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Sabertooth

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Everything posted by Sabertooth

  1. I'll have to look for that. I'd love to see this with arcade accurate sprites on the 7800.
  2. I'm really impressed by the work going into this. I know that Plaion is actively working with knowledgeable folks in the community to improve compatibility. Maybe one day it will live up to the "No cart left behind" tagline.
  3. The 2600+ Casual Play series returns to Saturday morning with another 7800 game: Mario Bros. I always thought it was wild that Atari released this port in 1988, presumably under the earlier (pre-NES) licensing agreement. It's a solid port and probably the best of the three Nintendo properties to make it to the 7800.
  4. In case you're wondering, I said "yes."

    20231229_182102.jpg

    1. Show previous comments  1 more
    2. Sabertooth

      Sabertooth

      Thanks Rick! She popped the question via a custom ViewMaster photo disc.

    3. RickR

      RickR

      How cool is that?  Happy wishes for you three. 

    4. Cryptocoffee13
  5. A gameplay only "first look" at the Atari 7800 homebrew Dragon's Cache, now available on the Atari VCS! All three games in the Dragon Trilogy were released today for $4.99 ea. I love seeing more homebrew make its way to the VCS!
  6. Release Date: December 29, 2023 Retail: $4.99 each Developer(s): Todd Furmanski Publisher: Todd Furmanski Official Site Todd Furmanski's "Dragon Trilogy" for the Atari 7800 is now available on the Atari VCS. All three games are priced at just $4.99 ea. Dragon's Cache: In Dragon’s Cache you must match three or more gemstones in rows, columns, or diagonal lines as they fall from the top of the board. Unmatched gems will stay on the board until they are matched. The game will end when enough unmatched gems accumulate to reach past the top of the board, or, if you’re in racing mode, you reduce your predefined score to zero. The consequences of matching the gems depends on the play mode selected. In normal play, matched gems are collected, incrementing your score. Once collected, any gems remaining on the board might fall, filling in any gaps created. If these gems also make matches, you collect those gems as well, with higher scoring value. With skill or luck, you can create cascades of gems leading to massive amounts of points! Dragon's Descent: To make progress in the maze, find the key on each level and then the level's exit. The exit, a door with a blinking key imprint, will only activate if you touch it while you have the key located on the same level. Upon each new level you will face more dangers but also potentially increased power and scoring! Avoid touching walls and enemies - doing so will deplete your hit points, and eventually terminate your game! Increase your score by collecting gems and defeating monsters. You receive more points for defeating monsters in deeper levels, and a slightly higher score for each shot you use with higher fire breath power. In addition to a key and exit, each level of the Labyrinth has a treasure room. These allow you to pick one of three power ups, just wait until you see the one you want and touch it to collect. How deep into the labyrinth do you dare explore? Can you reach Molobros and defeat him? Good luck! Dragon's Havoc: When starting a new game, you first need to choose to play as the Dragon of Storms or the Dragon of Embers. There is no effective difference in abilities between the two dragons. In a two-player game, the first player is the Dragon of Storms, and the second player is the Dragon of Embers. Your dragon will gain power as their rage, or havoc, is increased, but be careful, as you can easily lose this power if you are reckless! When you hit enemies, your Havoc Meter will increase. This will increase your speed and the rate at which you can use your fire breath. Any missed shots will decrease your Havoc Meter and slow you back down. A full Havoc Meter will give you a shield, allowing you to get hit without losing a life. A full Havoc Meter will also double the score of any enemy you defeat. Getting hit by an enemy, shot, or solid object will empty your meter and you will lose one life. There are seven stages, each with three sections: An outdoor area, an indoor area, and a battle with a Dragon Monarch. The game is over when you lose all lives, or if you pass all seven stages and defeat the plans of the Seven Dragon Monarchs! If you lose all of your lives, you may continue on the last stage you played, but your score will be reset to zero points.
  7. Welcome to the official topic for The Dragon Trilogy
  8. PSA: If you haven't checked out the VCS holiday sale, do yourself a favor. 50% off of many titles, including Atari 50, the excellent Recharged series and many awesome indie games.

    1. RickR

      RickR

      I haven't!  My game room is occupied like a hotel room for guests, but it should be clear today. 

      Thanks!

       

  9. Some will win, some will lose: Journey Escape.

     

  10. I was a little late with the fourth installment due to holiday travel and work commitments. Here is the first 7800 game in the series: Robotron 2084! I got into the 7800 later in life and adore all of the GCC developed launch titles, and Robotron is one of my absolute favorites. Played with the @RetroGameBoyz Robotron controller, which I was thrilled to find working as expected.
  11. Release Date: December 20, 2023 Retail: $9.99 Developer(s): Blue Sunset Games Publisher: Atari Official Site Synopsis: Madness Beverage is a first-person shooter that takes place in space: on dangerous planets, remote castles and hellish dungeons. Use all kinds of toxic drinks to gain new abilities and bring death to your enemies or acquaint yourself with a huge variety of weapons that will help you tear the demons to pieces! Core Features Of the Game tons of fun with crazy weapons, such as futuristic shotguns, Unicorn heads or javelins with ammunition that literally disintegrates the demons that stand in front of you! 6 colorful and powerful, toxic drinks that will enhance your abilities, grant some special skills or even take you to a completely different dimension! They can also make you feel fuzzy though!
  12. Welcome to the official topic for Madness Beverage
  13. I'm an OG Jaguar gamer, so I never really considered the learning curve for those new to the game. It's worth getting the hang of. Trust me!
  14. I'm glad that this is resolved for you. Let's hope it sticks this time.
  15. I think it feels unfocused and bloated. Like, let's make a really good multiplayer third-person shooter instead of being distracted by the Atari-verse and dizzying Quest for the Cone single-player game. I also don't know that we need another game with so much general Atari history included. It's OK, but the Atari-verse is a little sparse and gets boring pretty quickly. Lastly, most of the recreations of Atari games are terrible. The Yars' is atrocious. Why recreate these games if you're not going to properly emulate them? It's OK for what it is. And it's cheap. I just wish they would tighten up and expand on the core game. That's just my take. A lot of folks are having fun with it. And, FWIW, people with young kids report that their children are really having fun with it. Maybe that's who it's for?
  16. I personally like the Butcher Billy art and have a few of the posters (Yars, Haunted House and Desert Falcon). His style and mash-ups aren't for everyone, but I love his work on this, Stranger Things, Black Mirror, etc. That said, it's frankly disingenuous to offer individual cartridges as limited in quantity and then to offer the exact same cartridges as part of a “set.” The individual cartridges were advertised as limited to 500 units. With the addition of the Butcher Billy Box set, this number has now been increased to 1,000 units per title. The only arguable exception is Save Mary which at least has alternate art. As a customer, how do I trust that when Atari offers limited edition cartridges that they won’t simply be repackaged in a bundle shortly after the initial offer? The answer (clearly) is that I can’t. Also, QC is still an issue unfortunately. I just opened a ticket for a glitch copy of Crystal Castles. I'll see how it's resolved before reporting further on it.
  17. The third game in the 2600+ Casual series is Dig Dug. Another silver label release from the geniuses at GCC, this was in constant rotation in my childhood Coleco Gemini.
  18. All copies are spoken for! Thanks to everyone who supported this small print run. To those who were unable to get a copy, I have started an interest list and will contact you if I do another run. If it happens, this would coincide with the second issue. If you missed out, you can still explore the totally free digital edition of the zine here: https://heyzine.com/flip-book/daa37ce4a7.html Thanks again!
  19. Here's the trailer. It's cool that this is an early release on the VCS.
  20. Thank you! I'm glad that you received it and appreciate the feedback. There are definitely plans to do more issues of the free e-zine. I will likely do future print runs if there is interest.
  21. Food Fight: Culinary Combat is a third-person shooter based on the classic Atari game Food Fight. Charlie Chuck is back, and this time the world is bigger and better than ever before. Enter the Atariverse, where you’ll meet developers of the original Food Fight, as well as characters from classic Atari games like Centipede, Yars’ Revenge, and more! You can also practice your skills at the shooting range, check out Atari artifacts in the museum, or head over to Antonio’s for a slice. The real meat of this feast is the combat. Fill your fork with multiple game modes, like the winner takes all Buffet Brawl, or the floor-destroying Crumbling mode. That’s not all! Find circuit boards to unlock fully playable Atari arcades. Get new outfits for your characters and customize their look. Climb your way to the top of the leaderboards to prove you’re the head chef in the kitchen! This is Food Fight like you’ve never seen it before! FEATURES Explore the Atariverse in the game’s hub world! Museum of Atari artifacts Arcade Shooting Range Splat it up in online multiplayer, including cross-platform online multiplayer! Go from the kitchen to the couch with local multiplayer for up to 4 players Choose from 8 playable characters, including chefs, kids, and cone enthusiasts Meet Atari and video game superstars, like developers of the original Food Fight or the classic game’s world record holder! Get messy on 6 different maps Fill your fork with 4 game modes Customize your character with over 145 different clothing items Blast your way to the top of the leaderboards Earn achievements to show you are the head chef In-game awards and titles do the trash-talking for you GAME MODES KING OF THE CONE Most Cones collected wins! - Grab the cone and return it to your base to score! COOKIE COLLECTOR - Player with the most cookies wins! - Splatted players drop their collected cookies. - Break crates for hidden cookies and new food-flingers. CRUMBLING - Last player standing wins. - Time crunch battle as the world crumbles around you. BUFFET BRAWL - All-out food-flinging competition. - Splat and avoid being splatted to win.
  22. After more than 2 years in development hell, the Food Fight remake is out now!
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