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Scott Stilphen

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  1. Like
    Scott Stilphen got a reaction from Lost Dragon in History of Parker Brothers and other articles   
    I uploaded an article I had put together about 10 years ago about the site of Parker Brothers original headquarters: http://www.ataricompendium.com/archives/articles/parker_brothers/parker_brothers.html
     
    It's in the Archives section of my site, under Articles:
     
    http://www.ataricompendium.com/archives/articles/articles.html
  2. Like
    Scott Stilphen got a reaction from Retro Play in Red Sea Crossing reaches $13877.78   
    That site doesn't even list Air Raid, which has sold for far more than that, more than once.
  3. Like
    Scott Stilphen got a reaction from fergojisan in History of Parker Brothers and other articles   
    I uploaded an article I had put together about 10 years ago about the site of Parker Brothers original headquarters: http://www.ataricompendium.com/archives/articles/parker_brothers/parker_brothers.html
     
    It's in the Archives section of my site, under Articles:
     
    http://www.ataricompendium.com/archives/articles/articles.html
  4. Like
    Scott Stilphen got a reaction from chas10e in History of Parker Brothers and other articles   
    I uploaded an article I had put together about 10 years ago about the site of Parker Brothers original headquarters: http://www.ataricompendium.com/archives/articles/parker_brothers/parker_brothers.html
     
    It's in the Archives section of my site, under Articles:
     
    http://www.ataricompendium.com/archives/articles/articles.html
  5. Like
    Scott Stilphen got a reaction from StormSurge in History of Parker Brothers and other articles   
    I uploaded an article I had put together about 10 years ago about the site of Parker Brothers original headquarters: http://www.ataricompendium.com/archives/articles/parker_brothers/parker_brothers.html
     
    It's in the Archives section of my site, under Articles:
     
    http://www.ataricompendium.com/archives/articles/articles.html
  6. Like
    Scott Stilphen got a reaction from Lost Dragon in Super Huey UH-IX Prototype Cart for Atari XL / XE   
    Are you sure you have a prototype?  I can't tell from your video, but if you type something, does it appear onscreen?  Look in the lower-center where it says "flight lesson mode".  The first 3 letters of "flight" should change to whatever you type.  If you type "ASN", the window will change to "enter assn".  If you type "POW", you'll power up the chopper and see all the text highlighted.  The manual is on Atarimania: http://www.atarimania.com/game-atari-400-800-xl-xe-super-huey_5163.html
    The last page mentions an offer to get a complete map from Cosmi, but Atarimania doesn't have a copy of it.
     
    Btw, on the cockpit screen, there’s always a line along the bottom-center that constantly flickers.
     
    There's a complete walkthrough video on YouTube showing how to power up the chopper:

  7. Like
    Scott Stilphen got a reaction from Greyfox in Art of Atari book review   
    It's possible, but we don't know.  I noticed the "M" in both signatures is written a bit differently, and the sig in the S.I. artwork doesn't have a first name.  Typically artists always sign their works the same way with every piece they do.  Lapetino certainly didn't dig any deeper on it, since he simply lists the artist as "Norman".  Apparently this Norman wasn't an in-house artist, as none of the other artists had anything to say about him or his artwork.  And if this was an outside contract job, why?  Why not turn to your own in-house artists?  Maybe Huyssen can offer more info about him.  Let us know if you have any success contacting him.
     
    Likewise, what's the story with Ralph McQuarrie - the most famous artist outside of Atari mentioned in the book - doing the artwork for VCS Vanguard?  The book only mentions he's worked on many films.  His name isn't even included in the index.
     
    @ Lost Dragon
    Yep, the book is called "ART" of Atari, not "History of".  A book shouldn't try to be something it was never intended to be to begin with.  I mean, you don't set out to write a cooking book, and spend 1 or more chapters on the history of stoves and cooking utensils.  What you end up with is some glossed-over section that ultimately doesn't need to be included.  There's plenty of books already on the history of game consoles and vaporware hardware, so why bother covering the same ground, especially when that's not the focus of your book?
     
    Well, it seems Lapetino is certainly going to "milk" the topic for a bit longer, as he already has 2 more books out on it.  There's Art of Atari: Capsule Edition and Art of Atari: Poster Collection.  Not sure why the Asteroids artwork continues to be shown at a different angle than how it was originally used, but I'll stick with my original poster I guess.



  8. Like
    Scott Stilphen got a reaction from Greyfox in Art of Atari book review   
    The same-shaped saucer, with a glass dome on top with a city/buildings underneath, a hole in the bottom with 3 rays coming down, with mountains all around?   You don't think they look the same?  Really?  No, the S.I. graphic doesn't say "Boston" on it, and there's 3 saucers instead of one, and it's night instead of day, so it's not an exact duplicate. lol   But there's no way in hell 2 different artists came up with the same design like that.  I suppose you're going to tell me Outlaw's artwork is original too...
     
    It's like any artistic field - the artists of today are influenced by those who came before them, whether it's intentional or not.  But that S.I. artwork certainly is something the artist for Boston's albums could have had a very good case for, and probably should have received some money from Atari for, esp. considering how many copies of VCS S.I. they sold.
     
     
     
    That's just it.  If this was some quick-publishing thing somebody cranked out for $9.99, I'd say, you got what you paid for.  But I paid a lot more than that (and I bought both versions).  This was something I was looking forward to ever since the author announced it 3 years ago (http://atariage.com/forums/topic/220583-), and according to him, he had already been working on it for several years before then.  So considering the quality of some of the photos included, It's hard to believe better copies could not have been found anywhere within the last 5 years.  At least have someone Photoshop some of the creases out.  Besides Atariage, I don't know if he asked for help anywhere else, but not everyone is on that site.
     
    Questionable photos aside, some of the factual errors are just maddening, like claiming SwordQuest FireWorld winner Michael Rideout is the one who melted his prize down (!?), or that the 5200 controllers are "spin-sensitive" (??).  I get that Tim Lapetino isn't a 'history' guy; clearly his focus was on artwork.  But to have someone like Goldberg fact-check your book?   He can't even fact-check his own book.   I wonder if Tim ever read that awful book Goldberg put out.  Why not have someone like noted author Leonard Herman (http://www.rolentapress.com/) do your fact-checking?
  9. Like
    Scott Stilphen got a reaction from GRay Defender in Art of Atari book review   
    A beautiful-looking book, albeit a misnamed one.  From the moment you flip open the front cover, you immediately realize the focus is on Atari’s VCS/2600 games, which is a shame since Atari was a coin-op company for 5 years before the VCS was released, and coin-op games are only briefly covered.  The author probably should have stuck to the topic of game artwork, instead of veering into other areas (like prototype hardware), and attempts at being a historical reference book only succeed in making some of the factual errors within even more glaring.  Starting at pg. 57, there’s plenty of photos of VCS game boxes, although some of the boxes photographed are noticeably creased or damaged – starting with the first box, Air-Sea Battle.  Hundreds of thousands of copies were made and sold of the games in question. Time should have been spent finding better copies to photograph, considering the overall look (and price) of either edition.  Also, the games appear in random order, not alphabetically, so finding a specific game requires use of the index.  The first and last 3 pages are all screenshots of VCS games – except one.  Of the 108 screenshots, one is the 7800 version of Galaga.  Two are of games originally released by Coleco (Donkey Kong and Donkey Kong Junior), and one is a bad screenshot of BASIC Programming (which was used again on page 98).  
     
    Notable errors (considering Marty Goldberg is credited for his "fact-checking", I suppose this is yet another book he has corrupted):
     
    Pg. 18, 49 The 7800 was initially released by Atari Inc. in 1984, not Jack Tramiel’s Atari Corp., who re-released it in 1986.
     
    Pg. 61  Cliff Spohn talks about Atari wanting to cut the artwork off from the outer edges.  Only the original, gate-fold Combat boxes included the full artwork as shown.  The 2nd trimmed should have been included for comparison.
     
    Pg. 64  Atari’s coin-op Starship 1 was released in 1976, not 1977; the VCS version (Star Ship) was released in 1977.
     
    Pg. 66   There were 3 coin-op “snake” games released in 1976 - Barricade (Ramtek), Bigfoot Bonkers (Meadows) and Blockade (UPL, Gremlin).
     
    Pg. 76  “I thought of Monte Carlo, outdoors, images of the car…”  Should be “images of the cards”.
     
    Pg. 86  Night Driver was the first VCS driving video game to offer a 1st-person perspective, but the arcade game was inspired by Nürburgring 1 (Dr.-Ing. Reiner Foerst GmbH 1976).
     
    Pg. 87  No mention of Outlaw’s artwork being a copy of that found on the poster for the movie, The Outlaw Josey Wales.
     
    Pg. 113  The interior manual artwork appears in the 1988 re-release of Pele’s Soccer.
     
    Pg. 115  As with Outlaw, there’s no mention of the artwork for VCS Space Invaders being a close copy of the artwork for Boston’s early albums, particularly their 2nd album, “Don’t Look Back”, except for in the book's afterword.  The artist for the Boston artwork was Gary Norman, but the artist for S.I. is simply Norman.  There's no other information the book about him or whether or not he's the same artist, or why an in-house artist wasn't used.
     
    Pg. 123  The Asteroids artwork is turned 90 degrees to the right, compared to how it appeared on the packaging.
     
    Pg. 130  Only half of the interior 5200 Missile Command artwork appears in the manual, and only in 1 color (red).
     
    Pg. 133  Both the coin-op and VCS versions of Warlords were developed concurrently.  The coin-op version was released first and featured multiple balls.  Programmer Jim Huether was the model Steve Hendricks used for his artwork, but the book makes no mention of this.
     
    Pg. 135  States the photo on the preceding page was for a 4-player Football ad, but the photo shows a baseball pitcher.  Atari never released a 4-player Baseball coin-op.
     
    Pg 136  States the VCS wasn’t able to reproduce the arcade game’s speech, which is incorrect.  Not only was the VCS capable of digitized speech, as shown with Quadrun and Open Sesame, Mike Mika released a version of Berzerk in 2002 that included voice samples during the game.
     
    Also, the interior artwork shown is cropped, compared to how it appears in the manual.
     
    Pg. 152  There’s no mention of this but besides Elliot’s expression, another change was made with the artwork – the “diamonds” around the center of the spaceship were made smaller.  The large diamonds appeared on a promo box and the initial run of cartridges.
     

    Pg. 164 States, “Atari paid handsomely for the exclusive rights to bring Pac-Man to the 2600.”  According to Al Alcorn, Atari signed a deal with Namco in 1978 for $1 million that gave Atari the rights to all of Namco's arcade games.  Pac-Man (AKA Puck Man) didn't exist in 1978, and considering the success the game would eventually have, Atari paid far less than it was truly worth, and Atari also got Galaxian as part of the same deal.
     

    Pg. 170  States, “the technical aspects of the 2600 made creating a mirror image of the arcade counterpart nearly impossible”, which is incorrect.  Several hacks and homebrews have been created in the last 15+ years to prove a better version could have absolutely been done with only 4K.
     
    Pg. 182  The RealSports cover art is reversed on the packaging.  Also, only the 2nd interior artwork appears in the VCS and 5200 manuals, and both are in color.
     
    Pg. 202 Ralph McQuarrie - the most famous artist outside of Atari mentioned in the book - did the artwork for VCS Vanguard and yet there's no story as to how this came about.  His name isn't even included in the index.
     
    Pg. 206  The photo caption states the artwork shown appeared in the Yars’ Revenge manual, but it didn’t.
     
    Pg. 211 The description for Big Bird’s Egg Catch says you have to catch eggs from one of two chutes, but different variations offer anywhere from 2 to 5 chutes, and a screenshot for the game on the first page shows 4 chutes.
     
    Pg. 221  The top photo caption states the color guide and marker comp was for the 400/800 version, but the illustrated screenshot is clearly for the VCS version.
     
    Pg. 222-223  The artwork shown is for the 400/800 versions, but the screenshots shown are for the VCS versions, which weren’t done by Atari but rather Coleco.
     
    Pg. 234  Incorrectly states players in Mario Bros. hurl fireballs.
     
    Pg. 238  The first interior artwork shown did not appear in either the VCS or 5200 manuals.
     
    Pg. 244  The Pole Position artwork shown is actually for Pole Position II.
     
    Pg. 246  The artwork shown on page 247 also appeared on the July/Aug 1983 V2N2 cover of Atari Age magazine.
     
    Pg. 262  Incorrectly states the winner of the SwordQuest FireWorld contest, Michael Rideout, melted down the Chalice prize to pay for college.  The winner of the SwordQuest EarthWorld contest, Steven Bell, is the one who melted down his Talisman prize to pay for college.
     
    Pg 264  Claims the SwordQuest WaterWorld contest was held and the Crown prize awarded, but as of yet, there’s no evidence that any of this happened.
     
    Pg. 266  Claims the final 2 SwordQuest prizes were returned to the Franklin Mint and ultimately destroyed, but again, there’s no evidence that any of this happened.
     
    Pg. 258  No high-resolution packaging artwork for SwordQuest EarthWorld; instead, a picture of a box with creases.  Also, Atari Age magazine is written as one word “AtariAge”.
     
    Pg. 260, 262.  Atari Age magazine is written as one word “AtariAge”.
     
    Pg. 276  Jr. Pac-Man featured a side-scrolling maze in the arcade version, but the VCS version features a vertically-scrolling maze.
     
    Pg. 279  The first photo caption states this was interior manual art for the 2600 and 5200 versions, but it only appeared in the 5200 manual.
     
    Pg. 280  Incorrectly states the artwork shown was for the VCS manual.  It didn't appear in the manual, but was featured in an ad for the game, on the back cover of Atari Age magazine (V2,N5).
     
    Pg. 291  Incorrectly states KLAX was released 12 years after the VCS system was released; it was 14 years.
     
    Pg. 298  The VCS model 2600A was a 4-switch version, not 6-switch as incorrectly stated.  Also, the Space Age joystick is a copy of Milton Bradley's proposed HD2000 joystick, and not based on the prototype trigger controllers shown.
     
    Pg. 303.  The 5200 controllers were not “spin-sensitive”.
     
    Pg. 317  Axlon is misspelled as “Axalon”.
     
    Pg. 321  “Tank II was to be the numerical sequel to Atari’s Tank arcade game.”  Atari (under Kee Games) released a Tank II arcade game in 1974, the same year as the original.  The “II” moniker for the home console was likely to indicate it was for 2 players.
     
    Pg. 328  Atari Age magazine is written as one word “AtariAge”.
     
    Pg. 329  Key Games didn’t just clone Atari games, they released many exclusive games, like Drag Race, Sprint One, Sprint 2, Super Bug, Tank, and Ultra Tank.
  10. Like
    Scott Stilphen got a reaction from nosweargamer in Omega Race - Atari 2600   
    Omega Race
    Atari 2600
    Difficulty: Default
    High Score: 282,500
    February 21, 2017
  11. Like
    Scott Stilphen got a reaction from Lost Dragon in Art of Atari book review   
    Can you ask Roger about whether or not he was involved with this German flyer for Atari's Starship 1 coin-op game, since the artwork is near-identical to Boston's first album (in 1976)?
     
    http://flyers.arcade-museum.com/?page=flyer&db=videodb&id=6192&image=1
     
     


  12. Like
    Scott Stilphen got a reaction from jmjustin6 in Art of Atari book review   
    I received the Capsule book today.  It's only 119 pages, or 1/3rd as many as the original edition, and much smaller in dimensional size as well (see photo).  There's an abbreviated Introduction and image credit section.  All other sections were removed.  Basically all the book has are photos of boxes and packaging artwork for mostly VCS/2600 games and some 5200 games, with a few pages devoted to artists or 2-page spreads for ads and artwork.

  13. Like
    Scott Stilphen got a reaction from AtariHero in Kaboom Arcade Cab?   
    Here's a few more VCS-based custom cabinets:


  14. Like
    Scott Stilphen got a reaction from Lost Dragon in John Carpenter's "The Thing"   
    I don't remember The Thing ever being hated then and it's certainly not now.  Though in some respects not as good as the original, the special effects were mind-blowing at the time.  Now, if you're talking about a truly bad remake, check out the one they did a few years ago.
  15. Like
    Scott Stilphen got a reaction from dauber in custom Atari VCS/2600 lamps   
    Not with the Atari lamps.  The rod goes right through where the chip itself would normally be, so the boards are removed first, and the dust covers put back in place.  The M Network lamp carts still have their boards since they're only COB pcbs and are very small, so the rod doesn't go through them.



  16. Like
    Scott Stilphen got a reaction from Sabertooth in custom Atari VCS/2600 lamps   
    Pac-Man one now available.



  17. Like
    Scott Stilphen got a reaction from fergojisan in Art of Atari book review   
    Thanks.  I missed that.  It should have been mentioned somewhere -in- the book, and not -after- it. 
     
    I also updated my comments about Pg. 164 regarding Atari paying "handsomely for the exclusive rights to bring Pac-Man to the 2600.”
    I knew that wasn't true, and I tracked down comments about it from Steven Kent's "The First Quarter/Ultimate History of Video Games" books.  In them, according to a quote from Al Alcorn, Atari signed a deal with Namco in 1978 for $1 million that gave Atari the rights to all of Namco's arcade games.  Pac-Man (AKA Puck Man) didn't exist in 1978, and considering the success the game would eventually have, Atari paid far less than it was truly worth, and Atari also got Galaxian as part of the same deal.  Here's the quote from the book:
     
     
        The deal would have covered Galaxian and Pac-Man - both of which were released in 1979.  So Atari had a good 2, almost 3 YEARS to port both games, and what we got was a lousy 4K port of Pac-Man, done in the 4th quarter of 1981, and finally released in March 1982..  VCS Galaxian wasn't released until a year after VCS Pac-Man, and even then was contracted out to GCC.  Atari had all the time in the world to do both, and didn't.  Makes me wonder how many games Atari licensed to port, and didn't for whatever reason (never assigned, forgotten about, etc).   Btw, the deal didn't cost Robbins his job, since he was with Atari  until 1982.  If anything, Robbins should have lost his job over the $50,000 Centipede contest fiasco (http://allincolorforaquarter.blogspot.com/search?q=joe+robbins).  Alcorn was right about Namco not having any hits.  In fact, they didn't have much of anything at that point, other than Gee Bee.  How long (how many years) the deal was effective is unknown, but it didn't cover Pole Position, which was released in 1982, which was part of a different deal Atari made with Namco. 
  18. Like
    Scott Stilphen got a reaction from Lost Dragon in Art of Atari book review   
    Thanks.  I missed that.  It should have been mentioned somewhere -in- the book, and not -after- it. 
     
    I also updated my comments about Pg. 164 regarding Atari paying "handsomely for the exclusive rights to bring Pac-Man to the 2600.”
    I knew that wasn't true, and I tracked down comments about it from Steven Kent's "The First Quarter/Ultimate History of Video Games" books.  In them, according to a quote from Al Alcorn, Atari signed a deal with Namco in 1978 for $1 million that gave Atari the rights to all of Namco's arcade games.  Pac-Man (AKA Puck Man) didn't exist in 1978, and considering the success the game would eventually have, Atari paid far less than it was truly worth, and Atari also got Galaxian as part of the same deal.  Here's the quote from the book:
     
     
        The deal would have covered Galaxian and Pac-Man - both of which were released in 1979.  So Atari had a good 2, almost 3 YEARS to port both games, and what we got was a lousy 4K port of Pac-Man, done in the 4th quarter of 1981, and finally released in March 1982..  VCS Galaxian wasn't released until a year after VCS Pac-Man, and even then was contracted out to GCC.  Atari had all the time in the world to do both, and didn't.  Makes me wonder how many games Atari licensed to port, and didn't for whatever reason (never assigned, forgotten about, etc).   Btw, the deal didn't cost Robbins his job, since he was with Atari  until 1982.  If anything, Robbins should have lost his job over the $50,000 Centipede contest fiasco (http://allincolorforaquarter.blogspot.com/search?q=joe+robbins).  Alcorn was right about Namco not having any hits.  In fact, they didn't have much of anything at that point, other than Gee Bee.  How long (how many years) the deal was effective is unknown, but it didn't cover Pole Position, which was released in 1982, which was part of a different deal Atari made with Namco. 
  19. Like
    Scott Stilphen got a reaction from Lost Dragon in Art of Atari book review   
    As an artist, he should know how critical his signature is when determining proof.   Just to give one example, with the U.S. TV show Pawn Stars, how many times have you seen the owners bring in an expert to prove/disprove the signature or do a writing analysis on something (usually memorabilia, but quite often for documents or books)?  Something simple like that 'M' would have been enough to raise doubt in an expert's mind (why would the same artist take the time to PRINT it differently?).  I agree, it's likely same artist did both pieces, but then again who's to say the S.I. one wasn't faked in the style of the original artist?  I for one would like to see this mystery put to rest.  37 years is long enough
  20. Like
    Scott Stilphen got a reaction from Atari 5200 Guy in Art of Atari book review   
    As an artist, he should know how critical his signature is when determining proof.   Just to give one example, with the U.S. TV show Pawn Stars, how many times have you seen the owners bring in an expert to prove/disprove the signature or do a writing analysis on something (usually memorabilia, but quite often for documents or books)?  Something simple like that 'M' would have been enough to raise doubt in an expert's mind (why would the same artist take the time to PRINT it differently?).  I agree, it's likely same artist did both pieces, but then again who's to say the S.I. one wasn't faked in the style of the original artist?  I for one would like to see this mystery put to rest.  37 years is long enough
  21. Like
    Scott Stilphen got a reaction from Atari 5200 Guy in Art of Atari book review   
    Don't know, but I will soon.  My guess is it's just a "light" version of the original that doesn't include everything.
     
       
    Sure, but you already answered your own question, as we're only talking about 2 years between pieces  Until someone finds out more about the artist (and that person should have been Lapetino...), we just don't know for sure the same person did both or not.
  22. Like
    Scott Stilphen got a reaction from Ballblaɀer in Art of Atari book review   
    As an artist, he should know how critical his signature is when determining proof.   Just to give one example, with the U.S. TV show Pawn Stars, how many times have you seen the owners bring in an expert to prove/disprove the signature or do a writing analysis on something (usually memorabilia, but quite often for documents or books)?  Something simple like that 'M' would have been enough to raise doubt in an expert's mind (why would the same artist take the time to PRINT it differently?).  I agree, it's likely same artist did both pieces, but then again who's to say the S.I. one wasn't faked in the style of the original artist?  I for one would like to see this mystery put to rest.  37 years is long enough
  23. Like
    Scott Stilphen got a reaction from StormSurge in custom Atari VCS/2600 lamps   
    Currently have an Asteroids.  Price is $100 shipped.  PM me if interested, thanks.



  24. Like
    Scott Stilphen got a reaction from Lost Dragon in Art of Atari book review   
    Don't know, but I will soon.  My guess is it's just a "light" version of the original that doesn't include everything.
     
       
    Sure, but you already answered your own question, as we're only talking about 2 years between pieces  Until someone finds out more about the artist (and that person should have been Lapetino...), we just don't know for sure the same person did both or not.
  25. Like
    Scott Stilphen got a reaction from RickR in custom Atari VCS/2600 lamps   
    Not with the Atari lamps.  The rod goes right through where the chip itself would normally be, so the boards are removed first, and the dust covers put back in place.  The M Network lamp carts still have their boards since they're only COB pcbs and are very small, so the rod doesn't go through them.



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