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peteym5

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  1. Like
    peteym5 got a reaction from Justin in TEMPEST ELITE for Atari 400/800 XL XE   
    Joystick will be default controller. I am waiting for reports from beta testers that are testing it with the Trackball and Driving Controller.
  2. Like
    peteym5 got a reaction from Justin in TEMPEST ELITE for Atari 400/800 XL XE   
    Well doing the ship and objects coming up the web should be easy with the 7800. I am wondering what would be a good way to do the web graphics itself.
  3. Like
    peteym5 got a reaction from correagonzalez in TEMPEST ELITE for Atari 400/800 XL XE   
    This is a game we have been working on for almost 5 years. Tempest Elite runs on a standard 64K Atari computer and has the ability to detect VBXE and Stereo Pokey. When detected it loads the subroutines (drivers) to take advantage of the upgraded hardware in 320x192 256 color mode. If not detected it will run with original Atari 8-bit Antic GTIA player/missile graphics in 160x192 4 color mode.
     

     
  4. Like
    peteym5 got a reaction from AtariHero in HeliCommander. Arcade like Choplifter coming soon to the Atari 8-bit   
    HeliCommander
    A New Arcade Game for Atari XL/XE Computers
     
     
     
     
     
     
    An Arcade Action Game in the style of Chopper Command and Choplifter
      Game Cartridge requires an Atari Computer with 16K of RAM and 1 Joystick
      Parallax Scrolling creating a great 3D effect and colorful scrolling objects and background
      Enemies - Choppers, Tanks, Bombers, Trucks, Bunkers, to challenge you.
      Many Challenging Levels to play
      This game was extensively beta tested to assure quality
      See video for more  









  5. Like
    peteym5 got a reaction from DegasElite in HeliCommander. Arcade like Choplifter coming soon to the Atari 8-bit   
    Actually it is joystick and keyboard. Up-Down-Left-Right to move the helicopter. Use the Left-Right Arrows on the keyboard to point the helicopter left or right. Press Down Arrow to point the Center the Helicopter to shoot at the ground.
    The trackball is just about the only other controller that has up-down-left-right. I did add optional controllers to Megaoids - Joystick, Paddles, and anything that uses that "grey code" to rotate the ship left or right. So the trackball should work with that game.
  6. Like
    peteym5 got a reaction from DegasElite in HeliCommander. Arcade like Choplifter coming soon to the Atari 8-bit   
    To further answer that question, it will work with a trackball if the trackball has joystick mode. If I was to add trackball mode, it would end up playing the same.
  7. Like
    peteym5 got a reaction from Atari 5200 Guy in TEMPEST ELITE for Atari 400/800 XL XE   
    Joystick will be default controller. I am waiting for reports from beta testers that are testing it with the Trackball and Driving Controller.
  8. Like
    peteym5 got a reaction from DegasElite in TEMPEST ELITE for Atari 400/800 XL XE   
    This is a game we have been working on for almost 5 years. Tempest Elite runs on a standard 64K Atari computer and has the ability to detect VBXE and Stereo Pokey. When detected it loads the subroutines (drivers) to take advantage of the upgraded hardware in 320x192 256 color mode. If not detected it will run with original Atari 8-bit Antic GTIA player/missile graphics in 160x192 4 color mode.
     

     
  9. Like
    peteym5 got a reaction from Justin in TEMPEST ELITE for Atari 400/800 XL XE   
    I am looking for an Atari 7800 programmer to assist with development. Trying to figure out to set it up with 4k of RAM. Tempest Xtreme and Tempest Elite uses lots of pre-calculated tables, will graphics 15 screen, and player-missile RAM. So it would be a different game almost written from  scratch.
  10. Like
    peteym5 got a reaction from Atari 5200 Guy in TEMPEST ELITE for Atari 400/800 XL XE   
    I am looking for an Atari 7800 programmer to assist with development. Trying to figure out to set it up with 4k of RAM. Tempest Xtreme and Tempest Elite uses lots of pre-calculated tables, will graphics 15 screen, and player-missile RAM. So it would be a different game almost written from  scratch.
  11. Like
    peteym5 got a reaction from Yo-Yo in TEMPEST ELITE for Atari 400/800 XL XE   
    This is a game we have been working on for almost 5 years. Tempest Elite runs on a standard 64K Atari computer and has the ability to detect VBXE and Stereo Pokey. When detected it loads the subroutines (drivers) to take advantage of the upgraded hardware in 320x192 256 color mode. If not detected it will run with original Atari 8-bit Antic GTIA player/missile graphics in 160x192 4 color mode.
     

     
  12. Like
    peteym5 got a reaction from TrekMD in TEMPEST ELITE for Atari 400/800 XL XE   
    This is a game we have been working on for almost 5 years. Tempest Elite runs on a standard 64K Atari computer and has the ability to detect VBXE and Stereo Pokey. When detected it loads the subroutines (drivers) to take advantage of the upgraded hardware in 320x192 256 color mode. If not detected it will run with original Atari 8-bit Antic GTIA player/missile graphics in 160x192 4 color mode.
     

     
  13. Like
    peteym5 got a reaction from RickR in TEMPEST ELITE for Atari 400/800 XL XE   
    This is a game we have been working on for almost 5 years. Tempest Elite runs on a standard 64K Atari computer and has the ability to detect VBXE and Stereo Pokey. When detected it loads the subroutines (drivers) to take advantage of the upgraded hardware in 320x192 256 color mode. If not detected it will run with original Atari 8-bit Antic GTIA player/missile graphics in 160x192 4 color mode.
     

     
  14. Like
    peteym5 got a reaction from The Professor in TEMPEST ELITE for Atari 400/800 XL XE   
    This is a game we have been working on for almost 5 years. Tempest Elite runs on a standard 64K Atari computer and has the ability to detect VBXE and Stereo Pokey. When detected it loads the subroutines (drivers) to take advantage of the upgraded hardware in 320x192 256 color mode. If not detected it will run with original Atari 8-bit Antic GTIA player/missile graphics in 160x192 4 color mode.
     

     
  15. Like
    peteym5 got a reaction from Lost Dragon in TEMPEST ELITE for Atari 400/800 XL XE   
    This is a game we have been working on for almost 5 years. Tempest Elite runs on a standard 64K Atari computer and has the ability to detect VBXE and Stereo Pokey. When detected it loads the subroutines (drivers) to take advantage of the upgraded hardware in 320x192 256 color mode. If not detected it will run with original Atari 8-bit Antic GTIA player/missile graphics in 160x192 4 color mode.
     

     
  16. Like
    peteym5 got a reaction from MaximumRD in TEMPEST ELITE for Atari 400/800 XL XE   
    This is a game we have been working on for almost 5 years. Tempest Elite runs on a standard 64K Atari computer and has the ability to detect VBXE and Stereo Pokey. When detected it loads the subroutines (drivers) to take advantage of the upgraded hardware in 320x192 256 color mode. If not detected it will run with original Atari 8-bit Antic GTIA player/missile graphics in 160x192 4 color mode.
     

     
  17. Like
    peteym5 got a reaction from Justin in TEMPEST ELITE for Atari 400/800 XL XE   
    This is a game we have been working on for almost 5 years. Tempest Elite runs on a standard 64K Atari computer and has the ability to detect VBXE and Stereo Pokey. When detected it loads the subroutines (drivers) to take advantage of the upgraded hardware in 320x192 256 color mode. If not detected it will run with original Atari 8-bit Antic GTIA player/missile graphics in 160x192 4 color mode.
     

     
  18. Like
    peteym5 got a reaction from DegasElite in HeliCommander. Arcade like Choplifter coming soon to the Atari 8-bit   
    HeliCommander
    A New Arcade Game for Atari XL/XE Computers
     
     
     
     
     
     
    An Arcade Action Game in the style of Chopper Command and Choplifter
      Game Cartridge requires an Atari Computer with 16K of RAM and 1 Joystick
      Parallax Scrolling creating a great 3D effect and colorful scrolling objects and background
      Enemies - Choppers, Tanks, Bombers, Trucks, Bunkers, to challenge you.
      Many Challenging Levels to play
      This game was extensively beta tested to assure quality
      See video for more  









  19. Like
    peteym5 got a reaction from Lost Dragon in HeliCommander. Arcade like Choplifter coming soon to the Atari 8-bit   
    HeliCommander
    A New Arcade Game for Atari XL/XE Computers
     
     
     
     
     
     
    An Arcade Action Game in the style of Chopper Command and Choplifter
      Game Cartridge requires an Atari Computer with 16K of RAM and 1 Joystick
      Parallax Scrolling creating a great 3D effect and colorful scrolling objects and background
      Enemies - Choppers, Tanks, Bombers, Trucks, Bunkers, to challenge you.
      Many Challenging Levels to play
      This game was extensively beta tested to assure quality
      See video for more  









  20. Like
    peteym5 got a reaction from RadioPoultry in HeliCommander. Arcade like Choplifter coming soon to the Atari 8-bit   
    HeliCommander
    A New Arcade Game for Atari XL/XE Computers
     
     
     
     
     
     
    An Arcade Action Game in the style of Chopper Command and Choplifter
      Game Cartridge requires an Atari Computer with 16K of RAM and 1 Joystick
      Parallax Scrolling creating a great 3D effect and colorful scrolling objects and background
      Enemies - Choppers, Tanks, Bombers, Trucks, Bunkers, to challenge you.
      Many Challenging Levels to play
      This game was extensively beta tested to assure quality
      See video for more  









  21. Like
    peteym5 got a reaction from Atari 5200 Guy in HeliCommander. Arcade like Choplifter coming soon to the Atari 8-bit   
    Actually it is joystick and keyboard. Up-Down-Left-Right to move the helicopter. Use the Left-Right Arrows on the keyboard to point the helicopter left or right. Press Down Arrow to point the Center the Helicopter to shoot at the ground.
    The trackball is just about the only other controller that has up-down-left-right. I did add optional controllers to Megaoids - Joystick, Paddles, and anything that uses that "grey code" to rotate the ship left or right. So the trackball should work with that game.
  22. Like
    peteym5 got a reaction from Atari 5200 Guy in Laser Blast X, Delta Space Arena, Megaoids, Amokbots   
    I am providing this post for technical discussion and feed back about the games I have written. If you have a technical question or wish to tell us what you think about the games, feel free to post something here. Please keep things polite here.

    Delta Space Arena
    http://forums.atari.io/index.php/topic/385-delta-space-arena-announcing-a-brand-new-game-for-atari-8-bit-home-computers/
     
    Laser Blast X
    http://forums.atari.io/index.php/topic/2702-laser-blast-x-cartridge-new-game-for-atari-8-bit-now-available-3995-from-video-61/
     
    Megaoids 2016
    http://forums.atari.io/index.php/topic/2701-megaoids-cartridge-new-game-for-atari-8-bit-now-available-3995-from-video-61/

    http://forums.atari.io/index.php/topic/2687-video-61-atari-sales-service/?hl=amokbots
  23. Like
    peteym5 got a reaction from Atari 5200 Guy in HeliCommander. Arcade like Choplifter coming soon to the Atari 8-bit   
    HeliCommander
    A New Arcade Game for Atari XL/XE Computers
     
     
     
     
     
     
    An Arcade Action Game in the style of Chopper Command and Choplifter
      Game Cartridge requires an Atari Computer with 16K of RAM and 1 Joystick
      Parallax Scrolling creating a great 3D effect and colorful scrolling objects and background
      Enemies - Choppers, Tanks, Bombers, Trucks, Bunkers, to challenge you.
      Many Challenging Levels to play
      This game was extensively beta tested to assure quality
      See video for more  









  24. Like
    peteym5 got a reaction from The Professor in Laser Blast X, Delta Space Arena, Megaoids, Amokbots   
    I am providing this post for technical discussion and feed back about the games I have written. If you have a technical question or wish to tell us what you think about the games, feel free to post something here. Please keep things polite here.

    Delta Space Arena
    http://forums.atari.io/index.php/topic/385-delta-space-arena-announcing-a-brand-new-game-for-atari-8-bit-home-computers/
     
    Laser Blast X
    http://forums.atari.io/index.php/topic/2702-laser-blast-x-cartridge-new-game-for-atari-8-bit-now-available-3995-from-video-61/
     
    Megaoids 2016
    http://forums.atari.io/index.php/topic/2701-megaoids-cartridge-new-game-for-atari-8-bit-now-available-3995-from-video-61/

    http://forums.atari.io/index.php/topic/2687-video-61-atari-sales-service/?hl=amokbots
  25. Like
    peteym5 got a reaction from Atari 5200 Guy in Megaoids cartridge new game for Atari 8-bit now available $39.95 from Video 61   
    Megaoids - Blasteroids type game now available on cartridge for $39.95 just in time for CyberMonday. The game was influenced by the arcade Blasteroids game. Instead of lives, you have shield energy that go down everytime you collide with an asteroids or exotic matter. The shield energy gets recharge when making contact with those glowing spinning orbs that pop up after destroying the asteroids. This also has fast moving laserbolts, can shoot multiple bolts at once. The game is full of sound effects, power ups, and exotic matter that redirect, grow, or clone the asteroids.

    I made a game many years ago in Turbobasic XL, many years ago around 1990. I decided to rewrite it totally in assembly language. I took the original font from its Turbobasic counterpart and updated it for this machine language version. As many of us know a 100% machine language port can run and play much smoother. There are more things can be done at the assembly language level that is hard to do in Complied Turbobasic. The Turbobasic version ran into limitations and I always wanted to do better. The orbs are now animated and move, no longer have slow downs, have stars in the background, and many more things move at the same time.
     
    Features: Fast Pace Games with Mulitcolor graphics.
    Selection of Controller Type: Joystick (Default), Keyboard, Paddle, Trackball (Indy 500 or mouse) controller.
    (The Trackball) option goes by "Grey Code" left right input, so if you know your input device outputs to the computer using it, the game should be able to read it.
    Solid original Atari 8-bit cartridge shell.
     
    The game is available here.

    http://members.tcq.n...deo61/main.html
     
    We have also release Laser Blast X on the same day. Megaoids was originally intended to be release in early October but was delayed due to personal issues with a member of our team.












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