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Justin

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    Justin reacted to Sabertooth in Trying ChimeraOS in PC-MODE   
    I was disappointed that we didn't get Llamasoft: The Jeff Minter Story on the VCS, but I had to have it. I had a spare Team Group SSD lying around, so I installed it on my stock Onyx 8GB VCS and changed the boot order in the BIOS. Viola, a Steam machine that feels like Steam Deck or Big Picture Mode. The game ran beautifully.
    Then I tried titles that crashed on a stock system from a Windows bootable USB.  These include Minter's Moose Life, Balls of Steel, the Lunar Lander demo, etc. They all ran fine.
    ChimeraOS also has RetroArch baked in, and support for Epic and GOG. In addition to Steam.
    Anyway, this may be a window into second life for VCS owners once Atari pulls the plug.
    Have you tried ChimeraOS on the VCS?
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    Justin reacted to TrekMD in Nintendo SNES Rare SNES Game 'Dottie Flowers' Freely Available   
    I hadn't seen this posted, so I thought I'd share:  Rare SNES Game 'Dottie Flowers' Is Now Available To Download For Free (Was previously limited to 100 physical copies).  Not sure how those who bought one of those 100 copies feel about this but cool to see the game shared...

     
     
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    Justin reacted to socrates63 in Visiting Thailand   
    We returned from our trip last Wednesday, and it's been a difficult physical recovery. Back to back red eye flights (red eye from Thailand to Korea and after a 9 hour layover, another red eye from Korea to Seattle) just compounded the matter. My wife and I basically slept day and night for three days 😂 It was a good thing that I didn't return to work right away because I needed those three days and then some. I came down with a bit of a cough--nothing serious though so over-the-counter cold med took care of it.
    The trip itself was great and a lot of fun. More importantly, I got a glimpse of retirement life. My wife and I anticipate going on extended trips after retirement, and I wondered what that would be like--just the two of us without the kids. We got along great and had a lot of fun enjoying each other's company. 
    One goof that I made was not getting our AT&T iPhone unlocked before leaving the country. I thought they were already unlocked but nope. I even bought e-sims before the trip, and when I tried to add them to the phone once we landed, it was a big no go. That meant that we couldn't set up the Grab app for cheap transportation, but that turned out ok. We just walked a lot and used public transportation. I think I averaged 14k steps on most days.
    Here are a few photos -- lots of amazing food and sights.










     
     
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    Justin reacted to RickR in Visiting Thailand   
    This looks like a wonderful trip!  Have fun and be safe.  I agree with @TrekMD that the pics also make me hungry.  
     
     
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    Justin reacted to TrekMD in Visiting Thailand   
    That is cool!  I've never been to Thailand but I do enjoy Thai food!  Those pictures are making me hungry!  LOL  Enjoy your trip!  BTW, the closest I've been to Thailand was a trip I did to South Korea in 1997. 
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    Justin reacted to socrates63 in Visiting Thailand   
    My wife and I left Seattle on Monday and arrived in Chiang Mai very late Tuesday night with a short layover in Inchon Korea. We are one third of the way into our trip and are heading off to Bangkok tomorrow. This is our first time visiting this wonderful country. This trip uses up the last of my airline credit that I received when I couldn’t use my ticket to go to Japan last summer.
    As advertised, the food is amazing and amazingly cheap (to us anyway). My favorite so far has been the street food stand where we had our first meal here. The food was great, and for the two of us, it cost 110 baht (35 baht to US$1).



     




     
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    Justin reacted to Sabertooth in Atari Recharged Arcade Cabinets   
    Atari is partnering with Avian Knights developer Alan-1 to produce full sized arcade cabinets for the first 10 Recharged games. The first game is due Q3. Apparently they will be modified and include redemption elements.
    I know a few community members participated in the Avian Knights tournament and were impressed with that cab. Hopefully these turn out!
    https://www.gamespress.com/en-US/ATARI-PARTNERS-WITH-ALAN-1-TO-BRING-NEW-ATARI-RECHARGED-GAMES-TO-ARCAD 
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    Justin reacted to CrossBow in Atari 2600+ Firmware Update Instructions | v1.1 Rev2   
    Correct, but again, many folks appear to have issues even getting the program to run or see their 2600+ etc. So ideally it all needs to be compiled into a single program that you run, that carefully guides you through the process and then updates whatever is needed. 
    I think the process to modify the FW on my NES/SNES and Genesis mini consoles was easier are more friendly as an example and those weren't created by a large company.
     
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    Justin reacted to sramirez2008 in Killer Interview tonight: Jayson Hill- The missing Atari Years at Hasbro Interactive- WATCH LIVE 7:30PM EST and chat!   
    Great interview guys. I’m ready for the full version now. Jayson Hill seems really cool. Thank the console gods for allowing Hasbro to bring the Lynx and Jaguar to market. I don’t own a Jaguar, but I love the Lynx.
    Note: Vinnie, you best believe this Bronx boy when I tell you that the Jets will not win another Super Bowl, at least not in our lifetime. ☹️
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    Justin reacted to MistaMaddog in Killer Interview tonight: Jayson Hill- The missing Atari Years at Hasbro Interactive- WATCH LIVE 7:30PM EST and chat!   
    Here's some webcasts that had some episodes with interviews with Hasbro Interactive people at the time.  The one episode was were Hasbro said they would release all Jaguar coding into the public domain which led to this huge homebrew scene.  Anyway here's all the episodes of Back In Time...
    https://archive.org/search?query=subject%3A"Back+in+Time+Webcast"&sort=date
     
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    Justin reacted to MaximumRD in THE400 Mini 1st Review: See The New Atari 400 Before Anyone Else!   
    THE 400 Mini Prototype has beamed down to us for this exclusive full first review where we’ll check out this luscious Linux lovely's joystick, case, features, games, and even the ability to rewind your gameplay to beat those unbeatable levels!
     
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    Justin reacted to Sabertooth in Atari 2600+ Casual Play Series   
    Bringing Crystal Castles home to the 2600 was ambitious to say the least.  Some would argue that attempting a pseudo-3D, trackball controlled arcade game filled with bright castles and colorful characters to Atari's (by 1984) seven year old console was an effort in futility.  But when did that ever stop Atari?
    Programmed by Peter Niday, this port does an admirable job with pseudo-3D castles, a variety of enemies, between level tunes and - most importantly - Bentley Bear! The translation to the 2600 is not all gems and honey. Control with the joystick - particularly a stiff CX-40 - can be a wrist wrecking chore. Still, worth checking out if only for Atari's furry mascot!
     
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    Justin reacted to Sabertooth in Atari 2600+ Casual Play Series   
    "It is the nineties and there is time for KLAX..."
    I'm celebrating beta firmware v1.1 REV2 with gameplay of the prototype of KLAX for the Atari 7800. This was one of the games that had not worked for me until the update.
    Programmed by David Dentt, KLAX was one of several completed titles that were shelved by Atari late in the life of console. A port of the Atari Games' arcade game, the 7800 version does a fair job of bringing the puzzler home. It's too bad that we didn't get the full release as this is far superior to the 2600 game. If only it had some sweet pokey music to compliment the gameplay...
    Is there time for KLAX in 2024?  You bet!
     
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    Justin reacted to Sabertooth in Atari 2600+ Casual Play Series   
    The recent firmware resolved graphics glitched in Pole Position II.  To celebrate, I decided to give the iconic Fuji track a spin. Programmed by the wizards at GCC, Pole Position II was the pack-in title for the Atari 7800 ProSystem. Had the 7800 released in 1984 as planned, this game would have been an impressive step forward from the consoles of the previous generation. However, released in 1986 in a post-NES Super Mario Bros. world, it felt dated. The TIA sound is dull and droning. Also, the colors of the racers - particularly the player car - feels somewhat muted to me.  I do recall a graphics hack some years back that improved the look of the cars. 
    Still, Pole Position II is a solid arcade racer that looks good and controls well. It's also possibly the most common 7800 game. If you're new to the 7800, be sure to pick one up on the cheap!
    What do you think of Pole Position II?
     
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    Justin reacted to Sabertooth in Atari 2600+ Casual Play Series   
    Casual gameplay only of Activision's Spider Fighter (1982) for the Atari 2600.  Programmed by Larry Miller, players protect an orchard from a host of bugs.  
    Played (poorly) with a CX-40+.
     
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    Justin reacted to Sabertooth in Atari 2600+ Casual Play Series   
    Casual gameplay only of Mouse Trap. Originally published by Coleco, this game was later re-released by Atari circa 1987 along with several other Coleco games as part of the red label series.
    As an arcade port of Exidy's classic, this leaves quite a bit out. Gone are the teleporter, colored gates and hawk. However, they kept the critical elements: mouse, dog, cats, dog bone, and cheese!
    This was the pack-in (along with DK) with my Coleco Gemini which I received in Christmas 1983. It was one of the very first games I owned, so it has a special place in that childhood corner of my heart. As an adult, it's much too easy in the default mode. Fortunately, the difficulty switches can change cat behavior and the TV Type switch can make the maze invisible. These adjustments make it worth a look.
    Played with a CX40+ with difficulty set to "Fast Cats" and "Smart Cats." Otherwise, we would have been here all day.
     
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    Justin reacted to Sabertooth in Atari 2600+ Casual Play Series   
    I wanted to follow-up Mouse Trap with my "other" first game: Donkey Kong. As mentioned above, this and Mouse Trap were the pack-in titles with my Coleco Gemini recieved Christmas 1983.
    This port of Nintendo's smash arcade game is subject to bizarre conspiracies that echo in the halls of the internet to this day.  While some folks continue to insist that Coleco intentionally made a subpar port to make the 2600 look bad compared to the Colecovision, that's just hogwash. They wanted to sell as many copies as possible and the 2600 was the mass market system of the day.
    The reality is that programmer Garry Kitchen did a fine job of porting the game to a 4K cart in short time.  Sure it's limited in terms of screens and some enemy logic, but it conveys the feeling of DK. It also has virtually no flicker, great control and nice animations. Is it the best version of DK? Not by a long shot. But it's a nostalgia trip in the same way Atari's Pac-Man is. History hasn't treated it kindly, but for some of us younger Gen Xers, this was our DK.
     
     
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    Justin reacted to Sabertooth in Atari 2600+ Casual Play Series   
    Casual gameplay only of Rampage (1989) for the Atari 7800.  Published by Activision, this port of Bally-Midway's arcade monster bash puts you in control of the fearsome George, Lizzie, or Ralph as you destroy city after city.  It's good mindless fun and the arcade game was a childhood favorite. 
    My best friend had this on the SMS, and that is a far superior version.  Still, the 7800 version has it's own cartoonish charm.   
    Thanks to the future Mrs. Sabertooth, who graciously assisted me in capturing this footage. 
    Played with a pair of CX-78 gamepads.
     
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    Justin reacted to Sabertooth in Atari 2600+ Casual Play Series   
    Casual gameplay of Beef Drop for the Atari 7800 on the Atari 2600+. Programmed by the late Ken Siders, this homage to Data East's Burger Time plays very close to its arcade inspiration. Played with a CX-40+.
    And be sure to check out this month's HSC!
     
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    Justin reacted to Funkmaster V in Killer Interview tonight: Jayson Hill- The missing Atari Years at Hasbro Interactive- WATCH LIVE 7:30PM EST and chat!   
    The Atari Network Podcast 3/8/2024- THE MISSING HASBRO INTERACTIVE/ ATARI YEARS INTERVIEW!
    When people talk Atari and it's history, they often skip or glaze over a period of time around the turn of the millennium where Hasbro Interactive planned on using Atari as a cornerstone of the new .com boom. Enter one man who helped keep Atari alive for it's new masters: Jayson Hill. Tonight's podcast will feature clips from our interview with him, the possible discovery of a new 7800 prototype: Road Riot AWD, Qwomp 2 thoughts, and much more! 
    Come join the live chat! 7:30PM EST
     
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    Justin reacted to peteym5 in Boulder Dash: Complete History. Happened with Atari 8-bit first.   
    I came across this documentary on YouTube. I hope everyone here find it as enjoyable as I did.
     
     
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    Justin reacted to CrossBow in Analogue DUO Jailbreak now exists   
    I like quite a few others had been waiting for this because our Everdrives weren't working. I own a ver. 2.5 TED cart and none of the other work arounds posted were working for that model. Additionally, info from Krikzz stated that it wasn't likely to ever be possible to make those mid version TurboED carts work.
    Well, we don't have to mess with any of it anymore as a jailbreak has been posted in a github that replaces the current firmware on the A-DUO and allows the use of .pce and even PCE CD ISO images to work from the SDcard on the back of the A-DUO. Just have to place the files in the right folders on the SD card and then after loading in the new firmware, you will have a new Play Assets option. Selecting this will then show the list of games it finds on the SDcard. CD ISOs have to be in their own separate subfolder for each game while you can have a set of different .PCE files on the SDCard to read normal HuCard images from.
    And yes, so far the Library still shows the screenshots for each game when you select them just like normal games provided you have that images fileset. Save States still aren't a thing yet and it is unknown if this jail break will be updated once Analogue officially releases new FW to support that. But in the meantime, if you like me, have a TED you can't use on your A-DUO this link solves that issue for the time being.
    https://github.com/analoguejb/Analogue-Duo-JB
     
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