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slobu

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Posts posted by slobu

  1. I remember someone who I worked with bragging about selling postcards of high priced items.  Basically, hoping suckers would pull the trigger despite warnings in the description.  He'd just make a new account when things got too dicey.

    Not very confident things have changed.

  2. 22 minutes ago, Jinroh said:

    Very cool machine, I did not ever hear of this before.

    I hope it finds the good home. 💖

    In truth I got grumpy since the community (and creator) seem to be leaning towards ROMs instead of supporting the cart slot for Aq+ games.  For the average Joe ROMs make more sense.  As a retro game developer and publisher I'm enamored with carts.  🙂

  3. 4 hours ago, Ballistik said:

    Awesome! Nice to meet you. I'm guessing you worked with John so he could publish your games? I didn't know who made them or when so I wasn't able to report on that on my Atari news show, "That Atari Show" & "Atari Newsline." If you'd ever like to come on the show to discuss these games and talk about how you worked with John I would love to hear it. Great games and thank you!

    BB

    I subscribed to your channel so I can catch yer videos.  Hopefully I can provide some useful input and see if you're interested in checking out any new games I cook up.

    Usually I collaborate with John Hancock on games.  He gives me a theme to go for and I whittle it down into something that I can actually program 🙂  He brings carts to expos and charities.  I self publish doing as much production myself as possible.  These last three releases are unusual in that he bought the publishing rights outright.  So, that's why you see them on multiple platforms (physical cart, digital download and VCS).

  4. 3 hours ago, Ballistik said:

    On this #launchday #exclusive & #firstlook, we have 2 cool #Atari2600 #homebrew games on the #VCS! Both by #TheImmortalJohnHancock (aka @johnhancockretro !) These are 2 cool #games made for the 2600 homebrew scene by JH. I play the game, give my commentary & let YOU be the judge! Support #indie #devs & grab these games today!

    https://www.youtube.com/watch?v=2glhcy6wyGE&t=89s
     

    I tried to leave this comment on YouTube but it mysteriously went bye bye.  So, i'll post it here 🙂

    Hey there! I’m Gemintronic the developer of those two games. Thought they were destined to be cart only so I was surprised when I discovered they were on the VCS storefront! Hopefully more actual 2600 games get the same treatment. All the code, graphics and sound were done my me. Some screens in the hardest difficulty of Retro Game Quest are procedurally laid out. However, all the room layouts in C@tacombs of Chaos are procedurally generated. A little ashamed that some aspects of our games require reading the manual. Pick up and play is a hallmark of pre-Nintendo gaming. In Retro Game Quest when the timer turns purple you can press FIRE to fly through walls. Also, the red bar at the lower left hand side in C@tacombs is your life. If you pick up a potion you may press FIRE heal your HP. I reached out on Facebork if you have more questions 🙂

  5. 14 hours ago, TrekMD said:

    That's great!

     

    Thank you, Sir!  That means something from a connoisseur of retro gaming like yourself 🙂

    I think 8 Bit Milli did good with his first published 2600 title.  Usually he does Coleco stuff. 

    Got nothing but positive feedback on the game itself.  Though, since Zero Page homebrew reads the manual as they play, there was some anxiousness on my part during their stream 🙂

     

  6. 8 minutes ago, RickR said:

    This looks great!

    "Couch compliant" is hilarious!  I like that feature and name.  🙂  

    Can't take credit for that one.  Some major homebrew developers got excited to formalize the concept and I rolled with it.  Also, I've found some YouTubers forget that their difficulty switches are set to PRO and get frustrated during a review 😞  So, now they HAVE to intentionally joystick it into hard mode!

  7. Currently in development!

     

    Dragon Chalice is a top down adventure.  Planned features include:

    * 1 or 2 player simultaneous (co-op)

    * Over 256+ screens covering 4 kingdoms

    * 3 game modes: hand designed easy, normal and 254 possible procedural worlds

    * Limited edition worlds in addition to the above mentioned game layouts

    * Password saving/loading

    * NTSC and PAL60 support

    * %100 percent Couch Compliant (Game can be reset or password saved/loaded from joystick)

    * 8 items, 3 enemies and 1 annoying thief!

    * Levers, spikes, one-way traps and illusory rooms

    * Custom cart design

     

    atariiodc.png.1b85faaf317a2a3659e18e13666c9330.png

  8. For the heck of it made an homage to Birthday Mania.  Good for short runs as it gets unfair fast.

    happybatariio.jpg.d4e87a91a06fb63f8e8ec3f0a280ed68.jpg

    Happy Birthday!
    A game by Gemintronic, LLC
    Do not resell

    What better way to celebrate than snuffing out candles with a puff or even a hat!

    The title screen displays a message and shows the high score.  Press FIRE to continue.

    Press FIRE to launch a puff into candles for 10 points
    Use LEFT or RIGHT on your joystick to maneuver your hat into candles for 8 points
    Press RESET to clear your score and return to the title
    Setting either difficulty switch to EXPERT (A) reduces your time and increases candle drop rate

    Your score is displayed bottom center on screen
    Each candle that drops off screen deducts time (represented top right from score)

    Your game is over once the time is 0.  You can review your high score or press FIRE to try again.

    * Not every candle can be saved due to reach or bad luck
    * When catching with your hat any candles on the same row have a chance not not deduct time

    happybatariio.bin

  9. The 2nd ever homebrew Atari 2600 double ender Game Panic 3 / BLT Blast will be released at CORGS 2022 this year!

    https://www.corgscon.com/

    BLT Blast is a small shooter that increases risk by making you taller as the bonus goes up.

    Game Panic 3 is a Game & Watch / LCD game-esque title that has you collecting carts through various floors

    For $55 you get a developer autographed two page manual, sticker and game case with custom support insert.

    dc2corgssmall.jpg.80a17fac8aa07de236b98ebc48cb5ae1.jpg

     

    BLT Blast ROM is here: https://theloon.itch.io/blt-blast

    ZeroPage Homebrew showcased Game Panic 3 here:

     

  10. Hey fellas!

    Wondering what you thought of Game Panic 3.  Instructions are below!

    DEMO HERE: gp3earlydemo.bin

    gp3aio.jpg.8c201de99dbb39d96a1f363e0cf86f5a.jpg

    Game Panic 3 is a "Game & Watch" inspired sequel to Game Panic.  If you wanna try the early demo ROM please read the instructions below.  My games can be confusing and weird

     

    GAMEPLAY

    A new batch of games arrived at Retro Tower only to be incorrectly delivered to random floors! Corral the carts whilst avoiding invaders and dodging death. When enemies warp in they pause and can be safely avoided. Crouch to avoid flying foes. Grab Guess Boxes to meet your quota too (always a surprise inside!). Elevators open and close intermittently. A clever retro enthusiast can climb up ladders and even vines when needed. Some ladders are one way. When enough carts/guess boxes are collected the player is placed far left or right on the elevator and moved to a new set of 5 floors. Contact with invaders, roving skulls or running out of time loses a life. Run out of lives and it’s game over.

     

    SCREEN LAYOUT

    Guide your player through 5 floors of fun top center. Lives are displayed as carts bottom left. The count down bar is located bottom right. Current score is centered below the play area. When all lives are lost the current score is displayed in blue while the high score color cycles.

     

    GAME CONTROLS

    Continue by pressing FIRE at title or game over

    Move horizontally via LEFT and RIGHT

    Move vertically on elevators and climbable surfaces via UP and DOWN

    Duck for cover on floors via DOWN. Does not work on climbable surfaces

    Reboot clearing score using the RESET button

    A or B switch to PRO sets the quota of carts from 3 (easy) to 6 (hard)

     

    SCORING

    50 points per cart collected

    10-100 points randomly from guess boxes

     

    HELPFUL HINTS

    * You skip every other space compared to enemies. This allows you to bypass them with timing.

    * Elevators are safe but can push you out.

    * When enemies warp in they are grey and harmless. Use this time to position yourself.

    * If a climbable surface does not extend out of the top of the floor then you cannot climb back down it.

    * Avoid long hallways with no vertical egress as the elevators can close while enemies encroach.

    * When clearing a level watch the bottom far left and right sides as you may start at either end.

    * Crouching can avoid flying invaders but watch out for their intermittent lightning strikes.

    * Cheat warp into next level in early demo via FIRE

     

    EARLY DEMO (Not feature complete or bug free)

  11. Good Deal Games made a new un-numbered run of War in the Machine.  Technically version 1.1

    New is an alternate control mode where UP and DOWN control your base instead of A and B.  Your mini ship projectiles also move with the d-pad so maybe a little gotcha there.

    Over the years I've noticed some clone systems and versions of the Mega SG firmware speed up the music.  I've communicated with the Mega SG core developer about this.

    Game is the same: move your base vertically to avoid enemies.  Kill a quota of randomized baddies to challenge a randomized boss.  Defeat the boss to start a new wave with more demanding quotas and speed.  Use chromadepth 3D glasses for depth!  Red hues appear closer and blue farther away.

    Witm11title.png.28f463b394b1e006981e1bb017ff8da5.pngWitm11pause.png.33921bc0514f8d97d908bdb7930c1173.pngWitm11ingame.png.ca4ef3b28985695f977c77039758132c.png

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