Jump to content

Clint Thompson

Member
  • Posts

    667
  • Joined

  • Last visited

  • Days Won

    16

Reputation Activity

  1. Like
    Clint Thompson got a reaction from Yo-Yo in My Favorite Atari Arcade Game   
    I just did a local search and found a Tempest machine in great condition for $1k. No room to put it anywhere and don't exactly have just a grand to burn frivolously... ugh.
  2. Like
    Clint Thompson got a reaction from Sabertooth in The Jag Bar   
    True story about Battlemorph - They should have just made that the pack-in seeing as how Cybermorph was the original pack-in... I think having several games that required game saves would have definitely pushed more people to go out and pickup a Memory Track at the same time of purchase or soon after. It took me some time before I could afford a Memory Track from what I remember. I did however feel you were getting a pretty good deal for the upgrade at $159 with basically 2-games, demo of Myst and the soundtrack to Tempest 2000 and the VLM was just an awesome bonus!
     
    Video was cool btw! You don't realize just how badly Blue Lightning has aged on the JagCD... still really cool music though! =)
  3. Like
    Clint Thompson reacted to Arenafoot in Coleco Chameleon (formerly Retro VGS)   
    Retro VGS specs released..............
     
      System Specifications Disclaimer: We reserve right to make improvements and appropriate adjustments as necessitated by forces outside of our control.     Processing Unprecedented massive parallel processing at bit level via FPGA (field-programmable gate array) with 49,000 logic elements (LEs), programmable via cartridge and/or media processor—the ultimate game enhancement chip! Fast sequential processing through media processor with 32-bit ARM Cortex-A8 @ 1.2 GHz, 3-D processor, blitter, and more     Memory 1 GiB high-bandwidth dual-channel 32-bit DDR3-1600 DRAM (102.4 Gbps) via media processor 384 MiB fast 24-bit DDR DRAM and 32 MiB SDR DRAM via FPGA 1 MiB shared DMA buffer     Cartridge Interface Durable USA-made application-appropriate edge connector with thick gold on contacts Media independent, supporting multiple data bus widths and switching voltage levels Bus transfer speed: variable, up to 1.6 Gbps     Game Controller Interface 4 USB (Universal Serial Bus) ports (standard A) for included game controllers, etc. 2 plastic DE-9P (male) connectors with variable pinout for any classic game controller with mating connector, or similar player-built game controllers     Host Connector 1 USB port (standard to host PC or other Retro VGS console for synchronized play     Audio/Video Output Simultaneous video output via digital HDMI (High-Definition Multimedia Interface) and analog intermediate frequency (IF) NTSC (PAL support under consideration), so game sessions may easy be captured or recorded HDMI CEC (Consumer Electronics Control) support planned Power output for Sony RFU modules, for connection to televisions without line in Resolution: up to 1920 × 1080 from media processor and/or FPGA; media processor may overlay, upscale, and otherwise process video from FPGA Frame rate (maximum): From media processor: 30 Hz and 60 Hz (up to 1080p/60) From FPGA: 1080p up to 30 Hz (1080p/30) and 720 up to 60 Hz (720p/60), may be upscaled by media processor to 1080p/60 Color palette: up to 24-bit true color (>16.7 million colors) from media processor and/or FPGA High-resolution audio output, with bi-directional audio interface between media processor and FPGA enabling flexible audio processing     Connectivity 9-pin mini DIN: RGB or component using Sega Genesis MK II/Nomad/32X cables 4-pin mini DIN: S-Video (Y/C) RCA (yellow): composite CVBS (color, video, blanking, and sync) RCA (white): left channel audio or mono audio (if right channel not connected) RCA (red): right channel audio     Power External global power adapter with cable/plug included for destination country     Cooling Convection-cooled, no noisy fan to wear out     Regulatory Certifications Global: CSA, EU CE, US FCC, US UL, etc.     http://www.retrovgs.com/f.a.q..html
  4. Like
    Clint Thompson got a reaction from Justin in The Jag Bar   
    True story about Battlemorph - They should have just made that the pack-in seeing as how Cybermorph was the original pack-in... I think having several games that required game saves would have definitely pushed more people to go out and pickup a Memory Track at the same time of purchase or soon after. It took me some time before I could afford a Memory Track from what I remember. I did however feel you were getting a pretty good deal for the upgrade at $159 with basically 2-games, demo of Myst and the soundtrack to Tempest 2000 and the VLM was just an awesome bonus!
     
    Video was cool btw! You don't realize just how badly Blue Lightning has aged on the JagCD... still really cool music though! =)
  5. Like
    Clint Thompson got a reaction from The Professor in The Jag Bar   
    True story about Battlemorph - They should have just made that the pack-in seeing as how Cybermorph was the original pack-in... I think having several games that required game saves would have definitely pushed more people to go out and pickup a Memory Track at the same time of purchase or soon after. It took me some time before I could afford a Memory Track from what I remember. I did however feel you were getting a pretty good deal for the upgrade at $159 with basically 2-games, demo of Myst and the soundtrack to Tempest 2000 and the VLM was just an awesome bonus!
     
    Video was cool btw! You don't realize just how badly Blue Lightning has aged on the JagCD... still really cool music though! =)
  6. Like
    Clint Thompson reacted to Sabertooth in The Jag Bar   
    The Lynx version Blue Lightning was largely an excellent After Burner clone that took advantage of the Lynx's sprite scaling capability to great effect. It did everything a pack in should do: a solid, fun gaming experience that demoed the power of the system. By contrast, Jaguar CD Blue Lightning didn't have the fluidity and arcade action of its predecessor, nor did it play to any of the Jaguar's strengths. As it is, Blue Lightning is just "ok". Its a shame that ATD and Atari did not put the level of care into this title that they did into Battlemorph. That was a real showpiece for the Jag CD.
     
    if you want to see great aerial arcade action from the time, After Burner for 32x is one of that system's stand out titles. Its all 2D sprites and it absolutely roars.
  7. Like
    Clint Thompson got a reaction from The Professor in The Jag Bar   
    Holy crap is that Charlie Sheen?
  8. Like
    Clint Thompson got a reaction from sh3-rg in The worst system to code for...   
    Found this online today and even though it's a small tidbit, it does make a lot of sense:
     
    "You've coded on a lot of different systems. Which ones did you think were the worst and best, in terms of hardware implementation, development environment, manufacturer tech support (for developers)....?
      Rebecca Heineman: The worst had to be the Atari Jaguar. Forcing everyone to use an Atari Falcon as a dev system and expecting us to use bug ridden and barely working compilers and other tools, it was a miracle any game was completed on that system. Best? The Apple II in it's simplicity. I loved programming the Apple II and then the IIgs, although the IIgs was really slow without an accelerator (Which was likely a marketing decision to force people to buy Macintosh computers). Dev environment? CodeWarrior! I wrote so many plug ins to allow me to use numerous scripting tools, it's a shame it's all but abandoned today, and at least Visual Studio is in a state today that it's my IDE of choice. Tech support? It was 3DO, they did everything they could including sending me at their expense to get training on making code on their platform and going out of their way to make sure I got my games out the door. Pity, their business model wasn't sustainable."   Source: http://ask.fm/burgerbecky/answer/128965555885   Truth be told, the idea of coding and/or completely developing on the Falcon does seems kind of insane, especially considering the extremely limited software available for the Falcon at the time... nevermind the fact that they just completely dropped it only after a year anyway. I completely understand what Atari was trying to do or ultimately wanted to do... create an eco-system where the Falcon was necessary to create games for the Jaguar on and push sales of their computers with hope that software would flourish and soon follow. Obviously there were a ton of other issues preventing that vision from materializing.   That same year the Pentium was released, software options alone would quickly overule any chance of using the Falcon as a standalone development workstation viable, nevermind the obvious speed difference the Pentium chips offered.
  9. Like
    Clint Thompson got a reaction from Rowsdower70 in The worst system to code for...   
    Found this online today and even though it's a small tidbit, it does make a lot of sense:
     
    "You've coded on a lot of different systems. Which ones did you think were the worst and best, in terms of hardware implementation, development environment, manufacturer tech support (for developers)....?
      Rebecca Heineman: The worst had to be the Atari Jaguar. Forcing everyone to use an Atari Falcon as a dev system and expecting us to use bug ridden and barely working compilers and other tools, it was a miracle any game was completed on that system. Best? The Apple II in it's simplicity. I loved programming the Apple II and then the IIgs, although the IIgs was really slow without an accelerator (Which was likely a marketing decision to force people to buy Macintosh computers). Dev environment? CodeWarrior! I wrote so many plug ins to allow me to use numerous scripting tools, it's a shame it's all but abandoned today, and at least Visual Studio is in a state today that it's my IDE of choice. Tech support? It was 3DO, they did everything they could including sending me at their expense to get training on making code on their platform and going out of their way to make sure I got my games out the door. Pity, their business model wasn't sustainable."   Source: http://ask.fm/burgerbecky/answer/128965555885   Truth be told, the idea of coding and/or completely developing on the Falcon does seems kind of insane, especially considering the extremely limited software available for the Falcon at the time... nevermind the fact that they just completely dropped it only after a year anyway. I completely understand what Atari was trying to do or ultimately wanted to do... create an eco-system where the Falcon was necessary to create games for the Jaguar on and push sales of their computers with hope that software would flourish and soon follow. Obviously there were a ton of other issues preventing that vision from materializing.   That same year the Pentium was released, software options alone would quickly overule any chance of using the Falcon as a standalone development workstation viable, nevermind the obvious speed difference the Pentium chips offered.
  10. Like
    Clint Thompson got a reaction from RickR in The worst system to code for...   
    Found this online today and even though it's a small tidbit, it does make a lot of sense:
     
    "You've coded on a lot of different systems. Which ones did you think were the worst and best, in terms of hardware implementation, development environment, manufacturer tech support (for developers)....?
      Rebecca Heineman: The worst had to be the Atari Jaguar. Forcing everyone to use an Atari Falcon as a dev system and expecting us to use bug ridden and barely working compilers and other tools, it was a miracle any game was completed on that system. Best? The Apple II in it's simplicity. I loved programming the Apple II and then the IIgs, although the IIgs was really slow without an accelerator (Which was likely a marketing decision to force people to buy Macintosh computers). Dev environment? CodeWarrior! I wrote so many plug ins to allow me to use numerous scripting tools, it's a shame it's all but abandoned today, and at least Visual Studio is in a state today that it's my IDE of choice. Tech support? It was 3DO, they did everything they could including sending me at their expense to get training on making code on their platform and going out of their way to make sure I got my games out the door. Pity, their business model wasn't sustainable."   Source: http://ask.fm/burgerbecky/answer/128965555885   Truth be told, the idea of coding and/or completely developing on the Falcon does seems kind of insane, especially considering the extremely limited software available for the Falcon at the time... nevermind the fact that they just completely dropped it only after a year anyway. I completely understand what Atari was trying to do or ultimately wanted to do... create an eco-system where the Falcon was necessary to create games for the Jaguar on and push sales of their computers with hope that software would flourish and soon follow. Obviously there were a ton of other issues preventing that vision from materializing.   That same year the Pentium was released, software options alone would quickly overule any chance of using the Falcon as a standalone development workstation viable, nevermind the obvious speed difference the Pentium chips offered.
  11. Like
    Clint Thompson reacted to btbfilms76 in The Jag Bar   
    Slow down and play some MYST

  12. Like
    Clint Thompson reacted to btbfilms76 in The Jag Bar   
    Hi gang, 
    New here but have been posting on Atari Age.  
    Got a new show on youtube called The Jag Bar, its a show about the Atari Jaguar. 
    Check it out, I post a new episode almost every week. 
    Thanks 
    BTB
     
    This is the newest episode I posted today

  13. Like
    Clint Thompson reacted to The Professor in My Favorite Atari Arcade Game   
    Here you go! http://forums.atari.io/index.php/topic/507-custom-tempest-2000-arcade-cabinet/
  14. Like
    Clint Thompson got a reaction from Yo-Yo in My Favorite Atari Arcade Game   
    Now that you mention it Dan, I would love to have a custom made Tempest 2000 cabinet made. Always thought I would get around to making one but I don't have any of the time, space or skill for such an adventure.
  15. Like
    Clint Thompson got a reaction from Bakerman in My Favorite Atari Arcade Game   
    I would be happy with a pair of Virtuality SU1000s...
     

  16. Like
    Clint Thompson got a reaction from Lost Dragon in My Favorite Atari Arcade Game   
    I would be happy with a pair of Virtuality SU1000s...
     

  17. Like
    Clint Thompson reacted to StormSurge in My Favorite Atari Arcade Game   
    Obviously, if I won the lottery, I wouldn't stop at one. Ever since I saw my first episode of Silver Spoons, I've always wanted some cabinets in my house. Someday, someday...
  18. Like
    Clint Thompson got a reaction from The Professor in Halt and Catch Fire   
    I've only taken the time to watch the first episode and really enjoyed it. Wanted to see more but it's kind of been on the back burner for some time now as I prefer to somewhat binge watch my series, like I just did with Silicon Valley the other day. Haven't had Netflix in a while but I'll be signing up again for it soon so I can burn through these two seasons as well
  19. Like
    Clint Thompson reacted to MaximumRD in Halt and Catch Fire   
    Great show, I know some go way over with the "But this is wrong and that is not accurate" HEY I am the biggest nerd, they make a good and interesting show that is sort of a reflection of a fictional company that obvious takes cues from things that went down with some good fan service thrown in, I take it for what it is, it is not a documentary, honestly we are lucky to just have a show like this lol. Oh and Cameron is pretty hot. 
  20. Like
    Clint Thompson got a reaction from RickR in Watch The American Hero Movie Online   
    Christian was kind enough to toss this on youtube as well so for those of us without a Jaguar CD, get the popcorn ready! ;-)
     
     
     

  21. Like
    Clint Thompson reacted to RickR in Watch The American Hero Movie Online   
    http://youtu.be/ria37d9mInY
  22. Like
  23. Like
    Clint Thompson got a reaction from Sabertooth in Watch The American Hero Movie Online   
    Christian was kind enough to toss this on youtube as well so for those of us without a Jaguar CD, get the popcorn ready! ;-)
     
     
     

×
×
  • Create New...