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Keatah's Achievements


Pac-Member (2/9)



  1. Like how all systems are hidden (I think) except for the matching woodgrain VCS. Taste!
  2. Love classy displays like so. Recessed accent lighting always gets me.
  3. Emulation will always be something I do. More now than ever it's become complementary to many (real hardware) Apple II activities - like preparing disk images or verifying concepts and ideas. And it keeps wear and tear off 40+ year old hardware. For other systems and arcade cabs it's the only practical solution for experiencing them. It's the only way (4me) to bring the experience into this modern era. So I say use it for what it's good at. True enough. It's all over. And many implementations belong in the bargain barrel. Quality and hi-fidelity emulation exist like with Altirra being spot-on in color rendering colors. A huge amount of work has gone into making just right.. I see a time when old systems' custom chips will become impossible to find. Think the SSI-263P speech chip. Hadn't seen one for sale in over 5 years. The only way to experience it is through something like AppleWin. A niche example, sure, but stuff is heading that way eventually. I do hold out hopes that a CPLD or FPGA version of the SSI-263P will be made someday. Like they did with PokeyOne and the CPLD in the C64. Now I'll go watch the video!
  4. Many many things as long as its something I hadn't seen in a good number or years. Literally anything. Sometime I may expand upon that.
  5. Dealing with wonky equipment is certainly a downside of this hobby. I learned 'tronics at an early age and continued on through college. So it's all second nature. But there are things that formal training doesn't teach you. It's like that in every career. Formal training never ever covered vintage electronics and the special techniques & requirements when working with something 40 years old. Early on I learned how to correctly discharge static electricity, and exactly what it was, and why we were doing it. This from the Apple manuals that came with my II+ back in the day. Those manuals also taught us to check the power switch before pulling out cards. I only made that mistake once ever in the course of working on thousands of machines. Other tricky things might be turning on a CRT or power supply that has been sitting for 40+ years. Or repairing intermittent things - the worst kind of repairs. Point is this hobby will teach newbies and veterans alike new tricks.
  6. I grew up with Atari VCS, Intellivision, Colecovision, Astrocade, Odyssey2, Commodore64, Atari 400/800, Vectrex, Amiga, Ti-99/4A, CoCo, and other pre-NES stuff. I kind of skipped the NES, PS1, SMS, Genesis, NeoGeo, and SNES generation while it was happening. Today I just have my original Apple from bitd. And all my gaming is done on a state-of-the-art PC, both vintage through emulators and a few select native modern titles.
  7. I never liked Pac-Man in the arcades. Too difficult. But I was happy to see it come home on MAME. Enjoyed Snack Attack and Microwave on the Apple II equally.
  8. Definitely Star Raiders for all the reasons stated above. And optionally Moon Patrol because driving a moon buggy and blowing stuff up has got to be tons of fun in real or fantasy life.
  9. I don't believe the actual playing of videogames is a hobby at all. It's just an activity, a pastime. A competition. But everything surrounding them is, such as: collecting, maintaining hardware, creating content, curating, reading and writing stories about them, discussions, putting together a gaming computer, and more.
  10. My gramma liked it when I'd play Doom. She'd always bounce around on the end of the bed grunting as I worked through a level. That's about as close to any older relative of mine liking gaming. They just couldn't see the point or were distracted by other adult concerns.
  11. "It's a whole new challenge for your Atari VCS!" We used to mock that slogan so much because it was a challenge for my VCS to play those games. For whatever reason I found M-Network carts to be unreliable. Seemed like 2 out of 3 never worked, or worked for a while and then stopped. Ohh I was too young to troubleshoot and clean contacts. Besides, having been reading Omni and Popular Science and other pulp magazines of the era which glorified future tech as being the end-all be-all, I firmly got it my head that electronics were 100% reliable. They either worked forever or did not work at all.
  12. Tubular Worlds. Might be a bit on the slow side, but bitd it was pretty cool.
  13. I already mentioned Electronic Games Magazine (EGM) ..but I also excitedly read JoyStik and Video Games. On the computing side I did the Apple II publication called HardCore Computing, A+, and Apple Orchard. And for general computing it was Creative Computing along with the occasional Byte issue. I did get into those strategy guides, too. Those colorful paperbacks that were typically 30-50 pages of patterns, tips and rules. Some focused on 1 game, others a set of 5 or 10 games. Most all I recall are available on pdf at internet archive. This is a tiny sample representing the style: https://archive.org/details/How_To_Beat_The_Video_Games https://archive.org/details/How_To_Win_At_Home_Video_Games https://archive.org/details/book_video_games And my favorite: https://archive.org/details/Winners_Book_of_Video_Games https://archive.org/details/book_how_to_win_video_games None of them helped me much. I wasn't the best player till I got into my early 20's, by which time the whole craze died down. But, today, I think of the books as manuals for the arcade games. --- In the 90's I got the Duke Nuke'em and Doom strategy guides. And they are very nostalgic. I read them like I was studying for a college exam or a check flight.
  14. Thing is most folks don't realize right away is that as time goes on it isn't hard or costly to update to the next model Pi for better performance. And that performance will certainly be needed as emulation accuracy continues to improve. Man I tell ya, if they had this stuff back in the 80's..!
  15. It's nice to see it coming together, my only beef is the aesthetically unbalanced front/rear distribution of the controls. If I were designing it I would have made all the controls visible, up-front. And the only two things on the back would be power & hdmi connectors.
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