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RickR got a reaction from StormSurge in Nintendo NES Game Reviews by The No Swear Gamer
Just tried my hand at "Double Dwibble". Lost by 6. Your review is spot on. It isn't terribly fun, but I do want to play again to see if I can beat the computer.
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RickR got a reaction from nosweargamer in Nintendo NES Game Reviews by The No Swear Gamer
Just tried my hand at "Double Dwibble". Lost by 6. Your review is spot on. It isn't terribly fun, but I do want to play again to see if I can beat the computer.
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RickR reacted to Arenafoot in End Label Sets for Multiple Systems
I just came across this site for the 5200 end labels............ http://www.gooddealgames.com/inventory/Atari%205200.html
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RickR got a reaction from Doctor Octagon in Nintendo NES Game Reviews by The No Swear Gamer
Just tried my hand at "Double Dwibble". Lost by 6. Your review is spot on. It isn't terribly fun, but I do want to play again to see if I can beat the computer.
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RickR reacted to nosweargamer in Games for Trade
Outside of what is listed on ebay, Here are some 2600 games for trade. The ones without labels are Defender, Space Invaders and Frogger.
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RickR reacted to nosweargamer in Show Off Your Successful Trades!
What can I say? Rows is amazing...or as I like to say... ROWSOME!
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RickR reacted to nosweargamer in E.T. Easter Eggs
These Easter Eggs hidden in E.T. are awesome!
And how how cool is that Howard Scott Warshaw hid them in the game.
These Easter Eggs alone should get E.T. off of any "Worst Games" lists.
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RickR got a reaction from socrates63 in Atari 8-Bit Games That Were Re-Written for Atari 5200
I think we all know that the Atari 5200 is based on the same hardware as the Atari 8-bit computers. And in many cases, Atari just ported existing games from the 8-bit to the 5200 with only minor changes.
But I can think of three games that Atari actually re-wrote -- started from scratch -- for the 5200. I thought it might be fun to do some comparisons of these games. The idea came to me while I was playing 5200 Space Invaders last night, so I'll start with that game.
8-bit Version
The 8-bit version of Space Invaders is just ok. It plays well, with good speed and controls, but it just doesn't feel like Space Invaders. The aliens don't look like the arcade version at all, there are no shields, and the aliens emerge from a lame looking space-ship/rocket on the left side of the screen. For each wave cleared, the rocket lowers a notch and new aliens emerge. The ground under your ship isn't quite flat, although that has no impact on your movement.
5200 Version
The 5200 version is very good. Good controls and speed. The shields are here and the aliens look better, making it feel more like the arcade version. Strangely, like in the 8-bit version, the aliens emerge from the left side of the screen, although there is no rocket. Best feature: the aliens change every 2nd wave! And there are some pretty wild designs. Spinning/rotating/shrinking aliens! I counted 4 different sets, but there may be more than that.
Judging by your ship, the ground color, the information at the bottom of the screen, and the left-emerging aliens, it is obvious the programmer heavily referenced the 8-bit version in creating this version.
Why they did it.
I think the 8-bit version is pretty lackluster and gets boring pretty quickly. Atari spent some time and came up with a version that is much more fun and will hold your interest a little longer. I know I kept playing to see all the different types of aliens! Very nicely done and a great choice by Atari.
Coming soon, the other two games that I know of....
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RickR got a reaction from HDN in Atari 8-Bit Games That Were Re-Written for Atari 5200
I think we all know that the Atari 5200 is based on the same hardware as the Atari 8-bit computers. And in many cases, Atari just ported existing games from the 8-bit to the 5200 with only minor changes.
But I can think of three games that Atari actually re-wrote -- started from scratch -- for the 5200. I thought it might be fun to do some comparisons of these games. The idea came to me while I was playing 5200 Space Invaders last night, so I'll start with that game.
8-bit Version
The 8-bit version of Space Invaders is just ok. It plays well, with good speed and controls, but it just doesn't feel like Space Invaders. The aliens don't look like the arcade version at all, there are no shields, and the aliens emerge from a lame looking space-ship/rocket on the left side of the screen. For each wave cleared, the rocket lowers a notch and new aliens emerge. The ground under your ship isn't quite flat, although that has no impact on your movement.
5200 Version
The 5200 version is very good. Good controls and speed. The shields are here and the aliens look better, making it feel more like the arcade version. Strangely, like in the 8-bit version, the aliens emerge from the left side of the screen, although there is no rocket. Best feature: the aliens change every 2nd wave! And there are some pretty wild designs. Spinning/rotating/shrinking aliens! I counted 4 different sets, but there may be more than that.
Judging by your ship, the ground color, the information at the bottom of the screen, and the left-emerging aliens, it is obvious the programmer heavily referenced the 8-bit version in creating this version.
Why they did it.
I think the 8-bit version is pretty lackluster and gets boring pretty quickly. Atari spent some time and came up with a version that is much more fun and will hold your interest a little longer. I know I kept playing to see all the different types of aliens! Very nicely done and a great choice by Atari.
Coming soon, the other two games that I know of....
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RickR reacted to Rowsdower70 in Atari 8-Bit Games That Were Re-Written for Atari 5200
I had no idea there would be a difference, but it is obvious.
I grew up loving Space Armada as my home Space Invaders clone. I loved how they started using different weapons and bombs on you as it got harder.
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RickR got a reaction from MaximumRD in Atari 8-Bit Games That Were Re-Written for Atari 5200
I think we all know that the Atari 5200 is based on the same hardware as the Atari 8-bit computers. And in many cases, Atari just ported existing games from the 8-bit to the 5200 with only minor changes.
But I can think of three games that Atari actually re-wrote -- started from scratch -- for the 5200. I thought it might be fun to do some comparisons of these games. The idea came to me while I was playing 5200 Space Invaders last night, so I'll start with that game.
8-bit Version
The 8-bit version of Space Invaders is just ok. It plays well, with good speed and controls, but it just doesn't feel like Space Invaders. The aliens don't look like the arcade version at all, there are no shields, and the aliens emerge from a lame looking space-ship/rocket on the left side of the screen. For each wave cleared, the rocket lowers a notch and new aliens emerge. The ground under your ship isn't quite flat, although that has no impact on your movement.
5200 Version
The 5200 version is very good. Good controls and speed. The shields are here and the aliens look better, making it feel more like the arcade version. Strangely, like in the 8-bit version, the aliens emerge from the left side of the screen, although there is no rocket. Best feature: the aliens change every 2nd wave! And there are some pretty wild designs. Spinning/rotating/shrinking aliens! I counted 4 different sets, but there may be more than that.
Judging by your ship, the ground color, the information at the bottom of the screen, and the left-emerging aliens, it is obvious the programmer heavily referenced the 8-bit version in creating this version.
Why they did it.
I think the 8-bit version is pretty lackluster and gets boring pretty quickly. Atari spent some time and came up with a version that is much more fun and will hold your interest a little longer. I know I kept playing to see all the different types of aliens! Very nicely done and a great choice by Atari.
Coming soon, the other two games that I know of....
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RickR got a reaction from Doctor Octagon in Atari 8-Bit Games That Were Re-Written for Atari 5200
I think we all know that the Atari 5200 is based on the same hardware as the Atari 8-bit computers. And in many cases, Atari just ported existing games from the 8-bit to the 5200 with only minor changes.
But I can think of three games that Atari actually re-wrote -- started from scratch -- for the 5200. I thought it might be fun to do some comparisons of these games. The idea came to me while I was playing 5200 Space Invaders last night, so I'll start with that game.
8-bit Version
The 8-bit version of Space Invaders is just ok. It plays well, with good speed and controls, but it just doesn't feel like Space Invaders. The aliens don't look like the arcade version at all, there are no shields, and the aliens emerge from a lame looking space-ship/rocket on the left side of the screen. For each wave cleared, the rocket lowers a notch and new aliens emerge. The ground under your ship isn't quite flat, although that has no impact on your movement.
5200 Version
The 5200 version is very good. Good controls and speed. The shields are here and the aliens look better, making it feel more like the arcade version. Strangely, like in the 8-bit version, the aliens emerge from the left side of the screen, although there is no rocket. Best feature: the aliens change every 2nd wave! And there are some pretty wild designs. Spinning/rotating/shrinking aliens! I counted 4 different sets, but there may be more than that.
Judging by your ship, the ground color, the information at the bottom of the screen, and the left-emerging aliens, it is obvious the programmer heavily referenced the 8-bit version in creating this version.
Why they did it.
I think the 8-bit version is pretty lackluster and gets boring pretty quickly. Atari spent some time and came up with a version that is much more fun and will hold your interest a little longer. I know I kept playing to see all the different types of aliens! Very nicely done and a great choice by Atari.
Coming soon, the other two games that I know of....
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RickR got a reaction from DeLorean in Atari 8-Bit Games That Were Re-Written for Atari 5200
I think we all know that the Atari 5200 is based on the same hardware as the Atari 8-bit computers. And in many cases, Atari just ported existing games from the 8-bit to the 5200 with only minor changes.
But I can think of three games that Atari actually re-wrote -- started from scratch -- for the 5200. I thought it might be fun to do some comparisons of these games. The idea came to me while I was playing 5200 Space Invaders last night, so I'll start with that game.
8-bit Version
The 8-bit version of Space Invaders is just ok. It plays well, with good speed and controls, but it just doesn't feel like Space Invaders. The aliens don't look like the arcade version at all, there are no shields, and the aliens emerge from a lame looking space-ship/rocket on the left side of the screen. For each wave cleared, the rocket lowers a notch and new aliens emerge. The ground under your ship isn't quite flat, although that has no impact on your movement.
5200 Version
The 5200 version is very good. Good controls and speed. The shields are here and the aliens look better, making it feel more like the arcade version. Strangely, like in the 8-bit version, the aliens emerge from the left side of the screen, although there is no rocket. Best feature: the aliens change every 2nd wave! And there are some pretty wild designs. Spinning/rotating/shrinking aliens! I counted 4 different sets, but there may be more than that.
Judging by your ship, the ground color, the information at the bottom of the screen, and the left-emerging aliens, it is obvious the programmer heavily referenced the 8-bit version in creating this version.
Why they did it.
I think the 8-bit version is pretty lackluster and gets boring pretty quickly. Atari spent some time and came up with a version that is much more fun and will hold your interest a little longer. I know I kept playing to see all the different types of aliens! Very nicely done and a great choice by Atari.
Coming soon, the other two games that I know of....
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RickR reacted to nosweargamer in NSG Wish List
I'm pretty content with my collection, but there are games I wouldn't mind getting via trades:
For all games: NTSC Only, No repros
Atari 2600
Assault
Asterix
Cakewalk
Condor Attack
Death Trap
Eli's Ladder
Espial
Exocet
Gamma-Attack
Gauntlet
Glacier Patrol
Great Escape
Inca Gold
Malagai
Mangia
Mines of Minos
Mr. Postman
Music Machine
Out of Control
Red Sea Crossing
Rescue Terra 1
Shuttle Orbiter
Spider Maze
Stronghold
Stuntman
Tank Brigade
Tapeworm
Tooth Protectors
Universal Chaos
Atari 5200
System with all the hook ups and working controller
Atari 7800
Any game, box and/or manual from 1984, except Pole Position II
Atari Jaguar
Jaguar CD System with plug
Atari Lynx
Ninja Gaiden III
Pac Land
A Battery Cover for the Model 1 System
Intellivision
Music Synthesizer Keyboard
NES
Godzilla 2
Plug n Play Systems
Sega Genesis Menacer
Sega Genesis Outrun 2019
Sega Master System
Alf
Sega 32X
Spider-Man: Web of Fire
Sega Saturn
Die Hard Arcade
Turbo Grafx
A Turbo Duo System with all the hookups and controller
Vectrex
A working system with controller
Would be willing to work out a trade. You can use my ebay page for possible ideas, but I have other stuff too.
http://www.ebay.com/sch/integritygames/m.html?_nkw=&_armrs=1&_from=&_ipg=25&_trksid=p3692
You can also check out my shop here: http://forums.atari.io/index.php/topic/1793-nsgs-ye-olde-video-game-shoppe/?view=getnewpost
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RickR got a reaction from greenween in Show Off Your Successful Trades!
Here's what I got in trade from Rowsdower70. It's a long story.
My PS2 died. So I contacted Rowsdower, who nicely arranged this trade. And then while the fat PS2 was on the way to me, I found the slim at a thrift store for $15! So now I have two. Father and son.
Rowsdower is a lifesaver, and he brings good luck! And Magic cards.
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RickR reacted to LeeJ07 in Last 3 Games You Played
Mario Kart Wii
Super Smash Bros. Brawl
Flight of the Amazon Queen (MS DOS Emulated)
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RickR got a reaction from LeeJ07 in The Sega Master System - Why Isn't There More Love?
I've kept my eye open for a Master System and also a TurboGrafx 16, but they are pretty hard to find in the wild.
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RickR got a reaction from The Professor in The Sega Master System - Why Isn't There More Love?
I've kept my eye open for a Master System and also a TurboGrafx 16, but they are pretty hard to find in the wild.
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RickR reacted to greenween in The Sega Master System - Why Isn't There More Love?
Mine has the built in maze game as well.
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RickR reacted to greenween in The Sega Master System - Why Isn't There More Love?
I was lucky enough to be given a Master System and about 10 games complete with cases back in 93'. I still break it out from time to time. Very under rated system. Afterburner, Double Dragon, Hang On, good stuff!