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Atari 5200 Guy

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  1. Like
    Atari 5200 Guy got a reaction from StormSurge in Finally! My Modded Xbox!   
    Looks cool, but there is no red colors.  I'd say the modder missed the red signal. Has the green and blue.
  2. Like
    Atari 5200 Guy got a reaction from StormSurge in Any Forza Racers?   
    GwG is how I got the first Horizon.  Caught Horizon 2 on sale last year.  I'm currently working on Forza Motorsport 4 and I have Motorsport 3 on wish list.  I know, I'm doing it backwards.  I still have NOT completed Forza on the original XBOX.  
    One thing I can say helped me out was changing the camera view.  I can't drive as good with my car in front of me.  It blocks the road.  Once I switch to the in-car view it's on like Donkey Kong.  Gives the game a first-person visual that I have come to expect.  And if any other racing game I play doesn't have it I usually skip on playing them.
  3. Like
    Atari 5200 Guy got a reaction from Control Issues in My TurboGrafx-16...   
    Now that's cool!  That TurboStick is a sexy piece of gaming hardware.  Hell, the entire TG-16 hardware line is probably one of the sexiest looking systems when compared to the other 16-bit consoles at that time.  Super and Genesis looked cool but TG-16 had the more necktie look to me.  Super cool.  I'm still searching for a system.  I miss it.
  4. Like
    Atari 5200 Guy got a reaction from Justin in Any Forza Racers?   
    I don't play Forza online at all.  I'm not that good but I do my best at the game's main story line and optional missions or quests.  
    Turn 10 just released a few weeks ago information on a new Forza game coming soon.  

    This one is for Windows 10 and I believe mobile devices.
    I just started this post so others could post pictures of their rides in the game.  I thought it would be neat to see how other players did their vehicles.
  5. Like
    Atari 5200 Guy got a reaction from DegasElite in What was the first thing you ever bought on eBay?   
    Virtual Boy with three games.  I was working then.  I spent way too much for the thing though.  At least the machine had its original box, the games had just the fronts of their boxes which was sort of misled by the pictures.  Wario, Galactic Pinball, Tennis were there.  Fun games but hard on the eyes.
  6. Like
    Atari 5200 Guy got a reaction from Justin in Post Your Pictures - Intellivsion Collections   
    I've been thinking about adding the Inty 2 to my arsenal of gaming gear...not sure yet. I didn't like the controllers much but I do like the looks of the second console.
  7. Like
    Atari 5200 Guy got a reaction from Sabertooth in Squad Challenge - Pac-Man 8K Homebrew (Atari 2600)   
    I can't seem to get close to my highest score now  
    My hat off to the developer!  Awesome port.
  8. Like
    Atari 5200 Guy reacted to Justin in How I Got My First Comlynx Cable at Toys R Us   
    This is the Comlynx Cable I bought on a trip to Toys R Us with my family late one Friday night after school in the Fall of 1993. It was my first Lynx purchase and one of the first things I ever bought as a retrogamer.
    I had this tradition: Whenever I was super excited to get a new video game system, I would start my collection with something very small. Maybe an inexpensive game, or an accessory on clearance. That way, at least I’d have a little something to bring home and start my Lynx collection. It was something to pick up and look at a million times while I mowed lawns and saved up all summer to buy an Atari Lynx system and a few good games.
    I was 11 or 12 years old and it was my way of planting my flag in the ground and declaring “Hey everybody, this is the next frontier of my collection and YES I’m going to do this!” It was no easy task to save up $200-$300 when you’re a kid and this was my way of getting amped up and committing to saving up for a big purchase! I was planting the seeds of my collection.
    I bought this Comlynx Cable for $9 on that first night. The following Friday I returned to Toys R Us and bought a Lynx Sun Visor ($3) Lynx Pouch ($9) and Lynx Battery Pack ($14). I came home and placed everything on my shelf next to my Atari 2600 and 7800 collection - in a new “Lynx corner”.
    26 Years later I still have this little Comlynx Cable, I just posted this on our Atari I/O Instagram account and I’m excited to be able to share this with you. My Comlynx Cable is like the $1 bill they have taped on the wall at every Chinese restaurant, it’s only a dollar but it’s the first dollar they ever made.
    I was just beginning my journey as a retrogamer, and trips to Toys R Us were the epicenter of my classic gaming passion. It was 1993, the 16-Bit console wars were raging and I was just waking up to the realization of “wait, hold up.. whatever happened to Atari?” Atari used to be everywhere… and somehow now it was gone entirely, with the exception of a few Lynx items in Toys R Us.
    I started visiting Toys R Us to see what Atari stuff I could find. After all, I hadn’t really looked for Atari stuff in a number of years, maybe I had missed something? By this time, there was nothing to be found of Atari 2600, 5200 or 7800 items. I found out later that whatever was left had all been clearanced out to make room on the shelf for Super Nintendo. The only classic Atari items I could find were off-brand “Gemeni” joysticks and paddle controllers, and an older-style TV switch box.
    Toys R Us still had Atari Lynx though, and that was enough. At the time, the bright colorful graphics and sound seemed amazing compared to Game Boy. I always found myself drawn to the niche video game stuff in Toys R Us, the Lynx stuff and the TurboGrafx stuff that was sooo good, but unloved and about to go on clearance.
    The Comlynx Cable was a multiplayer cable that let up to 8 Lynx units chain together for multiplayer games. Comlynx was originally developed to run over infrared links but was changed to a cable-based networking system before the final release. When players walked through the beam, the link would be interrupted. Todd's Adventures in Slime World was the first recordable 8-Player co-op game, and the only 8-Player game for the Atari Lynx.
     

  9. Like
    Atari 5200 Guy got a reaction from Justin in Squad Challenge - Pac-Man 8K Homebrew (Atari 2600)   
    I can't seem to get close to my highest score now  
    My hat off to the developer!  Awesome port.
  10. Like
    Atari 5200 Guy got a reaction from Atari Creep in Was Kenner planing a video game console????   
    There's probably a lot more out there we don't even know yet.  Think of all the game console concepts that were announced using Linux that never made it past a prototype model...if they were lucky enough to make it that far.
  11. Like
    Atari 5200 Guy got a reaction from StormSurge in Let's Talk Battle Royale   
    My wife and I are Borderlands people.  Anxiously waiting for 3 to come out.  They also reworked the original.
  12. Like
    Atari 5200 Guy got a reaction from Justin in IDW SELLOFF? Comics Publisher IDW At Financial Breaking Point, Will Close Or Be Sold   
    I didn't know of the board games.  I'd have grabbed those.
  13. Like
    Atari 5200 Guy got a reaction from Sabertooth in Squad Challenge - Pac-Man 8K Homebrew (Atari 2600)   
    As much as it was not correct with the arcade game, 2600's Pac-Man does have its own charm here and there.
  14. Like
    Atari 5200 Guy got a reaction from Sabertooth in Squad Challenge - Pac-Man 8K Homebrew (Atari 2600)   
    Todd Frye had no clue, did he?  He didn't get the idea that porting a hit arcade game meant you do everything you can to get as close to the arcade hit as possible.  He'd never played the arcade Pac-Man.  
    "People freaked out with exits at the top and bottom.  I don't get that!", he says.  That's because those "exits" are not where the arcade game had them...at the sides.  And they are "tunnels", not exits.  
    "My maze was simple."  Um, no, your maze was a mess and not accurate to the arcade.  That maze was designed that way for a reason.  It gave the players a maze where strategy played a key role in surviving a single game for a long time.  Changing the maze removed that strategy...and the reason why people actually played the game and why Pac-Man became a huge success.  That and it has lovable characters each with their own personalities...none of which the 2600 received.
    Not poking but those comments were just an insight that the Pac-Man game he was playing in the video might very well have been the closest he got to how Pac-Man really was.  "Colors are bright."  That's how it's suppose to be.  Very little flicker...a timing thing.  However it is expected to see some flicker in 2600 games due to its nature.
    Bottomline...no game will be a huge success if money is the sole reason for which it is made.  For a game to succeed, no matter what platform it is created for, it needs to be developed by those that love the game they are working on and not expecting any money at all.  If that can be accomplished then the chances are that the final product will be a success.  Money-for-profit should always come second in game development, not first.  Gearbox, SCS Software, Giant, and many other indie developers are examples of this.  A single game idea where the game was built in spare time with little to no financial support turned into some of the biggest modern franchises to date.  Borderlands, Euro/American Trucking Simulators, Farming Simulators (now at 2019)...and just look at Minecraft.  All key examples.  
  15. Like
    Atari 5200 Guy got a reaction from Sabertooth in Squad Challenge - Pac-Man 8K Homebrew (Atari 2600)   
    Why?  Why? Why?  Why wasn't this the first version of Pac-Man the 2600 got?  This is AWESOME balls!!  I've got to get this on cart some how.  This is BEGGING to be played on real hardware.  
    Here's my score so far.

    And I am including one screenshot only to provide a clearer picture of the score.  It serves no other purpose.

  16. Like
    Atari 5200 Guy got a reaction from TrekMD in Squad Challenge - Pac-Man 8K Homebrew (Atari 2600)   
    Damn this game gets fast!
  17. Like
    Atari 5200 Guy got a reaction from Justin in Squad Challenge - Pac-Man 8K Homebrew (Atari 2600)   
    As much as it was not correct with the arcade game, 2600's Pac-Man does have its own charm here and there.
  18. Like
    Atari 5200 Guy got a reaction from Justin in Squad Challenge - Pac-Man 8K Homebrew (Atari 2600)   
    Damn this game gets fast!
  19. Like
    Atari 5200 Guy got a reaction from TrekMD in Squad Challenge - Pac-Man 8K Homebrew (Atari 2600)   
    Todd Frye had no clue, did he?  He didn't get the idea that porting a hit arcade game meant you do everything you can to get as close to the arcade hit as possible.  He'd never played the arcade Pac-Man.  
    "People freaked out with exits at the top and bottom.  I don't get that!", he says.  That's because those "exits" are not where the arcade game had them...at the sides.  And they are "tunnels", not exits.  
    "My maze was simple."  Um, no, your maze was a mess and not accurate to the arcade.  That maze was designed that way for a reason.  It gave the players a maze where strategy played a key role in surviving a single game for a long time.  Changing the maze removed that strategy...and the reason why people actually played the game and why Pac-Man became a huge success.  That and it has lovable characters each with their own personalities...none of which the 2600 received.
    Not poking but those comments were just an insight that the Pac-Man game he was playing in the video might very well have been the closest he got to how Pac-Man really was.  "Colors are bright."  That's how it's suppose to be.  Very little flicker...a timing thing.  However it is expected to see some flicker in 2600 games due to its nature.
    Bottomline...no game will be a huge success if money is the sole reason for which it is made.  For a game to succeed, no matter what platform it is created for, it needs to be developed by those that love the game they are working on and not expecting any money at all.  If that can be accomplished then the chances are that the final product will be a success.  Money-for-profit should always come second in game development, not first.  Gearbox, SCS Software, Giant, and many other indie developers are examples of this.  A single game idea where the game was built in spare time with little to no financial support turned into some of the biggest modern franchises to date.  Borderlands, Euro/American Trucking Simulators, Farming Simulators (now at 2019)...and just look at Minecraft.  All key examples.  
  20. Like
    Atari 5200 Guy got a reaction from TrekMD in Squad Challenge - Pac-Man 8K Homebrew (Atari 2600)   
    Why?  Why? Why?  Why wasn't this the first version of Pac-Man the 2600 got?  This is AWESOME balls!!  I've got to get this on cart some how.  This is BEGGING to be played on real hardware.  
    Here's my score so far.

    And I am including one screenshot only to provide a clearer picture of the score.  It serves no other purpose.

  21. Like
    Atari 5200 Guy got a reaction from RickR in Squad Challenge - Pac-Man 8K Homebrew (Atari 2600)   
    Todd Frye had no clue, did he?  He didn't get the idea that porting a hit arcade game meant you do everything you can to get as close to the arcade hit as possible.  He'd never played the arcade Pac-Man.  
    "People freaked out with exits at the top and bottom.  I don't get that!", he says.  That's because those "exits" are not where the arcade game had them...at the sides.  And they are "tunnels", not exits.  
    "My maze was simple."  Um, no, your maze was a mess and not accurate to the arcade.  That maze was designed that way for a reason.  It gave the players a maze where strategy played a key role in surviving a single game for a long time.  Changing the maze removed that strategy...and the reason why people actually played the game and why Pac-Man became a huge success.  That and it has lovable characters each with their own personalities...none of which the 2600 received.
    Not poking but those comments were just an insight that the Pac-Man game he was playing in the video might very well have been the closest he got to how Pac-Man really was.  "Colors are bright."  That's how it's suppose to be.  Very little flicker...a timing thing.  However it is expected to see some flicker in 2600 games due to its nature.
    Bottomline...no game will be a huge success if money is the sole reason for which it is made.  For a game to succeed, no matter what platform it is created for, it needs to be developed by those that love the game they are working on and not expecting any money at all.  If that can be accomplished then the chances are that the final product will be a success.  Money-for-profit should always come second in game development, not first.  Gearbox, SCS Software, Giant, and many other indie developers are examples of this.  A single game idea where the game was built in spare time with little to no financial support turned into some of the biggest modern franchises to date.  Borderlands, Euro/American Trucking Simulators, Farming Simulators (now at 2019)...and just look at Minecraft.  All key examples.  
  22. Like
    Atari 5200 Guy got a reaction from Marco1019 in Squad Challenge - Pac-Man 8K Homebrew (Atari 2600)   
    Why?  Why? Why?  Why wasn't this the first version of Pac-Man the 2600 got?  This is AWESOME balls!!  I've got to get this on cart some how.  This is BEGGING to be played on real hardware.  
    Here's my score so far.

    And I am including one screenshot only to provide a clearer picture of the score.  It serves no other purpose.

  23. Like
    Atari 5200 Guy got a reaction from Marco1019 in Squad Challenge - Pac-Man 8K Homebrew (Atari 2600)   
    Improved my score!

  24. Like
    Atari 5200 Guy got a reaction from Justin in Squad Challenge - Pac-Man 8K Homebrew (Atari 2600)   
    Todd Frye had no clue, did he?  He didn't get the idea that porting a hit arcade game meant you do everything you can to get as close to the arcade hit as possible.  He'd never played the arcade Pac-Man.  
    "People freaked out with exits at the top and bottom.  I don't get that!", he says.  That's because those "exits" are not where the arcade game had them...at the sides.  And they are "tunnels", not exits.  
    "My maze was simple."  Um, no, your maze was a mess and not accurate to the arcade.  That maze was designed that way for a reason.  It gave the players a maze where strategy played a key role in surviving a single game for a long time.  Changing the maze removed that strategy...and the reason why people actually played the game and why Pac-Man became a huge success.  That and it has lovable characters each with their own personalities...none of which the 2600 received.
    Not poking but those comments were just an insight that the Pac-Man game he was playing in the video might very well have been the closest he got to how Pac-Man really was.  "Colors are bright."  That's how it's suppose to be.  Very little flicker...a timing thing.  However it is expected to see some flicker in 2600 games due to its nature.
    Bottomline...no game will be a huge success if money is the sole reason for which it is made.  For a game to succeed, no matter what platform it is created for, it needs to be developed by those that love the game they are working on and not expecting any money at all.  If that can be accomplished then the chances are that the final product will be a success.  Money-for-profit should always come second in game development, not first.  Gearbox, SCS Software, Giant, and many other indie developers are examples of this.  A single game idea where the game was built in spare time with little to no financial support turned into some of the biggest modern franchises to date.  Borderlands, Euro/American Trucking Simulators, Farming Simulators (now at 2019)...and just look at Minecraft.  All key examples.  
  25. Like
    Atari 5200 Guy got a reaction from Justin in Squad Challenge - Pac-Man 8K Homebrew (Atari 2600)   
    Improved my score!

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