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Sabertooth

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  1. Also, check out the Ettinsoft YouTube Channel where the brothers announce the game for the VCS and talk about their hopes and dreams for Classic Controller support! The VCS announcement is around 20:55.
  2. As we reported on X, the twin brother dev team Ettinsoft is planning to bring their Berzerk inspired arcade shooter to the VCS.
  3. Release Date: TBD Retail: TBD Developer(s): Ettinsoft Publisher: Ettinsoft Official Site Synopsis : Circus Interstellar is a brutal arcade shooter featuring high-octane action, and killer music! Earth voyagers encounter a sadistic alien race with a terrifying clownish appearance and a nasty appetite. Will the survivors escape the gory circus? Or will they be assimilated like all the rest? Key Features Heart throbbing music by Dance With The Dead 7 difficulties 4 player local coop/cutup 2 game modes (Escape mode, Survival/Deathmatch mode) 6 bosses Electric walls E-Z-Walls (for those who find electric walls too hard or frustrating) 50+ levels Hardcore mode (1 life) Freeplay mode Various other awesome customizable options to change up gameplay
  4. Welcome to the official topic for Circus Interstellar
  5. You're not wrong. I am not a fan of their Berzerk clone, but this one really left me scratching my head. Let's hope for less of this kind of game going forward.
  6. Thanks, it should be a fun one! Yeah, that's part of the strategy for these games.
  7. Are you talking about a programming challenge for the VCS? Is there a way to sideload games? I know that there was a planned homebrew app that has yet to be released.
  8. Congratulations SABERTOOTH! Congratulations @Sabertooth, the winner of our MISSILE COMMAND 3D Squad Challenge! Sabertooth blasted his way to the top of our leaderboard with 83,060! @D.joe defended his cities to take second with 72,600. @Smell Dawg rounded out the podium with a third place finish of 32,140. @RickR, @socrates63 and @Mockduck also joined in on the polygon blasting 3D action! As the winner of this round @Sabertooth will receive 3 entries in the upcoming giveaway ! Everyone else will receive one entry! I'd like to encourage @Sabertooth to post this high score on the Scoreboard so we can make sure this Challenge continues on! Congratulations to Sabertooth on a fantastic win and to everyone else who jumped in! Missile Command 3D is an often overlooked take on the arcade classic and a great way to celebrate the Jaguar's 30th on real hardware, emulation or Atari50! Could you imagine playing Virtual Missile Command with a working Jaguar VR headset? NOTE: Series Five of the Recharged Squad Challenge kicks off with Quantum: Recharged! Be There!
  9. Let's get the word out about this Recharged Squad Challenge! The more people participating the more fun the challenge! Spread the word and invite friends to play!
  10. Quantum: Recharged Atari VCS Controller: MODERN / CLASSIC / MOUSE/ PLAYER'S CHOICE Difficulty Level: Normal Game Play on: Real Hardware ✔ Squad Challenge ends 11:59 pm PST January 31, 2024 Objective Play for the highest possible score using the difficulty settings defined in the challenge. Post a photo or YouTube video of your score in this thread. Scores must be achieved between January 1st through January 31, 2024. Screen captures are not allowed as they are more easily manipulated for falsified scores. Multiple submissions are permitted. The player with the highest score at the end of the competition is the victor! Eligibility This is a Club VCS Exclusive Challenge. All Club VCS players are welcome! Play Rules Games may be played on real Atari VCS hardware. Choosing which controller to play on is part of formulating your strategy. Enhancements, rewinds and hacked versions of this game are not allowed. Difficulty Level We are playing Quantum: Recharged in the "Arcade Mode". Move, dodge and loop your way to the highest score possible! Fair Play Your integrity is everything. Players should play fairly, be honest, and have fun! Falsified scores will result in your immediate removal from the site. It goes without saying that we will not allow cheats, hacks, cartridge frying, enhancements, rewinds, deceitful photo manipulation, subterfuge, or any other unfair advantage. Everybody hates a cheater. More To review detailed rules on how to play, please visit the High Score Squad page here: Message Welcome to our twenty-third Club VCS Recharged Squad Challenge!!! For this challenge we're playing Quantum: Recharged! Released in Summer 2023, Quantum: Recharged is a re-imagining of the obscure Atari arcade game Quantum (1982) by GCC's Betty Ryan. It's a deep-cut for the series and unique in terms of gameplay. Accelerate to make some distance between you and a stalking Neutron and use your dodge to avoid the Quarks' deadly laser attacks. Club VCS Recharged Squad Contest This game is the first title in our fifth Club VCS contest giveaway! Prize details will be announced shortly. This time we're going a full 12 rounds with the winner announced in January 2025! 1) All challenge participants will receive one (1) entry for each challenge in which they submit a valid score! 2) The top scorer of each challenge will receive two (2) additional entries - for a total of three (3) entries in a single challenge! 3) On Twitch or Youtube? Stream or record and post your ClubVCS high score attempt for one (1) additional entry in each round. You must post a public link to the video in the Challenge. This contest is open to everybody, including Atari I/O Moderators, with a U.S. or Canada mailing address. It's really easy, all you have to do is participate be a Club VCS member and participate in our Recharged Squad Challenges.
  11. I responded on Twitter, but will here as well for the good of the order. I had the same issue but found that it was recognizing the device as an Evercade handheld - which I also have. Apparently they use the same chipset, so Windows thinks the 2600+ is an Evercade. Once I realized that, I opened that device and followed the rest of the steps. Worked fine. Hope that is helpful!
  12. The BETA firmware is up and available for download. https://forums.atariage.com/topic/358796-atari-2600-beta-update-11/?do=findComment&comment=5377055 It's vastly improved the 7800 compatibility although my Rampage and Double Dragon carts still do not load. Also, Circus Convoy!
  13. @TrekMD - I just looked up the ZPH video on the homebrew port. Amazing stuff. I hope it gets a release somewhere. Not a ton of info on it surprisingly.
  14. I'll have to look for that. I'd love to see this with arcade accurate sprites on the 7800.
  15. I'm really impressed by the work going into this. I know that Plaion is actively working with knowledgeable folks in the community to improve compatibility. Maybe one day it will live up to the "No cart left behind" tagline.
  16. The 2600+ Casual Play series returns to Saturday morning with another 7800 game: Mario Bros. I always thought it was wild that Atari released this port in 1988, presumably under the earlier (pre-NES) licensing agreement. It's a solid port and probably the best of the three Nintendo properties to make it to the 7800.
  17. In case you're wondering, I said "yes."

    20231229_182102.jpg

    1. Show previous comments  1 more
    2. Sabertooth

      Sabertooth

      Thanks Rick! She popped the question via a custom ViewMaster photo disc.

    3. RickR

      RickR

      How cool is that?  Happy wishes for you three. 

    4. Cryptocoffee13
  18. A gameplay only "first look" at the Atari 7800 homebrew Dragon's Cache, now available on the Atari VCS! All three games in the Dragon Trilogy were released today for $4.99 ea. I love seeing more homebrew make its way to the VCS!
  19. Release Date: December 29, 2023 Retail: $4.99 each Developer(s): Todd Furmanski Publisher: Todd Furmanski Official Site Todd Furmanski's "Dragon Trilogy" for the Atari 7800 is now available on the Atari VCS. All three games are priced at just $4.99 ea. Dragon's Cache: In Dragon’s Cache you must match three or more gemstones in rows, columns, or diagonal lines as they fall from the top of the board. Unmatched gems will stay on the board until they are matched. The game will end when enough unmatched gems accumulate to reach past the top of the board, or, if you’re in racing mode, you reduce your predefined score to zero. The consequences of matching the gems depends on the play mode selected. In normal play, matched gems are collected, incrementing your score. Once collected, any gems remaining on the board might fall, filling in any gaps created. If these gems also make matches, you collect those gems as well, with higher scoring value. With skill or luck, you can create cascades of gems leading to massive amounts of points! Dragon's Descent: To make progress in the maze, find the key on each level and then the level's exit. The exit, a door with a blinking key imprint, will only activate if you touch it while you have the key located on the same level. Upon each new level you will face more dangers but also potentially increased power and scoring! Avoid touching walls and enemies - doing so will deplete your hit points, and eventually terminate your game! Increase your score by collecting gems and defeating monsters. You receive more points for defeating monsters in deeper levels, and a slightly higher score for each shot you use with higher fire breath power. In addition to a key and exit, each level of the Labyrinth has a treasure room. These allow you to pick one of three power ups, just wait until you see the one you want and touch it to collect. How deep into the labyrinth do you dare explore? Can you reach Molobros and defeat him? Good luck! Dragon's Havoc: When starting a new game, you first need to choose to play as the Dragon of Storms or the Dragon of Embers. There is no effective difference in abilities between the two dragons. In a two-player game, the first player is the Dragon of Storms, and the second player is the Dragon of Embers. Your dragon will gain power as their rage, or havoc, is increased, but be careful, as you can easily lose this power if you are reckless! When you hit enemies, your Havoc Meter will increase. This will increase your speed and the rate at which you can use your fire breath. Any missed shots will decrease your Havoc Meter and slow you back down. A full Havoc Meter will give you a shield, allowing you to get hit without losing a life. A full Havoc Meter will also double the score of any enemy you defeat. Getting hit by an enemy, shot, or solid object will empty your meter and you will lose one life. There are seven stages, each with three sections: An outdoor area, an indoor area, and a battle with a Dragon Monarch. The game is over when you lose all lives, or if you pass all seven stages and defeat the plans of the Seven Dragon Monarchs! If you lose all of your lives, you may continue on the last stage you played, but your score will be reset to zero points.
  20. Welcome to the official topic for The Dragon Trilogy
  21. PSA: If you haven't checked out the VCS holiday sale, do yourself a favor. 50% off of many titles, including Atari 50, the excellent Recharged series and many awesome indie games.

    1. RickR

      RickR

      I haven't!  My game room is occupied like a hotel room for guests, but it should be clear today. 

      Thanks!

       

  22. Some will win, some will lose: Journey Escape.

     

  23. I was a little late with the fourth installment due to holiday travel and work commitments. Here is the first 7800 game in the series: Robotron 2084! I got into the 7800 later in life and adore all of the GCC developed launch titles, and Robotron is one of my absolute favorites. Played with the @RetroGameBoyz Robotron controller, which I was thrilled to find working as expected.
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