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RickR got a reaction from Rowsdower70 in Show Off Your Successful Trades!
Cool. Im glad you like it. The jr has a crack in one of the corners sadly.
And a couple of those games are from the junk box. I checked with a couple of the other members and they were cool with it.
All the other spare games I have are already in your collection!
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RickR got a reaction from DeLorean in Show Off Your Successful Trades!
Cool. Im glad you like it. The jr has a crack in one of the corners sadly.
And a couple of those games are from the junk box. I checked with a couple of the other members and they were cool with it.
All the other spare games I have are already in your collection!
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RickR reacted to The Professor in Show Off Your Successful Trades!
That's a nice Atari 2600, it's the 1984 model with the original name plate that Warner had intended. Nice trade Lee & Rick!
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RickR got a reaction from LeeJ07 in Show Off Your Successful Trades!
Cool. Im glad you like it. The jr has a crack in one of the corners sadly.
And a couple of those games are from the junk box. I checked with a couple of the other members and they were cool with it.
All the other spare games I have are already in your collection!
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RickR reacted to LeeJ07 in Show Off Your Successful Trades!
Look what arrived in the mail today!
An Atari 2600 Jr., and four, count 'em, four games!
Pole Position, RealSports Volleyball, Video Chess, and Worm War I, a title I've never heard of!
Thanks, Rick!
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RickR got a reaction from StormSurge in Nintendo NES Game Reviews by The No Swear Gamer
Just tried my hand at "Double Dwibble". Lost by 6. Your review is spot on. It isn't terribly fun, but I do want to play again to see if I can beat the computer.
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RickR got a reaction from nosweargamer in Nintendo NES Game Reviews by The No Swear Gamer
Just tried my hand at "Double Dwibble". Lost by 6. Your review is spot on. It isn't terribly fun, but I do want to play again to see if I can beat the computer.
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RickR got a reaction from Doctor Octagon in Nintendo NES Game Reviews by The No Swear Gamer
Just tried my hand at "Double Dwibble". Lost by 6. Your review is spot on. It isn't terribly fun, but I do want to play again to see if I can beat the computer.
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RickR got a reaction from LeeJ07 in Nintendo NES Game Reviews by The No Swear Gamer
Just tried my hand at "Double Dwibble". Lost by 6. Your review is spot on. It isn't terribly fun, but I do want to play again to see if I can beat the computer.
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RickR reacted to Arenafoot in End Label Sets for Multiple Systems
I just came across this site for the 5200 end labels............ http://www.gooddealgames.com/inventory/Atari%205200.html
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RickR got a reaction from The Professor in Nintendo NES Game Reviews by The No Swear Gamer
Just tried my hand at "Double Dwibble". Lost by 6. Your review is spot on. It isn't terribly fun, but I do want to play again to see if I can beat the computer.
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RickR reacted to nosweargamer in Games for Trade
Outside of what is listed on ebay, Here are some 2600 games for trade. The ones without labels are Defender, Space Invaders and Frogger.
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RickR reacted to nosweargamer in Show Off Your Successful Trades!
What can I say? Rows is amazing...or as I like to say... ROWSOME!
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RickR reacted to nosweargamer in E.T. Easter Eggs
These Easter Eggs hidden in E.T. are awesome!
And how how cool is that Howard Scott Warshaw hid them in the game.
These Easter Eggs alone should get E.T. off of any "Worst Games" lists.
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RickR got a reaction from socrates63 in Atari 8-Bit Games That Were Re-Written for Atari 5200
I think we all know that the Atari 5200 is based on the same hardware as the Atari 8-bit computers. And in many cases, Atari just ported existing games from the 8-bit to the 5200 with only minor changes.
But I can think of three games that Atari actually re-wrote -- started from scratch -- for the 5200. I thought it might be fun to do some comparisons of these games. The idea came to me while I was playing 5200 Space Invaders last night, so I'll start with that game.
8-bit Version
The 8-bit version of Space Invaders is just ok. It plays well, with good speed and controls, but it just doesn't feel like Space Invaders. The aliens don't look like the arcade version at all, there are no shields, and the aliens emerge from a lame looking space-ship/rocket on the left side of the screen. For each wave cleared, the rocket lowers a notch and new aliens emerge. The ground under your ship isn't quite flat, although that has no impact on your movement.
5200 Version
The 5200 version is very good. Good controls and speed. The shields are here and the aliens look better, making it feel more like the arcade version. Strangely, like in the 8-bit version, the aliens emerge from the left side of the screen, although there is no rocket. Best feature: the aliens change every 2nd wave! And there are some pretty wild designs. Spinning/rotating/shrinking aliens! I counted 4 different sets, but there may be more than that.
Judging by your ship, the ground color, the information at the bottom of the screen, and the left-emerging aliens, it is obvious the programmer heavily referenced the 8-bit version in creating this version.
Why they did it.
I think the 8-bit version is pretty lackluster and gets boring pretty quickly. Atari spent some time and came up with a version that is much more fun and will hold your interest a little longer. I know I kept playing to see all the different types of aliens! Very nicely done and a great choice by Atari.
Coming soon, the other two games that I know of....
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RickR got a reaction from HDN in Atari 8-Bit Games That Were Re-Written for Atari 5200
I think we all know that the Atari 5200 is based on the same hardware as the Atari 8-bit computers. And in many cases, Atari just ported existing games from the 8-bit to the 5200 with only minor changes.
But I can think of three games that Atari actually re-wrote -- started from scratch -- for the 5200. I thought it might be fun to do some comparisons of these games. The idea came to me while I was playing 5200 Space Invaders last night, so I'll start with that game.
8-bit Version
The 8-bit version of Space Invaders is just ok. It plays well, with good speed and controls, but it just doesn't feel like Space Invaders. The aliens don't look like the arcade version at all, there are no shields, and the aliens emerge from a lame looking space-ship/rocket on the left side of the screen. For each wave cleared, the rocket lowers a notch and new aliens emerge. The ground under your ship isn't quite flat, although that has no impact on your movement.
5200 Version
The 5200 version is very good. Good controls and speed. The shields are here and the aliens look better, making it feel more like the arcade version. Strangely, like in the 8-bit version, the aliens emerge from the left side of the screen, although there is no rocket. Best feature: the aliens change every 2nd wave! And there are some pretty wild designs. Spinning/rotating/shrinking aliens! I counted 4 different sets, but there may be more than that.
Judging by your ship, the ground color, the information at the bottom of the screen, and the left-emerging aliens, it is obvious the programmer heavily referenced the 8-bit version in creating this version.
Why they did it.
I think the 8-bit version is pretty lackluster and gets boring pretty quickly. Atari spent some time and came up with a version that is much more fun and will hold your interest a little longer. I know I kept playing to see all the different types of aliens! Very nicely done and a great choice by Atari.
Coming soon, the other two games that I know of....
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RickR reacted to Rowsdower70 in Atari 8-Bit Games That Were Re-Written for Atari 5200
I had no idea there would be a difference, but it is obvious.
I grew up loving Space Armada as my home Space Invaders clone. I loved how they started using different weapons and bombs on you as it got harder.
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RickR got a reaction from MaximumRD in Atari 8-Bit Games That Were Re-Written for Atari 5200
I think we all know that the Atari 5200 is based on the same hardware as the Atari 8-bit computers. And in many cases, Atari just ported existing games from the 8-bit to the 5200 with only minor changes.
But I can think of three games that Atari actually re-wrote -- started from scratch -- for the 5200. I thought it might be fun to do some comparisons of these games. The idea came to me while I was playing 5200 Space Invaders last night, so I'll start with that game.
8-bit Version
The 8-bit version of Space Invaders is just ok. It plays well, with good speed and controls, but it just doesn't feel like Space Invaders. The aliens don't look like the arcade version at all, there are no shields, and the aliens emerge from a lame looking space-ship/rocket on the left side of the screen. For each wave cleared, the rocket lowers a notch and new aliens emerge. The ground under your ship isn't quite flat, although that has no impact on your movement.
5200 Version
The 5200 version is very good. Good controls and speed. The shields are here and the aliens look better, making it feel more like the arcade version. Strangely, like in the 8-bit version, the aliens emerge from the left side of the screen, although there is no rocket. Best feature: the aliens change every 2nd wave! And there are some pretty wild designs. Spinning/rotating/shrinking aliens! I counted 4 different sets, but there may be more than that.
Judging by your ship, the ground color, the information at the bottom of the screen, and the left-emerging aliens, it is obvious the programmer heavily referenced the 8-bit version in creating this version.
Why they did it.
I think the 8-bit version is pretty lackluster and gets boring pretty quickly. Atari spent some time and came up with a version that is much more fun and will hold your interest a little longer. I know I kept playing to see all the different types of aliens! Very nicely done and a great choice by Atari.
Coming soon, the other two games that I know of....
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RickR got a reaction from Doctor Octagon in Atari 8-Bit Games That Were Re-Written for Atari 5200
I think we all know that the Atari 5200 is based on the same hardware as the Atari 8-bit computers. And in many cases, Atari just ported existing games from the 8-bit to the 5200 with only minor changes.
But I can think of three games that Atari actually re-wrote -- started from scratch -- for the 5200. I thought it might be fun to do some comparisons of these games. The idea came to me while I was playing 5200 Space Invaders last night, so I'll start with that game.
8-bit Version
The 8-bit version of Space Invaders is just ok. It plays well, with good speed and controls, but it just doesn't feel like Space Invaders. The aliens don't look like the arcade version at all, there are no shields, and the aliens emerge from a lame looking space-ship/rocket on the left side of the screen. For each wave cleared, the rocket lowers a notch and new aliens emerge. The ground under your ship isn't quite flat, although that has no impact on your movement.
5200 Version
The 5200 version is very good. Good controls and speed. The shields are here and the aliens look better, making it feel more like the arcade version. Strangely, like in the 8-bit version, the aliens emerge from the left side of the screen, although there is no rocket. Best feature: the aliens change every 2nd wave! And there are some pretty wild designs. Spinning/rotating/shrinking aliens! I counted 4 different sets, but there may be more than that.
Judging by your ship, the ground color, the information at the bottom of the screen, and the left-emerging aliens, it is obvious the programmer heavily referenced the 8-bit version in creating this version.
Why they did it.
I think the 8-bit version is pretty lackluster and gets boring pretty quickly. Atari spent some time and came up with a version that is much more fun and will hold your interest a little longer. I know I kept playing to see all the different types of aliens! Very nicely done and a great choice by Atari.
Coming soon, the other two games that I know of....