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RickR

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Everything posted by RickR

  1. Whoops, tracking now shows it arriving next Tues. I'll catch you guys on the next high score deal.
  2. My "real" VCS tracking shows it should arrive today. If I have time to set it up, I may buy the game and get a real score in!
  3. Oh wow! Congrats. How exciting. There will always be future shows, so no worries at all.
  4. Let's talk more as October approaches. We can meet up at the show and hopefully there will be more than just the three of us. My plan this year is to play the arcade machines and attend the presentations. I'm avoiding the vendor section :)
  5. I will be there. Possibly as a volunteer taking tickets or what-not. Let me know if you need any info about the city or whatever.
  6. Seems like a real challenge to even finish the course. Whoever put those hay bales out should be fired!
  7. PS - my mother-in-law (who lives in BC) just moved to a new apartment building that doesn't have the storage areas in the parking garage. I'm happy about that. Like you, they also had stuff stolen at the prior building. It was a good video. Thumbs up. Tell your wife nice job on the camera work :)
  8. Neo Turf Masters MAME / Neo•Geo Difficulty: Australia High Score: -8 March 27, 2022
  9. Very nicely done. It makes me happy to see you replace something you'll enjoy so much.
  10. Really sad news via Marty Goldberg on Facebook:

    It is with great sadness I announced the passing of Atarian Regan Cheng on April 4th after a two year battle with cancer. Regan was 1/2 of the world's first video game industrial design team consisting of him and Pete Takaichi under the leadership of George Faraco. Joining in 1972 while both were still pursuing a degree from San Jose State University, the duo designed Pong-In-A-Barrel as their first project before moving on to work on the infamous Gotcha cabinet. and a slew of others. Ronald Wayne (who would later go on to co-found Apple) went on to manage them after George's departure and by 1975 they were crucial to Atari's coin cabinet designs helping carve out Atari's unique look and feel in the arcades and were joined by Clint Graham, Phil Kearney, and Carl Lepinne. Iconic looking games like Night Driver, Evel Knievel and more.

    Back in those days everything was done by hand, no modern CAD or design software. As Regan recalled last year regarding the days when Atari used off the shelf TV's in it's arcade games: "I recall us design guys creating the card board bezels to custom fit to each new TV. Took a while to do. We would trace the final pattern and give to a die cutting shop to make production parts. What a kick. Now we would use 3D CAD and 3D print . It was a kick."

    Also in 1975 Regan became involved in Atari's foray into consumer products with Home PONG. By the early 80s he had left the Coin Division and was responsible for helping craft the futuristic look of Atari's home offerings like the Atari 5200 and their XL line of computers and products like the Atari 2600s Star Raiders controller as well as the phone products in Atari's pioneering AtariTel division.

    Leaving Atari in 1983, he continued to play a role in Silicon Valley going on to work for such companies as Sigen Corporation, NAMCO, Data East, Global VR and Google (in their Google Fiber group). Regan is survived by his son, sister Donna, and a brother.

    All product photos courtesy of the Atari Museum. Read more about Regan's contributions in Atari Inc- Business Is Fun and Tim Lapetino's book Art of Atari.

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    1. Justin

      Justin

      This is very upsetting. Regan is a friend and colleague. We worked on a project along with Gene Landrum for many years pioneering mixed reality in ways that have yet to be done on a mass scale. That's Regan pictured with me at Atari World Headquarters on Borregas in the top left photo. Regan is a hell of a talented designer, and a very interesting person to talk with. I'd give him a quick call and 3 hours later would realize we really need to get going. I learned so much about product design from him, where inspiration is drawn from, etc. He showed me his vintage Jeep once that he bought with "Atari money" which was very cool. What an unbelievable loss to this world.

  11. I like it very much. It's one of those games that you gotta try "just one more time" to see if you can do better. I've switched from a mouse (which was way too sensitive) to a gamepad, and that works much better for me.
  12. It's the music that does it for me and makes the package complete.
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