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Posts posted by slobu
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Good Deal Games made a new un-numbered run of War in the Machine. Technically version 1.1
New is an alternate control mode where UP and DOWN control your base instead of A and B. Your mini ship projectiles also move with the d-pad so maybe a little gotcha there.
Over the years I've noticed some clone systems and versions of the Mega SG firmware speed up the music. I've communicated with the Mega SG core developer about this.
Game is the same: move your base vertically to avoid enemies. Kill a quota of randomized baddies to challenge a randomized boss. Defeat the boss to start a new wave with more demanding quotas and speed. Use chromadepth 3D glasses for depth! Red hues appear closer and blue farther away.
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Was not digging the broken Picard theme of last season. Even regurgitating Q and time travel episodes is better than breaking main characters.
- Justin and Sabertooth
- 2
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I've always wanted an adapter that would take USB joysticks and connect them to classic consoles. Making niche console joystick to niche different console adapters seems like a way to guarantee low reach. There are all sorts of USB joysticks including clones of classic console controllers and myriad options for preferred buttons, grip and features.
Strongly suspect that these bluetooth to classic console adapters will be the closest thing to my ideal soon.
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It's never been a problem for BASIC users. I've always heard criticism from C and assembly oriented programmers.
I've tried switching to user routines and gosubs but the additional CPU overhead always gets me in trouble.
UPDATE: I'm not picking on anyone who comes from a lower level language background. Just my own personal impressions over the years.
- Atari 5200 Guy, Justin and RickR
- 3
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I keep hearing that these games have 1000+ units produced. That'll be hard to sell through plus turn off those who are interested in rarity.
Playing back seat driver I'd consider buying into flashable boards and just-in-time/on demand friendly packaging and manuals. Keep it inexpensive for everyone involved and publish exactly what is needed as it is needed for as long as possible.
- MaximumRD, Sabertooth and Justin
- 3
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54 minutes ago, RickR said:
I think the "dual cart" thing makes it special. I'm going to check out those videos after work and thank you for the ETSY link.
I think Xonox "double ender" style releases also get more games being played. Balloon Girl had more than a couple "almost releases". Sharkstorm got released as Twist R Shark but some people felt like they missed it. Dual cart to the rescue!
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Got the remaining Balloon Girl / Sharkstorm Atari 2600 Dual Carts on Etsy
https://www.etsy.com/shop/Gemintronic
Balloon Girl is a one button side scrolling actgion game where you move up and forward to collect joysticks while avoiding baddies.
Sharkstorm is a top down endless boss rush. Each wave brings a new boss that grows in mass, speed, firepower and such.
This was not a numbered release.
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So, floating this idea around the classic gaming communities. Is there any interest in 2nd console generation style games on the Genesis?
Meaning:
* Gameplay over consuming content
* Endless amount of levels
* Game variations like those offered on Atari 2600 games
* Simple graphics and sound over dazzle
I mean, we already have 80meg Paprium and a back catalogue of Konami and Treasure games. I enjoy the pre NES style of games but also the charms of the Genesis. Does anyone else, though?
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3 hours ago, Justin said:
I love what you did with the artwork for the cartridge clamshell and instructions ☺️ it has that quaint and low-fi charm to it 👍
Thank you! Exactly what we were going for.
Decided it would be a great idea to fracture my ankle during the time I was developing this dual cart. Had to switch gears as computing became more challenging.
Balloon Girl uses the side scrolling engine and sprites from an homage to the Great Gianna Sisters I was making. Found that running and jumping just didn't feel right and pared down the gameplay into one button. Move up and forward. Collect stuff. Avoid enemies.
Sharkstorm also went with simple. Left, right and shoot was what ya got. That and giant randomly created bosses.
Making a double ender in the era of gigabyte ROM collections is an exercise in absurd fun. Glad we're all here enjoying new and wonderful things both classic and crazy!
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Just made some of these Balloon Girl / Sharkstorm dual carts for the CORGs expo.
Balloon Girl is a one button side-scrolling action game. Kinda like Balloon Fight or Flappy Bird. Collect joysticks and pink squares for points while avoiding baddies. The FIRE button is used for everything and should be friendly to accessibility controllers.
Sharkstorm is the developer version of Twist R Shark. This is a top down boss rush game with procedural content. The boss characteristics grow and change each wave.
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red duckbill dragon
chalice lost in black castle
bat stole sword again -
Damn. Just about to post this emulator.
More options, I guess 🙂
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As a kid it was what it was. I did notice the flickering get bad from time to time. But, didn't have much to compare it to.
The sounds weren't better or worse to my ears either.
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Recently had to respond to issues that caused paddle auto-detection to be tripped up when running Upp on Stella.
THEN I changed the volume settings due to feedback that the spacey beats were too loud. THEN I noticed the laser salvos were super cheap and could easily get ya if you were on the bottom of the screen. THEN I.. etc.. etc..
This led to so many changes it's now a much enhanced version. Thus: Upp PLUS PLUS!! muhahahaha!!
Can get it pay-what-you-want on Itch io. Always love feedback good or bad. Really hope peeps like the changes!
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I use the hottest I can find. Usually at least ghost pepper. I get Pure Cap when i can find it.
Just one or two drops per plate/bowl though. Saves a ton of money for big flavor!
- StormSurge and Justin
- 2
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On 5/25/2019 at 9:28 PM, Scott Stilphen said:
There's 2 pieces to the dust shield plus the spring. It's not really that complicated. Besides, you don't really have to take it apart to remove or replace the board. I have several hundred Atari shells for sale at $1 each:
http://www.ataricompendium.com/game_library/classifieds/cases/vcs_cases.html
Someone on the other forums recommended you for cart shells. Definitely nice to know of more sources!
I'm getting positive responses from my games in 3D printed shells - especially the glow-in-the-dark ones. I may stick with that for the time being.
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Ric Pryor of Old School Gamer Magazine did a write up. https://www.oldschoolgamermagazine.com/knabber-rob-a-reverse-adventure-for-the-atari-2600/
Despite many, many, many hours playtesting the countdown timer is still inaccurate. I thus dubbed them "magic minutes" but Ric wasn't fooled. On hindsight I should have just left the timer as a plain numerical display rather then pretending it was clock-like.
A very good article, though!
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My 7800 didn't seem to care about the dust shield. BUT, like you said.. the normal 2600 needs it. So, no salvaged carts for me as I'm too clumsy to put the mechanism back in place.. sigh. Thank you for the advice, though :)
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I'm trying to use up the commons I've already salvaged before making more 3D printed carts. The trouble is, sometimes I goof and lose the springs that hold up that internal dust sleeve.
Is that dust sleeve actually important? Structure wise? Aesthetics wise?
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Looking for feedback on Game Panic 3
in Atari 2600
Posted
Hey fellas!
Wondering what you thought of Game Panic 3. Instructions are below!
DEMO HERE: gp3earlydemo.bin
Game Panic 3 is a "Game & Watch" inspired sequel to Game Panic. If you wanna try the early demo ROM please read the instructions below. My games can be confusing and weird
GAMEPLAY
A new batch of games arrived at Retro Tower only to be incorrectly delivered to random floors! Corral the carts whilst avoiding invaders and dodging death. When enemies warp in they pause and can be safely avoided. Crouch to avoid flying foes. Grab Guess Boxes to meet your quota too (always a surprise inside!). Elevators open and close intermittently. A clever retro enthusiast can climb up ladders and even vines when needed. Some ladders are one way. When enough carts/guess boxes are collected the player is placed far left or right on the elevator and moved to a new set of 5 floors. Contact with invaders, roving skulls or running out of time loses a life. Run out of lives and it’s game over.
SCREEN LAYOUT
Guide your player through 5 floors of fun top center. Lives are displayed as carts bottom left. The count down bar is located bottom right. Current score is centered below the play area. When all lives are lost the current score is displayed in blue while the high score color cycles.
GAME CONTROLS
Continue by pressing FIRE at title or game over
Move horizontally via LEFT and RIGHT
Move vertically on elevators and climbable surfaces via UP and DOWN
Duck for cover on floors via DOWN. Does not work on climbable surfaces
Reboot clearing score using the RESET button
A or B switch to PRO sets the quota of carts from 3 (easy) to 6 (hard)
SCORING
50 points per cart collected
10-100 points randomly from guess boxes
HELPFUL HINTS
* You skip every other space compared to enemies. This allows you to bypass them with timing.
* Elevators are safe but can push you out.
* When enemies warp in they are grey and harmless. Use this time to position yourself.
* If a climbable surface does not extend out of the top of the floor then you cannot climb back down it.
* Avoid long hallways with no vertical egress as the elevators can close while enemies encroach.
* When clearing a level watch the bottom far left and right sides as you may start at either end.
* Crouching can avoid flying invaders but watch out for their intermittent lightning strikes.
* Cheat warp into next level in early demo via FIRE
EARLY DEMO (Not feature complete or bug free)