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MaximumRD

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  1. Like
    MaximumRD reacted to RickR in Your Console Restorations and Mods   
    Got my modded Vader back from atarilbc today, and it is totally AWESOME.  Look at the red-glowy goodness of that red LED.  The composite picture is sharp, the colors are vivid.  I LOVE IT.  Very nice work.  Thank you so much atarilbc.
     
    As an added bonus, that joystick came via a trade with ataribrian, who did the microswitch mod on it.  It works really well, although it's kind of weird to hear clicky noises coming from a CX40!  Thank you for this joystick, it's great!





  2. Like
    MaximumRD reacted to Sabertooth in Zaku - One. Last. Time.   
    Zaku by Super Fighter Team is one of the best games available on the Lynx.  It has great gameplay and amazing production for a "homebrew" and outshines most retail releases.  The problem is that only 600 copies were produced and they've been sold out for a couple of years.  This means that the only way to play Zaku has been to pay eBay scalper prices. The Lynx players who missed out around the globe let out a cry.  Fortunately, Super Fighter Team answered their call.  Today, they announced that they are going to do a second run of 400 copies of Zaku.  The price is $58 shipped in the U.S., $65 worldwide.  All of the details are here:   http://www.zaku-lynx.com/purchase.htm
     
    I am not at all affiliated with SFT.  I just think that Zaku is an AMAZING game and want to get the word out.  If you're into Lynx, you owe it to yourself to grab a copy.  Check out this youtube video (not mine) and judge for yourself.
     

  3. Like
    MaximumRD reacted to Justin in Zaku - One. Last. Time.   
    Thanks for posting this atarilbc! Zaku is one of my absolute favorite homebrews of any platform. I'm thrilled to see a second run of 400 copies made available! This is a personal favorite, if you're even remotely into Atari Lynx I highly recommend getting your hands on a copy of Zaku.
     
    The character looks a bit like Sonic but the game plays kinda like Air Zonk. It feels like an arcade shmup of that era. Atari I/O isn't affiliated with SFT either but I love the game and they do incredible work. Happy to get the word out.
     

  4. Like
    MaximumRD reacted to Yo-Yo in NEW AVP prototype found!   
    Thank you!
  5. Like
    MaximumRD reacted to RickR in Atari I/O Retro Junk Box VI: Return of the Junk   
    HOLY CRAP you guys!  Look!  I know the picture is a little blurry, but it's razor sharp in real life.  This is why we keep a box full of odds/ends/cables. 
     
    I think if I buy a cable like jmjustin6 bought for his CRT-TV, I could get RF working and an Atari hooked up.
     
     
     
     

  6. Like
    MaximumRD reacted to RickR in Atari I/O Retro Junk Box VI: Return of the Junk   
    It works great on the Retron 3.  I assume that's not unexpected.  In any case, it's a cool game!  Thank you to whomever put it in the box.

  7. Like
    MaximumRD reacted to RickR in Your Console Restorations and Mods   
    Looks great.
  8. Like
    MaximumRD reacted to Sabertooth in Your Console Restorations and Mods   
    I tried the second mod today; a Vader 4-switch. Everything is hooked up the exact same way as the Sears unit but I'm getting these strange artifacts. A faint blue line is apparent on the far left side. I know that some Vader's have uber bright displays and that can cause some issues. Any ideas?
     

     
    Also, I was playing around with adding "ground effects". Don't quite know if I dig it...
     

  9. Like
    MaximumRD reacted to StormSurge in Your Console Restorations and Mods   
    I'm so envious of you all for having the skills to pull of these cool mods. Thanks for sharing!
  10. Like
    MaximumRD reacted to Justin in Your Console Restorations and Mods   
    Pac-Man 4K is awesome and looks awesome in that picture. Great work by Dennis Debro 
  11. Like
    MaximumRD reacted to Sabertooth in Your Console Restorations and Mods   
    A couple composite/LED mods. The Vader is going to Rick. The Woody will probably go on the trade list or to the bay this week.
     

  12. Like
    MaximumRD reacted to Justin in Halt and Catch Fire   
    Halt and Catch Fire Season 3 premieres tonight on AMC! Episodes 1 and 2 air tonight starting at 9/8c. The show picks up in 1986 with Mutiny moving out to Silicon Valley. We may be leaving the popular Atari era and moving into the age of Nintendo but this is a great show and should still be a fun trip back! Check your local listings.
     

  13. Like
    MaximumRD reacted to Ballblaɀer in foxbat   
    Rom Hunter -- welcome to the site, hope you stick around!  Your first post comes as a timely surprise, at least to me -- I've actually been working on putting together an article about this game.  Just a few weeks ago I managed to track down one of the screenplay authors -- he was able to give me a synopsis of the script and talk a bit about why the movie project was shelved.  I hope to have something finished to share with everyone in the next week or so!
  14. Like
    MaximumRD reacted to Rom Hunter in foxbat   
    Hi, guys.
     
    My first post here.
     
    Here's some info for you to clear things up about Foxbat.
     
     
    According to Keithen Hayenga (who was involved with 5200 Foxbat), it turns out the war game was to be a strategic contest and not an action one:

    "Yes the producers of Foxbat originally wanted a 2600 game because that was where the money was at.
    I'm not for sure who was ever assigned the title because I think almost all of the 2600 programmers just said they weren't interested.
    When they asked me, I said yes, but I was only interested in doing 5200 stuff.
    One of the managers suggested we do something like Eastern Front on the 800 and we got permission from Chris Crawford to use his code.
    When we showed the Hollywood guys the difference in the graphics that were possible they went right along with it.
    I forget how atomic bombs were mentioned in the story, but there was supposed to be something about them in the game. (It seems to me that when there is a good idea in Hollywood, there seems to always be another studio that comes out with another movie with a similar topic. So I wonder if Dark Horse Productions knew about Wargames having the line, "Shall we play Global Thermonuclear War?" in it and were influenced to do something similar.) 
    It wasn't my favorite feature so I worried about how to put it into the game.
    I came up with a number of neutral countries having stashes of atomic weapons and if you were the first one to push the button, they all fired on you for breaking the taboo.
    The producers seemed to like the idea.

    It seemed like if there was one spy movie, there would soon be another spy movie.
    There were 2 movies made at the same time about Tombstone for crying out loud.
    But when it came to movies about war games, only one got made and it wasn't Foxbat.
    The only thing I got out of it is that someplace I have a treatment for Foxbat lying around.
    A treatment is sort of a plot outline with some chapters fleshed out to give the feeling of the dialog or characters so that movie investors can get an idea of what the movie they are about to invest in will be like.
    In the treatment there is a scene where the people putting on the game are showing it to the general who is one of the central characters. 
    The general asks who designed the game and they answer that they had the best designers like Keithen.
    So I was almost mentioned in a movie.

    I think most of what you [scott Stilphen] mention is based on the Russian Foxbat fighter.
    Clint Eastwood's Foxbat movie was about stealing one.
    If someone heard the name of Dark Horse Production's Foxbat as a basis for a game, I could see how the first thought would be about air war.
    But I don't know how the producers came up with the name of Foxbat.
    There was no flying involved in the movie by the time I was involved and I knew of no game design that had that as part of a design.
    There sure were enough different groups inside Atari coming up with ideas that someone could have been speculating about just such a project, but I didn't know about it.
    To give you some idea of where I was going with the project, let me give you the plot of the movie:

    The main character of the movie is an exceptionally good war game player who lives in a warehouse on the wrong side of town.
    He falls in love with the sister of a gang leader.
    This leads him to give the gang leader tactical advice that lets his gang win a number of gang fights.
    Meanwhile, a prominent game company is putting on a national contest for their latest war game.
    A prominent West Point general gets involved and becomes one of the favorites to win the contest.
    Our war gamer hacks into the game and is winning.
    Since he has hacked in, nobody knows who he is and there is suspicion that it might be a KGB plot. 
    The general has his intelligence officers trace the tap back to the warehouse and they organize a helicopter assault to capture the gamer.
    The climax has the rival gang having figured out why they were loosing and are attacking the warehouse themselves and it is on fire as the helicopters come swooping in.
    Instead of capturing the gamer, the general winds up rescuing him and the girlfriend.

    So the game we were creating was to be that game that they were playing in the movie.
    We hoped to have game graphics in the movie that would be the actual game shots.
    What we showed them was Chris Crawford's 800 game, Eastern Front, and they quickly saw that the 5200 had much better graphics than the 2600 and had no objection of me moving the target game machine to the 5200.
    I never really got any code of my own going before the project was cancelled.
    I was mainly studying Chris's code. (He created many more Russian units that appeared in the game. He then play tested it to come up with a number of units that counterattacked the Germans, which was the human player, to make the game very challenging, but with just enough success that there was the hint that you might be able to win.) 
    So other than playing Eastern Front on the Atari computer to get a feel for the game, I don't think I even moved the code from the 800 over to our 5200 development stations. 
    There was one thing that I was experimenting with on paper.
    Crawford's map elements and army units were square because that was the shape you got with caracter graphics.
    I had played enough board games to know that hex grids gave a better feel for movement on the board.
    The graphics mode would still be the character based squares, but I would have the graphics of one square include diagonal lines that would blend with the square next to it to be a hex shape overall.
    But then if I had a character that was an army unit, I had to create a number of stamps for that one army unit that included an edge that was a river, and one that was a forest, and another for snow.
    So to be able to build any arbitrary map it was going to just take too many combinations of stamps. 
    You’d think this would be a great task to have an artist helping me with, but I don't think we ever had one assigned.
    I did work with Jerome Dumurat on 5200 Real Sports Baseball and Michael Kosaka for Tempest, but I didn't work with Alan Murphy.
    Hanging around the graphics area I did know Alan and Mimi Doggett. I thought they were a great group of people.
    Just as none of the other programmers were eager to program that game, I’m not sure any of the artists were enthusiastic either.
    So I was the only one that I knew of to waste any time on 5200 Foxbat."
     
     
    Keep up the good work.

    Cheers,
     
    Rom Hunter (head VCS section AtariMania)
     
    8)
  15. Like
    MaximumRD reacted to Rowsdower70 in Man Vs. Snake (the Long and Twisted Tale of Nibbler) free on Twitch!   
    Don't miss this if you haven't seen it.  Watch it again if you have!

    Doh!  Misspelled the title and can't edit.   My shame will stand.
  16. Like
    MaximumRD reacted to Greyfox in "Full" Atari Video Game t-shirts   
    Thanks for the interest guys, here are some of the thing I set out to do between 2008 and 2011, I think, so I hope you enjoy the tshirt fan art.
     


    [ing]http://i33.tinypic.com/33vydn7.png[/img]







     
    Since these I've created many more as these are quite old now and have evolved to a much better presentation and design astatic to what has been presented here by miles, I might dig out some more recent tshirt concepts, unfortunately none of these can be purchased from any store or site, as these where designs I created for myself in getting them printed , I think out of them , I've gotten 5 of them as tshirts
     
    Thanks guys.
  17. Like
    MaximumRD got a reaction from RickR in "Full" Atari Video Game t-shirts   
    Seriously though I love me some Atari so much, hell I would wear an Atari Sports shirt lol. 
  18. Like
    MaximumRD got a reaction from jmjustin6 in "Full" Atari Video Game t-shirts   
    Seriously though I love me some Atari so much, hell I would wear an Atari Sports shirt lol. 
  19. Like
    MaximumRD reacted to RickR in "Full" Atari Video Game t-shirts   
    Shouldn't that one be a tube top? 
  20. Like
    MaximumRD reacted to Justin in Nintendo Announces the Mini-NES, w/ 30 Classic Games   
    The Mini NES Classic Edition may have some neat display modes, according to NintendoLife. Based on a recent interview with Julie Gagnon from Nintendo Canada, it sounds like the Mini NES will be capable of some retro-styled display options. From the article:
     
    Through Virtual Console formats and even the neat retro Mario amiibo effect in Super Mario Maker (sort of), Nintendo has mastered alternative display options with a retro look. From smoothing of DS games on Wii U to the native resolution feature for SNES games on New 3DS, there are often simple options to view retro games in the best way.
     
    With the NES Classic Edition (Nintendo Classic Mini: Nintendo Entertainment System in Europe) on the way, it's only logical that it'll have some options built in. We already know of 30 included games and individual save states for each title, and it transpires it may also have some display options. We're hesitant to say it definitely will as the report (via Nintendo Everything) is a translation from a Canadian radio show in French. Julie Gagnon from Nintendo Canada said the following regarding some alternative screen modes, which we hope are going to be included.
     
    What is interesting is that we can play through HDMI, but there will be different modes of how we will see the screen – a mode simulating the retro aspect of our old CRT screens, there will be a mode which can be at the resolution of the modern screens in 4:3 format, and a pixel perfect mode which will display each pixel as a square, so people can have fun with this too.
     
    Occasionally details from interviews like this can be a little off base, but we reckon the odds are high that features like these will be present in the upcoming mini NES.
     
    As mentioned above, there's little reason why the system won't have these sorts of options - which tempts you the most?
     
    Full article from NintendoLife: http://www.nintendolife.com/news/2016/08/the_mini_nes_classic_edition_may_have_some_neat_display_modes
  21. Like
    MaximumRD reacted to Justin in Rowsdower70   
    I traded some Dreamcast games with Rowsdower70 for a small batch of TurboGrafx-16 games on March 9, 2016. TurboGrafx-16 games included Super Volleyball (Import), NaxatSoft Dodge Ball (Import), Takin’ it to the Hoop, Power Golf, TV Sports Football, Battle Royale Wrestling, Vigilante, China Warrior, and last but not least The Legendary Axe. I am VERY happy with my trade. Rowsdower70 has become a pillar of our wonderful community and was absolutely awesome to trade with! Quick to communicate, fast shipping, highly recommended! Will do business with again! A++
     
    Here is an unboxing video from my trade with Rowsdower70:
     
     
    https://www.youtube.com/watch?v=3eoZ2POKjt8
  22. Like
    MaximumRD reacted to Justin in How to Post Member Feedback (Please Read Before Posting!)   
    Member Feedback Builds Your Reputation
    Leaving feedback is important because it's how the person you're trading with builds their reputation, and how you build yours. If you've had a trade or transaction with an Atari I/O Member, tell us about it! Was it successful? Were they honest and operate with integrity?
     
    Finding Member Names 
    Member names are listed as thread titles in this forum and sorted alphabetically. When starting a new thread, use only the member's username as the title. Search for a member using the search function (magnifying glass) at the top right of the Member Feedback forum. The Member Feedback forum is intended purely for feedback from others who have had a transaction with you. 
     
    Examples
    Please post feedback rooted in fact and not emotion. Avoid provocations and name calling before posting, particularly when posting about a negative experience.
    Here's a good example of a Member Feedback post: 
     
    Here's an example of what not to do:
     
    Tips for Trading
    Remember to abide by our House Rules. Looking to trade with Members who have an excellent reputation? Take a look at our Top Posters.  
    Special thanks to @MaximumRD for his assistance in setting up the Member Feedback forum. Happy trading!
     
     

  23. Like
    MaximumRD reacted to Justin in Stranger Things - GREAT new show!   
    Great!
  24. Like
    MaximumRD reacted to Justin in Stranger Things - GREAT new show!   
    And here is our discussion on the first episode, "Chapter One: The Vanishing of will Byers"
    http://forums.atari.io/index.php/topic/2276-stranger-things-chapter-one-the-vanishing-of-will-byers/
  25. Like
    MaximumRD got a reaction from Justin in Stranger Things - GREAT new show!   
    Yes, Melissa and I just finished ep6 tonight. Highly enjoying it.
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