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Clint Thompson

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Posts posted by Clint Thompson

  1. I vaguely remember something about Sony paying $11 million dollars or somewhere around there to have it released on the Playstation first. It was kind of funny because they pushed for such a fast release that it was bugged with the final character. Not sure what they did to resolve that fiasco. Atari was a small fish and you had sharks like Sony and Nintendo out pushing and swooping up things like Phear and MK3.

  2. For those of you who love the Atari ST and Demoscene stuff, this book is now on kickstarter and I'm proud to be backing it! Truly love this stuff and always have enjoyed the countless demos encountered over the years.

     

    https://www.kickstarter.com/projects/901494542/the-atari-st-and-the-creative-people-rise-of-the-d

     

    Will make a great addition to the Art of Atari, Business is Fun and Business is War books (when they come out) =D

  3. I stumbled across these and found it to be intriguing! I wonder what exactly they used them for and how the phone jack connections work and with what. If I didn't have a million other things going on I would probably pick these up but hard telling how much they'll end up for. Typically I would say the XF551 drives alone would be worth it but seeing as how it was definitely constantly used, I wouldn't put much money on them being functional or at least much longer, if so.

     

    http://www.ebay.com/itm/Rare-Atari-Broadcast-system-130XE-customized-XF551-with-disks-/121951625046?hash=item1c64e21f56:g:ScsAAOSw8RJXCm3L

  4. :-) Look out, this has set me right off....

     

    Looking at what has been said about the VR Headset does to enhance audio, and what rebellion said they'd of liked to of done had they more time with AVP (include more Predator voice samples...over here..etc) and Darryl still's claims of him envisaging AVP using the VR Headset on Jaguar...

     

    I'd of loved to of seen a S.E version of AVP running on Jaguar VR, possiblt a CD game, let Rebellion add everything they'd originally planned, loads of extra samples, Alien viewed from side on, shutters on level 4 opening to reveal starfield etc etc and just make it the most atmospheric (and scary) AVP ever.

     

    I never even gave much thought to the possibility of an AVP VR game but that would've been intense!

     

    @atarilbc - I'm sure the lack of music in Doom helped a bit as well, since you can certainly hear and focus on the demons creeping up behind you! =)

     

    So after HS:UL - you can always go for something a little more vomit inducing ;-) Checkered Flag in cockpit seating lol

  5. I played DOOM on the Dynovisor tonight. No time to write it up now but I wanted to share my wife's observation. Now, my wife doesn't share my enthusiasm for gaming or retro life but she generally tolerates it. Upon walking in the living room she announced, "I can't believe this. This is the most ridiculous thing you've ever brought into the house. No one can know about this." So, in my overall analysis of the Dynovisor, I'll have to take into account spousal reaction. I haven't decided whether it will count as a positive or negative. :)

     

    :rofl: :D

  6. Well, if it's just that, it's one hell of a novelty.

     

    @atarilbc - it's really too bad you can't play the JagVR version, it makes a world of difference with how fast the screen moves around with your head movement. You can tend to lose track of time rather quickly with the isolation of it and the actual interacting making a huge difference. Hopefully this can me remedied in the future at some point.

     

    On the other hand, my friend played Doom for over an hour with this thing mounted on his head and it was just comical seeing the creases on his face remain for 20 minutes after taking it off. I remember him exclaiming a few curse words while playing due to being jolted from being attacked haha... but that was in the late 90s and we were younger then, so...

  7. Keep in mind that the Takara and Philips Scuba used the lower-resolution displays unfortunately so this is true to the red version of the headset and you'll soon see why Atari wasn't happy with this version and wanted Virtuality to create a better version, which turned into the far heavier blue unit. I'm not sure if it was the optics used or if something truly was different or wrong with the Takara headset I had over the Philips version, but it definitely seemed much worse in regards to focus.

     

    I was sincerely hoping that the PCBs used inside the units would have went unchanged and retained the same layout minus the hardware to actually connect the IR receivers but of course, this isn't the case. I disassembled a Philips version many years ago only to find out it's not.

     

    I've had recent contact with the contractor that Virtuality used but they no longer had anything relating to the project due to switching company hands and most likely purging whatever old data and related materials they had. That only took about 5 years to confirm when I finally got ahold of the ex-owner of the company.

     

    Look forward to hearing your impressions. I feel like without the vice-like head adjustment, it's harder to secure these things to your head.

  8. Very revealing and you can see how much of a huge influence they had in a lot of Atari concepts/prototype designs. It's interesting to note that some of Atari's modular designs also resemble that of Bang and Olufsen products. It all definitely comes across as distinctive and high quality.

     

    At some point, I had entertained the idea of using NOS of 5200 power switch buttons for a PC Console concept we created that is still under wraps, which would now be called a Steambox I suppose, but it turned out they only had a few pieces left so that plan was ditched.

     

    I would be interested to hear about the logo story though and as to why it's just 3 lines. I'm not a fan of the mockup font on the Asteroids box but I love how huge the artwork is!

  9. Are there any interviews of Regan Cheng? I suppose I should do a YouTube search. I had no idea he also designed the Mindlink. Is there any information regarding the small three rectangle logo to the right side of the text on that system?

     

    I remember seeing this video before but watching it again made me remember just how much I enjoyed the trakball and just how arcade perfect the games appeared.

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