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Sabertooth

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Everything posted by Sabertooth

  1. Thanks @Justin! It's a great game. I picked up the PS4 version to try the "Immersive" graphics setting with my PSVR and I have to say, the VCS and PS4 (Pro) versions are roughly at parity. A big plus for VCS is the additional exclusive challenges. I imagine that it's a solid experience on any platform on which it's available and for $9.99 you can't go wrong. I'll add that with the change of CEO, Atari seems to have turned a corner. They are paying attention to the brand and the VCS in a way that gives me some confidence for the future. It's a breath of fresh air as an Atari fan.
  2. Gates of Zendocon Atari Lynx Difficulty: B (Hard) High Score: 6,145,500 September 25, 2021
  3. CENTIPEDE: RECHARGED (VCS) Published 2021 (Atari) Developer: Adamvision Studios, Sneakybox Retail: $9.99 CENTIPEDE: RECHARGED, as the title suggests, is a modern update, or “recharge” of Atari’s 1981 arcade classic. Just like the game that inspired it, CENTIPEDE: RECHARGED is a single screen shooter where you use your cursor to blast bugs into bits! The tone of the original is largely intact while adding modern gameplay elements like power-ups, challenges, achievements, local co-op and leaderboard. The second in Atari’s RECHARGED series, CENTIPEDE: RECHARGED maintains the wireframe pseudo-vector vibe and endless arcade mode originated 2020’s MISSILE COMMAND: RECHARGED. However, whereas Missile Command was conceived as a mobile game and migrated to consoles, CENTIPEDE: RECHARGED was purpose-made for consoles and PC. As such, it serves as a bit of a re-launch for the young series and is the first of four planned RECHARGED titles to be released in 2021. The game is available on multiple platforms, including: VCS, Switch, XBOX Series X/S, XBOX One, PS4, PS5, Steam and Epic. Let’s take a quick look at the VCS version! TAKE CONTROL: Controller options on the VCS consist of Atari’s Modern Controller, Classic Joystick or third-party gamepad. Some Centipede purists will no doubt bemoan the lack of mouse/trackball support. This is completely understandable as the original arcade game was designed with the trackball in mind. Personally, I find playing with either the Modern Controller or Classic Joystick to be more than adequate. Control is intuitive. Use the left thumbstick or joystick to move the shooter. The A button fires. That’s all there it to it. There is something refreshing about the simplicity of the control scheme. Shooter movement is smooth and responsive. GAMEPLAY: Gameplay comes in two flavors: Arcade and Challenges. Arcade mode will be instantly recognizable to anyone familiar with the original game. Single screen? Check. Mushrooms? Check. Centipedes, fleas, spiders and scorpions? Check, check, check. The entire affair is on a single screen but this time its horizontal for modern displays. Player movement is limited to the bottom third of the play field. Centipedes enter from the top of the screen and begin their march to the bottom. Fleas drop from the top creating mushrooms in their wake. Scorpions enter from either side, moving horizontally in a straight line and turning any mushroom that they touch poisonous. As in the original, poisoned mushrooms drive the centipedes mad and cause them to race directly to the bottom of the screen. Spiders still enter from the side, but they serve a different purpose in CENTIPEDE: RECHARGED. Instead of frantically and unpredictably jumping, the spiders move more slowly and serve as the source of important power-ups. Where the original Centipede had clear waves and three lives, CENTIPEDE: RECHARGED features an endless arcade mode where you have one life to attain the highest score possible. However, progress is noted with color changes. The onscreen action starts out slowly but very rapidly builds to a frenzy with multiple centipedes, spiders, fleas and scorpions to contend with. Once the explosions start and the whole screen rains fleas, you can feel very overwhelmed. Its easy to get boxed in. Fortunately, there are several different power-ups to aid you on your way, courtesy of the spider. Here's a quick run down of each: Spread Shot: A three bullet spread shot. Rapid Fire: Increases speed of shots fire. Burst: A five bullet spread shot. Side Attacks: Allows simultaneous shooting from the front and to each side. Bullet Trail: A powerful trailing shot that cuts through enemies and mushrooms. Ghost: The ghost scares centipedes and sends them scurrying to the top and off screen. Bomb: These come in two varieties. The large single bomb icon creates a line of bombs somewhere on screen. The cluster bomb icon creates a small cluster of bombs somewhere on screen. When bombs are hit, it clears out bugs and mushrooms with a fantastic fireworks display. Slow Down Enemies: Significantly reduces the speed of all onscreen enemies (and the music) while player maintains speed. Mirror: Creates a mirror of your shooter at the top of the screen which mirrors your movement and shots. Explosive Bullets: A powerful shot that can take out a cluster of bugs or mushrooms. Orbiting Bullets: Surrounds the shooter with a circle of orbiting bullets. These will destroy enemies and mushrooms on contact. Line of Death: A powerful one-shot laser beam. Heart: Regenerate your partner in co-op! Most power-ups are time limited. Some are immediate. You will lose a timed power up if you pick up another while it’s in use. Learning how to strategically use power-ups is critical to survival. Overall, Arcade mode provides a healthy dose of single-screen, high score chasing action that anyone who grew up in the arcades will appreciate. While great in small doses, it does become somewhat tiresome. Fortunately, CENTIPEDE: RECHARGED includes a Challenge mode that adds 40 different challenges to the game, 10 of which are exclusive to the VCS. Shout out to Atari for including 10 extra challenges on their home platform! Challenge mode provides additional depth and value to the game. The challenges vary significantly from timed survival challenges where you can’t kill certain enemies, to score challenges, to task challenges. The key to solving some of the challenges is not always obvious. This is equal parts frustrating and rewarding. Careful use of power-ups and a lot of trial and error are required to progress and unlock later challenges. Additionally, there is local co-op for two-player action in either Arcade or Challenge modes. This is a great feature and changes the dynamic of the game. It's also truly co-operative as you actually work together and share the final score. What’s better than blasting bugs? Blasting bugs with a friend! GRAPHICS: As previously noted, CENTIPEDE: RECHARGED maintains the wireframe pseudo-vector vibe originated 2020’s MISSILE COMMAND: RECHARGED. Clearly inspired by the future-retro esthetic of games like Geometry Wars, players, enemies and mushrooms are rendered in simple and bright neon graphics. Different shots and power ups result in pyrotechnic spectacles of blooming explosions. This can be somewhat distracting but looks absolutely fantastic. Additionally, there are subtle background graphics of leaves and plants animated on the sides of the playfield. Finally, there is an Immersive setting that zooms in the graphics. This looks very cool and amps up the difficulty as your field of view is limited. The esthetic is carried through to the menus, which are all very clean and easy to navigate. Recent updates have added animated menu boards to the VCS version, bringing it on par with other platforms. One tick against the VCS version is lack of 4K support. The game runs fine in 1080p but when using the console's 4K setting, the FPS noticeably dips. For a game like this it hardly makes a difference but Atari heavily advertised 4K support for the VCS. While 4K performance on the console has improved with continued updates, I recommend this in 1080p only for VCS owners. SOUND & MUSIC: Music is one of the strongest points of CENTIPEDE: RECHARGED. For this game and all upcoming RECHARGED titles, Atari has wisely partnered with composer Megan McDuffee who is known for her work on the River City Girls series, among others. I cannot overstate how awesome the music is. Whether in-menu or in-game, it perfectly sets the tone of CENTIPEDE: RECHARGED. That there is no jukebox is a real tragedy. I’ve found myself letting the menu screen go on in the background. Its truly enjoyable. Fortunately, all 16 tracks that Megan has composed for the series are available via her bandcamp. Aside from the music, the in-game sounds have an almost “wet forest” vibe. Gone is the relentless march of the original. Instead, the sound of bug movement is quiet and almost “squishy.” Sure there furious explosions, but there are also juicy pops and various rustling noises. Its very fitting. CREATURE COMFORTS CENTIPEDE: RECHARGED includes proper unlockable achievements which have become a staple of modern gaming. Some are progressive. Other achievements are awarded for completion of a single task. For example, “Harvester of Eyes” requires you to kill 800 spiders, whereas “I Am the Storm” is awarded when the player detonates 50 bombs in a single shot. There are 16 achievements in all. The inclusion of achievements is a welcome addition to the game, particularly on the VCS. However, as the VCS does not support trophies, the achievements are only viewable in-game. Compare this to the PS4 version, which utilizes Sony’s trophy system and is linked to a user's profile. It would be nice to have a way to share your achievements. The game also includes a leaderboard feature. Previously, the leaderboard on the VCS version of CENTIPEDE: RECHARGED was local only. However, the March 2022 update added World and Friend leaderboards to the game. In addition, the VCS leaderboads are viewable and scrollable in AtariOS. This gives the VCS version a leg up on other platforms, which only displays yoiur score plus the 5 adjacent scores. Scores are displayed in game for both Arcade and Challenge modes. The addition of online leaderboards is a welcome change to the VCS version as competing against others for the High Score is one of the more fun aspects of classic arcade gaming. OVERALL I wholeheartedly recommend CENTIPEDE: RECHARGED if you are a fan of the original or single-screen shooters in general. It perfectly captures the spirit of the arcade classic, while adding depth, modern features, excellent music and visual flare that make it relevant for today. CENTIPEDE: RECHARGED is a future-retro bug-blasting spectacular. If this is where Atari is headed with the RECHARGED series, I’m in! Have you played CENTIPEDE: RECHARGED on the VCS or other platform? What do you think? What titles are you most excited for in the RECHARGED series?
  4. LOL @Marco1019... I'm going to blame my thumbs. 😂🙄 Well done @chas10e! I don't know how you did it. I'll post a score once I get something slightly more respectable.
  5. Wow, great job @Marco1019! I didn't get past 7,000. This setting is brutal indeed! Definitely gotta practice up! 😬💥💥💥
  6. Awesome video @Atari Creep! I'm posting my score to the Scoreboard. Hope you keep at it a few more rounds and take the top spot!
  7. I decided to revisit the blog with my full review of Centipede: Recharged!

     

    1. Justin

      Justin

      Just read your new Blog post! Excellent review! Looks like an amazing game!

  8. Wow, thanks @Justin! I appreciate the kind words. It was a literal BLAST playing Gates Of Zendocon! Everyone did such a great job grinding on their scores and it was nice to play a Lynx game! Well done squad and hope to see you in the next challenge! 🙌💥🕹️
  9. Been playing the new Centipede: Recharged on the Atari VCS for the past few hours. It's actually a cool modern interpretation on the classic. It has an endless arcade mode, 30 unlockable challenges, achievements, and local Co-op. Also, the music is stunning. 

    It's available on all major console platforms - Xbox, PS4/5, Switch, Steam (PC) - via digital tomorrow.  Based on the VCS version, I'd say it's well worth the $9.99 if you have any of those platforms and are a fan of the original.  

     

     

    IMG_20210928_205859831.jpg

    1. Sabertooth

      Sabertooth

      Here's a spot on review of the game. (Switch)

      https://youtu.be/q3rwx3mX7EM

    2. socrates63

      socrates63

      Cool, thanks for the heads up.

  10. Years ago Robert Wise did a Director's Cut of Star Trek: The Motion Picture that was released circa 2001 on DVD. I always preferred II and VI until this version came out. For me, it's the best Star Trek movie and I think perfectly bridges the tone of TOS and TNG. It's a thinker. I also prefer the uniforms here vs. those from Wrath of Khan onward. It might be sacrilege to say so, but these days my favorite Trek is honestly Discovery and Picard. 🖖
  11. Just a reflection that choosing the "right" pathway makes all of the difference in score attainment. I played a few rounds this morning trying different gates and was absolutely annihilated. It's also cool that you can use the base codes to practice more difficult levels.
  12. With the price of most of the better Jag titles, it might be worth getting a Jaguar Game Drive from RetroHQ. Here in the States they can be had from Atari Age or StoneAge Gamer. It's a great way to get the whole cart library, demos, homebrews, Protos and there is even (spotty) support for some CD games.
  13. All of them are entertaining. I'd say Panzer Dragoon Remake is my favorite of the bunch. They really nailed the update. Cotton ReBoot is cool but a little overwhelming. Thankfully, the Sharp X68000 version is included too. R-Type Final 2 feels like R-Type with modern visual flare and that's a great thing! Ground Zero Texas is just goofy fun and looks a whole lot better than it did on Sega CD. Dark Crystal is a a competent tactics game and is great for fans of the movie and Netflix series. I love Dark Crystal - had a lunch box when I was a kid - so I can't be objective. 🤣
  14. I've been on a PS4 kick lately. Three HD remakes including: - Ground Zero Texas - Panzer Dragoon - Cotton Reboot And two more new titles that nod to the past. - Dark Crystal: Age of Resistance - Tactics - R-Type Final 2
  15. Welcome to the club! I'm excited for you to experience the system. A lot of great games in that library!
  16. 4,265,900 via a Lynx Model 2 with McWill screen. I gotta say, I love the real hardware but it's much more comfortable on the Evercade. 😂
  17. 4,014,200 on the Evercade handheld via Lynx Collection 2. This is a fun one from Epyx! It really shows off the Lynx. I may try again with actual hardware later but the experience on the Evercade is pretty flawless.
  18. 13550 via Atari Collection I on the Evercade handheld.
  19. @Justin: Done and done! 🙌🕹️☄️ https://www.instagram.com/p/CS0QXcMFnS1/?utm_medium=copy_link
  20. 11,340 via the VCS Vault with the modern controller. I set up the controller to use the left trigger for hyperspace and right trigger for acceleration. It actually works pretty well.
  21. 6890. First game. I'm trying this on the VCS Vault with the classic joystick. I may have to bust out real hardware and my Starplex if things don't improve. 🤣
  22. I played the new(ish) Centipede arcade game - Centipede Chaos - this past week. It's a ticket redemption game and is quite fun. Anyone else tried it? 

    IMG_20210818_215049650~2.jpg

    1. socrates63

      socrates63

      Where did you play that at? The arcade scene in the greater Seattle area is pretty lame.

    2. Justin

      Justin

      That looks super awesome. I need to find one of these to play

    3. Sabertooth

      Sabertooth

      @socrates63this was at a Dave & Busters. They had a lot of fun retro updates. Space Invaders, Giant PAC-MAN and Galaga, Four Player PONG, a new version of Rampage based on the recent film. Centipede was my favorite of the bunch despite the lack of a track ball. 

  23. I saw a post earlier in the week on Twitter that suggested that there might be an easier way to track my collection than Excel: GameEYE. GameEYE is easy to use, has a UPC scanner and seems to base values from both eBay and VGPC. I've uploaded about half of my collection. Pretty cool as Excel doesn't pull in price data and is a bit more cumbersome in terms of an expanding collection. How are you keeping track of your collections? Do you use GameEYE or something else?
  24. A quick short of my current Jaguar collection. It includes all released retail titles, post-Atari releases from Songbird and Telegames, several demos and homebrews including "grails" like Battlesphere Gold and Another World.  

    Enter the madness of a Jaguar collector...

     

    1. RickR

      RickR

      Incredibly done.  I look forward to seeing the games in more detail.

       

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