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Atari 5200 Guy

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  1. Like
    Atari 5200 Guy got a reaction from GRay Defender for a blog entry, Adventure (Atari 2600)   
    It may come as a surprise to others reading this but Adventure on the 2600 was one game that I missed completely. From the time it first hit store shelves until now I have never had the chance to play the game that has been considered one of the best on the system. Even when my mother and I would find lots of 2600 consoles with lots of games Adventure simply wasn't there. And since the 5200 was my first game console I felt the 2600 was lacking and never gave it a fair chance. 
    It's almost fall 2016 and I have been blessed, thanks to Atari.IO members, with a 4-switch woody console and a copy of Adventure. I finally got the chance to see what all the hype was about with this game. So...I plug it in and flip the switch. As usual I just start a game with default settings. I don't even bother to check the difficulty switches. It's just something I don't think about.
     



    I'm moving my block along after picking up the gold key to get my sword. Then off I go to find the black key and get the chalice. I run into the gold dragon (which looks like a duck to me, sorry Adventure fans) and he ate me. So I reset the switch thinking, "Alright. I got your number!", and set off again. I managed to kill the gold dragon, find the black key, and retrieve the chalice. On the way back I find the green dragon. He chases me all the way back to the gold castle and I get stuck just for a split second on the entrance. I'm dragon food, again. So I try again and ... success! The 1st level became clockwork in about a half-hour's time. 
    Being brave, and taking one for the team, I changed the game setting to the 2nd level. Oh my word. You would have thought I was trying to start world war three or something with the things I was saying, no...yelling at the images on the TV screen. I couldn't find half the items I needed and when I did that stupid bat would come along and switch whatever he was carrying, which was a dragon most of the time, with what I was after and fly away...leaving me defenseless and fleeing for my life! I spent about a week trying to complete a level 2 game just once...just ONCE! And I finally did it before I started writing this review. I have yet to embark on a level 3 journey as I am still trying to re-cooperate from the level 2 journey. But it is on my to-do list.
     



    After all of that I sat down and gave it some thought while I stare at the square on the TV standing next to the gold-flashing chalice. The adventure I embarked upon already took me in dark catacombs to find items, fighting very aggressive dragons, searching for items a bat would take off with, only to have been rewarded with what some would expect to be the fact I managed to make it back with the chalice. The true reward was all the challenge I was put through just to get that chalice and bring it back. This game can easily be your classic Dungeons & Dragons stuff, of which I've never had the chance to play before either. But from what I've heard about D&D from regular players the 2600 Adventure is easily the first video game adaptation of the popular D&D games. That is where I would expect to find this game on store shelves because it really is in a category all of its own. In other words, the Adventure title fits perfectly. 
    This is a well thought-out game and as simple as the game's graphics and sounds may seem beneath that cartridge shell is a game that is very well capable of giving the player one heck of an adventure. I recommend bringing a joystick along for the ride that you know will not break. You will find intense moments where the joystick in your hands will most likely receive extra force that it normally wouldn't receive otherwise. A highly recommended game for 2600 owners.
     
    With all of that being said I am updating my favorites list. I actually need to start a new post about how my 2600 games rank as I get them. This, unfortunately, would be way too similar to NoSwearGamer's method...and I don't want to be a "me-too" thing. That is his way...but, sadly, that is a method I would have to use for the time being until I can come up with my own method.
  2. Like
    Atari 5200 Guy got a reaction from atarifan95 for a blog entry, Adventure (Atari 2600)   
    It may come as a surprise to others reading this but Adventure on the 2600 was one game that I missed completely. From the time it first hit store shelves until now I have never had the chance to play the game that has been considered one of the best on the system. Even when my mother and I would find lots of 2600 consoles with lots of games Adventure simply wasn't there. And since the 5200 was my first game console I felt the 2600 was lacking and never gave it a fair chance. 
    It's almost fall 2016 and I have been blessed, thanks to Atari.IO members, with a 4-switch woody console and a copy of Adventure. I finally got the chance to see what all the hype was about with this game. So...I plug it in and flip the switch. As usual I just start a game with default settings. I don't even bother to check the difficulty switches. It's just something I don't think about.
     



    I'm moving my block along after picking up the gold key to get my sword. Then off I go to find the black key and get the chalice. I run into the gold dragon (which looks like a duck to me, sorry Adventure fans) and he ate me. So I reset the switch thinking, "Alright. I got your number!", and set off again. I managed to kill the gold dragon, find the black key, and retrieve the chalice. On the way back I find the green dragon. He chases me all the way back to the gold castle and I get stuck just for a split second on the entrance. I'm dragon food, again. So I try again and ... success! The 1st level became clockwork in about a half-hour's time. 
    Being brave, and taking one for the team, I changed the game setting to the 2nd level. Oh my word. You would have thought I was trying to start world war three or something with the things I was saying, no...yelling at the images on the TV screen. I couldn't find half the items I needed and when I did that stupid bat would come along and switch whatever he was carrying, which was a dragon most of the time, with what I was after and fly away...leaving me defenseless and fleeing for my life! I spent about a week trying to complete a level 2 game just once...just ONCE! And I finally did it before I started writing this review. I have yet to embark on a level 3 journey as I am still trying to re-cooperate from the level 2 journey. But it is on my to-do list.
     



    After all of that I sat down and gave it some thought while I stare at the square on the TV standing next to the gold-flashing chalice. The adventure I embarked upon already took me in dark catacombs to find items, fighting very aggressive dragons, searching for items a bat would take off with, only to have been rewarded with what some would expect to be the fact I managed to make it back with the chalice. The true reward was all the challenge I was put through just to get that chalice and bring it back. This game can easily be your classic Dungeons & Dragons stuff, of which I've never had the chance to play before either. But from what I've heard about D&D from regular players the 2600 Adventure is easily the first video game adaptation of the popular D&D games. That is where I would expect to find this game on store shelves because it really is in a category all of its own. In other words, the Adventure title fits perfectly. 
    This is a well thought-out game and as simple as the game's graphics and sounds may seem beneath that cartridge shell is a game that is very well capable of giving the player one heck of an adventure. I recommend bringing a joystick along for the ride that you know will not break. You will find intense moments where the joystick in your hands will most likely receive extra force that it normally wouldn't receive otherwise. A highly recommended game for 2600 owners.
     
    With all of that being said I am updating my favorites list. I actually need to start a new post about how my 2600 games rank as I get them. This, unfortunately, would be way too similar to NoSwearGamer's method...and I don't want to be a "me-too" thing. That is his way...but, sadly, that is a method I would have to use for the time being until I can come up with my own method.
  3. Like
    Atari 5200 Guy got a reaction from Sabertooth for a blog entry, Atari 2600 Game Ranking & Diary (of sorts)   
    This post is the one I will be editing when I find more 2600 games. This list will only consist of games I physically have...it will not be based off of emulation. I have nothing against emulation and I think those are good for preservation but it's not the same as the real deal for me. So...below is my list so far. Be sure to keep an eye on it as it will be changing and will be added to frequently.
     
     
     
     
     
     
     
    My List & Ranking of 2600 Games
    Adventure Space Invaders Solaris Enduro Amidar Gravitar Warlords E.T. Atlantis Othello Breakout Jungle Hunt California Games Missile Command

    NOTES
     
    October 17, 2016: It's been a while since posting anything on the 2600 because I've working on reviewing things for the 5200. Jungle Hunt, while not a bad game, is not one I play very often on the 2600. Only at the time of this writing did I drag it out to play it for the first time in few months. It's not exactly one of my go-to games. And I managed to reach Lady P. the first time ever while playing the game to write the review. Jungle Hunt, while I might not play it that much, is a game I would play more than California Games but less than Breakout. So it holds #12 spot.
     
    September 29, 2016: After writing my review on Missile Command I attempt to place it somewhere on this list. The truth is, while Missile Command is a good game, it is also one that not my particular favorite on any system. That doesn't mean I don't like it. On the contrary I use to play this game a lot on the 5200 when I was a kid. But, I don't feel that it has aged well with me...either that or I've moved away from this game over the years. I do like to play it every now and then ... and maybe if I can pick up a Trak-Ball controller for the 2600 it might encourage me to play the game some more. For now, though, I would play California Games more than Missile Command on any given day.
     
    September 25, 2016: Adventure has been getting a LOT of playtime lately. And I managed to beat a Skill Level 3 game without too much difficulty. Well...believe it or not the bat helped. He grabbed all the keys I needed so I didn't have to hunt for them...but he was doing what he could to keep me from a gold key in another Skill Level 3 game. So much so that I can only see half of the Gold Key and the magnet is no where to be found. Come to think of it, I haven't seen a bridge in this round either. I can see why this game tops a lot of 2600 gamers' lists. It's fun to go hunting these items down and slaying a few dragons. So...Adventure has made it to the top of my list. It is now my number 1 favorite on the 2600.
     
    September 3, 2016: Atlantis is a good game and that was almost always present with the many 2600 systems Mom and I would find at yard sales and second-hand stores. I have played it often and managed to get a nice copy that is complete in box. I really like the artwork and style of the box and labels the Imagic used. Those are very distinctive and attractive. As good as the game is it is not one that I play often. I would probably play E.T. - The Extra Terrestrial more than I would Atlantis. But I might pass up a game of Othello for Atlantis instead. So, Atlantis will fall between those two games for the time being.
     
    August 28, 2016: I was blessed with a copy of Adventure from an Atari IO member (thank you very much!) and have spent most of my free time on it since it arrived in my mailbox. This is a very fun game if not the game that other adventure computer/console games came from. This is currently in my 2600 Woody and getting lots of play time. Of course it will get replaced when new games come along but I feel that it will get played often. There is a craving that Adventure satisfies...that sense of accomplishment and beating all the odds is what makes Adventure the awesome game that it is.
     
    For that reason I would rank it as my new number one favorite game on the console. However, Space Invaders has more of a sentimental memory for me. With the 2600 receiving a more faithful Space Invaders port than any other console at that time it is for that simple reason I can not put Adventure in the number one spot. If it wasn't for Space Invaders I might not have ever wanted an Atari...or to play video games...in the first place. Usually when I play the 2600 hooked up in the living room I will go to the bedroom and grab some games from the shelf to bring back. Since Adventure has arrived it, and Space Invaders, along with about two or three other titles, have always made the journey between rooms. Both games sit on my 2600 under its dust cover waiting to be played.
     
    I am personally taking the time to thank readers of my Atari.IO blog posts for their continued support. If it wasn't for Atari IO and its members I would not be here writing my thoughts and sharing my feelings about the one video game company that changed my way of life as well as gave me so many memories of time spent with family members no longer with me. And I enjoy reading every response I get in return. I don't think I will ever be able to thank you guys enough. You guys are the best!
     
    Now...go play your Atari today.
  4. Like
    Atari 5200 Guy got a reaction from Sabertooth for a blog entry, Atlantis (Atari 2600)   
    Atlantis. The legendary city said to have mystical powers. Legend tells of this mythical city being attacked before sinking into the depths of the ocean. Whether this city still exists remains a mystery to this day. 
    Imagic, one of two third-party game developers for the Atari 2600 started by ex-Atari employees, brings to the table a game based on the legendary city of Atlantis. The job at hand is to protect the city of Atlantis from wave after wave of attacks by Gorgon vessels. You have one Command Post and two Sentry Posts at your disposal to help ward off the waves of attacks. The city of Atlantis depends on you!
     



    In the game of Atlantis you are responsible for trying to keep as much of the seven Atlantis bases alive for as long as possible. Lose all of them and the game will end. As ready as I'm going to be, I place this cart in my 2600 and...WOW! I'm immediately blown away by the colorful image on my screen. The artwork done to make up the city of Atlantis has lots of detail for a 2600 game. Generators are animated, too, to help give the city the sense of life. Very nice. 
    I start a game and immediately the horde of Gorgon ships start to traverse across the screen; starting at the top and working their way closer to the city. MY city! "Take THAT!", I say as my Command Post takes down the first Gorgon ship. After a few more ships are destroyed I have managed to keep every base alive and well. Now it's time for the second wave of attacks. Ships are moving faster now and there is a new type of enemy called a Bandit Bomber. He's fast but very effective if you can score a direct hit on him as he will take all other ships on the screen with him. I managed to hit everything I was suppose to but I lose a couple of my bases.
     
    Wave three. Enemies are moving a lot faster now, especially the bomber. Before I know it my city has lost two more bases. Just when I think I can't keep up the wave ends and I'm given back one of my bases. Fourth wave now. Holy cow! What did they give these guys? Within a blink of an eye I've lost my Command Post and another two bases. And before I start to attack with my Sentry Posts my last base is destroyed. The last image seen on the screen is a small ship flying off into outer space, thus marking the end of the game.
     



    Atlantis is a well made game that brings part Missile Command (protecting structures at ground level) and Space Invaders (enemies traveling close to the ground) together. Imagic did a super job on creating interesting visuals with rainbow-colored Gorgon ships and detailing the city of Atlantis at the bottom of the screen. It's easy to distinguish what all the elements are by sight. Sounds are used not only to give game elements the effects they need to be believable but also as distinctive warning signs with the Morse-code like beeps at the end of each wave or the sound of the bomber when it appears. 


    Controls in the game are simple; move the joystick handle left or right along with the fire button to use the relative Sentry Post or don't move the joystick handle at all while using the fire button to use the Command Post. Easy stuff. Difficulty switches are not used in this game. It does, however, offer four game variations to play including a unique co-op mode for two players where one player works the left Sentry and another player works the right Sentry. Pretty impressive for a 2600 game. The fourth setting is easier for those who are new to the game. 
    The one thing that I like about Atlantis, as well as most of the original issue Imagic games, is not only the quality of the game but with the entire package the consumer received. I really wish that modern games would use materials to really make a game package more unique. The chrome box and label with a large, detailed artwork are none the less impressive...and something that is missing from today's game packages. The only games I've ever seen that came close are those made by Working Designs during the PlayStation craze in the mid to late 1990's. Just the carts, alone, are very nice when the labels have managed to avoid fading from extensive use, wear and tear, or neglect from lack of use or proper storing.
     
    It's a good game but one that I'm not sure how often I would return to it. The copy I have has been sitting on the shelf for months before being pulled to play again. And that was just to help me write this review.
  5. Like
    Atari 5200 Guy got a reaction from RickR for a blog entry, Atari 2600 Game Ranking & Diary (of sorts)   
    This post is the one I will be editing when I find more 2600 games. This list will only consist of games I physically have...it will not be based off of emulation. I have nothing against emulation and I think those are good for preservation but it's not the same as the real deal for me. So...below is my list so far. Be sure to keep an eye on it as it will be changing and will be added to frequently.
     
     
     
     
     
     
     
    My List & Ranking of 2600 Games
    Adventure Space Invaders Solaris Enduro Amidar Gravitar Warlords E.T. Atlantis Othello Breakout Jungle Hunt California Games Missile Command

    NOTES
     
    October 17, 2016: It's been a while since posting anything on the 2600 because I've working on reviewing things for the 5200. Jungle Hunt, while not a bad game, is not one I play very often on the 2600. Only at the time of this writing did I drag it out to play it for the first time in few months. It's not exactly one of my go-to games. And I managed to reach Lady P. the first time ever while playing the game to write the review. Jungle Hunt, while I might not play it that much, is a game I would play more than California Games but less than Breakout. So it holds #12 spot.
     
    September 29, 2016: After writing my review on Missile Command I attempt to place it somewhere on this list. The truth is, while Missile Command is a good game, it is also one that not my particular favorite on any system. That doesn't mean I don't like it. On the contrary I use to play this game a lot on the 5200 when I was a kid. But, I don't feel that it has aged well with me...either that or I've moved away from this game over the years. I do like to play it every now and then ... and maybe if I can pick up a Trak-Ball controller for the 2600 it might encourage me to play the game some more. For now, though, I would play California Games more than Missile Command on any given day.
     
    September 25, 2016: Adventure has been getting a LOT of playtime lately. And I managed to beat a Skill Level 3 game without too much difficulty. Well...believe it or not the bat helped. He grabbed all the keys I needed so I didn't have to hunt for them...but he was doing what he could to keep me from a gold key in another Skill Level 3 game. So much so that I can only see half of the Gold Key and the magnet is no where to be found. Come to think of it, I haven't seen a bridge in this round either. I can see why this game tops a lot of 2600 gamers' lists. It's fun to go hunting these items down and slaying a few dragons. So...Adventure has made it to the top of my list. It is now my number 1 favorite on the 2600.
     
    September 3, 2016: Atlantis is a good game and that was almost always present with the many 2600 systems Mom and I would find at yard sales and second-hand stores. I have played it often and managed to get a nice copy that is complete in box. I really like the artwork and style of the box and labels the Imagic used. Those are very distinctive and attractive. As good as the game is it is not one that I play often. I would probably play E.T. - The Extra Terrestrial more than I would Atlantis. But I might pass up a game of Othello for Atlantis instead. So, Atlantis will fall between those two games for the time being.
     
    August 28, 2016: I was blessed with a copy of Adventure from an Atari IO member (thank you very much!) and have spent most of my free time on it since it arrived in my mailbox. This is a very fun game if not the game that other adventure computer/console games came from. This is currently in my 2600 Woody and getting lots of play time. Of course it will get replaced when new games come along but I feel that it will get played often. There is a craving that Adventure satisfies...that sense of accomplishment and beating all the odds is what makes Adventure the awesome game that it is.
     
    For that reason I would rank it as my new number one favorite game on the console. However, Space Invaders has more of a sentimental memory for me. With the 2600 receiving a more faithful Space Invaders port than any other console at that time it is for that simple reason I can not put Adventure in the number one spot. If it wasn't for Space Invaders I might not have ever wanted an Atari...or to play video games...in the first place. Usually when I play the 2600 hooked up in the living room I will go to the bedroom and grab some games from the shelf to bring back. Since Adventure has arrived it, and Space Invaders, along with about two or three other titles, have always made the journey between rooms. Both games sit on my 2600 under its dust cover waiting to be played.
     
    I am personally taking the time to thank readers of my Atari.IO blog posts for their continued support. If it wasn't for Atari IO and its members I would not be here writing my thoughts and sharing my feelings about the one video game company that changed my way of life as well as gave me so many memories of time spent with family members no longer with me. And I enjoy reading every response I get in return. I don't think I will ever be able to thank you guys enough. You guys are the best!
     
    Now...go play your Atari today.
  6. Like
    Atari 5200 Guy got a reaction from RickR for a blog entry, Atlantis (Atari 2600)   
    Atlantis. The legendary city said to have mystical powers. Legend tells of this mythical city being attacked before sinking into the depths of the ocean. Whether this city still exists remains a mystery to this day. 
    Imagic, one of two third-party game developers for the Atari 2600 started by ex-Atari employees, brings to the table a game based on the legendary city of Atlantis. The job at hand is to protect the city of Atlantis from wave after wave of attacks by Gorgon vessels. You have one Command Post and two Sentry Posts at your disposal to help ward off the waves of attacks. The city of Atlantis depends on you!
     



    In the game of Atlantis you are responsible for trying to keep as much of the seven Atlantis bases alive for as long as possible. Lose all of them and the game will end. As ready as I'm going to be, I place this cart in my 2600 and...WOW! I'm immediately blown away by the colorful image on my screen. The artwork done to make up the city of Atlantis has lots of detail for a 2600 game. Generators are animated, too, to help give the city the sense of life. Very nice. 
    I start a game and immediately the horde of Gorgon ships start to traverse across the screen; starting at the top and working their way closer to the city. MY city! "Take THAT!", I say as my Command Post takes down the first Gorgon ship. After a few more ships are destroyed I have managed to keep every base alive and well. Now it's time for the second wave of attacks. Ships are moving faster now and there is a new type of enemy called a Bandit Bomber. He's fast but very effective if you can score a direct hit on him as he will take all other ships on the screen with him. I managed to hit everything I was suppose to but I lose a couple of my bases.
     
    Wave three. Enemies are moving a lot faster now, especially the bomber. Before I know it my city has lost two more bases. Just when I think I can't keep up the wave ends and I'm given back one of my bases. Fourth wave now. Holy cow! What did they give these guys? Within a blink of an eye I've lost my Command Post and another two bases. And before I start to attack with my Sentry Posts my last base is destroyed. The last image seen on the screen is a small ship flying off into outer space, thus marking the end of the game.
     



    Atlantis is a well made game that brings part Missile Command (protecting structures at ground level) and Space Invaders (enemies traveling close to the ground) together. Imagic did a super job on creating interesting visuals with rainbow-colored Gorgon ships and detailing the city of Atlantis at the bottom of the screen. It's easy to distinguish what all the elements are by sight. Sounds are used not only to give game elements the effects they need to be believable but also as distinctive warning signs with the Morse-code like beeps at the end of each wave or the sound of the bomber when it appears. 


    Controls in the game are simple; move the joystick handle left or right along with the fire button to use the relative Sentry Post or don't move the joystick handle at all while using the fire button to use the Command Post. Easy stuff. Difficulty switches are not used in this game. It does, however, offer four game variations to play including a unique co-op mode for two players where one player works the left Sentry and another player works the right Sentry. Pretty impressive for a 2600 game. The fourth setting is easier for those who are new to the game. 
    The one thing that I like about Atlantis, as well as most of the original issue Imagic games, is not only the quality of the game but with the entire package the consumer received. I really wish that modern games would use materials to really make a game package more unique. The chrome box and label with a large, detailed artwork are none the less impressive...and something that is missing from today's game packages. The only games I've ever seen that came close are those made by Working Designs during the PlayStation craze in the mid to late 1990's. Just the carts, alone, are very nice when the labels have managed to avoid fading from extensive use, wear and tear, or neglect from lack of use or proper storing.
     
    It's a good game but one that I'm not sure how often I would return to it. The copy I have has been sitting on the shelf for months before being pulled to play again. And that was just to help me write this review.
  7. Like
    Atari 5200 Guy got a reaction from greenween for a blog entry, Nintendo's NES Classic   
    Nintendo's shock of announcing a miniature NES with 30 games built-in a few weeks before I wrote this article seems to have been met with mixed feelings. With all of the clone systems on the market based on the original NES, that perform well but might have mistakes here and there like a few colors wrong or sounds not quite right, it makes one wonder why Nintendo didn't think of it sooner. After all, Atari, ColecoVision, Intellivision, and Sega, have had remakes of their consoles on the market for a while now. So, with so much love for the NES by the people that remember it, enjoy it, treasure it, why the mixed feelings?
     
    For the most part the NES Classic has been getting positive feedback already. However no one has seen the thing in action yet so I can only imagine what others are thinking. Is it possible that Nintendo would go out of their way to produce a product that is not 100% accurate in what it is trying to mimic? I really don't think so. Nintendo's reputation will be on the line with this product as the NES remains one of the most popular consoles today. The NES still has a rather large fan base and for good reason as many of its games were revolutionary and a step forward from the games Atari, Mattel, and Coleco were bringing to the console market. Mega Man, Castlevania, Mario Bros., and Zelda have continued on for many generations long after their initial NES debut. And that only touches all the game titles the NES is famous for.
     
    If one plays those games long enough it becomes common to build expectations of what the game is "suppose" to do. Mario should change to a red and white outfit when he picks up a fire flower. What would happen if that color scheme was off? Or try this...hum a few bars of the Super Mario Bros. theme. Go on ahead...I'll wait. . . . . . OK, time's up. Now imagine that same theme that is played too fast or too slow. Basically, place a 45 RPM record on a turntable and play it at 33 RPM or 78 RPM. Yea...some emulators have been known not to be 100% accurate in this department when emulating the NES hardware. It's also been true with the flashback consoles made by ATGames.
     
    One thing to realize is that, no matter how well received a Nintendo product has been received, Nintendo has always put quality in their hardware. And since the introduction of the GameCube Nintendo has been revamping the NES games slowly like Metroid on Metroid Prime as an example. So if any company has had experience in emulating their own products it would have to be Nintendo. And it is possible that the NES Classic is going to be emulated but it might also be using real hardware or the same virtual console found on the Wii and Wii U.
     
    Just for the games alone the Nintendo NES Classic is worth the $60 price tag. If a collector, gamer, what have you, were to hunt down those games in their original cartridge form, just the carts, any two of the games in the 30-game list would easily cost $60 depending on where you looked. Mega Man 2 alone can fetch $40 or more. And only the most popular NES games seemed to make the list, too. So you have literally hours upon hours of gaming, good, wholesome, quality gaming, in one little package.
     
    Once again, though, if anything is even slightly off, it can ruin the whole deal. So I really hope that Nintendo does the original NES and the 30 games they have included justice. As for now the NES Classic is scheduled for a November 11th release and I am excited for it. I already have money set aside to pick one up on release date and will do another review on it once I get it. In the meantime I'd like to hear your thoughts on Nintendo's surprise console.
     
    (Image used: http://www.nintendo.com/nes-classic )
  8. Like
    Atari 5200 Guy got a reaction from RickR for a blog entry, Adventure (Atari 2600)   
    It may come as a surprise to others reading this but Adventure on the 2600 was one game that I missed completely. From the time it first hit store shelves until now I have never had the chance to play the game that has been considered one of the best on the system. Even when my mother and I would find lots of 2600 consoles with lots of games Adventure simply wasn't there. And since the 5200 was my first game console I felt the 2600 was lacking and never gave it a fair chance. 
    It's almost fall 2016 and I have been blessed, thanks to Atari.IO members, with a 4-switch woody console and a copy of Adventure. I finally got the chance to see what all the hype was about with this game. So...I plug it in and flip the switch. As usual I just start a game with default settings. I don't even bother to check the difficulty switches. It's just something I don't think about.
     



    I'm moving my block along after picking up the gold key to get my sword. Then off I go to find the black key and get the chalice. I run into the gold dragon (which looks like a duck to me, sorry Adventure fans) and he ate me. So I reset the switch thinking, "Alright. I got your number!", and set off again. I managed to kill the gold dragon, find the black key, and retrieve the chalice. On the way back I find the green dragon. He chases me all the way back to the gold castle and I get stuck just for a split second on the entrance. I'm dragon food, again. So I try again and ... success! The 1st level became clockwork in about a half-hour's time. 
    Being brave, and taking one for the team, I changed the game setting to the 2nd level. Oh my word. You would have thought I was trying to start world war three or something with the things I was saying, no...yelling at the images on the TV screen. I couldn't find half the items I needed and when I did that stupid bat would come along and switch whatever he was carrying, which was a dragon most of the time, with what I was after and fly away...leaving me defenseless and fleeing for my life! I spent about a week trying to complete a level 2 game just once...just ONCE! And I finally did it before I started writing this review. I have yet to embark on a level 3 journey as I am still trying to re-cooperate from the level 2 journey. But it is on my to-do list.
     



    After all of that I sat down and gave it some thought while I stare at the square on the TV standing next to the gold-flashing chalice. The adventure I embarked upon already took me in dark catacombs to find items, fighting very aggressive dragons, searching for items a bat would take off with, only to have been rewarded with what some would expect to be the fact I managed to make it back with the chalice. The true reward was all the challenge I was put through just to get that chalice and bring it back. This game can easily be your classic Dungeons & Dragons stuff, of which I've never had the chance to play before either. But from what I've heard about D&D from regular players the 2600 Adventure is easily the first video game adaptation of the popular D&D games. That is where I would expect to find this game on store shelves because it really is in a category all of its own. In other words, the Adventure title fits perfectly. 
    This is a well thought-out game and as simple as the game's graphics and sounds may seem beneath that cartridge shell is a game that is very well capable of giving the player one heck of an adventure. I recommend bringing a joystick along for the ride that you know will not break. You will find intense moments where the joystick in your hands will most likely receive extra force that it normally wouldn't receive otherwise. A highly recommended game for 2600 owners.
     
    With all of that being said I am updating my favorites list. I actually need to start a new post about how my 2600 games rank as I get them. This, unfortunately, would be way too similar to NoSwearGamer's method...and I don't want to be a "me-too" thing. That is his way...but, sadly, that is a method I would have to use for the time being until I can come up with my own method.
  9. Like
    Atari 5200 Guy got a reaction from Justin for a blog entry, Secret Quest (Atari 2600)   
    Secret Quest, the last 2600 U.S. released game, gives the 2600 the dignity to go out with a bang. Not that it wouldn't anyway with all the popular games it had received during its production run. No matter how you look at it, the 2600 proved that gaming hardware was only limited by imagination, and Secret Quest takes that imagination and gives players an adventure they won't soon forget.
     
    While misleading in a way, the label tells the game was made by Nolan Bushnell when in hindsight he basically designed it and oversaw its development by giving advice, a fellow by the name of Steve DeFrisco actually coded the game having never programmed the 2600 before. What we ended up with was a rather large action/adventure game of a sci-fi nature that will take some patients to master. So, my hat's off to DeFrisco for a fabulous job on this 2600 game.
     
    Our main character is a guy that actually looks like he could use a shirt, or if that is his shirt we need to get him a new one. I'm not sure if that is a helmet on his head but we will just say it is and leave it at that. Our objective is to visit all eight, I'm going to call them "bases", to enter a code that starts a self-destruct sequence. Once that has been started our main character has only seconds to find the teleport to beam him off the base before it destructs.
     
    Sounds easy, right? Well, with the first base it is, and the second base is not too hard either. But after that the game begins to get really difficult and it becomes very easy to get lost. Once you find and start the self-destruct sequence it is very hard to find and reach the teleport in time. If Nolan's idea was to frustrate and test a player's mind and patients then he accomplished what he set out to do.
     

     
    Against you are two elements; energy and oxygen. Using your weapon uses your energy. If you run out of energy you will lose the ability to lose any weapons. You can still navigate the levels but simply won't be able to kill any enemies. Running out of oxygen, however, and it's game over. Oxygen is more like a timer. Whether you move or just sit there you are using oxygen. Both can be replenished by killing enemies. Some enemies drop energy while others drop oxygen.
     
    Actually, Secret Quest is a very well made game. You can actually tell that each element of the game was thought out before being placed in the game. The thick, colorful borders that outline the rooms are used in a way to help the player visually tell where they are, especially with levels containing more than one floor. Enemies are colorful even if some are hard to tell what they are suppose to be. Sounds are good and, while there is a small hint of background music, it's not so much that it's annoying. At some points you almost can't hear it so it's almost like it's not there at all.
     
    Where Secret Quest shines is in two features. The first feature, well, not exactly an "in-game" feature but something that not many games this early in the video game industry's starts ever did, is having the player involved in the game's strategy where hours are lost simply trying to navigate the levels. There's only eight of them but there might as well be a hundred. With the possible exception of the first two levels the remainder of the game will have the player drawing out maps just so they don't get lost. Seriously, the third level of this game when I first reached it made me rethink the way I thought about 2600 games in general.
     
    Now, the second feature of this game, which really should get an award of some kind but I'm not sure what kind of an award that would be. You see, Secret Quest actually has a continue feature. How it works seems a bit complicated at first but once the steps are performed a few times you start to get the hang of it. During the game, should something go wrong or you are done playing for the day, you move the TV TYPE switch to the black and white setting, and then back to the color setting again. On a 7800, simply press the PAUSE button. You will leave the GAME SCREEN and be presented with what the instructions called a STATUS SCREEN. Here, see for yourself.
     

     
    If you've never seen this screen before allow me to explain. The top section are the bases left to be destroyed. Just under the left-most section of those bases is the level you are on indicated by large flashing rectangles. Just to the right of this is the weapons you currently have, which you can have three but only one equipped at any one time. Now take a look below all that and you should see some funny looking characters in an almost-hieroglyphic style. Need a closer look?
     

     
    These characters are your password to continue play at the beginning of the level you are on. It only works when you are on the first room of the first level. Basically, start a new game and immediately access the STATUS SCREEN. Once there press SELECT on the console. You can now edit the funny characters at the bottom of the screen using the joystick; up and down to select the characters and left and right to select the character you wish to change. This password feature is unique in that it only works under one condition. You may notice at the start of the game that there are two dashes, or underlines. The game instructions say to enter your initials here. So, the initials placed here determine what your password will be. And the password will only work with those initials.
    I never knew the 2600 could pull off a game of this magnitude. It's simply mind blowing! Atari.IO's high score run with this game was my first time learning that this game even existed. Since then I have managed to locate a loose copy of the game and have been spending hours on it trying to beat the game. The password feature is a saving grace for the very reason that you can start off where you left off, including the amount of energy and oxygen you have left.
     
    If you are new to the 2600, or a 2600 vet who has not seen this game yet, this would be the game to try to find. It is a rare title from what I understand but there are copies that turn up every now and then on E-Bay's and Goodwill's online auction sites. Just recently before this writing, Goodwill had two unopened copies show up on their auction. So...keep looking if you want a physical copy. Otherwise download your favorite 2600 emulator and a ROM copy of this game and give it a shot. It's a really good game that should not be missed. Fans of Nintendo's Zelda might find this game of interest.
  10. Like
    Atari 5200 Guy got a reaction from greenween for a blog entry, Atari 5200 Top 10 Favorites   
    The Atari 5200 was the first game console I would ever own. Received as a Christmas gift shortly after the system's initial release it quickly became my favorite childhood product. Years went by playing many of my favorite arcade games at home in the comfort of my family's living room. Many decades later the 5200 remains my favorite console of all time. The system really brought home some of the most advanced technological game console breakthroughs that other consoles picked up. And most of the games looked and played just like the arcades when compared to the 2600 ports.
     
    With that being said I would like to share the games no 5200 console should be without. It is these games that I feel showcase what the 5200 was truly capable of. These also happen to be my favorite games on the system. Strap on your safety belt...here we go!
     
    #10 Centipede


    I have to consider the 5200 port of Centipede closer to the arcade than any other console port (not counting the computers on this one). Combine this with the 5200's Trak Ball controller and the arcade feel will be present as well. The multi-colored sprites/graphics combined with sounds that seem to have been taken directly from the arcade machine makes for some unforgettable game play. This was my mother's favorite game. It is one of mine as well. I could not have a 5200 without Centipede.
     
    #9 Defender


    As much as it can cramp your hands due to the position of the fire buttons, Defender on the 5200 is a near-perfect arcade port. Awesome sounds, graphics, and effects that mimic the arcade perfectly. My only gripe is I wish there were more controller options along the lines the 2600 received. Other than that, Atari did a great job with this title.
     
    #8 Moon Patrol


    My first encounter with Moon Patrol on the 5200 was at my 11th birthday. 1985 was a bad year to own an Atari 5200 in my area. Hardware and games were non-existent so I didn't even know that this game was made for the 5200. How and where Mom found it I have no clue...I'm just glad that she did. The multi-plane scrolling background is spot on with the arcade as is the enemy ships and the levels. The only part not on par with the arcade is the player's vehicle. We lost some wheels somewhere. Easy to pick up and play with the analog controls and doesn't cramp your hands.
     
    #7 Vanguard


    My first side-scrolling shoot 'em up adventure arcade style was with this title. I spent hours upon hours on this game learning the levels, how to move and avoid level walls, and eventually beat the boss at the end of the game only to have to do it all over again. That was decades ago, now I haven't been able to do it again. My liking this game might explain why I liked Gradius, Life Force, and other shoot 'em ups that followed. Great game!
     
    #6 Berzerk


    I enjoyed playing Berzerk on the 2600 when I picked up a 2600 console with some games from a classmate decades ago. I never knew the 5200 got Berzerk until a few years ago and picked up a brand new copy. I have to say that this game pushes the envelope of what the 5200 was capable of doing. When this game spoke I about crapped myself. "This game can talk!?!" I was amazed and still remain that way to this day with this title. This game can get difficult quick. "Chicken. Fight like a robot."
     
    #5 Qix


    Out of all the ports of Qix I have come across the 5200 port of this odd arcade game is the only one I know of to remain 100% faithful to the original arcade. Other ports added extras, the 5200 adds nothing and is still as much fun to play. It doesn't need the extra stuff. It doesn't take long for the game play to get intense after a few waves either so bring your best 5200 controller to the field. Might want to bring a first-aid kit, too.
     
    #4 Space Dungeon


    This was another 5200 title I knew nothing about until a few years ago. I never knew the 5200 had games where you had to use two controllers. A very neat idea. And the game play is astounding! Great colorful graphics, interesting sounds, and lots of areas to explore with all 99 levels present. This could take a while.
     
    #3 Tempest


    This was one title that I waited to make it to the store shelves. But it would be one of many 5200 titles that would go unpublished. I was more than surprised to see the game on Atari Age's store one day and picked up a copy. This is the only homebrew 5200 game I own and considering the fact it was finished by the original developer I couldn't have been happier. The game is really good and everything about the arcade hit is here. Even the sounds are impressive. My only gripe is that the cartridge is not of original Atari quality and doesn't seat well in my system. However, the game play is so impressive that I play it often.
     
    #2 Pole Position


    Pole Position hit the arcades and became an instant hit. When it came to home ports of this game only one of those ports was able to maintain the analog controls. And that was the 5200 console. Being that this is the only racing game I know of on the system it is also a very well done port of the arcade. This game really showcases the analog controls when they are in good working order. Great sounds, graphics are good, and the animation of the track is smooth and fluid. Put your helmet on and hit the pavement!
     
    #1 Star Raiders


    Star Raiders is easily the ancestor to the likes of Wing Commander and other first person space shooters. Flying around, hunting down enemies while protecting bases is a half-hour of human time well spent. This is one of few games where the keypad on the controller is put to heavy use and the analog controls give the feeling of flying in space really well. I played this game for hours when I was a kid and I still come to it the most when I pull out my 5200 to play a game.
     
    This list was not an easy one to make for me. There are lots of other titles that made the 5200 a good system along with those I've mentioned like Robotron, Frogger, Q*Bert, Dig Dug, Galaxian, Joust, and many, many more. My list was based off games I physically own and based on the games I go to the most. I would love to hear other 5200 owners tell what their favorites are as well.
  11. Like
    Atari 5200 Guy got a reaction from The Professor for a blog entry, Secret Quest (Atari 2600)   
    Secret Quest, the last 2600 U.S. released game, gives the 2600 the dignity to go out with a bang. Not that it wouldn't anyway with all the popular games it had received during its production run. No matter how you look at it, the 2600 proved that gaming hardware was only limited by imagination, and Secret Quest takes that imagination and gives players an adventure they won't soon forget.
     
    While misleading in a way, the label tells the game was made by Nolan Bushnell when in hindsight he basically designed it and oversaw its development by giving advice, a fellow by the name of Steve DeFrisco actually coded the game having never programmed the 2600 before. What we ended up with was a rather large action/adventure game of a sci-fi nature that will take some patients to master. So, my hat's off to DeFrisco for a fabulous job on this 2600 game.
     
    Our main character is a guy that actually looks like he could use a shirt, or if that is his shirt we need to get him a new one. I'm not sure if that is a helmet on his head but we will just say it is and leave it at that. Our objective is to visit all eight, I'm going to call them "bases", to enter a code that starts a self-destruct sequence. Once that has been started our main character has only seconds to find the teleport to beam him off the base before it destructs.
     
    Sounds easy, right? Well, with the first base it is, and the second base is not too hard either. But after that the game begins to get really difficult and it becomes very easy to get lost. Once you find and start the self-destruct sequence it is very hard to find and reach the teleport in time. If Nolan's idea was to frustrate and test a player's mind and patients then he accomplished what he set out to do.
     

     
    Against you are two elements; energy and oxygen. Using your weapon uses your energy. If you run out of energy you will lose the ability to lose any weapons. You can still navigate the levels but simply won't be able to kill any enemies. Running out of oxygen, however, and it's game over. Oxygen is more like a timer. Whether you move or just sit there you are using oxygen. Both can be replenished by killing enemies. Some enemies drop energy while others drop oxygen.
     
    Actually, Secret Quest is a very well made game. You can actually tell that each element of the game was thought out before being placed in the game. The thick, colorful borders that outline the rooms are used in a way to help the player visually tell where they are, especially with levels containing more than one floor. Enemies are colorful even if some are hard to tell what they are suppose to be. Sounds are good and, while there is a small hint of background music, it's not so much that it's annoying. At some points you almost can't hear it so it's almost like it's not there at all.
     
    Where Secret Quest shines is in two features. The first feature, well, not exactly an "in-game" feature but something that not many games this early in the video game industry's starts ever did, is having the player involved in the game's strategy where hours are lost simply trying to navigate the levels. There's only eight of them but there might as well be a hundred. With the possible exception of the first two levels the remainder of the game will have the player drawing out maps just so they don't get lost. Seriously, the third level of this game when I first reached it made me rethink the way I thought about 2600 games in general.
     
    Now, the second feature of this game, which really should get an award of some kind but I'm not sure what kind of an award that would be. You see, Secret Quest actually has a continue feature. How it works seems a bit complicated at first but once the steps are performed a few times you start to get the hang of it. During the game, should something go wrong or you are done playing for the day, you move the TV TYPE switch to the black and white setting, and then back to the color setting again. On a 7800, simply press the PAUSE button. You will leave the GAME SCREEN and be presented with what the instructions called a STATUS SCREEN. Here, see for yourself.
     

     
    If you've never seen this screen before allow me to explain. The top section are the bases left to be destroyed. Just under the left-most section of those bases is the level you are on indicated by large flashing rectangles. Just to the right of this is the weapons you currently have, which you can have three but only one equipped at any one time. Now take a look below all that and you should see some funny looking characters in an almost-hieroglyphic style. Need a closer look?
     

     
    These characters are your password to continue play at the beginning of the level you are on. It only works when you are on the first room of the first level. Basically, start a new game and immediately access the STATUS SCREEN. Once there press SELECT on the console. You can now edit the funny characters at the bottom of the screen using the joystick; up and down to select the characters and left and right to select the character you wish to change. This password feature is unique in that it only works under one condition. You may notice at the start of the game that there are two dashes, or underlines. The game instructions say to enter your initials here. So, the initials placed here determine what your password will be. And the password will only work with those initials.
    I never knew the 2600 could pull off a game of this magnitude. It's simply mind blowing! Atari.IO's high score run with this game was my first time learning that this game even existed. Since then I have managed to locate a loose copy of the game and have been spending hours on it trying to beat the game. The password feature is a saving grace for the very reason that you can start off where you left off, including the amount of energy and oxygen you have left.
     
    If you are new to the 2600, or a 2600 vet who has not seen this game yet, this would be the game to try to find. It is a rare title from what I understand but there are copies that turn up every now and then on E-Bay's and Goodwill's online auction sites. Just recently before this writing, Goodwill had two unopened copies show up on their auction. So...keep looking if you want a physical copy. Otherwise download your favorite 2600 emulator and a ROM copy of this game and give it a shot. It's a really good game that should not be missed. Fans of Nintendo's Zelda might find this game of interest.
  12. Like
    Atari 5200 Guy got a reaction from greenween for a blog entry, Atari 2600 Top 10 Favorites   
    The Atari 2600 is the undisputed king of game consoles. And in the short amount of time that I have owned an Atari 2600 4-switch wood-grain model the amount of 2600 games I owned has been growing fairly well. With that being said I thought I would do a post on what my top 10 most played games were that just happen to also be my favorites. This list is based on games I own a physical copy of and not on emulation. Therefore as I pick up more 2600 games this list will change and may expand to include more favorites. For now, here is my 10 favorite Atari 2600 VCS games. Enjoy!
     
     
     
     
     
     
     
    #10 California Games
     


    California Games is one of three games that Epyx would release for the 2600. While I am not a huge fan of sports video games I find the variety of games included on this cart interesting. Epyx also did a decent job on making the graphics easy to visually understand what you was looking at. Sounds are good with my favorite being the Louie Louie playing at the Title Screen. The real reason I continue to play this game is for the BMX race. I will purposely have the biker go as fast as he can before a large jump just for him to fly through two or three screens and crash. It's simply hilarious!
     
    #9 Breakout


    Breakout has its charm and is an easy paddle game to pick up and play. Simply bounce a ball between your paddle and a wall of bricks until the ball smashes away all the bricks or manages to slip past your paddle. There's nothing more exciting than getting that ball trapped for a few seconds above the wall of bricks and watching the ball bounce back and fourth, removing bricks and racking up points as the ball tries to find a way free. A simple concept that stands up well in the library of 2600 games.
     
    #8 Othello


    I enjoy a good fast-paced, arcade action game just as much as any gamer. But there are those times when I want to play a game that I can be relaxed at the same time. And Othello is one such game I enjoy playing on the 2600. It's down-to-basics nature captures this board game and makes it one of the better board-game conversions done on the 2600. Playing against the computer is very challenging at any skill level and the VCS doesn't take near as long to figure out moves like it does in Video Checkers and Video Chess. 
    #7 E.T. -- The Extra Terrestrial


    We all know the history of E.T. on the 2600 by now so there's no point in going into that over and over again. However, I will say that what was pulled off in 5 to 6 weeks time is not as bad as most reviews claim. E.T. can be difficult with normal settings but lots of patience and practice can pay off. This is one of my go-to titles when I want to play a relaxing game of a different genre. I will change the difficulty to three and guide E.T. to find the items he needs to return home. A fun game! 
    #6 Warlords


    Warlords is the only game I know of that is four players on the 2600. Then again I have never tried to play Super Breakout or Breakout with more than one player either. Warlords is a great party game alongside Combat. Even playing against three computer players is a fun challenge and, unlike the arcade, if your castle gets destroyed the game is not over instantly. The 2600, while the graphics are simplistic, captures the game play the arcade is known for very well. In some ways this port is a bit more friendly than the arcade in my opinion.
     
    #5 Gravitar


    This is not one of my normal go-to games but when I do play it I am still amazed at what Atari pulled off. Having gravity against you constantly is a huge pain in the butt but also makes for an enjoyable game play experience when you can navigate some of the most bizarre maps, or mazes if you prefer, I've ever seen in a 2600 game. Even without the gravity against you some of the levels are hard to navigate. Hair pulling action at its finest!
     
    #4 Amidar


    Amidar is a go-to title for me that provides a pleasant balance between fast pace and relaxed game play. I know that sounds sort of contradicting but their are times when this game can put you in a hypnotic trance to where you are so involved with the onscreen action that nothing else matters. By the time the game is over and you return to reality you feel rested and ready to go. Actually, the game is great fun and captures the arcade well. It would have been better with the arcade bonus rounds.
     
    #3 Enduro
     


    Enduro is simply, in my opinion anyway, the best racing game on the 2600, period. The way you can adjust the speed to cruise along a road, passing cars, going from nice weather to snow and then fog, from mid day, through sunset and night fall, watching the sun rise only to do it all over again is some of the most impressive 2600 programming I've seen. The concept is simple...pass the required number of cars per round before the next day begins. In the first few rounds it is not so hard...later rounds get so difficult that you better not mess up even once.
     
    #2 Solaris


    Solaris is a very well made space game that seems to capture a bit of Star Raiders in its programming. The graphics, sounds, and game play of Solaris on the 2600 are simply incredible and should not be missed. I go to this title often when I'm ready for some serious space action/adventure challenges. I have yet to figure out my way to the planet Solaris but I am working on it.
     
    #1 Space Invaders


    When Atari released the 2600 I was entertained with the few visits to the in-store display were I would play a few games of Combat or some other game hanging on a chain. Then Space Invaders came along for the 2600 and I immediately wanted both. This game continues to be my number one go-to title for some classic 2600 fun. The game play is solid and there is no flicker that most 2600 games have issues with. And with lots of variations in how the game is played keeps this version of Space Invaders from being boring. There's so much to do with this simple game concept on the 2600 that it doesn't get old quick.
     
    Well...that's my top 10 favorite 2600 games so far. I hope you have enjoyed seeing what games I find my favorites on the 2600. I look forward to comments as always and will be doing more top favorites across other consoles soon.
  13. Like
    Atari 5200 Guy got a reaction from RickR for a blog entry, Secret Quest (Atari 2600)   
    Secret Quest, the last 2600 U.S. released game, gives the 2600 the dignity to go out with a bang. Not that it wouldn't anyway with all the popular games it had received during its production run. No matter how you look at it, the 2600 proved that gaming hardware was only limited by imagination, and Secret Quest takes that imagination and gives players an adventure they won't soon forget.
     
    While misleading in a way, the label tells the game was made by Nolan Bushnell when in hindsight he basically designed it and oversaw its development by giving advice, a fellow by the name of Steve DeFrisco actually coded the game having never programmed the 2600 before. What we ended up with was a rather large action/adventure game of a sci-fi nature that will take some patients to master. So, my hat's off to DeFrisco for a fabulous job on this 2600 game.
     
    Our main character is a guy that actually looks like he could use a shirt, or if that is his shirt we need to get him a new one. I'm not sure if that is a helmet on his head but we will just say it is and leave it at that. Our objective is to visit all eight, I'm going to call them "bases", to enter a code that starts a self-destruct sequence. Once that has been started our main character has only seconds to find the teleport to beam him off the base before it destructs.
     
    Sounds easy, right? Well, with the first base it is, and the second base is not too hard either. But after that the game begins to get really difficult and it becomes very easy to get lost. Once you find and start the self-destruct sequence it is very hard to find and reach the teleport in time. If Nolan's idea was to frustrate and test a player's mind and patients then he accomplished what he set out to do.
     

     
    Against you are two elements; energy and oxygen. Using your weapon uses your energy. If you run out of energy you will lose the ability to lose any weapons. You can still navigate the levels but simply won't be able to kill any enemies. Running out of oxygen, however, and it's game over. Oxygen is more like a timer. Whether you move or just sit there you are using oxygen. Both can be replenished by killing enemies. Some enemies drop energy while others drop oxygen.
     
    Actually, Secret Quest is a very well made game. You can actually tell that each element of the game was thought out before being placed in the game. The thick, colorful borders that outline the rooms are used in a way to help the player visually tell where they are, especially with levels containing more than one floor. Enemies are colorful even if some are hard to tell what they are suppose to be. Sounds are good and, while there is a small hint of background music, it's not so much that it's annoying. At some points you almost can't hear it so it's almost like it's not there at all.
     
    Where Secret Quest shines is in two features. The first feature, well, not exactly an "in-game" feature but something that not many games this early in the video game industry's starts ever did, is having the player involved in the game's strategy where hours are lost simply trying to navigate the levels. There's only eight of them but there might as well be a hundred. With the possible exception of the first two levels the remainder of the game will have the player drawing out maps just so they don't get lost. Seriously, the third level of this game when I first reached it made me rethink the way I thought about 2600 games in general.
     
    Now, the second feature of this game, which really should get an award of some kind but I'm not sure what kind of an award that would be. You see, Secret Quest actually has a continue feature. How it works seems a bit complicated at first but once the steps are performed a few times you start to get the hang of it. During the game, should something go wrong or you are done playing for the day, you move the TV TYPE switch to the black and white setting, and then back to the color setting again. On a 7800, simply press the PAUSE button. You will leave the GAME SCREEN and be presented with what the instructions called a STATUS SCREEN. Here, see for yourself.
     

     
    If you've never seen this screen before allow me to explain. The top section are the bases left to be destroyed. Just under the left-most section of those bases is the level you are on indicated by large flashing rectangles. Just to the right of this is the weapons you currently have, which you can have three but only one equipped at any one time. Now take a look below all that and you should see some funny looking characters in an almost-hieroglyphic style. Need a closer look?
     

     
    These characters are your password to continue play at the beginning of the level you are on. It only works when you are on the first room of the first level. Basically, start a new game and immediately access the STATUS SCREEN. Once there press SELECT on the console. You can now edit the funny characters at the bottom of the screen using the joystick; up and down to select the characters and left and right to select the character you wish to change. This password feature is unique in that it only works under one condition. You may notice at the start of the game that there are two dashes, or underlines. The game instructions say to enter your initials here. So, the initials placed here determine what your password will be. And the password will only work with those initials.
    I never knew the 2600 could pull off a game of this magnitude. It's simply mind blowing! Atari.IO's high score run with this game was my first time learning that this game even existed. Since then I have managed to locate a loose copy of the game and have been spending hours on it trying to beat the game. The password feature is a saving grace for the very reason that you can start off where you left off, including the amount of energy and oxygen you have left.
     
    If you are new to the 2600, or a 2600 vet who has not seen this game yet, this would be the game to try to find. It is a rare title from what I understand but there are copies that turn up every now and then on E-Bay's and Goodwill's online auction sites. Just recently before this writing, Goodwill had two unopened copies show up on their auction. So...keep looking if you want a physical copy. Otherwise download your favorite 2600 emulator and a ROM copy of this game and give it a shot. It's a really good game that should not be missed. Fans of Nintendo's Zelda might find this game of interest.
  14. Like
    Atari 5200 Guy got a reaction from StormSurge for a blog entry, Nintendo's NES Classic   
    Nintendo's shock of announcing a miniature NES with 30 games built-in a few weeks before I wrote this article seems to have been met with mixed feelings. With all of the clone systems on the market based on the original NES, that perform well but might have mistakes here and there like a few colors wrong or sounds not quite right, it makes one wonder why Nintendo didn't think of it sooner. After all, Atari, ColecoVision, Intellivision, and Sega, have had remakes of their consoles on the market for a while now. So, with so much love for the NES by the people that remember it, enjoy it, treasure it, why the mixed feelings?
     
    For the most part the NES Classic has been getting positive feedback already. However no one has seen the thing in action yet so I can only imagine what others are thinking. Is it possible that Nintendo would go out of their way to produce a product that is not 100% accurate in what it is trying to mimic? I really don't think so. Nintendo's reputation will be on the line with this product as the NES remains one of the most popular consoles today. The NES still has a rather large fan base and for good reason as many of its games were revolutionary and a step forward from the games Atari, Mattel, and Coleco were bringing to the console market. Mega Man, Castlevania, Mario Bros., and Zelda have continued on for many generations long after their initial NES debut. And that only touches all the game titles the NES is famous for.
     
    If one plays those games long enough it becomes common to build expectations of what the game is "suppose" to do. Mario should change to a red and white outfit when he picks up a fire flower. What would happen if that color scheme was off? Or try this...hum a few bars of the Super Mario Bros. theme. Go on ahead...I'll wait. . . . . . OK, time's up. Now imagine that same theme that is played too fast or too slow. Basically, place a 45 RPM record on a turntable and play it at 33 RPM or 78 RPM. Yea...some emulators have been known not to be 100% accurate in this department when emulating the NES hardware. It's also been true with the flashback consoles made by ATGames.
     
    One thing to realize is that, no matter how well received a Nintendo product has been received, Nintendo has always put quality in their hardware. And since the introduction of the GameCube Nintendo has been revamping the NES games slowly like Metroid on Metroid Prime as an example. So if any company has had experience in emulating their own products it would have to be Nintendo. And it is possible that the NES Classic is going to be emulated but it might also be using real hardware or the same virtual console found on the Wii and Wii U.
     
    Just for the games alone the Nintendo NES Classic is worth the $60 price tag. If a collector, gamer, what have you, were to hunt down those games in their original cartridge form, just the carts, any two of the games in the 30-game list would easily cost $60 depending on where you looked. Mega Man 2 alone can fetch $40 or more. And only the most popular NES games seemed to make the list, too. So you have literally hours upon hours of gaming, good, wholesome, quality gaming, in one little package.
     
    Once again, though, if anything is even slightly off, it can ruin the whole deal. So I really hope that Nintendo does the original NES and the 30 games they have included justice. As for now the NES Classic is scheduled for a November 11th release and I am excited for it. I already have money set aside to pick one up on release date and will do another review on it once I get it. In the meantime I'd like to hear your thoughts on Nintendo's surprise console.
     
    (Image used: http://www.nintendo.com/nes-classic )
  15. Like
    Atari 5200 Guy got a reaction from StormSurge for a blog entry, Atari 2600 Top 10 Favorites   
    The Atari 2600 is the undisputed king of game consoles. And in the short amount of time that I have owned an Atari 2600 4-switch wood-grain model the amount of 2600 games I owned has been growing fairly well. With that being said I thought I would do a post on what my top 10 most played games were that just happen to also be my favorites. This list is based on games I own a physical copy of and not on emulation. Therefore as I pick up more 2600 games this list will change and may expand to include more favorites. For now, here is my 10 favorite Atari 2600 VCS games. Enjoy!
     
     
     
     
     
     
     
    #10 California Games
     


    California Games is one of three games that Epyx would release for the 2600. While I am not a huge fan of sports video games I find the variety of games included on this cart interesting. Epyx also did a decent job on making the graphics easy to visually understand what you was looking at. Sounds are good with my favorite being the Louie Louie playing at the Title Screen. The real reason I continue to play this game is for the BMX race. I will purposely have the biker go as fast as he can before a large jump just for him to fly through two or three screens and crash. It's simply hilarious!
     
    #9 Breakout


    Breakout has its charm and is an easy paddle game to pick up and play. Simply bounce a ball between your paddle and a wall of bricks until the ball smashes away all the bricks or manages to slip past your paddle. There's nothing more exciting than getting that ball trapped for a few seconds above the wall of bricks and watching the ball bounce back and fourth, removing bricks and racking up points as the ball tries to find a way free. A simple concept that stands up well in the library of 2600 games.
     
    #8 Othello


    I enjoy a good fast-paced, arcade action game just as much as any gamer. But there are those times when I want to play a game that I can be relaxed at the same time. And Othello is one such game I enjoy playing on the 2600. It's down-to-basics nature captures this board game and makes it one of the better board-game conversions done on the 2600. Playing against the computer is very challenging at any skill level and the VCS doesn't take near as long to figure out moves like it does in Video Checkers and Video Chess. 
    #7 E.T. -- The Extra Terrestrial


    We all know the history of E.T. on the 2600 by now so there's no point in going into that over and over again. However, I will say that what was pulled off in 5 to 6 weeks time is not as bad as most reviews claim. E.T. can be difficult with normal settings but lots of patience and practice can pay off. This is one of my go-to titles when I want to play a relaxing game of a different genre. I will change the difficulty to three and guide E.T. to find the items he needs to return home. A fun game! 
    #6 Warlords


    Warlords is the only game I know of that is four players on the 2600. Then again I have never tried to play Super Breakout or Breakout with more than one player either. Warlords is a great party game alongside Combat. Even playing against three computer players is a fun challenge and, unlike the arcade, if your castle gets destroyed the game is not over instantly. The 2600, while the graphics are simplistic, captures the game play the arcade is known for very well. In some ways this port is a bit more friendly than the arcade in my opinion.
     
    #5 Gravitar


    This is not one of my normal go-to games but when I do play it I am still amazed at what Atari pulled off. Having gravity against you constantly is a huge pain in the butt but also makes for an enjoyable game play experience when you can navigate some of the most bizarre maps, or mazes if you prefer, I've ever seen in a 2600 game. Even without the gravity against you some of the levels are hard to navigate. Hair pulling action at its finest!
     
    #4 Amidar


    Amidar is a go-to title for me that provides a pleasant balance between fast pace and relaxed game play. I know that sounds sort of contradicting but their are times when this game can put you in a hypnotic trance to where you are so involved with the onscreen action that nothing else matters. By the time the game is over and you return to reality you feel rested and ready to go. Actually, the game is great fun and captures the arcade well. It would have been better with the arcade bonus rounds.
     
    #3 Enduro
     


    Enduro is simply, in my opinion anyway, the best racing game on the 2600, period. The way you can adjust the speed to cruise along a road, passing cars, going from nice weather to snow and then fog, from mid day, through sunset and night fall, watching the sun rise only to do it all over again is some of the most impressive 2600 programming I've seen. The concept is simple...pass the required number of cars per round before the next day begins. In the first few rounds it is not so hard...later rounds get so difficult that you better not mess up even once.
     
    #2 Solaris


    Solaris is a very well made space game that seems to capture a bit of Star Raiders in its programming. The graphics, sounds, and game play of Solaris on the 2600 are simply incredible and should not be missed. I go to this title often when I'm ready for some serious space action/adventure challenges. I have yet to figure out my way to the planet Solaris but I am working on it.
     
    #1 Space Invaders


    When Atari released the 2600 I was entertained with the few visits to the in-store display were I would play a few games of Combat or some other game hanging on a chain. Then Space Invaders came along for the 2600 and I immediately wanted both. This game continues to be my number one go-to title for some classic 2600 fun. The game play is solid and there is no flicker that most 2600 games have issues with. And with lots of variations in how the game is played keeps this version of Space Invaders from being boring. There's so much to do with this simple game concept on the 2600 that it doesn't get old quick.
     
    Well...that's my top 10 favorite 2600 games so far. I hope you have enjoyed seeing what games I find my favorites on the 2600. I look forward to comments as always and will be doing more top favorites across other consoles soon.
  16. Like
    Atari 5200 Guy got a reaction from RickR for a blog entry, Atari 2600 Top 10 Favorites   
    The Atari 2600 is the undisputed king of game consoles. And in the short amount of time that I have owned an Atari 2600 4-switch wood-grain model the amount of 2600 games I owned has been growing fairly well. With that being said I thought I would do a post on what my top 10 most played games were that just happen to also be my favorites. This list is based on games I own a physical copy of and not on emulation. Therefore as I pick up more 2600 games this list will change and may expand to include more favorites. For now, here is my 10 favorite Atari 2600 VCS games. Enjoy!
     
     
     
     
     
     
     
    #10 California Games
     


    California Games is one of three games that Epyx would release for the 2600. While I am not a huge fan of sports video games I find the variety of games included on this cart interesting. Epyx also did a decent job on making the graphics easy to visually understand what you was looking at. Sounds are good with my favorite being the Louie Louie playing at the Title Screen. The real reason I continue to play this game is for the BMX race. I will purposely have the biker go as fast as he can before a large jump just for him to fly through two or three screens and crash. It's simply hilarious!
     
    #9 Breakout


    Breakout has its charm and is an easy paddle game to pick up and play. Simply bounce a ball between your paddle and a wall of bricks until the ball smashes away all the bricks or manages to slip past your paddle. There's nothing more exciting than getting that ball trapped for a few seconds above the wall of bricks and watching the ball bounce back and fourth, removing bricks and racking up points as the ball tries to find a way free. A simple concept that stands up well in the library of 2600 games.
     
    #8 Othello


    I enjoy a good fast-paced, arcade action game just as much as any gamer. But there are those times when I want to play a game that I can be relaxed at the same time. And Othello is one such game I enjoy playing on the 2600. It's down-to-basics nature captures this board game and makes it one of the better board-game conversions done on the 2600. Playing against the computer is very challenging at any skill level and the VCS doesn't take near as long to figure out moves like it does in Video Checkers and Video Chess. 
    #7 E.T. -- The Extra Terrestrial


    We all know the history of E.T. on the 2600 by now so there's no point in going into that over and over again. However, I will say that what was pulled off in 5 to 6 weeks time is not as bad as most reviews claim. E.T. can be difficult with normal settings but lots of patience and practice can pay off. This is one of my go-to titles when I want to play a relaxing game of a different genre. I will change the difficulty to three and guide E.T. to find the items he needs to return home. A fun game! 
    #6 Warlords


    Warlords is the only game I know of that is four players on the 2600. Then again I have never tried to play Super Breakout or Breakout with more than one player either. Warlords is a great party game alongside Combat. Even playing against three computer players is a fun challenge and, unlike the arcade, if your castle gets destroyed the game is not over instantly. The 2600, while the graphics are simplistic, captures the game play the arcade is known for very well. In some ways this port is a bit more friendly than the arcade in my opinion.
     
    #5 Gravitar


    This is not one of my normal go-to games but when I do play it I am still amazed at what Atari pulled off. Having gravity against you constantly is a huge pain in the butt but also makes for an enjoyable game play experience when you can navigate some of the most bizarre maps, or mazes if you prefer, I've ever seen in a 2600 game. Even without the gravity against you some of the levels are hard to navigate. Hair pulling action at its finest!
     
    #4 Amidar


    Amidar is a go-to title for me that provides a pleasant balance between fast pace and relaxed game play. I know that sounds sort of contradicting but their are times when this game can put you in a hypnotic trance to where you are so involved with the onscreen action that nothing else matters. By the time the game is over and you return to reality you feel rested and ready to go. Actually, the game is great fun and captures the arcade well. It would have been better with the arcade bonus rounds.
     
    #3 Enduro
     


    Enduro is simply, in my opinion anyway, the best racing game on the 2600, period. The way you can adjust the speed to cruise along a road, passing cars, going from nice weather to snow and then fog, from mid day, through sunset and night fall, watching the sun rise only to do it all over again is some of the most impressive 2600 programming I've seen. The concept is simple...pass the required number of cars per round before the next day begins. In the first few rounds it is not so hard...later rounds get so difficult that you better not mess up even once.
     
    #2 Solaris


    Solaris is a very well made space game that seems to capture a bit of Star Raiders in its programming. The graphics, sounds, and game play of Solaris on the 2600 are simply incredible and should not be missed. I go to this title often when I'm ready for some serious space action/adventure challenges. I have yet to figure out my way to the planet Solaris but I am working on it.
     
    #1 Space Invaders


    When Atari released the 2600 I was entertained with the few visits to the in-store display were I would play a few games of Combat or some other game hanging on a chain. Then Space Invaders came along for the 2600 and I immediately wanted both. This game continues to be my number one go-to title for some classic 2600 fun. The game play is solid and there is no flicker that most 2600 games have issues with. And with lots of variations in how the game is played keeps this version of Space Invaders from being boring. There's so much to do with this simple game concept on the 2600 that it doesn't get old quick.
     
    Well...that's my top 10 favorite 2600 games so far. I hope you have enjoyed seeing what games I find my favorites on the 2600. I look forward to comments as always and will be doing more top favorites across other consoles soon.
  17. Like
    Atari 5200 Guy got a reaction from RickR for a blog entry, Atari 5200 Top 10 Favorites   
    The Atari 5200 was the first game console I would ever own. Received as a Christmas gift shortly after the system's initial release it quickly became my favorite childhood product. Years went by playing many of my favorite arcade games at home in the comfort of my family's living room. Many decades later the 5200 remains my favorite console of all time. The system really brought home some of the most advanced technological game console breakthroughs that other consoles picked up. And most of the games looked and played just like the arcades when compared to the 2600 ports.
     
    With that being said I would like to share the games no 5200 console should be without. It is these games that I feel showcase what the 5200 was truly capable of. These also happen to be my favorite games on the system. Strap on your safety belt...here we go!
     
    #10 Centipede


    I have to consider the 5200 port of Centipede closer to the arcade than any other console port (not counting the computers on this one). Combine this with the 5200's Trak Ball controller and the arcade feel will be present as well. The multi-colored sprites/graphics combined with sounds that seem to have been taken directly from the arcade machine makes for some unforgettable game play. This was my mother's favorite game. It is one of mine as well. I could not have a 5200 without Centipede.
     
    #9 Defender


    As much as it can cramp your hands due to the position of the fire buttons, Defender on the 5200 is a near-perfect arcade port. Awesome sounds, graphics, and effects that mimic the arcade perfectly. My only gripe is I wish there were more controller options along the lines the 2600 received. Other than that, Atari did a great job with this title.
     
    #8 Moon Patrol


    My first encounter with Moon Patrol on the 5200 was at my 11th birthday. 1985 was a bad year to own an Atari 5200 in my area. Hardware and games were non-existent so I didn't even know that this game was made for the 5200. How and where Mom found it I have no clue...I'm just glad that she did. The multi-plane scrolling background is spot on with the arcade as is the enemy ships and the levels. The only part not on par with the arcade is the player's vehicle. We lost some wheels somewhere. Easy to pick up and play with the analog controls and doesn't cramp your hands.
     
    #7 Vanguard


    My first side-scrolling shoot 'em up adventure arcade style was with this title. I spent hours upon hours on this game learning the levels, how to move and avoid level walls, and eventually beat the boss at the end of the game only to have to do it all over again. That was decades ago, now I haven't been able to do it again. My liking this game might explain why I liked Gradius, Life Force, and other shoot 'em ups that followed. Great game!
     
    #6 Berzerk


    I enjoyed playing Berzerk on the 2600 when I picked up a 2600 console with some games from a classmate decades ago. I never knew the 5200 got Berzerk until a few years ago and picked up a brand new copy. I have to say that this game pushes the envelope of what the 5200 was capable of doing. When this game spoke I about crapped myself. "This game can talk!?!" I was amazed and still remain that way to this day with this title. This game can get difficult quick. "Chicken. Fight like a robot."
     
    #5 Qix


    Out of all the ports of Qix I have come across the 5200 port of this odd arcade game is the only one I know of to remain 100% faithful to the original arcade. Other ports added extras, the 5200 adds nothing and is still as much fun to play. It doesn't need the extra stuff. It doesn't take long for the game play to get intense after a few waves either so bring your best 5200 controller to the field. Might want to bring a first-aid kit, too.
     
    #4 Space Dungeon


    This was another 5200 title I knew nothing about until a few years ago. I never knew the 5200 had games where you had to use two controllers. A very neat idea. And the game play is astounding! Great colorful graphics, interesting sounds, and lots of areas to explore with all 99 levels present. This could take a while.
     
    #3 Tempest


    This was one title that I waited to make it to the store shelves. But it would be one of many 5200 titles that would go unpublished. I was more than surprised to see the game on Atari Age's store one day and picked up a copy. This is the only homebrew 5200 game I own and considering the fact it was finished by the original developer I couldn't have been happier. The game is really good and everything about the arcade hit is here. Even the sounds are impressive. My only gripe is that the cartridge is not of original Atari quality and doesn't seat well in my system. However, the game play is so impressive that I play it often.
     
    #2 Pole Position


    Pole Position hit the arcades and became an instant hit. When it came to home ports of this game only one of those ports was able to maintain the analog controls. And that was the 5200 console. Being that this is the only racing game I know of on the system it is also a very well done port of the arcade. This game really showcases the analog controls when they are in good working order. Great sounds, graphics are good, and the animation of the track is smooth and fluid. Put your helmet on and hit the pavement!
     
    #1 Star Raiders


    Star Raiders is easily the ancestor to the likes of Wing Commander and other first person space shooters. Flying around, hunting down enemies while protecting bases is a half-hour of human time well spent. This is one of few games where the keypad on the controller is put to heavy use and the analog controls give the feeling of flying in space really well. I played this game for hours when I was a kid and I still come to it the most when I pull out my 5200 to play a game.
     
    This list was not an easy one to make for me. There are lots of other titles that made the 5200 a good system along with those I've mentioned like Robotron, Frogger, Q*Bert, Dig Dug, Galaxian, Joust, and many, many more. My list was based off games I physically own and based on the games I go to the most. I would love to hear other 5200 owners tell what their favorites are as well.
  18. Like
    Atari 5200 Guy got a reaction from Justin for a blog entry, Star Raiders (Atari 5200)   
    Strapped inside the cockpit of your starship, looking out into space, you see a star moving. After a few seconds of watching, the star turns into an enemy Basestar...and it has sent out its best starfighters to destroy you. Red alarms start to go off as your radar shows the enemy attempting to out flank you. An enemy starfighter appears right in your line of sight. You take the shot by firing your photon torpedoes. A direct hit!! Somehow you managed to miss the fire of another starfighter, which has started to come back at you again, while taking down the first starfighter. You line up the enemy in your crosshairs and fire. Seconds seem like minutes waiting to see if your aim was good. Another direct hit! The only thing to do now is to destroy that Basestar. You increase your engine speeds. Within seconds the Basestar is in your crosshairs and firing its weapons at you. You send blast after blast of photon torpedoes, some shots missing while others are hitting their target, until the Basestar explodes. With the area cleared you look at your Galactic Map and head for another sector with more approaching enemies. Your adventure in Star Raiders has just begun full force.
     
    Appearing first on the Atari 400 and 800 home computers, the 5200 received one of Atari's most enduring and engaging space battle games ever created. For its time the game was way more advanced than any arcade game on the market and was one of the first space games that concentrated more on strategy than anything else. Star Raiders on the 5200 is absolutely brilliant. While it may not push the capabilities of the system to its limits it does make full use of the 5200's analog controls and immerses the player into a space battle they will not soon forget.
     
    Compared to the simplistic style of Atari's joysticks on the home computers, and 2600 for that matter, the 5200's controls in Star Raiders allow for precise movement to help the player line up their shot. The more the joystick is moved in any direction the more the ship moves. The movement is very fluid like but effective and in the player's favor. Of course the game does pause when you need to take a break for whatever reason and Reset will take you back to the Mission Select screen where you can challenge the game at various difficulty settings.
     
    Where the game can get complicated is with the keypad controls. This is the only game I am aware of that places the keypad on double duty. In SPEED MODE the keypad buttons correspond to the ship's traveling speed. For example; button 1 sets the starship's speed at 1. In CONTROL MODE the keypad becomes a mini-computer and control console. This is where the heart of Star Raiders lies. From view settings to setting shields and tracking controls to viewing the Galactic Map and activating Hyperspace to warp to other sectors are all done at the press of the corresponding button on the controller keypad. The keypad controls may take some time to get use to but once they are learned the game becomes easier to navigate.
     
    The manual included with Star Raiders is a 35-page manual with only one page dedicated to a high score recording table. The rest is all about playing the game. This easily makes it the most documented instruction manual of any 5200 game, period. A lot of work went into making sure that not only did the game play good but that the player had enough information to learn how to play the game. Nothing was left out. Atari went so far as to tell how the score is calculated in the game.
     
    Star Raiders is one of those games that set a new standard and could easily be declared one of the first space-style first-person shooters. The game play in Star Raiders is so intense, engulfing, enticing, and engaging, that after one round it's hard to avoid playing another round. Star Raiders, win or lose, leaves the player feeling satisfied. If it sounds like I am placing game above all others then you, my dear reader, would be correct.
     
    You see, Star Raiders was one of the first titles I would pick up after the holiday season I got my 5200. At 7 years old I was kicking Zylon butt. For years I played this game more than any other until during a move it got lost. I managed to find one, new in the box, about 5 years or so ago. And I was overly excited. Star Raiders, unlike any other game, has been, and remains, my all-time favorite console video game. I like Mario, I enjoy Sonic, and I like my NES and love my Dreamcast, but Star Raiders on the 5200 is my main game. I've had the 8-bit version as well and, while it is essentially the same game, I prefer the analog controls on the 5200.
     
    So for those that have wondered about this game before, and have never played it, try to pick one up new in the box. I know their are new copies still available somewhere. I mention new in box because you really need the keypad overlays and you might even need the instructions if you are new to this game. This game is a blast to play and I believe that fans of shumps are going to enjoy this ride.
     
    Grab your 5200 controller, a sandwich and drink, and strap yourself in for one heck of a ride. Then join the rest of us Star Raiders in freeing the galaxy of unwanted Zylon scum! Welcome to the fleet, Cadet, and good luck! You're going to need it.
  19. Like
    Atari 5200 Guy got a reaction from Justin for a blog entry, Nintendo's NES Classic   
    Nintendo's shock of announcing a miniature NES with 30 games built-in a few weeks before I wrote this article seems to have been met with mixed feelings. With all of the clone systems on the market based on the original NES, that perform well but might have mistakes here and there like a few colors wrong or sounds not quite right, it makes one wonder why Nintendo didn't think of it sooner. After all, Atari, ColecoVision, Intellivision, and Sega, have had remakes of their consoles on the market for a while now. So, with so much love for the NES by the people that remember it, enjoy it, treasure it, why the mixed feelings?
     
    For the most part the NES Classic has been getting positive feedback already. However no one has seen the thing in action yet so I can only imagine what others are thinking. Is it possible that Nintendo would go out of their way to produce a product that is not 100% accurate in what it is trying to mimic? I really don't think so. Nintendo's reputation will be on the line with this product as the NES remains one of the most popular consoles today. The NES still has a rather large fan base and for good reason as many of its games were revolutionary and a step forward from the games Atari, Mattel, and Coleco were bringing to the console market. Mega Man, Castlevania, Mario Bros., and Zelda have continued on for many generations long after their initial NES debut. And that only touches all the game titles the NES is famous for.
     
    If one plays those games long enough it becomes common to build expectations of what the game is "suppose" to do. Mario should change to a red and white outfit when he picks up a fire flower. What would happen if that color scheme was off? Or try this...hum a few bars of the Super Mario Bros. theme. Go on ahead...I'll wait. . . . . . OK, time's up. Now imagine that same theme that is played too fast or too slow. Basically, place a 45 RPM record on a turntable and play it at 33 RPM or 78 RPM. Yea...some emulators have been known not to be 100% accurate in this department when emulating the NES hardware. It's also been true with the flashback consoles made by ATGames.
     
    One thing to realize is that, no matter how well received a Nintendo product has been received, Nintendo has always put quality in their hardware. And since the introduction of the GameCube Nintendo has been revamping the NES games slowly like Metroid on Metroid Prime as an example. So if any company has had experience in emulating their own products it would have to be Nintendo. And it is possible that the NES Classic is going to be emulated but it might also be using real hardware or the same virtual console found on the Wii and Wii U.
     
    Just for the games alone the Nintendo NES Classic is worth the $60 price tag. If a collector, gamer, what have you, were to hunt down those games in their original cartridge form, just the carts, any two of the games in the 30-game list would easily cost $60 depending on where you looked. Mega Man 2 alone can fetch $40 or more. And only the most popular NES games seemed to make the list, too. So you have literally hours upon hours of gaming, good, wholesome, quality gaming, in one little package.
     
    Once again, though, if anything is even slightly off, it can ruin the whole deal. So I really hope that Nintendo does the original NES and the 30 games they have included justice. As for now the NES Classic is scheduled for a November 11th release and I am excited for it. I already have money set aside to pick one up on release date and will do another review on it once I get it. In the meantime I'd like to hear your thoughts on Nintendo's surprise console.
     
    (Image used: http://www.nintendo.com/nes-classic )
  20. Like
    Atari 5200 Guy got a reaction from Justin for a blog entry, Atari 2600 Top 10 Favorites   
    The Atari 2600 is the undisputed king of game consoles. And in the short amount of time that I have owned an Atari 2600 4-switch wood-grain model the amount of 2600 games I owned has been growing fairly well. With that being said I thought I would do a post on what my top 10 most played games were that just happen to also be my favorites. This list is based on games I own a physical copy of and not on emulation. Therefore as I pick up more 2600 games this list will change and may expand to include more favorites. For now, here is my 10 favorite Atari 2600 VCS games. Enjoy!
     
     
     
     
     
     
     
    #10 California Games
     


    California Games is one of three games that Epyx would release for the 2600. While I am not a huge fan of sports video games I find the variety of games included on this cart interesting. Epyx also did a decent job on making the graphics easy to visually understand what you was looking at. Sounds are good with my favorite being the Louie Louie playing at the Title Screen. The real reason I continue to play this game is for the BMX race. I will purposely have the biker go as fast as he can before a large jump just for him to fly through two or three screens and crash. It's simply hilarious!
     
    #9 Breakout


    Breakout has its charm and is an easy paddle game to pick up and play. Simply bounce a ball between your paddle and a wall of bricks until the ball smashes away all the bricks or manages to slip past your paddle. There's nothing more exciting than getting that ball trapped for a few seconds above the wall of bricks and watching the ball bounce back and fourth, removing bricks and racking up points as the ball tries to find a way free. A simple concept that stands up well in the library of 2600 games.
     
    #8 Othello


    I enjoy a good fast-paced, arcade action game just as much as any gamer. But there are those times when I want to play a game that I can be relaxed at the same time. And Othello is one such game I enjoy playing on the 2600. It's down-to-basics nature captures this board game and makes it one of the better board-game conversions done on the 2600. Playing against the computer is very challenging at any skill level and the VCS doesn't take near as long to figure out moves like it does in Video Checkers and Video Chess. 
    #7 E.T. -- The Extra Terrestrial


    We all know the history of E.T. on the 2600 by now so there's no point in going into that over and over again. However, I will say that what was pulled off in 5 to 6 weeks time is not as bad as most reviews claim. E.T. can be difficult with normal settings but lots of patience and practice can pay off. This is one of my go-to titles when I want to play a relaxing game of a different genre. I will change the difficulty to three and guide E.T. to find the items he needs to return home. A fun game! 
    #6 Warlords


    Warlords is the only game I know of that is four players on the 2600. Then again I have never tried to play Super Breakout or Breakout with more than one player either. Warlords is a great party game alongside Combat. Even playing against three computer players is a fun challenge and, unlike the arcade, if your castle gets destroyed the game is not over instantly. The 2600, while the graphics are simplistic, captures the game play the arcade is known for very well. In some ways this port is a bit more friendly than the arcade in my opinion.
     
    #5 Gravitar


    This is not one of my normal go-to games but when I do play it I am still amazed at what Atari pulled off. Having gravity against you constantly is a huge pain in the butt but also makes for an enjoyable game play experience when you can navigate some of the most bizarre maps, or mazes if you prefer, I've ever seen in a 2600 game. Even without the gravity against you some of the levels are hard to navigate. Hair pulling action at its finest!
     
    #4 Amidar


    Amidar is a go-to title for me that provides a pleasant balance between fast pace and relaxed game play. I know that sounds sort of contradicting but their are times when this game can put you in a hypnotic trance to where you are so involved with the onscreen action that nothing else matters. By the time the game is over and you return to reality you feel rested and ready to go. Actually, the game is great fun and captures the arcade well. It would have been better with the arcade bonus rounds.
     
    #3 Enduro
     


    Enduro is simply, in my opinion anyway, the best racing game on the 2600, period. The way you can adjust the speed to cruise along a road, passing cars, going from nice weather to snow and then fog, from mid day, through sunset and night fall, watching the sun rise only to do it all over again is some of the most impressive 2600 programming I've seen. The concept is simple...pass the required number of cars per round before the next day begins. In the first few rounds it is not so hard...later rounds get so difficult that you better not mess up even once.
     
    #2 Solaris


    Solaris is a very well made space game that seems to capture a bit of Star Raiders in its programming. The graphics, sounds, and game play of Solaris on the 2600 are simply incredible and should not be missed. I go to this title often when I'm ready for some serious space action/adventure challenges. I have yet to figure out my way to the planet Solaris but I am working on it.
     
    #1 Space Invaders


    When Atari released the 2600 I was entertained with the few visits to the in-store display were I would play a few games of Combat or some other game hanging on a chain. Then Space Invaders came along for the 2600 and I immediately wanted both. This game continues to be my number one go-to title for some classic 2600 fun. The game play is solid and there is no flicker that most 2600 games have issues with. And with lots of variations in how the game is played keeps this version of Space Invaders from being boring. There's so much to do with this simple game concept on the 2600 that it doesn't get old quick.
     
    Well...that's my top 10 favorite 2600 games so far. I hope you have enjoyed seeing what games I find my favorites on the 2600. I look forward to comments as always and will be doing more top favorites across other consoles soon.
  21. Like
    Atari 5200 Guy got a reaction from Justin for a blog entry, Atari 5200 Top 10 Favorites   
    The Atari 5200 was the first game console I would ever own. Received as a Christmas gift shortly after the system's initial release it quickly became my favorite childhood product. Years went by playing many of my favorite arcade games at home in the comfort of my family's living room. Many decades later the 5200 remains my favorite console of all time. The system really brought home some of the most advanced technological game console breakthroughs that other consoles picked up. And most of the games looked and played just like the arcades when compared to the 2600 ports.
     
    With that being said I would like to share the games no 5200 console should be without. It is these games that I feel showcase what the 5200 was truly capable of. These also happen to be my favorite games on the system. Strap on your safety belt...here we go!
     
    #10 Centipede


    I have to consider the 5200 port of Centipede closer to the arcade than any other console port (not counting the computers on this one). Combine this with the 5200's Trak Ball controller and the arcade feel will be present as well. The multi-colored sprites/graphics combined with sounds that seem to have been taken directly from the arcade machine makes for some unforgettable game play. This was my mother's favorite game. It is one of mine as well. I could not have a 5200 without Centipede.
     
    #9 Defender


    As much as it can cramp your hands due to the position of the fire buttons, Defender on the 5200 is a near-perfect arcade port. Awesome sounds, graphics, and effects that mimic the arcade perfectly. My only gripe is I wish there were more controller options along the lines the 2600 received. Other than that, Atari did a great job with this title.
     
    #8 Moon Patrol


    My first encounter with Moon Patrol on the 5200 was at my 11th birthday. 1985 was a bad year to own an Atari 5200 in my area. Hardware and games were non-existent so I didn't even know that this game was made for the 5200. How and where Mom found it I have no clue...I'm just glad that she did. The multi-plane scrolling background is spot on with the arcade as is the enemy ships and the levels. The only part not on par with the arcade is the player's vehicle. We lost some wheels somewhere. Easy to pick up and play with the analog controls and doesn't cramp your hands.
     
    #7 Vanguard


    My first side-scrolling shoot 'em up adventure arcade style was with this title. I spent hours upon hours on this game learning the levels, how to move and avoid level walls, and eventually beat the boss at the end of the game only to have to do it all over again. That was decades ago, now I haven't been able to do it again. My liking this game might explain why I liked Gradius, Life Force, and other shoot 'em ups that followed. Great game!
     
    #6 Berzerk


    I enjoyed playing Berzerk on the 2600 when I picked up a 2600 console with some games from a classmate decades ago. I never knew the 5200 got Berzerk until a few years ago and picked up a brand new copy. I have to say that this game pushes the envelope of what the 5200 was capable of doing. When this game spoke I about crapped myself. "This game can talk!?!" I was amazed and still remain that way to this day with this title. This game can get difficult quick. "Chicken. Fight like a robot."
     
    #5 Qix


    Out of all the ports of Qix I have come across the 5200 port of this odd arcade game is the only one I know of to remain 100% faithful to the original arcade. Other ports added extras, the 5200 adds nothing and is still as much fun to play. It doesn't need the extra stuff. It doesn't take long for the game play to get intense after a few waves either so bring your best 5200 controller to the field. Might want to bring a first-aid kit, too.
     
    #4 Space Dungeon


    This was another 5200 title I knew nothing about until a few years ago. I never knew the 5200 had games where you had to use two controllers. A very neat idea. And the game play is astounding! Great colorful graphics, interesting sounds, and lots of areas to explore with all 99 levels present. This could take a while.
     
    #3 Tempest


    This was one title that I waited to make it to the store shelves. But it would be one of many 5200 titles that would go unpublished. I was more than surprised to see the game on Atari Age's store one day and picked up a copy. This is the only homebrew 5200 game I own and considering the fact it was finished by the original developer I couldn't have been happier. The game is really good and everything about the arcade hit is here. Even the sounds are impressive. My only gripe is that the cartridge is not of original Atari quality and doesn't seat well in my system. However, the game play is so impressive that I play it often.
     
    #2 Pole Position


    Pole Position hit the arcades and became an instant hit. When it came to home ports of this game only one of those ports was able to maintain the analog controls. And that was the 5200 console. Being that this is the only racing game I know of on the system it is also a very well done port of the arcade. This game really showcases the analog controls when they are in good working order. Great sounds, graphics are good, and the animation of the track is smooth and fluid. Put your helmet on and hit the pavement!
     
    #1 Star Raiders


    Star Raiders is easily the ancestor to the likes of Wing Commander and other first person space shooters. Flying around, hunting down enemies while protecting bases is a half-hour of human time well spent. This is one of few games where the keypad on the controller is put to heavy use and the analog controls give the feeling of flying in space really well. I played this game for hours when I was a kid and I still come to it the most when I pull out my 5200 to play a game.
     
    This list was not an easy one to make for me. There are lots of other titles that made the 5200 a good system along with those I've mentioned like Robotron, Frogger, Q*Bert, Dig Dug, Galaxian, Joust, and many, many more. My list was based off games I physically own and based on the games I go to the most. I would love to hear other 5200 owners tell what their favorites are as well.
  22. Like
    Atari 5200 Guy got a reaction from Ballblaɀer for a blog entry, Atari 2600 Top 10 Favorites   
    The Atari 2600 is the undisputed king of game consoles. And in the short amount of time that I have owned an Atari 2600 4-switch wood-grain model the amount of 2600 games I owned has been growing fairly well. With that being said I thought I would do a post on what my top 10 most played games were that just happen to also be my favorites. This list is based on games I own a physical copy of and not on emulation. Therefore as I pick up more 2600 games this list will change and may expand to include more favorites. For now, here is my 10 favorite Atari 2600 VCS games. Enjoy!
     
     
     
     
     
     
     
    #10 California Games
     


    California Games is one of three games that Epyx would release for the 2600. While I am not a huge fan of sports video games I find the variety of games included on this cart interesting. Epyx also did a decent job on making the graphics easy to visually understand what you was looking at. Sounds are good with my favorite being the Louie Louie playing at the Title Screen. The real reason I continue to play this game is for the BMX race. I will purposely have the biker go as fast as he can before a large jump just for him to fly through two or three screens and crash. It's simply hilarious!
     
    #9 Breakout


    Breakout has its charm and is an easy paddle game to pick up and play. Simply bounce a ball between your paddle and a wall of bricks until the ball smashes away all the bricks or manages to slip past your paddle. There's nothing more exciting than getting that ball trapped for a few seconds above the wall of bricks and watching the ball bounce back and fourth, removing bricks and racking up points as the ball tries to find a way free. A simple concept that stands up well in the library of 2600 games.
     
    #8 Othello


    I enjoy a good fast-paced, arcade action game just as much as any gamer. But there are those times when I want to play a game that I can be relaxed at the same time. And Othello is one such game I enjoy playing on the 2600. It's down-to-basics nature captures this board game and makes it one of the better board-game conversions done on the 2600. Playing against the computer is very challenging at any skill level and the VCS doesn't take near as long to figure out moves like it does in Video Checkers and Video Chess. 
    #7 E.T. -- The Extra Terrestrial


    We all know the history of E.T. on the 2600 by now so there's no point in going into that over and over again. However, I will say that what was pulled off in 5 to 6 weeks time is not as bad as most reviews claim. E.T. can be difficult with normal settings but lots of patience and practice can pay off. This is one of my go-to titles when I want to play a relaxing game of a different genre. I will change the difficulty to three and guide E.T. to find the items he needs to return home. A fun game! 
    #6 Warlords


    Warlords is the only game I know of that is four players on the 2600. Then again I have never tried to play Super Breakout or Breakout with more than one player either. Warlords is a great party game alongside Combat. Even playing against three computer players is a fun challenge and, unlike the arcade, if your castle gets destroyed the game is not over instantly. The 2600, while the graphics are simplistic, captures the game play the arcade is known for very well. In some ways this port is a bit more friendly than the arcade in my opinion.
     
    #5 Gravitar


    This is not one of my normal go-to games but when I do play it I am still amazed at what Atari pulled off. Having gravity against you constantly is a huge pain in the butt but also makes for an enjoyable game play experience when you can navigate some of the most bizarre maps, or mazes if you prefer, I've ever seen in a 2600 game. Even without the gravity against you some of the levels are hard to navigate. Hair pulling action at its finest!
     
    #4 Amidar


    Amidar is a go-to title for me that provides a pleasant balance between fast pace and relaxed game play. I know that sounds sort of contradicting but their are times when this game can put you in a hypnotic trance to where you are so involved with the onscreen action that nothing else matters. By the time the game is over and you return to reality you feel rested and ready to go. Actually, the game is great fun and captures the arcade well. It would have been better with the arcade bonus rounds.
     
    #3 Enduro
     


    Enduro is simply, in my opinion anyway, the best racing game on the 2600, period. The way you can adjust the speed to cruise along a road, passing cars, going from nice weather to snow and then fog, from mid day, through sunset and night fall, watching the sun rise only to do it all over again is some of the most impressive 2600 programming I've seen. The concept is simple...pass the required number of cars per round before the next day begins. In the first few rounds it is not so hard...later rounds get so difficult that you better not mess up even once.
     
    #2 Solaris


    Solaris is a very well made space game that seems to capture a bit of Star Raiders in its programming. The graphics, sounds, and game play of Solaris on the 2600 are simply incredible and should not be missed. I go to this title often when I'm ready for some serious space action/adventure challenges. I have yet to figure out my way to the planet Solaris but I am working on it.
     
    #1 Space Invaders


    When Atari released the 2600 I was entertained with the few visits to the in-store display were I would play a few games of Combat or some other game hanging on a chain. Then Space Invaders came along for the 2600 and I immediately wanted both. This game continues to be my number one go-to title for some classic 2600 fun. The game play is solid and there is no flicker that most 2600 games have issues with. And with lots of variations in how the game is played keeps this version of Space Invaders from being boring. There's so much to do with this simple game concept on the 2600 that it doesn't get old quick.
     
    Well...that's my top 10 favorite 2600 games so far. I hope you have enjoyed seeing what games I find my favorites on the 2600. I look forward to comments as always and will be doing more top favorites across other consoles soon.
  23. Like
    Atari 5200 Guy got a reaction from Ballblaɀer for a blog entry, Atari 5200 Top 10 Favorites   
    The Atari 5200 was the first game console I would ever own. Received as a Christmas gift shortly after the system's initial release it quickly became my favorite childhood product. Years went by playing many of my favorite arcade games at home in the comfort of my family's living room. Many decades later the 5200 remains my favorite console of all time. The system really brought home some of the most advanced technological game console breakthroughs that other consoles picked up. And most of the games looked and played just like the arcades when compared to the 2600 ports.
     
    With that being said I would like to share the games no 5200 console should be without. It is these games that I feel showcase what the 5200 was truly capable of. These also happen to be my favorite games on the system. Strap on your safety belt...here we go!
     
    #10 Centipede


    I have to consider the 5200 port of Centipede closer to the arcade than any other console port (not counting the computers on this one). Combine this with the 5200's Trak Ball controller and the arcade feel will be present as well. The multi-colored sprites/graphics combined with sounds that seem to have been taken directly from the arcade machine makes for some unforgettable game play. This was my mother's favorite game. It is one of mine as well. I could not have a 5200 without Centipede.
     
    #9 Defender


    As much as it can cramp your hands due to the position of the fire buttons, Defender on the 5200 is a near-perfect arcade port. Awesome sounds, graphics, and effects that mimic the arcade perfectly. My only gripe is I wish there were more controller options along the lines the 2600 received. Other than that, Atari did a great job with this title.
     
    #8 Moon Patrol


    My first encounter with Moon Patrol on the 5200 was at my 11th birthday. 1985 was a bad year to own an Atari 5200 in my area. Hardware and games were non-existent so I didn't even know that this game was made for the 5200. How and where Mom found it I have no clue...I'm just glad that she did. The multi-plane scrolling background is spot on with the arcade as is the enemy ships and the levels. The only part not on par with the arcade is the player's vehicle. We lost some wheels somewhere. Easy to pick up and play with the analog controls and doesn't cramp your hands.
     
    #7 Vanguard


    My first side-scrolling shoot 'em up adventure arcade style was with this title. I spent hours upon hours on this game learning the levels, how to move and avoid level walls, and eventually beat the boss at the end of the game only to have to do it all over again. That was decades ago, now I haven't been able to do it again. My liking this game might explain why I liked Gradius, Life Force, and other shoot 'em ups that followed. Great game!
     
    #6 Berzerk


    I enjoyed playing Berzerk on the 2600 when I picked up a 2600 console with some games from a classmate decades ago. I never knew the 5200 got Berzerk until a few years ago and picked up a brand new copy. I have to say that this game pushes the envelope of what the 5200 was capable of doing. When this game spoke I about crapped myself. "This game can talk!?!" I was amazed and still remain that way to this day with this title. This game can get difficult quick. "Chicken. Fight like a robot."
     
    #5 Qix


    Out of all the ports of Qix I have come across the 5200 port of this odd arcade game is the only one I know of to remain 100% faithful to the original arcade. Other ports added extras, the 5200 adds nothing and is still as much fun to play. It doesn't need the extra stuff. It doesn't take long for the game play to get intense after a few waves either so bring your best 5200 controller to the field. Might want to bring a first-aid kit, too.
     
    #4 Space Dungeon


    This was another 5200 title I knew nothing about until a few years ago. I never knew the 5200 had games where you had to use two controllers. A very neat idea. And the game play is astounding! Great colorful graphics, interesting sounds, and lots of areas to explore with all 99 levels present. This could take a while.
     
    #3 Tempest


    This was one title that I waited to make it to the store shelves. But it would be one of many 5200 titles that would go unpublished. I was more than surprised to see the game on Atari Age's store one day and picked up a copy. This is the only homebrew 5200 game I own and considering the fact it was finished by the original developer I couldn't have been happier. The game is really good and everything about the arcade hit is here. Even the sounds are impressive. My only gripe is that the cartridge is not of original Atari quality and doesn't seat well in my system. However, the game play is so impressive that I play it often.
     
    #2 Pole Position


    Pole Position hit the arcades and became an instant hit. When it came to home ports of this game only one of those ports was able to maintain the analog controls. And that was the 5200 console. Being that this is the only racing game I know of on the system it is also a very well done port of the arcade. This game really showcases the analog controls when they are in good working order. Great sounds, graphics are good, and the animation of the track is smooth and fluid. Put your helmet on and hit the pavement!
     
    #1 Star Raiders


    Star Raiders is easily the ancestor to the likes of Wing Commander and other first person space shooters. Flying around, hunting down enemies while protecting bases is a half-hour of human time well spent. This is one of few games where the keypad on the controller is put to heavy use and the analog controls give the feeling of flying in space really well. I played this game for hours when I was a kid and I still come to it the most when I pull out my 5200 to play a game.
     
    This list was not an easy one to make for me. There are lots of other titles that made the 5200 a good system along with those I've mentioned like Robotron, Frogger, Q*Bert, Dig Dug, Galaxian, Joust, and many, many more. My list was based off games I physically own and based on the games I go to the most. I would love to hear other 5200 owners tell what their favorites are as well.
  24. Like
    Atari 5200 Guy got a reaction from Lost Dragon for a blog entry, Star Raiders (Atari 5200)   
    Strapped inside the cockpit of your starship, looking out into space, you see a star moving. After a few seconds of watching, the star turns into an enemy Basestar...and it has sent out its best starfighters to destroy you. Red alarms start to go off as your radar shows the enemy attempting to out flank you. An enemy starfighter appears right in your line of sight. You take the shot by firing your photon torpedoes. A direct hit!! Somehow you managed to miss the fire of another starfighter, which has started to come back at you again, while taking down the first starfighter. You line up the enemy in your crosshairs and fire. Seconds seem like minutes waiting to see if your aim was good. Another direct hit! The only thing to do now is to destroy that Basestar. You increase your engine speeds. Within seconds the Basestar is in your crosshairs and firing its weapons at you. You send blast after blast of photon torpedoes, some shots missing while others are hitting their target, until the Basestar explodes. With the area cleared you look at your Galactic Map and head for another sector with more approaching enemies. Your adventure in Star Raiders has just begun full force.
     
    Appearing first on the Atari 400 and 800 home computers, the 5200 received one of Atari's most enduring and engaging space battle games ever created. For its time the game was way more advanced than any arcade game on the market and was one of the first space games that concentrated more on strategy than anything else. Star Raiders on the 5200 is absolutely brilliant. While it may not push the capabilities of the system to its limits it does make full use of the 5200's analog controls and immerses the player into a space battle they will not soon forget.
     
    Compared to the simplistic style of Atari's joysticks on the home computers, and 2600 for that matter, the 5200's controls in Star Raiders allow for precise movement to help the player line up their shot. The more the joystick is moved in any direction the more the ship moves. The movement is very fluid like but effective and in the player's favor. Of course the game does pause when you need to take a break for whatever reason and Reset will take you back to the Mission Select screen where you can challenge the game at various difficulty settings.
     
    Where the game can get complicated is with the keypad controls. This is the only game I am aware of that places the keypad on double duty. In SPEED MODE the keypad buttons correspond to the ship's traveling speed. For example; button 1 sets the starship's speed at 1. In CONTROL MODE the keypad becomes a mini-computer and control console. This is where the heart of Star Raiders lies. From view settings to setting shields and tracking controls to viewing the Galactic Map and activating Hyperspace to warp to other sectors are all done at the press of the corresponding button on the controller keypad. The keypad controls may take some time to get use to but once they are learned the game becomes easier to navigate.
     
    The manual included with Star Raiders is a 35-page manual with only one page dedicated to a high score recording table. The rest is all about playing the game. This easily makes it the most documented instruction manual of any 5200 game, period. A lot of work went into making sure that not only did the game play good but that the player had enough information to learn how to play the game. Nothing was left out. Atari went so far as to tell how the score is calculated in the game.
     
    Star Raiders is one of those games that set a new standard and could easily be declared one of the first space-style first-person shooters. The game play in Star Raiders is so intense, engulfing, enticing, and engaging, that after one round it's hard to avoid playing another round. Star Raiders, win or lose, leaves the player feeling satisfied. If it sounds like I am placing game above all others then you, my dear reader, would be correct.
     
    You see, Star Raiders was one of the first titles I would pick up after the holiday season I got my 5200. At 7 years old I was kicking Zylon butt. For years I played this game more than any other until during a move it got lost. I managed to find one, new in the box, about 5 years or so ago. And I was overly excited. Star Raiders, unlike any other game, has been, and remains, my all-time favorite console video game. I like Mario, I enjoy Sonic, and I like my NES and love my Dreamcast, but Star Raiders on the 5200 is my main game. I've had the 8-bit version as well and, while it is essentially the same game, I prefer the analog controls on the 5200.
     
    So for those that have wondered about this game before, and have never played it, try to pick one up new in the box. I know their are new copies still available somewhere. I mention new in box because you really need the keypad overlays and you might even need the instructions if you are new to this game. This game is a blast to play and I believe that fans of shumps are going to enjoy this ride.
     
    Grab your 5200 controller, a sandwich and drink, and strap yourself in for one heck of a ride. Then join the rest of us Star Raiders in freeing the galaxy of unwanted Zylon scum! Welcome to the fleet, Cadet, and good luck! You're going to need it.
  25. Like
    Atari 5200 Guy got a reaction from MalakZero for a blog entry, Star Raiders (Atari 5200)   
    Strapped inside the cockpit of your starship, looking out into space, you see a star moving. After a few seconds of watching, the star turns into an enemy Basestar...and it has sent out its best starfighters to destroy you. Red alarms start to go off as your radar shows the enemy attempting to out flank you. An enemy starfighter appears right in your line of sight. You take the shot by firing your photon torpedoes. A direct hit!! Somehow you managed to miss the fire of another starfighter, which has started to come back at you again, while taking down the first starfighter. You line up the enemy in your crosshairs and fire. Seconds seem like minutes waiting to see if your aim was good. Another direct hit! The only thing to do now is to destroy that Basestar. You increase your engine speeds. Within seconds the Basestar is in your crosshairs and firing its weapons at you. You send blast after blast of photon torpedoes, some shots missing while others are hitting their target, until the Basestar explodes. With the area cleared you look at your Galactic Map and head for another sector with more approaching enemies. Your adventure in Star Raiders has just begun full force.
     
    Appearing first on the Atari 400 and 800 home computers, the 5200 received one of Atari's most enduring and engaging space battle games ever created. For its time the game was way more advanced than any arcade game on the market and was one of the first space games that concentrated more on strategy than anything else. Star Raiders on the 5200 is absolutely brilliant. While it may not push the capabilities of the system to its limits it does make full use of the 5200's analog controls and immerses the player into a space battle they will not soon forget.
     
    Compared to the simplistic style of Atari's joysticks on the home computers, and 2600 for that matter, the 5200's controls in Star Raiders allow for precise movement to help the player line up their shot. The more the joystick is moved in any direction the more the ship moves. The movement is very fluid like but effective and in the player's favor. Of course the game does pause when you need to take a break for whatever reason and Reset will take you back to the Mission Select screen where you can challenge the game at various difficulty settings.
     
    Where the game can get complicated is with the keypad controls. This is the only game I am aware of that places the keypad on double duty. In SPEED MODE the keypad buttons correspond to the ship's traveling speed. For example; button 1 sets the starship's speed at 1. In CONTROL MODE the keypad becomes a mini-computer and control console. This is where the heart of Star Raiders lies. From view settings to setting shields and tracking controls to viewing the Galactic Map and activating Hyperspace to warp to other sectors are all done at the press of the corresponding button on the controller keypad. The keypad controls may take some time to get use to but once they are learned the game becomes easier to navigate.
     
    The manual included with Star Raiders is a 35-page manual with only one page dedicated to a high score recording table. The rest is all about playing the game. This easily makes it the most documented instruction manual of any 5200 game, period. A lot of work went into making sure that not only did the game play good but that the player had enough information to learn how to play the game. Nothing was left out. Atari went so far as to tell how the score is calculated in the game.
     
    Star Raiders is one of those games that set a new standard and could easily be declared one of the first space-style first-person shooters. The game play in Star Raiders is so intense, engulfing, enticing, and engaging, that after one round it's hard to avoid playing another round. Star Raiders, win or lose, leaves the player feeling satisfied. If it sounds like I am placing game above all others then you, my dear reader, would be correct.
     
    You see, Star Raiders was one of the first titles I would pick up after the holiday season I got my 5200. At 7 years old I was kicking Zylon butt. For years I played this game more than any other until during a move it got lost. I managed to find one, new in the box, about 5 years or so ago. And I was overly excited. Star Raiders, unlike any other game, has been, and remains, my all-time favorite console video game. I like Mario, I enjoy Sonic, and I like my NES and love my Dreamcast, but Star Raiders on the 5200 is my main game. I've had the 8-bit version as well and, while it is essentially the same game, I prefer the analog controls on the 5200.
     
    So for those that have wondered about this game before, and have never played it, try to pick one up new in the box. I know their are new copies still available somewhere. I mention new in box because you really need the keypad overlays and you might even need the instructions if you are new to this game. This game is a blast to play and I believe that fans of shumps are going to enjoy this ride.
     
    Grab your 5200 controller, a sandwich and drink, and strap yourself in for one heck of a ride. Then join the rest of us Star Raiders in freeing the galaxy of unwanted Zylon scum! Welcome to the fleet, Cadet, and good luck! You're going to need it.
  26. Like
    Atari 5200 Guy got a reaction from Ballblaɀer for a blog entry, Star Raiders (Atari 5200)   
    Strapped inside the cockpit of your starship, looking out into space, you see a star moving. After a few seconds of watching, the star turns into an enemy Basestar...and it has sent out its best starfighters to destroy you. Red alarms start to go off as your radar shows the enemy attempting to out flank you. An enemy starfighter appears right in your line of sight. You take the shot by firing your photon torpedoes. A direct hit!! Somehow you managed to miss the fire of another starfighter, which has started to come back at you again, while taking down the first starfighter. You line up the enemy in your crosshairs and fire. Seconds seem like minutes waiting to see if your aim was good. Another direct hit! The only thing to do now is to destroy that Basestar. You increase your engine speeds. Within seconds the Basestar is in your crosshairs and firing its weapons at you. You send blast after blast of photon torpedoes, some shots missing while others are hitting their target, until the Basestar explodes. With the area cleared you look at your Galactic Map and head for another sector with more approaching enemies. Your adventure in Star Raiders has just begun full force.
     
    Appearing first on the Atari 400 and 800 home computers, the 5200 received one of Atari's most enduring and engaging space battle games ever created. For its time the game was way more advanced than any arcade game on the market and was one of the first space games that concentrated more on strategy than anything else. Star Raiders on the 5200 is absolutely brilliant. While it may not push the capabilities of the system to its limits it does make full use of the 5200's analog controls and immerses the player into a space battle they will not soon forget.
     
    Compared to the simplistic style of Atari's joysticks on the home computers, and 2600 for that matter, the 5200's controls in Star Raiders allow for precise movement to help the player line up their shot. The more the joystick is moved in any direction the more the ship moves. The movement is very fluid like but effective and in the player's favor. Of course the game does pause when you need to take a break for whatever reason and Reset will take you back to the Mission Select screen where you can challenge the game at various difficulty settings.
     
    Where the game can get complicated is with the keypad controls. This is the only game I am aware of that places the keypad on double duty. In SPEED MODE the keypad buttons correspond to the ship's traveling speed. For example; button 1 sets the starship's speed at 1. In CONTROL MODE the keypad becomes a mini-computer and control console. This is where the heart of Star Raiders lies. From view settings to setting shields and tracking controls to viewing the Galactic Map and activating Hyperspace to warp to other sectors are all done at the press of the corresponding button on the controller keypad. The keypad controls may take some time to get use to but once they are learned the game becomes easier to navigate.
     
    The manual included with Star Raiders is a 35-page manual with only one page dedicated to a high score recording table. The rest is all about playing the game. This easily makes it the most documented instruction manual of any 5200 game, period. A lot of work went into making sure that not only did the game play good but that the player had enough information to learn how to play the game. Nothing was left out. Atari went so far as to tell how the score is calculated in the game.
     
    Star Raiders is one of those games that set a new standard and could easily be declared one of the first space-style first-person shooters. The game play in Star Raiders is so intense, engulfing, enticing, and engaging, that after one round it's hard to avoid playing another round. Star Raiders, win or lose, leaves the player feeling satisfied. If it sounds like I am placing game above all others then you, my dear reader, would be correct.
     
    You see, Star Raiders was one of the first titles I would pick up after the holiday season I got my 5200. At 7 years old I was kicking Zylon butt. For years I played this game more than any other until during a move it got lost. I managed to find one, new in the box, about 5 years or so ago. And I was overly excited. Star Raiders, unlike any other game, has been, and remains, my all-time favorite console video game. I like Mario, I enjoy Sonic, and I like my NES and love my Dreamcast, but Star Raiders on the 5200 is my main game. I've had the 8-bit version as well and, while it is essentially the same game, I prefer the analog controls on the 5200.
     
    So for those that have wondered about this game before, and have never played it, try to pick one up new in the box. I know their are new copies still available somewhere. I mention new in box because you really need the keypad overlays and you might even need the instructions if you are new to this game. This game is a blast to play and I believe that fans of shumps are going to enjoy this ride.
     
    Grab your 5200 controller, a sandwich and drink, and strap yourself in for one heck of a ride. Then join the rest of us Star Raiders in freeing the galaxy of unwanted Zylon scum! Welcome to the fleet, Cadet, and good luck! You're going to need it.
  27. Like
    Atari 5200 Guy got a reaction from RickR for a blog entry, Star Raiders (Atari 5200)   
    Strapped inside the cockpit of your starship, looking out into space, you see a star moving. After a few seconds of watching, the star turns into an enemy Basestar...and it has sent out its best starfighters to destroy you. Red alarms start to go off as your radar shows the enemy attempting to out flank you. An enemy starfighter appears right in your line of sight. You take the shot by firing your photon torpedoes. A direct hit!! Somehow you managed to miss the fire of another starfighter, which has started to come back at you again, while taking down the first starfighter. You line up the enemy in your crosshairs and fire. Seconds seem like minutes waiting to see if your aim was good. Another direct hit! The only thing to do now is to destroy that Basestar. You increase your engine speeds. Within seconds the Basestar is in your crosshairs and firing its weapons at you. You send blast after blast of photon torpedoes, some shots missing while others are hitting their target, until the Basestar explodes. With the area cleared you look at your Galactic Map and head for another sector with more approaching enemies. Your adventure in Star Raiders has just begun full force.
     
    Appearing first on the Atari 400 and 800 home computers, the 5200 received one of Atari's most enduring and engaging space battle games ever created. For its time the game was way more advanced than any arcade game on the market and was one of the first space games that concentrated more on strategy than anything else. Star Raiders on the 5200 is absolutely brilliant. While it may not push the capabilities of the system to its limits it does make full use of the 5200's analog controls and immerses the player into a space battle they will not soon forget.
     
    Compared to the simplistic style of Atari's joysticks on the home computers, and 2600 for that matter, the 5200's controls in Star Raiders allow for precise movement to help the player line up their shot. The more the joystick is moved in any direction the more the ship moves. The movement is very fluid like but effective and in the player's favor. Of course the game does pause when you need to take a break for whatever reason and Reset will take you back to the Mission Select screen where you can challenge the game at various difficulty settings.
     
    Where the game can get complicated is with the keypad controls. This is the only game I am aware of that places the keypad on double duty. In SPEED MODE the keypad buttons correspond to the ship's traveling speed. For example; button 1 sets the starship's speed at 1. In CONTROL MODE the keypad becomes a mini-computer and control console. This is where the heart of Star Raiders lies. From view settings to setting shields and tracking controls to viewing the Galactic Map and activating Hyperspace to warp to other sectors are all done at the press of the corresponding button on the controller keypad. The keypad controls may take some time to get use to but once they are learned the game becomes easier to navigate.
     
    The manual included with Star Raiders is a 35-page manual with only one page dedicated to a high score recording table. The rest is all about playing the game. This easily makes it the most documented instruction manual of any 5200 game, period. A lot of work went into making sure that not only did the game play good but that the player had enough information to learn how to play the game. Nothing was left out. Atari went so far as to tell how the score is calculated in the game.
     
    Star Raiders is one of those games that set a new standard and could easily be declared one of the first space-style first-person shooters. The game play in Star Raiders is so intense, engulfing, enticing, and engaging, that after one round it's hard to avoid playing another round. Star Raiders, win or lose, leaves the player feeling satisfied. If it sounds like I am placing game above all others then you, my dear reader, would be correct.
     
    You see, Star Raiders was one of the first titles I would pick up after the holiday season I got my 5200. At 7 years old I was kicking Zylon butt. For years I played this game more than any other until during a move it got lost. I managed to find one, new in the box, about 5 years or so ago. And I was overly excited. Star Raiders, unlike any other game, has been, and remains, my all-time favorite console video game. I like Mario, I enjoy Sonic, and I like my NES and love my Dreamcast, but Star Raiders on the 5200 is my main game. I've had the 8-bit version as well and, while it is essentially the same game, I prefer the analog controls on the 5200.
     
    So for those that have wondered about this game before, and have never played it, try to pick one up new in the box. I know their are new copies still available somewhere. I mention new in box because you really need the keypad overlays and you might even need the instructions if you are new to this game. This game is a blast to play and I believe that fans of shumps are going to enjoy this ride.
     
    Grab your 5200 controller, a sandwich and drink, and strap yourself in for one heck of a ride. Then join the rest of us Star Raiders in freeing the galaxy of unwanted Zylon scum! Welcome to the fleet, Cadet, and good luck! You're going to need it.
  28. Like
    Atari 5200 Guy got a reaction from The Professor for a blog entry, Star Raiders (Atari 5200)   
    Strapped inside the cockpit of your starship, looking out into space, you see a star moving. After a few seconds of watching, the star turns into an enemy Basestar...and it has sent out its best starfighters to destroy you. Red alarms start to go off as your radar shows the enemy attempting to out flank you. An enemy starfighter appears right in your line of sight. You take the shot by firing your photon torpedoes. A direct hit!! Somehow you managed to miss the fire of another starfighter, which has started to come back at you again, while taking down the first starfighter. You line up the enemy in your crosshairs and fire. Seconds seem like minutes waiting to see if your aim was good. Another direct hit! The only thing to do now is to destroy that Basestar. You increase your engine speeds. Within seconds the Basestar is in your crosshairs and firing its weapons at you. You send blast after blast of photon torpedoes, some shots missing while others are hitting their target, until the Basestar explodes. With the area cleared you look at your Galactic Map and head for another sector with more approaching enemies. Your adventure in Star Raiders has just begun full force.
     
    Appearing first on the Atari 400 and 800 home computers, the 5200 received one of Atari's most enduring and engaging space battle games ever created. For its time the game was way more advanced than any arcade game on the market and was one of the first space games that concentrated more on strategy than anything else. Star Raiders on the 5200 is absolutely brilliant. While it may not push the capabilities of the system to its limits it does make full use of the 5200's analog controls and immerses the player into a space battle they will not soon forget.
     
    Compared to the simplistic style of Atari's joysticks on the home computers, and 2600 for that matter, the 5200's controls in Star Raiders allow for precise movement to help the player line up their shot. The more the joystick is moved in any direction the more the ship moves. The movement is very fluid like but effective and in the player's favor. Of course the game does pause when you need to take a break for whatever reason and Reset will take you back to the Mission Select screen where you can challenge the game at various difficulty settings.
     
    Where the game can get complicated is with the keypad controls. This is the only game I am aware of that places the keypad on double duty. In SPEED MODE the keypad buttons correspond to the ship's traveling speed. For example; button 1 sets the starship's speed at 1. In CONTROL MODE the keypad becomes a mini-computer and control console. This is where the heart of Star Raiders lies. From view settings to setting shields and tracking controls to viewing the Galactic Map and activating Hyperspace to warp to other sectors are all done at the press of the corresponding button on the controller keypad. The keypad controls may take some time to get use to but once they are learned the game becomes easier to navigate.
     
    The manual included with Star Raiders is a 35-page manual with only one page dedicated to a high score recording table. The rest is all about playing the game. This easily makes it the most documented instruction manual of any 5200 game, period. A lot of work went into making sure that not only did the game play good but that the player had enough information to learn how to play the game. Nothing was left out. Atari went so far as to tell how the score is calculated in the game.
     
    Star Raiders is one of those games that set a new standard and could easily be declared one of the first space-style first-person shooters. The game play in Star Raiders is so intense, engulfing, enticing, and engaging, that after one round it's hard to avoid playing another round. Star Raiders, win or lose, leaves the player feeling satisfied. If it sounds like I am placing game above all others then you, my dear reader, would be correct.
     
    You see, Star Raiders was one of the first titles I would pick up after the holiday season I got my 5200. At 7 years old I was kicking Zylon butt. For years I played this game more than any other until during a move it got lost. I managed to find one, new in the box, about 5 years or so ago. And I was overly excited. Star Raiders, unlike any other game, has been, and remains, my all-time favorite console video game. I like Mario, I enjoy Sonic, and I like my NES and love my Dreamcast, but Star Raiders on the 5200 is my main game. I've had the 8-bit version as well and, while it is essentially the same game, I prefer the analog controls on the 5200.
     
    So for those that have wondered about this game before, and have never played it, try to pick one up new in the box. I know their are new copies still available somewhere. I mention new in box because you really need the keypad overlays and you might even need the instructions if you are new to this game. This game is a blast to play and I believe that fans of shumps are going to enjoy this ride.
     
    Grab your 5200 controller, a sandwich and drink, and strap yourself in for one heck of a ride. Then join the rest of us Star Raiders in freeing the galaxy of unwanted Zylon scum! Welcome to the fleet, Cadet, and good luck! You're going to need it.
  29. Like
    Atari 5200 Guy got a reaction from Arenafoot for a blog entry, E.T. The Extra Terrestrial (Atari 2600)   
    When I was gifted E.T. for the 2600, very much brand new as in never-been-opened new, for my birthday just days before writing this review I couldn't have been happier. E.T. was one of my favorite childhood memories and I still enjoy that movie to this day. I must have seen that movie five times during its first release in the theaters. Then I seen the game on store shelves for the 2600. Bummer! I had a 5200. And why didn't my system get an E.T. game? I was blind to what was happening because I was a 5200 owner. For me Atari was the king of video games and E.T. was the most awesome-est movie period. For some 2600 owners, unknowingly to me, Atari plus E.T. equaled disaster.
     

     
    I would not discover E.T. on the 2600 until 1988 after I picked up a used 2600 with a ton of games from a classmate for $10. Even during the Nintendo Entertainment System's power on the gaming public anything Atari still caught my attention even if it was used. Once I got it home I tried that E.T. game I never got to before. The only problem was that it was only the cartridge I had, there were no instructions on how to play. As hard as I tried to figure out the game I simply didn't understand what I was suppose to do. So, I played some Space Invaders instead. E.T. for the 2600 would go on to be declared one of the worst games in video game history while I would try time and time again to figure it out.
     
    Fast forward close to the present, to the time the legendary Atari Landfill was discovered and digging had commenced to see what that tomb had in it. I'm sure most know what all came out of that landfill by now. I even shed a tear mostly from think about all those products that Atari simply destroyed that could have been donated and used as a tax write off. Not long after that I did some research on E.T. and found that there was a guide on the internet dedicated to beating the game. As far as I know there wasn't many Atari games that got that sort of attention. My interest in this game had been ignited again. This time I downloaded an emulator to play the game. After a few short plays I was astounded at what was pulled off in 5 weeks time.
     
    E.T. for the 2600 gets bad reviews it really doesn't deserve. It was a first for capturing the main plot of a movie and turning it into a playable video game. It was also a first in expanding on the adventure game genre by involving every element in the game in one way or another. And if you think about it, the map on E.T. for the 2600 has to be learned so the player will know where they are going so they don't get lost. In some ways this game also has RPG elements because, much like an RPG, each single-screen location acts like a grid with each grid spot holding specific game functions. Early RPGs did this for allowing enemy confrontations.
     

     
    So, in lots of ways, E.T. set new standards in how some game genres were programmed and developed. If you don't quite understand what to do in the game since it is understood that many copies of E.T. are loose and without documentation, I would like to share a link to a guide that is solely for E.T. on the 2600. I hope it will help future 2600 gamers who have this game to become engulfed in what it really has to offer. E.T. for the 2600 is not the worst video game ever made. On the contrary is should be up there with some the 2600's best highlights. As for glitches, while E.T. does have some there are lots of modern day games that have glitches worse than E.T. ever thought of having. E.T. for the 2600...it's an A-plus game in my book.
     
    Link To How To Win At E.T. - The Video Game
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