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The Professor

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  1. Like
    The Professor reacted to jerryd in Qwak! Qwak! at Atari   
    Atari forum,

     One of the games I worked on was Qwak!.  It was a duck shooting game and I
     don't recall if I made the original cabinet but Al Alcorn called me into his
     office one day to talk about the gun used to shoot the ducks.  He had found a
     source for the rifle stocks in Mexico and knowing I had once been a machinist
     asked me to fly down there to check it out to see if they could supply up to
     100 per day.  I had never done anything like this before but it was Al Alcorn
     asking so I boarded a plane at the San Jose airport a couple days later
     carrying a rifle stock wrapped in brown paper.

     I had to change planes in LAX for a plane to Lindbergh field in San Diego.  When
     I put the stock through the xray machine the operator motioned to a guard who
     came over, and with gun drawn, ordered me "up against the wall".  Apparently
     they didn't like me bringing a gun onto their plane.  I explained what it was,
     what I was doing and showed them my Atari badge.  They unwrapped the stock and
     inspected it for several minutes and sent me on my way.

     From San Diego I drove a rent-a-car across the border to the wood shop which
     wasn't much more than a barn with a dirt floor.  There were 10-12 tracer
     lathes all running and all producing the same part.  There were boxes and boxes
     of finished parts stacked around the barn.  The man who owned the shop spoke
     perfect English, took the stock I had, set it up in one of the tracer lathes and
     made one in a few minutes.  I knew they could supply all we needed. I left
     the stock there not wanting to get put "up against the wall" on the way back.

     After that the gun became my project.  All the electrical engineering had been
     done but I worked on the cable harness, holster and a method of securing it to
     the cabinet so it wouldn't get stolen.  When that was done I got the game ready
     for production.

     Qwak! only sold about 250 units even though it was a good game.  When a duck
     was shot out of the air it spun down to the bottom of the screen and a dog
     would run along the bottom, grab the dead duck and drag it off the screen.
     I heard one time that the biggest complaint was that the player couldn't
     shoot the dog.
     
    Jerryd
     
  2. Like
    The Professor reacted to RickR in Nolan Bushnell at Atari   
  3. Like
    The Professor reacted to jerryd in Nolan Bushnell at Atari   
    RickR,
     I don't have any pictures from those days but you can type in GRAN TRAK 10
     and go to Wikipedia.  There is a picture of the flyer made for that game.
     I'm in the fire suit and the girl is a secretary, I think her name is karen.

     The article mentions that "it was initially sold to distributors at a loss".
     My contribution to that problem was to have the door, door frame and
     coin slot made at a local sheet metal shop for about 1/2 of what we had
     been paying for it.
    Jerryd
     
  4. Like
    The Professor reacted to RickR in Nolan Bushnell at Atari   
    Wow!  If you have any pictures, scan and share those too if it's not too much trouble. 
  5. Like
    The Professor reacted to jerryd in Nolan Bushnell at Atari   
    Atari forum,

     Nolan Bushnell was about 30 at the time and a fun, interesting, charismatic
     guy.  The kind of person who, when he walked into a room everyone would stop
     and look in his direction.

     He would often ride his bike to work and enter the plant back by the loading
     doors.  Then he would wheel his bike all the way through the assembly area to
     his office.

     My wife, kids and I were at a restaurant in San Jose one Saturday morning
     when Nolan walked in.  We invited him over and he ate breakfast with us.  He
     knew my kids because I often brought them with me when I went into work on
     weekends.  My kids were quite young, maybe 4 or 5, when they first started to
     come with me.  I would put a chair in front of the games for them to stand on
     and show them how to trip the coin acceptor switch to start the game.  They
     had the run of the building and must have thought it was a magical place.

     At one point we expanded Nolan's office and when I was finished with a game
     prototype I would put it the expanded part so I spent a lot of time in his office.
     After a while it looked like his own private arcade.  He liked it because he
     had managed an arcade while he was in college.
     
     He wanted to teach me the Japanese game of Go but we never got
     around to it.

     When I was in there one day I told him I was trying to buy my first house.
     He immediately said "I can't give you any money but I can give you a raise".
     "You will have to transfer to my department and get your pay checks from
     accounts payable".  This was fine with me and actually nothing really changed
     as far as me working in the lab and reporting to my boss Don.  Being in the
     same department as Nolan would eventually prove to be a big problem for me.

     On Halloween Nolan would wear a pig costume and walk around in it all day.  It
     was pink suit,  kind of like the one Ralphie got for Christmas in the movie
     "A Christmas Story",  Nolan's also had and plastic pig head.

     One year for his birthday we wanted to get him a large stuffed animal that
     looked like a pig but could only find one that looked a little bit like Mickey
     mouse. It was almost 4 feet tall and stood up. Nolan liked it and named him
     "Chuck".  He put it in the hall right outside his office door.
     
     Sometime later Nolan told me he was going to start a new venture, not video
     games,  and wanted me to be part of it.  I said "I'm in" and that was the last
     I heard about it.  He would go off sailing for months at a time,  he actually
     won some races to Hawaii,  and I eventually left Atari.  I walked into a
     restaurant a few years later and saw Nolan and Joe Keenan at a table. I sat
     with them and Nolan said "you could have been part of this".
     It was "Chuck e Cheese".

     Over the years I would run into him at electronic shows and other events and
     he was always the same bigger than life guy.

     When I retired, many years later, I called him up and we had a nice long talk
     about "the old days".  I forgot to ask him if he still had "Chuck".

     Sorry to post these like short stories but I'm trying to keep them in
     chronological order and I'm also trying to remember them as accurately as
     possible.

    Jerryd
     
  6. Like
    The Professor reacted to RickR in Another fairly priced 2600 homebrew - Pancake   
    It came!  That didn't take long. 
     
    All the way from Netherlands.

     
    This is what comes in the bag: 

     
    I chose a Combat with a bad label (and no end label) as the shell donor:

     
    While I have the cart taken apart, I clean everything up with alcohol and a cotton ball:

     
    A quick test after assembly (and before I put the stickers on):

     
    And finally, I put the stickers on using a Yars' Revenge to make sure I orient them correctly:

     
  7. Like
    The Professor reacted to Starbuck66 in Finding my Function at Atari   
    I love hearing these stories, please keep sharing!
  8. Like
    The Professor reacted to Justin in Finding my Function at Atari   
    Every Atari story, no matter how small, is another piece of history saved for all time. Thank you for sharing your memories with us Jerryd, it's sincerely appreciated. How cool it must've been to be there at the beginning. 
  9. Like
    The Professor reacted to jerryd in Finding my Function at Atari   
    Atari forum,

     My boss in the lab was Don and the first thing he did was put a small
     aluminum box on my desk and said "see what you can do with this".  It was
     about 4 X 4 X 2 inches, had an on/off switch on the side and a panel on
     the top with 4 leds and 4 buttons.  It was the first prototype for the "Touch
     Me" game, the forerunner of "Simon".  I played it all day.  It wasn't a very
     successful game but we had an arcade size prototype in the lab and we would
     play it as a 4 player game.  Each player was assigned to a button and as the
     game progressed everyone would forget when it was their time to press their
     button.  It was a hilarious.

     Later that week I attended an in house class that taught all new engineers the
     circuity used in Pong, concentrating on the composite sync signal.  I think the
     instructor's name was Mac.  I had a basic understanding of electronics
     including integrated circuits and transistors but much of this was new to me.

     On the wall in the classroom was a clock that was upside down, the face was a
     mirror image and it ran back words.  I thought "welcome to Atari" which was
     starting out to be different than any other place I had ever worked.

     After the class I was pretty much left alone to figure out where I could
     best contribute to the success of this amazing company.

     The production floor at Atari similar to most.  It was a large open area with
     a flow solder machine and pc board assembly on one end and final assembly for
     the cabinets on the other end.  There were probably about 100 people working
     in that area.  During break time the final assembly workers played foosball
     on a machine set up in their area.

     On the final assembly end of the building there was a model shop run by a guy
     named Holly.  He had 5 or 6 young men working for him making parts for the
     game currently in production.  In the shop there was a lathe, milling machine,
     router, thermal forming machine, table saw, etc.  Most of this equipment was
     very familiar to me because I had been a machinist at one time.  Holly and I
     struck up an instant friendship and I had the run of the shop.

     There was a large fish tank in the lobby made of inch thick plexiglass.  I
     later learned that it was made in this shop.

     With all this equipment available to me I convinced my boss that I could build
     the cabinet, mount the TV, make the wire harness, install the coin handling,
     and basically make the first complete prototype for any new game. I would just
     need help with the graphics on the cabinet because I have no art gene.

     This became my function but it didn't make our mechanical designers or
     draftsmen very happy because when I completed a prototype game I would put it
     next to their drawing board and have then measure what I made and make
     drawings.  There was no thinking or creativity left for them to do.

     I'll post more as I try to recall events from over 40 years ago.

     Thanks for viewing.
    Jerryd
     
  10. Like
    The Professor reacted to Justin in Hired at Atari   
    GREAT history Jerryd! Thank you for sharing with everyone. It's wonderful to have you here, welcome to the site! 
  11. Like
    The Professor reacted to nosweargamer in Hired at Atari   
    Yes Please! I would like to hear more!
    How long did you work there?
  12. Like
    The Professor reacted to RickR in Hired at Atari   
    Welcome.  Great first post. 
  13. Like
    The Professor reacted to Clint Thompson in Hired at Atari   
    Please do write more, that was awesome! Thanks for sharing Jerry! =D
  14. Like
    The Professor reacted to jerryd in Hired at Atari   
    Atari forum,
     I don't know how many people check this site but if there are some views I
     will post some stories about when I worked at Atari in the very early days.

     Here's how I got hired.

     In 1973 I found an ad in the San Jose Mercury News want ad section for a
     production job at Atari.  I didn't know what they did but the ad mentioned
     soldering and wiring and I had electronics training in the Navy.

     I went to the factory in Los Gatos and got an interview right away.  The lady
     doing the interview said that before we got too far along she wanted to show
     me the production floor to see if I could work in that environment.  On the way
     I saw my first Pong game in the hallway.  It had just gone out of production.
     
     As we toured the plant I could see why some people might not feel comfortable
     working here.  At the time I was 30 and most of the workers were much younger
     than me and many were dressed like hippies.  They were making "Gotcha".  At
     one end of the production floor there was a large sign that read "SUB ASS" short
     for sub assembly.  On the other end there was a moving assembly line for final
     assembly.  It all looked exciting to me.

     Back in her office she asked me a lot of questions and at one point said "I
     think I'm going to have you talk to our VP of engineering, Al Alcorn".

     His office was down at the far end of the building right outside the engineering
     lab.  He was an imposing figure who I instantly realized was very sure of himself
     and very into his job.

     He saw on my resume that I had worked at a small start up company, there was a
     lot of them in those days,  so he was very proud to tell me how he was Atari's
     first engineer when it was just a start up.  We had something in common.

     We talked start ups for a while and then he drew some circuits on his black
     board, yes it was a black board not a white board.  I stumbled my way through
     that, he showed me around the lab and offered me a job.  I started the next
     day.

     If there is much interest I will post more.

     Thanks,
    Jerryd
     
  15. Like
    The Professor reacted to RadioPoultry in 2600 Games Without Scores   
    The 2600 version of Star Strike has no visible score counter or timer, as far as I can tell. That's the only one I can think of right now.
  16. Like
    The Professor reacted to nosweargamer in 2600 Games Without Scores   
    A viewer recently made a comment alluding to the fact that almost all 2600 games have some sort of a scoring system. 
    It got me thinking: What non-homebrew 2600 games have no scoring of any kind? (For this question, I would include timers in games as a way to keep score)
     
    So far the only game I can think of is Adventure.
  17. Like
    The Professor reacted to RickR in Atari I/O Secret Santa 2017!   
    Count me "in", but consider me to be the first cut if we end up with an odd number of participants. I'll just do the food bank donation if that ends up being the case.
     
    Wish list posted later. Thanks!
  18. Like
    The Professor reacted to StormSurge in Atari I/O Secret Santa 2017!   
    IN
     
    I'll post my wishlist later. Hmmm.
     
    @Atari Creep: Sorry to hear that. I hope you feel better soon & if there's anything we can do, just say the word.
  19. Like
    The Professor reacted to Atari Creep in Atari I/O Secret Santa 2017!   
    Hey guys!!!! I have thought about this long and hard and as a result of current circumstances I will not be participating in this years Secret Santa. Sadly my physical health has worsen and the doctor put me on new restrictions that conflicted with my current job and have not worked in over 2 months. I was hoping to find work that worked around my restrictions by now but that has been a fail.  
     
    As a result I am unable to provide any Christmas for my lady nor her kids this year (she will front me gifts for the kids) and I wouldn't feel right participating in something like this if I couldn't do for them first. Also, I have debts with members here that I am trying to get corrected and that takes next priority after my family. 
     
    I had SO much fun with last years SS and was looking forward to it all year but life happens!!!! I will make it up to ya (who ever I get) next year!!!!
     
    Have fun guys and have a fun, safe and HAPPY Holiday season!!!!!!!    
  20. Like
    The Professor reacted to nosweargamer in Atari I/O Secret Santa 2017!   
    I'm in!

    Here's some stuff I've been looking for, but more ideas can be found at my Wish List

     

    2600 

    Polaris

    Quest For Quintana Roo

    Star Wars: The Arcade Game

    Stargunner

    Tanks But No Tanks

     

    Intellivision

    Hover Force

    Pole Position

    Truckin' Box ,Map, Instructions (already have the game)

     

    NES

    GI Joe 2: Atlantis Factor

     

    Master System

    Alf

     

    32X

    Afterburner

     

    Plug n Play Systems

    Konamis Arcade Advance by Majesco



    Pac Man Retro Arcade Version by Jakks Pacific (see pic below)



    Lynx

    Ms. Pac-Man

    Ninja Gaiden III

    Pac Land

     

    3DS

    Professor Layton and the Azran Legacy

    Zelda: Link Between Worlds

  21. Like
    The Professor reacted to Starbuck66 in Atari I/O Secret Santa 2017!   
    I’m in! Here is my wishlist:
     
    Atari 2600
     
    Cosmic Commuter
    Hero
    Montezuma's Revenge
    Mr. Do
    Pengo
    Robot Attack
    Sub Scan
    Private Eye
    Beamrider
    Double Dragon
    River Raid II
    Rampage
    HERO
    Juno First
    Ladybug
    Toyshop Trouble
    Star Wars The Arcade Game
    Star Castle Arcade
     
    Atari 7800
    Donkey Kong
    Seagull 78 Controller Adapter
     
    Atari 5200
    The Dreadnaught Factor
     
    Intellivision
    Armor Battle CIB w overlays
    Dracula
    Tron Solar Sailer CIB w overlays
    Truckin w/ overlays
     
    Colecovision
    Tutankham
    Star Wars the Arcade Game
  22. Like
    The Professor reacted to Willie! in Atari I/O Secret Santa 2017!   
    Cool!   Im in
     
    Ze ole' wish list
     
    Atari 2600:
    - Up N Down CIB
    - Zaxxon CIB
    - Wizard of Wor CIB
    - Amidar CIB
    - Bump N Jump CIB
    - Burgertime CIB
    - Canyon Bomber CIB
    - Canival CIB
    - Dodge Em CIB
    - Donkey Kong Jr CIB
    - Front Line CIB
    - Gyruss CIB
    - Joust CIB
    - Kangaroo CIB
    - Mario Bros CIB
    - Millipede CIB
    - Moon Patrol CIB
    - Mousetrap CIB
    - Mr Do CIB
    - Night Driver CIB
    - Omega Race CIB
    - Pengo CIB
    - Popeye CIB
    - Qbert CIB
    - Spy Hunter CIB
    - Star Trek CIB
    - Star Wars Arcade CIB
    - StarGate CIB
    - Super Cobra CIB
    - Tapper CIB
  23. Like
    The Professor reacted to btbfilms76 in Atari I/O Secret Santa 2017!   
    Awesome! Christmas is almost here, wow Looking forward to getting out the aluminum tree and placing the Atari cart under it.
    Also we're shooting a special Christmas episode on thanksgiving... wonder what it will be
  24. Like
    The Professor reacted to TrekMD in Atari I/O Secret Santa 2017!   
    Cool.  I can't believe we are talking about secret Santa already!  Where has this year gone?!  
  25. Like
    The Professor reacted to Justin in Atari I/O Secret Santa 2017!   
    HO! HO! HO!
    I'm thrilled to announce Atari I/O Secret Santa 2017!
     
     
     
    $30 Maximum spend on gifts, $20 min spend
     
    Please wrap your presents if you can! Let's make this fun!
     
    Gift items must pertain to classic video games or retro culture
     
    Package must arrive no later than Saturday, December 23, 2017
     
     
     
     
     

     
     
     
    Happy Holidays! It's time for our 3rd Annual Atari I/O Secret Santa! If you'd like to be part of Secret Santa this year, please post a message below saying that you'd like to participate. If you can, include a link to your Want List in your post, or a list of game systems you collect for. The last day to sign up is Wednesday, November 15, 2017. Names will be assigned impartially by our Moderating team, and we will send you a PM with your Secret Santa information no later than Friday, November 17, 2017.
     
    We love classic video games and retro life, and as such gift items can be used or refurbished so long as they meet the criteria of costing you around $30. 
     
    It's really important to us to create magical and special holiday memories for our friends here in the Forums. We're like a small town here, a warm community of friends with similar interests. For some of us who may have to sacrifice to make a special Christmas for our families, this may end up being the only presents we get to open. If you'd like to participate in Secret Santa this year but may not have the means, please send me a PM and we will try to find a way to help.
     
    Your Secret Santa package can be made up of more than one gift, so long as their total value is around $30 and so long as you've put together a gift package that you feel would be magical and special. (Please don't send a box of "junk")
     
    The presents you send should be gift wrapped. We really want this to feel like something special! However, it would be okay to send an item without gift wrapping if you were ordering from an Atari vendor, Amazon or eBay and wanted to have it shipped directly to your person's house as opposed to paying twice for shipping. We encourage you to gift wrap your presents when possible.
     
    If you're unable to participate in Secret Santa this year, please think about donating to a deserving charity of your choice. One charity to consider is the Oregon Food Bank, which RickR brought to our attention last year. You can visit them online at www.oregonfoodbank.org
     
     
     
     If you would like to participate, you must sign up by Wednesday, November 15, 2017  
     
     
     
     
    Happy Holidays to All!  
     

     
     
     

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