Jump to content

RickR

Moderator
  • Posts

    10,848
  • Joined

  • Last visited

  • Days Won

    1,042

Reputation Activity

  1. Like
    RickR got a reaction from StormSurge in Nintendo NES Game Reviews by The No Swear Gamer   
    Just tried my hand at "Double Dwibble".  Lost by 6.  Your review is spot on.  It isn't terribly fun, but I do want to play again to see if I can beat the computer. 
  2. Like
    RickR got a reaction from nosweargamer in Nintendo NES Game Reviews by The No Swear Gamer   
    Just tried my hand at "Double Dwibble".  Lost by 6.  Your review is spot on.  It isn't terribly fun, but I do want to play again to see if I can beat the computer. 
  3. Like
    RickR reacted to Arenafoot in End Label Sets for Multiple Systems   
    I just came across this site for the 5200 end labels............ http://www.gooddealgames.com/inventory/Atari%205200.html
     

  4. Like
    RickR got a reaction from Doctor Octagon in Nintendo NES Game Reviews by The No Swear Gamer   
    Just tried my hand at "Double Dwibble".  Lost by 6.  Your review is spot on.  It isn't terribly fun, but I do want to play again to see if I can beat the computer. 
  5. Like
    RickR got a reaction from Rowsdower70 in E.T. Easter Eggs   
    WOW!  Three Easter eggs in one game!
  6. Like
    RickR reacted to nosweargamer in Games for Trade   
    Outside of what is listed on ebay, Here are some 2600 games for trade. The ones without labels are Defender, Space Invaders and Frogger.
     

  7. Like
    RickR reacted to nosweargamer in Show Off Your Successful Trades!   
    What can I say? Rows is amazing...or as I like to say... ROWSOME!

  8. Like
    RickR reacted to greenween in E.T. Easter Eggs   
    Brilliant! Gotta love HSW! Thanks NoSwear!!
  9. Like
    RickR got a reaction from LeeJ07 in E.T. Easter Eggs   
    WOW!  Three Easter eggs in one game!
  10. Like
    RickR got a reaction from StormSurge in E.T. Easter Eggs   
    WOW!  Three Easter eggs in one game!
  11. Like
    RickR got a reaction from The Professor in E.T. Easter Eggs   
    WOW!  Three Easter eggs in one game!
  12. Like
    RickR reacted to nosweargamer in E.T. Easter Eggs   
    These Easter Eggs hidden in E.T. are awesome!  
    And how how cool is that Howard Scott Warshaw hid them in the game.
    These Easter Eggs alone should get E.T. off of any "Worst Games" lists. 
     

  13. Like
    RickR got a reaction from socrates63 in Atari 8-Bit Games That Were Re-Written for Atari 5200   
    I think we all know that the Atari 5200 is based on the same hardware as the Atari 8-bit computers.  And in many cases, Atari just ported existing games from the 8-bit to the 5200 with only minor changes.
     
    But I can think of three games that Atari actually re-wrote -- started from scratch -- for the 5200.  I thought it might be fun to do some comparisons of these games.  The idea came to me while I was playing 5200 Space Invaders last night, so I'll start with that game.
     
    8-bit Version

    The 8-bit version of Space Invaders is just ok.  It plays well, with good speed and controls, but it just doesn't feel like Space Invaders.  The aliens don't look like the arcade version at all, there are no shields, and the aliens emerge from a lame looking space-ship/rocket on the left side of the screen.  For each wave cleared, the rocket lowers a notch and new aliens emerge.  The ground under your ship isn't quite flat, although that has no impact on your movement.
     

     
     
    5200 Version

    The 5200 version is very good.  Good controls and speed.  The shields are here and the aliens look better, making it feel more like the arcade version.  Strangely, like in the 8-bit version, the aliens emerge from the left side of the screen, although there is no rocket.  Best feature:  the aliens change every 2nd wave!  And there are some pretty wild designs.  Spinning/rotating/shrinking aliens!  I counted 4 different sets, but there may be more than that. 
     
    Judging by your ship, the ground color, the information at the bottom of the screen, and the left-emerging aliens, it is obvious the programmer heavily referenced the 8-bit version in creating this version.  
     

     
     
    Why they did it.
    I think the 8-bit version is pretty lackluster and gets boring pretty quickly.  Atari spent some time and came up with a version that is much more fun and will hold your interest a little longer.  I know I kept playing to see all the different types of aliens!  Very nicely done and a great choice by Atari.
     
    Coming soon, the other two games that I know of....
  14. Like
    RickR got a reaction from HDN in Atari 8-Bit Games That Were Re-Written for Atari 5200   
    I think we all know that the Atari 5200 is based on the same hardware as the Atari 8-bit computers.  And in many cases, Atari just ported existing games from the 8-bit to the 5200 with only minor changes.
     
    But I can think of three games that Atari actually re-wrote -- started from scratch -- for the 5200.  I thought it might be fun to do some comparisons of these games.  The idea came to me while I was playing 5200 Space Invaders last night, so I'll start with that game.
     
    8-bit Version

    The 8-bit version of Space Invaders is just ok.  It plays well, with good speed and controls, but it just doesn't feel like Space Invaders.  The aliens don't look like the arcade version at all, there are no shields, and the aliens emerge from a lame looking space-ship/rocket on the left side of the screen.  For each wave cleared, the rocket lowers a notch and new aliens emerge.  The ground under your ship isn't quite flat, although that has no impact on your movement.
     

     
     
    5200 Version

    The 5200 version is very good.  Good controls and speed.  The shields are here and the aliens look better, making it feel more like the arcade version.  Strangely, like in the 8-bit version, the aliens emerge from the left side of the screen, although there is no rocket.  Best feature:  the aliens change every 2nd wave!  And there are some pretty wild designs.  Spinning/rotating/shrinking aliens!  I counted 4 different sets, but there may be more than that. 
     
    Judging by your ship, the ground color, the information at the bottom of the screen, and the left-emerging aliens, it is obvious the programmer heavily referenced the 8-bit version in creating this version.  
     

     
     
    Why they did it.
    I think the 8-bit version is pretty lackluster and gets boring pretty quickly.  Atari spent some time and came up with a version that is much more fun and will hold your interest a little longer.  I know I kept playing to see all the different types of aliens!  Very nicely done and a great choice by Atari.
     
    Coming soon, the other two games that I know of....
  15. Like
    RickR reacted to Rowsdower70 in Atari 8-Bit Games That Were Re-Written for Atari 5200   
    I had no idea there would be a difference, but it is obvious.  
     
     
    I grew up loving Space Armada as my home Space Invaders clone.  I loved how they started using different weapons and bombs on you as it got harder.
  16. Like
    RickR got a reaction from MaximumRD in Atari 8-Bit Games That Were Re-Written for Atari 5200   
    I think we all know that the Atari 5200 is based on the same hardware as the Atari 8-bit computers.  And in many cases, Atari just ported existing games from the 8-bit to the 5200 with only minor changes.
     
    But I can think of three games that Atari actually re-wrote -- started from scratch -- for the 5200.  I thought it might be fun to do some comparisons of these games.  The idea came to me while I was playing 5200 Space Invaders last night, so I'll start with that game.
     
    8-bit Version

    The 8-bit version of Space Invaders is just ok.  It plays well, with good speed and controls, but it just doesn't feel like Space Invaders.  The aliens don't look like the arcade version at all, there are no shields, and the aliens emerge from a lame looking space-ship/rocket on the left side of the screen.  For each wave cleared, the rocket lowers a notch and new aliens emerge.  The ground under your ship isn't quite flat, although that has no impact on your movement.
     

     
     
    5200 Version

    The 5200 version is very good.  Good controls and speed.  The shields are here and the aliens look better, making it feel more like the arcade version.  Strangely, like in the 8-bit version, the aliens emerge from the left side of the screen, although there is no rocket.  Best feature:  the aliens change every 2nd wave!  And there are some pretty wild designs.  Spinning/rotating/shrinking aliens!  I counted 4 different sets, but there may be more than that. 
     
    Judging by your ship, the ground color, the information at the bottom of the screen, and the left-emerging aliens, it is obvious the programmer heavily referenced the 8-bit version in creating this version.  
     

     
     
    Why they did it.
    I think the 8-bit version is pretty lackluster and gets boring pretty quickly.  Atari spent some time and came up with a version that is much more fun and will hold your interest a little longer.  I know I kept playing to see all the different types of aliens!  Very nicely done and a great choice by Atari.
     
    Coming soon, the other two games that I know of....
  17. Like
    RickR got a reaction from Doctor Octagon in Atari 8-Bit Games That Were Re-Written for Atari 5200   
    I think we all know that the Atari 5200 is based on the same hardware as the Atari 8-bit computers.  And in many cases, Atari just ported existing games from the 8-bit to the 5200 with only minor changes.
     
    But I can think of three games that Atari actually re-wrote -- started from scratch -- for the 5200.  I thought it might be fun to do some comparisons of these games.  The idea came to me while I was playing 5200 Space Invaders last night, so I'll start with that game.
     
    8-bit Version

    The 8-bit version of Space Invaders is just ok.  It plays well, with good speed and controls, but it just doesn't feel like Space Invaders.  The aliens don't look like the arcade version at all, there are no shields, and the aliens emerge from a lame looking space-ship/rocket on the left side of the screen.  For each wave cleared, the rocket lowers a notch and new aliens emerge.  The ground under your ship isn't quite flat, although that has no impact on your movement.
     

     
     
    5200 Version

    The 5200 version is very good.  Good controls and speed.  The shields are here and the aliens look better, making it feel more like the arcade version.  Strangely, like in the 8-bit version, the aliens emerge from the left side of the screen, although there is no rocket.  Best feature:  the aliens change every 2nd wave!  And there are some pretty wild designs.  Spinning/rotating/shrinking aliens!  I counted 4 different sets, but there may be more than that. 
     
    Judging by your ship, the ground color, the information at the bottom of the screen, and the left-emerging aliens, it is obvious the programmer heavily referenced the 8-bit version in creating this version.  
     

     
     
    Why they did it.
    I think the 8-bit version is pretty lackluster and gets boring pretty quickly.  Atari spent some time and came up with a version that is much more fun and will hold your interest a little longer.  I know I kept playing to see all the different types of aliens!  Very nicely done and a great choice by Atari.
     
    Coming soon, the other two games that I know of....
  18. Like
    RickR got a reaction from DeLorean in Atari 8-Bit Games That Were Re-Written for Atari 5200   
    I think we all know that the Atari 5200 is based on the same hardware as the Atari 8-bit computers.  And in many cases, Atari just ported existing games from the 8-bit to the 5200 with only minor changes.
     
    But I can think of three games that Atari actually re-wrote -- started from scratch -- for the 5200.  I thought it might be fun to do some comparisons of these games.  The idea came to me while I was playing 5200 Space Invaders last night, so I'll start with that game.
     
    8-bit Version

    The 8-bit version of Space Invaders is just ok.  It plays well, with good speed and controls, but it just doesn't feel like Space Invaders.  The aliens don't look like the arcade version at all, there are no shields, and the aliens emerge from a lame looking space-ship/rocket on the left side of the screen.  For each wave cleared, the rocket lowers a notch and new aliens emerge.  The ground under your ship isn't quite flat, although that has no impact on your movement.
     

     
     
    5200 Version

    The 5200 version is very good.  Good controls and speed.  The shields are here and the aliens look better, making it feel more like the arcade version.  Strangely, like in the 8-bit version, the aliens emerge from the left side of the screen, although there is no rocket.  Best feature:  the aliens change every 2nd wave!  And there are some pretty wild designs.  Spinning/rotating/shrinking aliens!  I counted 4 different sets, but there may be more than that. 
     
    Judging by your ship, the ground color, the information at the bottom of the screen, and the left-emerging aliens, it is obvious the programmer heavily referenced the 8-bit version in creating this version.  
     

     
     
    Why they did it.
    I think the 8-bit version is pretty lackluster and gets boring pretty quickly.  Atari spent some time and came up with a version that is much more fun and will hold your interest a little longer.  I know I kept playing to see all the different types of aliens!  Very nicely done and a great choice by Atari.
     
    Coming soon, the other two games that I know of....
  19. Like
    RickR reacted to nosweargamer in NSG Wish List   
    I'm pretty content with my collection, but there are games I wouldn't mind getting via trades:

    For all games: NTSC Only, No repros

    Atari 2600
    Assault
    Asterix
    Cakewalk
    Condor Attack
    Death Trap
    Eli's Ladder
    Espial
    Exocet
    Gamma-Attack
    Gauntlet
    Glacier Patrol
    Great Escape
    Inca Gold
    Malagai
    Mangia
    Mines of Minos
    Mr. Postman
    Music Machine
    Out of Control
    Red Sea Crossing
    Rescue Terra 1
    Shuttle Orbiter
    Spider Maze
    Stronghold
    Stuntman
    Tank Brigade
    Tapeworm
    Tooth Protectors
    Universal Chaos

    Atari 5200
    System with all the hook ups and working controller

    Atari 7800
    Any game, box and/or manual from 1984, except Pole Position II

    Atari Jaguar
    Jaguar CD System with plug

    Atari Lynx
    Ninja Gaiden III
    Pac Land
    A Battery Cover for the Model 1 System

    Intellivision
    Music Synthesizer Keyboard

    NES
    Godzilla 2

    Plug n Play Systems
    Sega Genesis Menacer
    Sega Genesis Outrun 2019

    Sega Master System
    Alf

    Sega 32X
    Spider-Man: Web of Fire

    Sega Saturn
    Die Hard Arcade

    Turbo Grafx
    A Turbo Duo System with all the hookups and controller

    Vectrex
    A working system with controller

    Would be willing to work out a trade. You can use my ebay page for possible ideas, but I have other stuff too.
    http://www.ebay.com/sch/integritygames/m.html?_nkw=&_armrs=1&_from=&_ipg=25&_trksid=p3692
    You can also check out my shop here: http://forums.atari.io/index.php/topic/1793-nsgs-ye-olde-video-game-shoppe/?view=getnewpost
  20. Like
    RickR got a reaction from greenween in Show Off Your Successful Trades!   
    Here's what I got in trade from Rowsdower70.  It's a long story.
     
    My PS2 died.  So I contacted Rowsdower, who nicely arranged this trade.  And then while the fat PS2 was on the way to me, I found the slim at a thrift store for $15!  So now I have two.  Father and son. 
     
    Rowsdower is a lifesaver, and he brings good luck!  And Magic cards. 
  21. Like
    RickR reacted to LeeJ07 in Last 3 Games You Played   
    Mario Kart Wii
    Super Smash Bros. Brawl
    Flight of the Amazon Queen (MS DOS Emulated)
  22. Like
    RickR got a reaction from LeeJ07 in The Sega Master System - Why Isn't There More Love?   
    I've kept my eye open for a Master System and also a TurboGrafx 16, but they are pretty hard to find in the wild. 
  23. Like
    RickR got a reaction from The Professor in The Sega Master System - Why Isn't There More Love?   
    I've kept my eye open for a Master System and also a TurboGrafx 16, but they are pretty hard to find in the wild. 
  24. Like
    RickR reacted to greenween in The Sega Master System - Why Isn't There More Love?   
    Mine has the built in maze game as well.
  25. Like
    RickR reacted to greenween in The Sega Master System - Why Isn't There More Love?   
    I was lucky enough to be given a Master System and about 10 games complete with cases back in 93'. I still break it out from time to time. Very under rated system. Afterburner, Double Dragon, Hang On, good stuff!
×
×
  • Create New...