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Scott Stilphen

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Posts posted by Scott Stilphen

  1. Although the true originator of Atari driving was Night Driver, and its ingenious use of basic graphics and the natural feel of the paddle controller for steering made it a Four-Star game in that first landing of the VCS and its carts in the household.

     

    Atari's Night Driver was actually a knockoff of Dr-Ing. Reiner Foerst's Nurburgring 1, as was Ted Michon's Night Racer.  Here's more info about them:

     

    http://jalopnik.com/5906386/meet-the-doctor-engineer-who-basically-invented-the-modern-racing-game

     

    http://weltenschule.de/vgames/Nuerburg/Nuerburgring.html

     

    http://www.arcade-history.com/?n=night-racer-sit-down-model&page=detail&id=1393

  2. Anyone seen the UFO abduction in Flying Disc event on C64 Californa Games?

     

    Or tried typing in a swear word on computer of C64 Tau Ceti...potty mouth's pay a high price :-)

     

    Here's a video of the C64 Cali Games one, which is pretty neat:

     

    With Tau Ceti, if you type a curse in the game (like “f--k” or “c--t”), you’ll get a message saying, "Just because I'm a machine doesn't mean you can insult me.  You'll be SORRY in 10 Seconds...." and the bottom of the screen will have a scrolling message saying, “Same to YOU with Bells on”.  The screen will start shaking and go black in 10 seconds!

    post-1089-0-94341000-1483311291.jpg

  3. At 1 point i had Atari: Business is Fun, down on a save on Amazon, until a good friend suggested i read through some sample pages...

     

     

    I wasn't about to spend 1 cent on that book, especially since most of it is online for free at Google Books:

     

    https://books.google.com/books?id=3FwGMtRafrAC&pg=PA001&hl=en#v=onepage&q&f=false

     

     

    Book seemed in need of a good editor, if nothing else...everything seemed thrown in, little thought to pacing, structure etc.

     
    Plus, writers seemed to lack any grasping of how modern assembly lines work and seemed surprised engineers would use a rubber mallet...as an ex-engineer myself who works with T.P.M in a modern factory enviroment myself still,it took me by surprise....
     

    But it was the grammar and punctuation that did my head in, sure MY VERY OWN, IS appalling :) but i'm just putting info up on a forum or for a website to use as they see fit, not putting together a professional publication and charging for it.

     

     

    Of all the books I've ever read, I have never come across one so appallingly bad as that one, that contains nearly every conceivable grammatical error possible.  It's as though it began as 2 separate books that ended up having a head-on collision with each other, and that's the result.  The punctuation and spelling errors alone should have been enough for any publisher to refuse it (their posts on Atariage are pretty much the same.  I'm quite certain Goldberg still doesn't know Berzerk contains a 'z' instead of an 's'...), but when the tense starts changing all over the place, and you have photos with the incorrect captions (or quite often, no captions)...  it's just a mess from cover to cover, and an insult to anyone with a basic grade school education to try and read it, let alone those with higher education, but then to charge people some $80 for a copy?  And at the end of the day, that's what it comes off as - a money grab.  Leonard Herman told me he sent a copy to Ralph Baer, and he put it down after a few pages.  Shame he attached his name to it.

     

    The editor, Loni Reeder, used to write articles for RePlay magazine.  She was never an editor, and judging from the condition of the book, she still isn't.   She happens to be a friend of Vendel (and I'm guessing her name was attached for no other reason than she used to be associated with an industry mag).  They go back as far as 1999, when Vendel was involved in a scandal involving that year's CGE show:

     

    https://groups.google.com/forum/?hl=en#!topic/rec.games.video.classic/3Hlg1l8T16U

    (major thread on CGE/Nolan scandal.  Loni is posting under "LONBO")

     

    (vendel’s famous backing-out letter, posted under the fake account “mylar”)

     

    What happened was, Vendel wanted to be part of the CGE show, and the people organizing the show had prior (bad) dealings with him, so they weren't about to team up with him.  Vendel decided to try and sabotage the show, using a fake email address that appeared as though he was part of it.  He succeeding in convincing Nolan Bushnell (who was planning on attending the first CGE show) via Loni Anderson (who was the contact person between them) to back out.  When the organizers found out what he had done, they publicly outed him on the newsgroups, and a huge flamewar broke out over it.  Vendel responded by erasing not only his posts, but some from others as well, which resulted in even more backlash against him.  He broke a cardinal rule of the newsgroup in an effort to "calm things down" (ie. save face), but that's typical Vendel.

     

    Even the much-touted photos need to be fixed.  Photos from the 80s and earlier commonly suffer from incorrect color saturation (usually too much red).  The photos on page 786 are a perfect example of this:

     

    https://books.google.com/books?id=3FwGMtRafrAC&pg=PA786&hl=en#v=onepage&q&f=false

     

    How much time would it have taken someone to color-correct them?  Well, it took me less than 5 minutes with Photoshop to drastically improve them.  I'm not sure what they did in the claimed 7 years of putting this book together, but I can tell you what they didn't do...

     

    Lost Dragon, it sounds like you've done some comprehensive research in the Panther's history, as far as which games existed for it.  If everyone you've talked with said there were no "cross-over" games between the Panther and Jaguar, then you're probably right.  If they want to claim the opposite, they need to reveal their source(s), especially since as you mentioned, they're charging people to buy their book.

    post-1089-0-97387100-1480985269_thumb.jpg

    post-1089-0-32929500-1480985278_thumb.jpg

  4. There's some info about Frye in the VCS FAQ:

     

    http://www.ataricompendium.com/faq/faq.html#general25

     

    Frye has contradicted himself more than once, especially when it comes to specifics. But generally, he wasn't rushed with making VCS Pac-Man (Atari signed the licensing deal for it sometime in 1978, well before the game became a huge hit) and all the design choices were his and his alone. Frye is a very good technical programmer, but not one for making games that were interesting or having a lot of replay value. The fact is, VCS Pac-Man is atrocious. Most of his VCS games were either never released (Save Mary, Shooting Arcade) or finished (Ballblazer, SwordQuest AirWorld, Xevious). Even his Atari 8-bit computer Asteroids is clunky. The one SwordQuest game he did finish and release (FireWorld) was a disaster, along with the whole contest. He actually never understood why people flipped out over the fact the tunnels in his Pac-Man were on the top and bottom, instead of the sides, as the above video shows.  And that's the essence of why his games (especially his arcade conversions) really aren't anything special. Todd wasn't a gamer, he was a programmer. To him, making games was simply a project to be completed, like making a deck. You get some boards, you put some posts up, and you nail all the boards together. Pac-Man was a maze game with dots and tunnels and 4 enemies, so he made a maze game with dots and tunnels and 4 enemies:

     

     

    https://www.youtube.com/watch?v=ebr9caOVlaU&feature=youtu.be&t=12m25s

     

    (jump to 12:25 to hear his comments about Pac-Man)

     

    In his mind, it was "Mission Accomplished". Making the game look or sound even remotely close to the arcade version simply wasn't a priority of his, and yet... that was the first thing everybody noticed before they even played it. And of course once they played it, they realized it had even less in common with the arcade game. Nobody expected it to be as good as the latest homebrew version (http://atariage.com/forums/topic/229152-new-pacman-for-atari-2600/) but there's been several hacks and homebrews in the last 15+ years to prove a better version could have absolutely been done with only 4K, so there's really no excuse for why it's so bad other than he was the wrong person for the job.

     

     
    On 11/28/2016 at 4:47 AM, Justin said:

      I like the idea of ghosts as monsters. It plays well with the ferocious ghost monsters in Hiro Kimura's unused artwork for Atari 2600 Pac-Man, shown in Art of Atari.

     

    Yep, Hiro's original artwork makes perfect sense since he depicted them as monsters and not ghosts :)

  5. Whilst any  'historian' can only write on information he/she has recovered, at the time, it would of been more....'helpful' had Marty perhaps of worded some of his past claims a little differently.

     

    And there lies the problem with their book, for all the claims it makes are 'absolutes'.  They claim they vetted all their information from multiple sources, and would like you to believe that somehow every previous book and article on the history of the company somehow got it wrong (because they can't be wrong).  I have links to some of the more egregious errors they've made in my Pac-Man article (http://forums.atari.io/index.php/topic/915-).  I pointed out another one on Keith Smith's site, The Golden Age Arcade Historian (https://allincolorforaquarter.blogspot.com/2015/01/atari-depositions-part-1.html), courtesy of a professional author and historian, Leonard Herman.  Vendel and Goldberg claim Bushnell still worked for Nutting when he attended the Magnavox Calvacade and first saw the Odyssey, even though he didn't work for them. They claim Bushnell left Nutting on June 1st, but they picked that date out of a hat because they have no physical evidence to back it up.  From Leonard:
     

     

    I had come to the conclusion that Bushnell no longer worked for Nutting when he attended the Magnavox Calvacade and saw the Odyssey.  The two men who represented Nutting, both signed in at the same time and wrote "Nutting" next to their names. Bushnell signed separately and has no company affiliation.  In their book, Marty and Curt wrote that Bushnell still worked for Nutting at the time.
     
    They're basing it on Steve Bristow's memory that Bushnell came back from the demonstration and talked about the Odyssey.  Marty and Curt think that Bushnell left Nutting around June 1 and they mention it in the book, although it's only conjecture on their part.
     
    Ted Dabney told me that he's pretty sure that Bushnell was gone from Nutting when he saw the Odyssey.  Ted did say that Bushnell became a contractor for Nutting to help build the two-player Computer Space and that's when he probably went back there and talked about the Odyssey.
     

    So there's a perfect example of them putting a spin on a specific event to fit their opinions (assumptions).  If they're willing to make an unfounded statement like that,  then you have to scrutinize and question everything they say.   Your info about the Panther/Jaguar games is another example.  I remember reading somewhere the claim that the early Jaguar titles were originally designed for the Panther (which was the excuse for them being lackluster).  They claim to have spend 7 years investigating and interviewing people, and yet the book is filled with very few direct quotes from anyone.  And when such errors are pointed out to them, their reaction is instinctively to attack and insult.  

     
    With every interview I've done (50+), I not only include a person's replies to me verbatim, I give them the courtesy of proofing the final draft before it gets published; in other words, they have the last word.
     
    I bought Lapetino's book (both versions) and it's very well done, but I do have some issues with it (most books on the subject do).  On the other hand, Atari: Business is Fun has more than a few; it's nearly impossible to read due to being an incomprehensible mess, and is the sort of book that's ultimately a disservice to the company and its rich history, if not an outright danger to it..
  6. In the book, "Art of Atari" by Tim Lapetino, the following info appears on page 264:

     

     

     

    "Faced with plummeting sales and the video game market crash, Atari canceled the competition in mid-1984, and previous participants were bought out of their opportunity to compete in the final round with prizes of $15,000 and an Atari 7800 each.  The contest legally needed to be completed, so the "Crown of Life" was allegedly awarded to the winner of a semi-public competition of several entrants."

     

    Both Vendel and Goldberg are mentioned in the acknowledgements section, so it seems their book of errors has started to contaminate others.  At least Lapetino states the crown was "allegedly" awarded (since, as I mentioned, no evidence has been shown to prove it ever happened).

     

    There's also some neat promotional artwork for the Philosopher's Stone that appears in his book, as well as a nice copy of the AirWorld box art:

    post-1089-0-20299000-1480818822_thumb.jpg

    post-1089-0-31730600-1480818960_thumb.jpg

  7. Up on Ebay:  http://www.ebay.com/itm/291930793389

     

    Cool stuff, though I don't think it's worth anywhere near what it's listed at.  The seller even copied the text and a photo from one of my articles:  http://www.2600connection.com/faq/vcs_nr/vcs_nr.html#combattwo

     

    Michel Allaire also did the box art for VCS RealSports Baseball and RealSports Football.

     

    post-1089-0-81035500-1480550189_thumb.jpg

    post-1089-0-89525000-1480550920_thumb.jpg

  8. They removed the comment about neither VCS game being released, but didn't mention that Pigs in Space was released (I even sent them scans of the box, cart, and manual).  Ah well.  

     

    That site doesn't have much archived material anyway.  I found this bit about some special recordings the 'real' Pigs in Space made for an early NASA space shuttle mission: http://www.ebay.com/itm/132018022818

    They have 2 of the scripts they wrote, but not the actual audio recordings.

  9. You only showed 31 games:

     

    Space Jockey
    Football
    Flag Capture
    Golf
    BASIC Math
    Basketball
    Slot Racers
    Blackjack
    Tennis
    Bowling
    Air-Sea Battle
    3-D Tic-Tac-Toe
    Combat
    Skiing
    Human Cannonball
    Miniature Golf
    Stampede
    Othello
    Sky Diver
    Checkers
    Space War
    Slot Machine
    Bugs
    Dragster
    Outlaw
    Sky Jinks
    Home Run
    Surround
    Fishing Derby
    Boxing
    Laser Blast
     

    Here's a photo of it with the box:

     

    http://www.2600connection.com/faq/vcs_system/faq_vcs_system_2600_console.jpg

     

    There are similarly manufactured clones with even more built in games, though a number of the games often don't work.

     

    That page says it either has 64 games or 128 :)  If you notice, the sticker in the upper-left says 22 games with the switch to the left, and 64 to the right (for a total of 86?):

     

    http://itools.com/tool/google-translate-web-page-translator

     

    Looks similar to this JR with 128, but the sticker in the upper-left corner may be different:

     

    http://www.2600connection.com/faq/vcs_system/faq_vcs_system_vcc_2600.jpg

  10. Here's a short blog post concerning Jim Henson's interaction with Atari. I wish there was more info, but I found it interesting nonetheless.

     

    http://www.henson.com/jimsredbook/2013/05/55-61983/

     

    There's at least one factual error. It's stated that neither Pigs in Space or Miss Piggy's Wedding's were produced, but of course the former was.

     

    Thanks for posting this.  I emailed someone with the website and mentioned the error to them.  I got a reply thanking me so hopefully they'll fix it.

  11. I wrote an article about this years before that book came out, where I detailed the history of when the monsters in Pac-Man became ghosts.  Here's a copy of the article:

     

    http://www.ataricompendium.com/archives/articles/pac-man_monsters_ghosts/pac-man_monsters_ghosts.html

     

     

    The authors of that book took issue with it because it didn't jive with their pre-conceived assumptions.

     

     

    Cool story. The guys who wrote that book can be excessively pompous to the rest of us though. If you don't know every detail of every story or you don't bow down to kiss the ring.... or say you'd like a refund for something you paid them $200 for in 2010 and never received.... then they talk down to you like you're a meaningless nothing of a person. Whip out an old Atari id badge though and it's a different story.

     

    Yes, yes they are.  But more than that, their book is full of incorrect information, which I mentioned a few examples of in my article.

  12. This is actually a good point.  Many times HSW said the problem was he was pressed for time, yet he chose to spend at least SOME time putting in these Easter Eggs.

    HSW also said he spent very little time putting in his Easter eggs, as in a matter of minutes, and he did that at the very end of the project (i.e. last day).

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