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Scott Stilphen

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  1. Like
    Scott Stilphen got a reaction from Arenafoot in VCS Arkyology cart   
    $25 shipped.  PM if interested, thanks.


  2. Like
    Scott Stilphen got a reaction from Atari Creep in VCS Arkyology cart   
    $25 shipped.  PM if interested, thanks.


  3. Like
    Scott Stilphen got a reaction from MaximumRD in New Syzygy 3200 Console!   
    The company is one guy working out of his house.  As for delivering successful products... well, he sometimes delivers products, but I don't know of anything he's been involved with that haven't had problems (some serious).  He's tried to start several businesses (Legacy Engineering, Syzygy Company, Awecades, Bidiots, etc), none of which that have been successful.  He's also an ex-felon with the state of NY who served time in the mid-1990s for grand larceny and bail jumping.  
  4. Like
    Scott Stilphen got a reaction from RickR in New Syzygy 3200 Console!   
    You mean the Retron 77, by Hyperkin
     
    http://www.ataricompendium.com/faq/faq_vcs_system_retron_77.jpg
    https://www.hyperkin.com/
     
    I briefly spent some time using one.  It's not perfect, but it's neat for what it is - an emulator-based VCS console that takes cartridges, but it uses the best emulator (Stella), and can be updated at your convenience.  It's what AtGames should have done years ago.
  5. Like
    Scott Stilphen got a reaction from Justin in New Syzygy 3200 Console!   
    Coleco paid Atari royalties for the sales of the Gemin, after Atari sued them over their VCS Expansion Module, since Coleco illegally cloned the TIA chip.  From Michael Current's website:
     
    https://mcurrent.name/atarihistory/wci_games.html#1982
     
    December 8th, 1982 - Atari announced that it had filed suit in U.S. District Court, Northern District of Illinois, Eastern Division against Coleco Industries, charging patent infringement and unfair competition under State and Federal law. Atari's lawsuit sought a preliminary and permanent injunction against the manufacture and sale of Coleco's Expansion Module No. 1 which was intended to allow Atari's VCS compatible cartridges to be played on the Colecovision home video game unit. Atari claimed that the Coleco cartridge adapter infringed two basic video game patents held by Atari--U.S. Patent No. 4,112,422 covering motion objects commonly referred to as players, missiles or sprites and U.S. Patent No. 4,314,236 relating to digital generation of sound and noise especially suitable to video games. Coleco said it would file a counterclaim charging violations of antitrust law by Atari.
     
    March 11th, 1983 - Atari Inc. and Coleco Industries announced they had settled their December 1982 lawsuits against each other. Under their settlement, the companies said Coleco could continue making and selling its ColecoVision Expansion Module No. 1 and also could ship its planned Atari 2600-compatible Gemini Video Game System. However, Coleco would do so as a licensee of Atari's patents, and would pay a royalty to Atari.
  6. Like
    Scott Stilphen got a reaction from Justin in New Syzygy 3200 Console!   
    The company is one guy working out of his house.  As for delivering successful products... well, he sometimes delivers products, but I don't know of anything he's been involved with that haven't had problems (some serious).  He's tried to start several businesses (Legacy Engineering, Syzygy Company, Awecades, Bidiots, etc), none of which that have been successful.  He's also an ex-felon with the state of NY who served time in the mid-1990s for grand larceny and bail jumping.  
  7. Like
    Scott Stilphen got a reaction from btbfilms76 in New Syzygy 3200 Console!   
    The main issue (aside from all the lies about it being done since day 1) is, there was never a clear idea of what this thing was supposed to be.  How many times have the specs changed?  How many times has the board been revised?  Originally it had 16K and a POKEY, along with the High Score cart hardware built-in.  Then when someone mentioned the Xboard - which has128K RAM and a POKEY chip - the spec changed to 128K RAM.  Then the POKEY was supplemented by a Yamaha chip (well, if he didn't order several hundred POKEY chips back then, they currently cost about $30 each these days, so that's another huge expense he'll have to eat...).
    You mention the compatibility problem inherent with the 7800 console, and that's always been a huge problem with the console.  Look at how many different hardware variations there are of it, and all the various VCS carts that have problems because of it:
    http://www.ataricompendium.com/faq/faq.html#software16
    Add-on devices always sound like a good idea on paper, but they've never been successful enough in practice to justify themselves, and ultimately they're viewed as a stop-gap for a next-gen system (Starpath Supercharger and Sega 32X to name 2 examples).  Same with all the different keyboard devices that were mentioned (VCS, 5200, 7800).  By the time they became a reality, home computers became cheap (due to Tramiel's price war).  There were plans to turn the 7800 into a computer early on, which is something Vendel originally wanted to do as far back as 2001:
    http://www.atariage.com/forums/topic/370-7800-computer-add-on/ - 2001 got specs on programming 7800 computer
    http://www.atariage.com/forums/topic/80490-  Dec 2005 – back to work on 7800 computer “finally”
    http://www.atariage.com/forums/topic/145566- June 2009 - back to work again on 7800 computer (that project was 8 years old at this point at well), but decides to start up the XM project…
    History has shown the correct approach is to include such hardware enhancement upgrades in the cartridges themselves.  All the major companies at the time did that with their VCS carts:
    http://www.ataricompendium.com/archives/articles/longevity/longevity.html
    The Xboard was basically that for the 7800, except it was a mod:
    http://www.x-game.se/products/xboard.htm
    But it was superior spec-wise to the original XM design.  Someone else basically recreated that in cart form, which allowed for games up to 256K in size.  So the correct solutions have been available for years.  But the majority of owners preferred having a huge plug-in device - reason being, all the cost would be upfront with the module, except... I never saw a thread that discussed what the XM carts would cost!  With the Supercharger, the games were like $12-$15 each, so you'd start saving money after a few purchases (the Supercharger was $70 when released, but less than a year later, it was $45).  Maybe it's me, but I can't see AA selling XM carts for $15.
    As for the XM, here's some threads I found detailing the first 6 years:
    June 2009 - XM announced in conjunction with a 7800 computer.  Original specs – high score cart, 16K RAM, and POKEY chip.:
    http://atariage.com/forums/topic/145566-   He asks if anything else should be added, and the first reply mentions the Xboard.   July 2010 - XM going into production: http://atariage.com/forums/topic/165886-   One month later, and already proposing 2 different designs: http://www.atariage.com/forums/topic/167879-   Next month, pre-orders start.  Late Nov ship date announced: http://atariage.com/forums/topic/169640-   Here's some photos of some parts and a fake box: http://atariage.com/forums/topic/172267-   Ship date slips to December 10th.  Still a lot to be done yet: http://atariage.com/forums/topic/172723-   Back from vacation (?).  2 months past original ship date.  Finally get a detailed account of the status fo everything, and the only thing 'done' is the manual: http://www.atariage.com/forums/topic/175033-   This thread goes for 50 pages over 2 years.  More shipping dates are announced and delayed.  More specs are added (SIO port, keyboard, etc). Talk about batch #1 being assembled.  Needs to check which carts won't fit the new cart guides (!?)   Sept 2011 (nearly 1 year past original XM ship date) he talks about wanting to make a new 2600/7800 system (AKA 3200): http://www.atariage.com/forums/topic/187314-   Oct 2012 - People are rightfully angry with all the excuses and delays.  Others chime in to talk about problems with his new joysticks.  Vendel finally replies 2 months later to explain why he changed his company name from Legacy to Szygy, and threatens no more projects after the XM, and to throw all the XM materials in a wood chipper: http://www.atariage.com/forums/topic/204716-   May 2013 - He's thrilled he fixed a test unit: http://atariage.com/forums/topic/212891-wow-great-news/   June 2013 - Sent a broken XM to programmer Bob C.: http://atariage.com/forums/topic/214684-   March 2014 - Hoping to keep things "under the radar" and ship them out on the anniversary, but the "natives are restless, so there you go".  Thread get's locked after 13 pages: http://atariage.com/forums/topic/222984-   Last page in this thread (http://www.atariage.com/forums/topic/175033-) has comments from "Jaynz" who pretty much sums it all up in saying, to some on AA, the XM appears to be a legit product; to everyone outside of AA, this has all the markings of a scam, and says:

    "I really don't see the XM ever actually showing up into people's homes. It seems like you will always have 'one more thing' to do, or some other priority that comes up, and the product will be perpetually just one step from being done."   Truer words have never been spoken.  7 years ago Vendel was at the exact same point, tweaking the audio circuit.  What's really dumbfounding about this XM is, the system will still only have RF output, and MONO sound (even the TIA is capable of producing stereo/2 channels).  No composite A/V.  No S-video.  No HDMI.  Who the hell wants to pay $100 for a module that offers upgraded sounds and graphics, and still be forced to either use RF or pay more for modding it for better output?    There's more threads, but you get the idea.  Basically, the XM is talked up, there's delays, there's changes, and then there's silence.  People start speaking up, Vendel goes on the attack, and disappears or the thread gets locked.  A year goes by, and it starts all over again.  When you stand back and look at the whole picture, it has all the earmarks of a scam.  It's eerily similar to what I've seen on the Pinside forums with various, independent pinball "companies" popping up to announce a new pinball game and taking thousands of dollars in pre-orders, only to have photos of designs and artwork and various parts.... and not one order fulfilled, and not even one complete prototype in sight.  Only difference is, most of those cases don't go for 8 years before someone ends up in court.  There were plans to initially sell 300 XMs, and there were anywhere from 150-250 pre-orders (I've seen different numbers thrown around), so we're talking anywhere from $15,000 to $25,000 that people paid.  This project is now over 8 years old (same as the 7800 Computer project prior to the XM).  If anybody still feels this XM is 'legit', and don't see a problem that the person behind it would rather continue to announce yet another new project, create a new website for it, complete with mock-up photos, and talk about taking pre-orders for it... then as the saying goes, 'a fool and his money are soon parted.'
  8. Like
    Scott Stilphen got a reaction from btbfilms76 in Atari Barrel Pong 1973   
    Nice job with this, Brian.  What software are you using to emulate Pong?
  9. Like
    Scott Stilphen got a reaction from MaximumRD in misc electronic handheld games - all working   
    Mattel Electronics BASKETBALL - $10 shipped
    Cardinal ELECTRONIC FOOTBALL - $15 shipped
     
     
    PM me if interested, thanks.


     
     
     



  10. Like
    Scott Stilphen got a reaction from Justin in Atari Barrel Pong 1973   
    Nice job with this, Brian.  What software are you using to emulate Pong?
  11. Like
    Scott Stilphen got a reaction from MaximumRD in New Syzygy 3200 Console!   
    The main issue (aside from all the lies about it being done since day 1) is, there was never a clear idea of what this thing was supposed to be.  How many times have the specs changed?  How many times has the board been revised?  Originally it had 16K and a POKEY, along with the High Score cart hardware built-in.  Then when someone mentioned the Xboard - which has128K RAM and a POKEY chip - the spec changed to 128K RAM.  Then the POKEY was supplemented by a Yamaha chip (well, if he didn't order several hundred POKEY chips back then, they currently cost about $30 each these days, so that's another huge expense he'll have to eat...).
    You mention the compatibility problem inherent with the 7800 console, and that's always been a huge problem with the console.  Look at how many different hardware variations there are of it, and all the various VCS carts that have problems because of it:
    http://www.ataricompendium.com/faq/faq.html#software16
    Add-on devices always sound like a good idea on paper, but they've never been successful enough in practice to justify themselves, and ultimately they're viewed as a stop-gap for a next-gen system (Starpath Supercharger and Sega 32X to name 2 examples).  Same with all the different keyboard devices that were mentioned (VCS, 5200, 7800).  By the time they became a reality, home computers became cheap (due to Tramiel's price war).  There were plans to turn the 7800 into a computer early on, which is something Vendel originally wanted to do as far back as 2001:
    http://www.atariage.com/forums/topic/370-7800-computer-add-on/ - 2001 got specs on programming 7800 computer
    http://www.atariage.com/forums/topic/80490-  Dec 2005 – back to work on 7800 computer “finally”
    http://www.atariage.com/forums/topic/145566- June 2009 - back to work again on 7800 computer (that project was 8 years old at this point at well), but decides to start up the XM project…
    History has shown the correct approach is to include such hardware enhancement upgrades in the cartridges themselves.  All the major companies at the time did that with their VCS carts:
    http://www.ataricompendium.com/archives/articles/longevity/longevity.html
    The Xboard was basically that for the 7800, except it was a mod:
    http://www.x-game.se/products/xboard.htm
    But it was superior spec-wise to the original XM design.  Someone else basically recreated that in cart form, which allowed for games up to 256K in size.  So the correct solutions have been available for years.  But the majority of owners preferred having a huge plug-in device - reason being, all the cost would be upfront with the module, except... I never saw a thread that discussed what the XM carts would cost!  With the Supercharger, the games were like $12-$15 each, so you'd start saving money after a few purchases (the Supercharger was $70 when released, but less than a year later, it was $45).  Maybe it's me, but I can't see AA selling XM carts for $15.
    As for the XM, here's some threads I found detailing the first 6 years:
    June 2009 - XM announced in conjunction with a 7800 computer.  Original specs – high score cart, 16K RAM, and POKEY chip.:
    http://atariage.com/forums/topic/145566-   He asks if anything else should be added, and the first reply mentions the Xboard.   July 2010 - XM going into production: http://atariage.com/forums/topic/165886-   One month later, and already proposing 2 different designs: http://www.atariage.com/forums/topic/167879-   Next month, pre-orders start.  Late Nov ship date announced: http://atariage.com/forums/topic/169640-   Here's some photos of some parts and a fake box: http://atariage.com/forums/topic/172267-   Ship date slips to December 10th.  Still a lot to be done yet: http://atariage.com/forums/topic/172723-   Back from vacation (?).  2 months past original ship date.  Finally get a detailed account of the status fo everything, and the only thing 'done' is the manual: http://www.atariage.com/forums/topic/175033-   This thread goes for 50 pages over 2 years.  More shipping dates are announced and delayed.  More specs are added (SIO port, keyboard, etc). Talk about batch #1 being assembled.  Needs to check which carts won't fit the new cart guides (!?)   Sept 2011 (nearly 1 year past original XM ship date) he talks about wanting to make a new 2600/7800 system (AKA 3200): http://www.atariage.com/forums/topic/187314-   Oct 2012 - People are rightfully angry with all the excuses and delays.  Others chime in to talk about problems with his new joysticks.  Vendel finally replies 2 months later to explain why he changed his company name from Legacy to Szygy, and threatens no more projects after the XM, and to throw all the XM materials in a wood chipper: http://www.atariage.com/forums/topic/204716-   May 2013 - He's thrilled he fixed a test unit: http://atariage.com/forums/topic/212891-wow-great-news/   June 2013 - Sent a broken XM to programmer Bob C.: http://atariage.com/forums/topic/214684-   March 2014 - Hoping to keep things "under the radar" and ship them out on the anniversary, but the "natives are restless, so there you go".  Thread get's locked after 13 pages: http://atariage.com/forums/topic/222984-   Last page in this thread (http://www.atariage.com/forums/topic/175033-) has comments from "Jaynz" who pretty much sums it all up in saying, to some on AA, the XM appears to be a legit product; to everyone outside of AA, this has all the markings of a scam, and says:

    "I really don't see the XM ever actually showing up into people's homes. It seems like you will always have 'one more thing' to do, or some other priority that comes up, and the product will be perpetually just one step from being done."   Truer words have never been spoken.  7 years ago Vendel was at the exact same point, tweaking the audio circuit.  What's really dumbfounding about this XM is, the system will still only have RF output, and MONO sound (even the TIA is capable of producing stereo/2 channels).  No composite A/V.  No S-video.  No HDMI.  Who the hell wants to pay $100 for a module that offers upgraded sounds and graphics, and still be forced to either use RF or pay more for modding it for better output?    There's more threads, but you get the idea.  Basically, the XM is talked up, there's delays, there's changes, and then there's silence.  People start speaking up, Vendel goes on the attack, and disappears or the thread gets locked.  A year goes by, and it starts all over again.  When you stand back and look at the whole picture, it has all the earmarks of a scam.  It's eerily similar to what I've seen on the Pinside forums with various, independent pinball "companies" popping up to announce a new pinball game and taking thousands of dollars in pre-orders, only to have photos of designs and artwork and various parts.... and not one order fulfilled, and not even one complete prototype in sight.  Only difference is, most of those cases don't go for 8 years before someone ends up in court.  There were plans to initially sell 300 XMs, and there were anywhere from 150-250 pre-orders (I've seen different numbers thrown around), so we're talking anywhere from $15,000 to $25,000 that people paid.  This project is now over 8 years old (same as the 7800 Computer project prior to the XM).  If anybody still feels this XM is 'legit', and don't see a problem that the person behind it would rather continue to announce yet another new project, create a new website for it, complete with mock-up photos, and talk about taking pre-orders for it... then as the saying goes, 'a fool and his money are soon parted.'
  12. Like
    Scott Stilphen got a reaction from MaximumRD in New Syzygy 3200 Console!   
    Looks like more than a few agree the XM should be finished before anything else.  But instead he wants to make a new 7800 - something nobody is even demanding?  And on top of it, use other people's money (crowdfunding) for it?  The guy can't even handle shipping out joysticks on time, let alone design one properly, and his previous efforts at designing consoles (Flashback 1 and 2) were riddled with issues.  FB1 was nothing more than a NOAC, and the FB2's VCS-OAC certainly never lived up to that claim, even after multiple revisions:
    http://www.ataricompendium.com/archives/articles/flashback2/flashback2.html
    http://www.ataricompendium.com/archives/reviews/flashbacks/flashbacks.html
    Just don't ask Vendel any questions about it, at least publicly:
    http://atariage.com/forums/topic/77358-question-for-curt/
    IMO, the XM doesn't look any closer to being completed now than it did 8 years ago.  How many revisions has this thing gone through - none of which ever fully worked?  Unreal.  It's long past time for him to refund everyone and move on.
  13. Like
    Scott Stilphen got a reaction from CrossBow in [SOLD] VCS Beat 'Em & Eat 'Em sealed/boxed!   
    This is sold.
     
     
     
     
     
     
     
     
     
     
     
     
     
  14. Like
    Scott Stilphen got a reaction from Justin in Odyssey2 AMOK! video game cartridge!   
    AMOK! is a port of Stern's Berzerk that John Dondzila made back in 1998 and was the first homebrew game ever made for the Odyssey 2 system.     This cartridge is a 'special edition' version of the original.  I discovered a modification can be made to this game that allows you to select which level you want to start at!  With a simple switch, the game will start automatically advancing through each level (i.e. commonly referred to as a rack advance feature in arcade games).  When the level you want to play appears, simply move the switch back and start playing!  Here's a video I did of it showing it cycling through all 100 levels:  
      The Game: You’re alone in a maze filled with armed, hostile robots who only have one mission – to kill you. If you even so much as touch the walls, you’ll wind up dead. You’re a little bit faster than the robots, and you have human instinct on your side…but even that won’t help you when SmileyBot, a deceptively friendly and completely indestructible smiley face, appears to destroy you if you linger too long in any one part of the maze. The object of the game? Try to stay alive however long you can. (John Dondzila Classic Gaming Creations, 1998)   Price $20 each (shipped).  PM me if interested, thanks.  

     

  15. Like
    Scott Stilphen got a reaction from MaximumRD in New Syzygy 3200 Console!   
    That XM was originally supposed to ship in November 2010. 100-200 were pre-ordered back then.  The last promised ship date was last January (9 months ago), but he already has a new website up for what's basically a new 7800 console?  Damn, what arrogance. 
    He tried drumming up interest in a new 7800 system back in 2011
    http://atariage.com/forums/topic/187314-
    He just can't seem to focus on one thing and actually follow through on it w/o either having someone else do it for him, or ripping off someone else's efforts.
  16. Like
    Scott Stilphen got a reaction from Atari Creep in [SOLD] VCS Beat 'Em & Eat 'Em sealed/boxed!   
    This is sold.
     
     
     
     
     
     
     
     
     
     
     
     
     
  17. Like
    Scott Stilphen got a reaction from Justin in SOLD Atari 5200 system with 2 controllers and 3 carts   
    This was sold.
     
     
     
     
  18. Like
    Scott Stilphen got a reaction from RickR in Odyssey2 AMOK! video game cartridge!   
    AMOK! is a port of Stern's Berzerk that John Dondzila made back in 1998 and was the first homebrew game ever made for the Odyssey 2 system.     This cartridge is a 'special edition' version of the original.  I discovered a modification can be made to this game that allows you to select which level you want to start at!  With a simple switch, the game will start automatically advancing through each level (i.e. commonly referred to as a rack advance feature in arcade games).  When the level you want to play appears, simply move the switch back and start playing!  Here's a video I did of it showing it cycling through all 100 levels:  
      The Game: You’re alone in a maze filled with armed, hostile robots who only have one mission – to kill you. If you even so much as touch the walls, you’ll wind up dead. You’re a little bit faster than the robots, and you have human instinct on your side…but even that won’t help you when SmileyBot, a deceptively friendly and completely indestructible smiley face, appears to destroy you if you linger too long in any one part of the maze. The object of the game? Try to stay alive however long you can. (John Dondzila Classic Gaming Creations, 1998)   Price $20 each (shipped).  PM me if interested, thanks.  

     

  19. Like
    Scott Stilphen got a reaction from Arenafoot in Unreleased Arkyology game now available for free   
    http://www.atarimania.com/game-atari-2600-vcs-arkyology_30287.html
     
    Thanks to programmer Paul Walters, who decided to release the binary of the game for free after plans to sell cartridges fell through.
     
    This is a 1-player 8K game based on events in the life of the biblical character Noah.  Paul Walters announced in 2015 that he likely had the only existing copy of the game.  From Walters: "Back in 1982 - 1984 I worked for Enter-Tech Ltd.  We developed video games, coin-op, cartridge, and gambling as well.  We developed a few games for the Atari 2600.  We had the contract to develop Arkyology and David and Goliath for the 2600 back in 1983.  I and my co-worker George Hefner were the programmers on the Arkyology project.  My co-worker Rick Harris was the lead on the David and Goliath project, and Andy Teague helped.  Barb Ultis did the graphics for both games.  The games required a cartridge board that handled ROM banking.  The final games fit inside 8K bytes. Arkyology was finished and ready for release; I don't think David and Goliath was ever finished.  Arkyology was about Noah's ark.  The player controlled 'Noah' and the goal was to feed the animals on the Ark.  The game showed three floors separated by ladders that contained animal stalls.  Each level had two parts.  First was to run around and open all of the animal stalls, the second was to 'feed' each of the animals.  Of course, there were obstacles.  There were birds flying past, alligators running on the floors, and a couple others if I remember right.  Each level sped up with more obstacles.  We ended up having to edit out some of what we wanted to put into the game because we were running out of space... The cut scenes between days were shortened down to just Noah snoring.. we had bigger plans for it.  I have a game ROM of Arkyology, probably the only one still in existence."
  20. Like
    Scott Stilphen got a reaction from MaximumRD in Unreleased Arkyology game now available for free   
    http://www.atarimania.com/game-atari-2600-vcs-arkyology_30287.html
     
    Thanks to programmer Paul Walters, who decided to release the binary of the game for free after plans to sell cartridges fell through.
     
    This is a 1-player 8K game based on events in the life of the biblical character Noah.  Paul Walters announced in 2015 that he likely had the only existing copy of the game.  From Walters: "Back in 1982 - 1984 I worked for Enter-Tech Ltd.  We developed video games, coin-op, cartridge, and gambling as well.  We developed a few games for the Atari 2600.  We had the contract to develop Arkyology and David and Goliath for the 2600 back in 1983.  I and my co-worker George Hefner were the programmers on the Arkyology project.  My co-worker Rick Harris was the lead on the David and Goliath project, and Andy Teague helped.  Barb Ultis did the graphics for both games.  The games required a cartridge board that handled ROM banking.  The final games fit inside 8K bytes. Arkyology was finished and ready for release; I don't think David and Goliath was ever finished.  Arkyology was about Noah's ark.  The player controlled 'Noah' and the goal was to feed the animals on the Ark.  The game showed three floors separated by ladders that contained animal stalls.  Each level had two parts.  First was to run around and open all of the animal stalls, the second was to 'feed' each of the animals.  Of course, there were obstacles.  There were birds flying past, alligators running on the floors, and a couple others if I remember right.  Each level sped up with more obstacles.  We ended up having to edit out some of what we wanted to put into the game because we were running out of space... The cut scenes between days were shortened down to just Noah snoring.. we had bigger plans for it.  I have a game ROM of Arkyology, probably the only one still in existence."
  21. Like
    Scott Stilphen got a reaction from kamakazi20012 in Unreleased Arkyology game now available for free   
    http://www.atarimania.com/game-atari-2600-vcs-arkyology_30287.html
     
    Thanks to programmer Paul Walters, who decided to release the binary of the game for free after plans to sell cartridges fell through.
     
    This is a 1-player 8K game based on events in the life of the biblical character Noah.  Paul Walters announced in 2015 that he likely had the only existing copy of the game.  From Walters: "Back in 1982 - 1984 I worked for Enter-Tech Ltd.  We developed video games, coin-op, cartridge, and gambling as well.  We developed a few games for the Atari 2600.  We had the contract to develop Arkyology and David and Goliath for the 2600 back in 1983.  I and my co-worker George Hefner were the programmers on the Arkyology project.  My co-worker Rick Harris was the lead on the David and Goliath project, and Andy Teague helped.  Barb Ultis did the graphics for both games.  The games required a cartridge board that handled ROM banking.  The final games fit inside 8K bytes. Arkyology was finished and ready for release; I don't think David and Goliath was ever finished.  Arkyology was about Noah's ark.  The player controlled 'Noah' and the goal was to feed the animals on the Ark.  The game showed three floors separated by ladders that contained animal stalls.  Each level had two parts.  First was to run around and open all of the animal stalls, the second was to 'feed' each of the animals.  Of course, there were obstacles.  There were birds flying past, alligators running on the floors, and a couple others if I remember right.  Each level sped up with more obstacles.  We ended up having to edit out some of what we wanted to put into the game because we were running out of space... The cut scenes between days were shortened down to just Noah snoring.. we had bigger plans for it.  I have a game ROM of Arkyology, probably the only one still in existence."
  22. Like
    Scott Stilphen got a reaction from RickR in Unreleased Arkyology game now available for free   
    http://www.atarimania.com/game-atari-2600-vcs-arkyology_30287.html
     
    Thanks to programmer Paul Walters, who decided to release the binary of the game for free after plans to sell cartridges fell through.
     
    This is a 1-player 8K game based on events in the life of the biblical character Noah.  Paul Walters announced in 2015 that he likely had the only existing copy of the game.  From Walters: "Back in 1982 - 1984 I worked for Enter-Tech Ltd.  We developed video games, coin-op, cartridge, and gambling as well.  We developed a few games for the Atari 2600.  We had the contract to develop Arkyology and David and Goliath for the 2600 back in 1983.  I and my co-worker George Hefner were the programmers on the Arkyology project.  My co-worker Rick Harris was the lead on the David and Goliath project, and Andy Teague helped.  Barb Ultis did the graphics for both games.  The games required a cartridge board that handled ROM banking.  The final games fit inside 8K bytes. Arkyology was finished and ready for release; I don't think David and Goliath was ever finished.  Arkyology was about Noah's ark.  The player controlled 'Noah' and the goal was to feed the animals on the Ark.  The game showed three floors separated by ladders that contained animal stalls.  Each level had two parts.  First was to run around and open all of the animal stalls, the second was to 'feed' each of the animals.  Of course, there were obstacles.  There were birds flying past, alligators running on the floors, and a couple others if I remember right.  Each level sped up with more obstacles.  We ended up having to edit out some of what we wanted to put into the game because we were running out of space... The cut scenes between days were shortened down to just Noah snoring.. we had bigger plans for it.  I have a game ROM of Arkyology, probably the only one still in existence."
  23. Like
    Scott Stilphen got a reaction from fergojisan in Atari VCS/2600 Bloody Human Freeway cartridge   
    Done in-house as a prank by David Crane, and was based on his original version of Activision's Freeway (which featured a chicken). Included on the 2003 Activision Anthology and Remix packages. The fire button resets the game. Appears to be only 1-player, even though there are 2 score counters.  This is a fully playable prototype reproduction in an Activision cartridge shell with a custom label.  Price is $25 each (shipped).  PM me if interested, thanks.


  24. Like
    Scott Stilphen got a reaction from StormSurge in Atari VCS/2600 Bloody Human Freeway cartridge   
    Done in-house as a prank by David Crane, and was based on his original version of Activision's Freeway (which featured a chicken). Included on the 2003 Activision Anthology and Remix packages. The fire button resets the game. Appears to be only 1-player, even though there are 2 score counters.  This is a fully playable prototype reproduction in an Activision cartridge shell with a custom label.  Price is $25 each (shipped).  PM me if interested, thanks.


  25. Like
    Scott Stilphen got a reaction from GRay Defender in Atari VCS/2600 Bloody Human Freeway cartridge   
    Done in-house as a prank by David Crane, and was based on his original version of Activision's Freeway (which featured a chicken). Included on the 2003 Activision Anthology and Remix packages. The fire button resets the game. Appears to be only 1-player, even though there are 2 score counters.  This is a fully playable prototype reproduction in an Activision cartridge shell with a custom label.  Price is $25 each (shipped).  PM me if interested, thanks.


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