver better graphics and game play. they were so out of touch, with what the customers wanted, let alone what was needed to be done to attract customers to their products.

     

     

     

    lance

    www.atarisales.com

  13. As some of you know, I believe that Pole Position II was a poor choice to be the pack-in for the 7800. It was an okay game, but it didn't have the mass appeal like Super Mario on the NES did. I believe Ms. Pac-Man was the obvious choice from the early titles. It's a great port and was one of the most popular arcade games of all time.

     

    Some may disagree, but now I have PROOF!!!!

     

    This is from issue 85 of EGM with a cover date of August, 1996:

     

    attachicon.gifCCI05112017.jpg

     

    Did you read that? It says that Ms. Pac-Man was a top 20 title on the Sega Genesis in sales  :o

    And because of it's popularity, they where porting Ms. Pac-Man to the SNES  :o  :o

    And this was at a time when the Playstation, Saturn and N64 were battling  :o  :o  :o

     

    So basically, a decade after the 7800 came out, Ms. Pac-Man was showing it's strength on the Genesis and SNES.

     

    Can you name any other classic title that was doing that? I didn't find any articles about PP II racing away on the Genesis and bringing in the sales.

     

    I'm not saying it would've made the 7800 anywhere near the level of the NES, but I wouldn't be surprised if it would've double 7800 system sales potentially leading to more games being made for the system and possibly a longer life.

     

    Case closed  :D

     they should have done that for sure. when the tramiels took over, they told me in one warehouse alone, there was five million new in the box atari 7800 ms. pacmans.

     

     it would have been a good way to get rid of them. by the end of the line of the 7800, they still had five million unsold various 7800 games, including a large amount of ms. pacmans, they offered them to me in the early 1990's, i turned them down, to many for me to warehouse. they ended up in a liquidator's cave system in i think it was kansas, name escapes me now, it was o'shay that's it.

     

     

    lance

    www.atarisales.com

  14. Now that I know I can use Rb+ for the other project, I've wanted to dive in with something far less demanding and give a go at doing something that will help me learn how to set everything up properly and will lessen the headache in the future for having to troubleshoot or understand what I'm doing wrong with more complex projects.

     

    I've got about 4 hours into it so far and most of it's rendering graphics and doing the music and toying around with the variables but... I've got a ship in space that flips around at 28 frames of animation with a few space debris rocks with 4 frames each for fun and is completely controllable. It's a start...

     

    attachicon.gifspacedeftitle.jpg

    attachicon.gifship1.png

    attachicon.gifcap.png

     

    A short video clip of it running...

    https://youtu.be/zrViex6J0gU

     

    Ultimately I would like to make a modernized Cosmic Ark clone for the Jag, should be simple and fast (but I know it's not going to be lol) and teach me a thing or two. If anyone remembers the 2600 game...

     

    attachicon.gifcosmic.png

    have you ever seen the movie dr. who and the daleks. that space ship is a dead ringer for that spaceship. i love it.

     

    lance

    www.atarisales.com

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