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Atari Adventure Square

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  1. Like
    Atari Adventure Square reacted to nosweargamer in Adventure (Review, Easter Egg & More)   
    Adventure is one of my favorite games of all the time. So much so, that I wanted to start a thread on it.
    First of all, if for some reason you aren't familiar with the game, you can check out my review below.

  2. Like
    Atari Adventure Square reacted to RickR in Replacing the CV controller knob with a ball   
    For those interested, I've replaced the nubby knob on my original Colecovision joystick with a nice quality ball knob.  Check it out.
     

     

     
    The procedure is easy to do, and easily reversible.  Here are the left over parts:
     

     
    There is some great info over on Atari Age in this post.  Although the group order is over, there are a few users over there that have leftovers and are selling them individually.  And if there is a lot of interest over here, I'm sure we could do our own group order. 
     
     
  3. Like
    Atari Adventure Square got a reaction from RickR in Does anyone remember -- The demise of "Electronic Games" magazine   
    I do remember how the magazine just fizzed out, seemingly in sync with the downfall of my fave early consoles.
    As you say, Rick, the name change, the new look, the switch to glossy, bland computer title coverage - none of that appealed to me, or seemed to be targeting our type of home console niche (becoming 'niche-er' day-by-day at that point).
     
    Yeah, Nintendo took over the home TV playground, while arcades dried out and PCs took a few years to up-convert to the new standard.
     
    But the Electronic Games mag's era was like a portal to my mindset, as it created a community to share strategies, scores, appreciation, discovery and  - by gosh - just dwell on the pleasures of living that electronic dream, as represented by some great art and nifty chat about all the things I loved that carried the Atari label.
     
    There were a few mags that shared the road (Joystick comes to mind, with its garish neon explosions of strategy over odd full-page sparse, but accurate, artwork.
    Marvel came up with a short-lived comic format thing that did nothing for me (although I missed the Microsurgeon issue - dat cover!),
     
    But EG was tops!
     
  4. Like
    Atari Adventure Square reacted to Ballblaɀer in 34 Years Ago Today, the Greatest Movie of All Time Was Released   
    My dad really, really liked Tron -- so much so that I have a strong memory of watching him playing the Discs of Tron arcade game when I was incredibly young, long before I'd seen the movie.  I cant' recall watching him ever play another arcade game, in all my years.  Whether it was just that he was always saving the quarters/tokens for us kids to be able to play, or whether it was just that Discs of Tron is a very memorable game, or whether it was something else entirely, I don't know...
     
    I can't quantify it, but I'd argue that his love for the movie could ultimately be the catalyst behind much of my own love for computers, arcade games, and unique special effects.
     
    Seeing the sequel in 3D on the big screen is honestly one of the highlights of my movie-going life.  I like to think that the awe and wonder that I felt wasn't dissimilar to what people felt when they first saw the original.
  5. Like
    Atari Adventure Square reacted to Chris++ in 34 Years Ago Today, the Greatest Movie of All Time Was Released   
    Pasted below is the Tron chapter of the Classic-Gaming Bookcast (without the images). I'm only including it because I thought you guys might enjoy reading it. I didn't realize that there were other huge fans of the film, at least beyond the association-with-old-games interest level. I hope you enjoy it...it was unexpectedly difficult to articulate why the movie means so much to me!
     
    ---
     
    In late 1982 or early '83, we rented the movie Tron for our Betamax VCR. Preposterously, I hadn't gotten around to seeing it on the big screen. I figured out how to copy it, using a borrowed second machine, and watched it over and over again. I bought the VHS tape five or six years later, and the double DVD on the film's twentieth anniversary in '02.
     
    Some of the dialogue might have been hokey, even when the movie was new, but I was mesmerized by the visualizations and plot details. I tended to live in my own world half the time anyway; upon seeing Tron, I transformed the real one from inside my head. I didn't quite mean to. It just made the repetitious things in a kid's life cooler. I left solid walls of light along the sidewalk, and the glinting tiles and painted-over bricks of my elementary school became circuited tunnels through which I ominously soared.
     
    I wasn't noticeably physical about any of this. I didn't have to be. I'd already filled my skull with video-game images over the prior year. Now the three-dimensional ramifications of living in that universe were absorbed into my mental metabolism. The screens that connected the everyday world to these new ones weren't monitors or television tubes, but windows. Locations from various games flew enticingly past me as I walked by things as formerly ordinary as jungle gyms and chain-link fences.
     
    It's not that I didn't enjoy being a kid. There were simply aspects that I found objectionable. Being expected to attend school every day felt like a prison sentence. And I reviled not having the adult abilities to do stuff. This didn't concern unrestricted toy shopping, theme-park trips or other external extravagances. I wanted to play real musical instruments and write real books. I could save odd-job money toward the former, and practice the latter on my mom's typewriter; but I wasn't skilled yet, and I was impatient to truly get started.
     
    Something that was possible, however, was to competently explore that limitless other place, finding and doing things previously consigned to my imagination. Tron alluringly blurred the line. I could even learn to create my own parts of that other place, if only I could get my hands on a computer.
     
    As I was already acclimating myself to a coexistence with other humans by adopting the crucial society-is-stupidly-funny mindset (I didn't know how to apply words like "absurdly amusing"), it was impactful to see just how easily alternate life could be created. My widening eyes watched Flynn and Alan actually communicating with the humanoid programs they'd "written," using secret messages such as "Request access to Clu program. Code 6 password to memory 0222." Outside the VCR, every spinning thing that I saw reminded me of the Master Control Program, and anything laid out in a grid fashion was an electronic, beautifully unambiguous expanse.
     
    When Flynn was sucked into the collective digital world and was able to interact with the walking, talking realizations of his own keyboard work, I was sucked in, myself. The main function of teachers seemed to be to detract my attention from the things with which I really loved to fill my brain. Their inapplicable blather might have prepared me to be a good drone, so it's fortunate that affordable home video games came along when they did.
     
    I believe that I initially played the Tron coin-op in the small game room at Uncle Cliff's, an Albuquerque amusement park. (The name has since been changed to Cliff's, but he's not fooling anyone. He's still my uncle!) When I play it now, it strikes me as a continually repeated quartet of largely derivative sub-games that rapidly rise in difficulty. It's blatantly designed to scarf up as much money as possible. In this sense, I suppose, it was technologically prophetic.
     
    My associations with the game are so positive that I occasionally play it anyway. I have a great time, notwithstanding any opinions I've formed since the '80s. This is perhaps the only arcade game from which I can't objectively detach my early affection, for the kid Chris was captivated. It was as close as I could get to literally playing a part in the movie, and I watched older players until I memorized their tactics and patterns. I became quite good myself, and still remember most of the maneuvers.
     
    In fact, if I'm out on one of my treasured nighttime walks and I get hit by a falling piano or something, I'll be in trouble when I try to recall my blood type. The poor paramedic will hear little more than, "High speed. Forward. Right. Left. Left. Left." He'll be all set if he ever gives up his work to drive a Light Cycle, though. I should know.
     

    http://www.orphanedgames.com
     
  6. Like
    Atari Adventure Square reacted to LimaTek in 34 Years Ago Today, the Greatest Movie of All Time Was Released   
    I knew one of the animators who worked on that film!  It was a real challenge for them to do any kind of 3D animation back in the day because, well, the software for it didn't exist. 
    So everything had to be designed with simple shapes in mind so that they could do 3D transformations (e.g. translation, rotation, scale, squash/stretch) more easily.  Thats why everything had a 'simple' design to it.
     
    For example, that light cycle sequence is ALL math, from rotating 90 degree angles manually to all those shapes to translations.  Those guys were pioneers. They used a Evans & Sutherland Picture System 2 system to produce the 3D graphics.
     
     
    To think, most of that film was shoot using green screen techniques.  We wouldn't see anything like that for nearly 22 years later with 'Skycaptain and the World of Tomorrow' and shortly after that, 300.
  7. Like
    Atari Adventure Square reacted to RickR in Does anyone remember -- The demise of "Electronic Games" magazine   
    EG -- probably my all-time favorite magazine as a kid.  I was a subscriber, and read each issue cover to cover over and over.  Anyone else love this magazine as much as I did?  Great place to read game reviews, learn about upcoming releases, and get gaming tips.  I was hooked from the very first issue -- when I spotted a hint about the Easter Egg in Adventure. 
     
    The one thing that has always bothered me the way the mag run ended.  The Feb '85 issue was the last for the original editing crew -- Bill Kunkel, Joyce Worley, and Arnie Katz.  The March issue came with a completely new staff and format -- no explanation, no goodbye.  Nothing.  And the new format was just not the same.  After a few issues, they even switched the name of the magazine to "Computer Entertainment".  I let my subscription lapse.  The thing is...I loved computer games at that point, but the new format was no fun.  Too slick.  Too corporate.  Just not the same vibe. 
     
    Another victim of the great crash.  I guess we were lucky the magazine lasted as long as it did. 
     
    The archive of magazines live here:  http://www.digitpress.com/library/magazines/electronic_games/electronic_games.htm
     
  8. Like
    Atari Adventure Square got a reaction from Rowsdower70 in 34 Years Ago Today, the Greatest Movie of All Time Was Released   
    This is one of those movies which re-rezzes me just thinking about it.
    The world it creates takes us to an alternate reality where inner existence is explored.
     
    It's like it took on quantum theory years before this was discussed in more normalized discussions, outside of specialist science and in consideration of the meaning of life itself.
     
    While these notions might seem far-fetched, the movie's basic premise, unique visuals and electro-pastoral soundtrack elevates the experience beyond the younger target audience storyline and dialogue.
     
    I dunno. I just love it to bits.
    (get it? To bits? eh?)
    ("nonononono")
    (ehhh, okay)
     
    And atarifan95, you're in for a treat.
    Just know that the blu-ray release cleaned up the the original flash-frame 'defects' which resulted from a processing error on several post-animated frames.
    This gave it a great flashing effect that added to the unique visual environment of being stuck inside a computer's 'thoughts'.
     
    The 20th anniversary dvd has the original print intact and looks pretty great.
     
    I still enjoy both versions, cuz the original is stuck in my head as it gained regular rotation viewing years after its release, on this lucky afternoon vhs taping of it sometime in the 80s.
    Used up a whole tape in SP mode, which - given tape costs back then - I didn't do often, or at all.
     
    But yeah, this is one of the greats, and much worth celebration as a movie, as a think-piece, as a sensory event.
     
    The sequel was also pretty good. I have issues with it, which I don't wanna go into cuz I'd rather build up my love for the series than pick at its weak stems.
    Not as colorful, maybe. But the 3D is terrific (if you can get it).
    Jeff Bridges has always been a film idol, but he became my film hero for coming back to do this.
     
    The animated series is interesting and lively. A nifty addition as springpoint between the original movie and the sequel.
     
    End of line
  9. Like
    Atari Adventure Square got a reaction from RickR in 34 Years Ago Today, the Greatest Movie of All Time Was Released   
    This is one of those movies which re-rezzes me just thinking about it.
    The world it creates takes us to an alternate reality where inner existence is explored.
     
    It's like it took on quantum theory years before this was discussed in more normalized discussions, outside of specialist science and in consideration of the meaning of life itself.
     
    While these notions might seem far-fetched, the movie's basic premise, unique visuals and electro-pastoral soundtrack elevates the experience beyond the younger target audience storyline and dialogue.
     
    I dunno. I just love it to bits.
    (get it? To bits? eh?)
    ("nonononono")
    (ehhh, okay)
     
    And atarifan95, you're in for a treat.
    Just know that the blu-ray release cleaned up the the original flash-frame 'defects' which resulted from a processing error on several post-animated frames.
    This gave it a great flashing effect that added to the unique visual environment of being stuck inside a computer's 'thoughts'.
     
    The 20th anniversary dvd has the original print intact and looks pretty great.
     
    I still enjoy both versions, cuz the original is stuck in my head as it gained regular rotation viewing years after its release, on this lucky afternoon vhs taping of it sometime in the 80s.
    Used up a whole tape in SP mode, which - given tape costs back then - I didn't do often, or at all.
     
    But yeah, this is one of the greats, and much worth celebration as a movie, as a think-piece, as a sensory event.
     
    The sequel was also pretty good. I have issues with it, which I don't wanna go into cuz I'd rather build up my love for the series than pick at its weak stems.
    Not as colorful, maybe. But the 3D is terrific (if you can get it).
    Jeff Bridges has always been a film idol, but he became my film hero for coming back to do this.
     
    The animated series is interesting and lively. A nifty addition as springpoint between the original movie and the sequel.
     
    End of line
  10. Like
    Atari Adventure Square reacted to Rowsdower70 in 34 Years Ago Today, the Greatest Movie of All Time Was Released   
    Celebrate by watching the movies, the cartoon, and enjoying all the COOL games!
  11. Like
    Atari Adventure Square got a reaction from greenween in The Art of Atari book   
    This is terrific!
    The box art was a portal to the imagination, as much a part of the gameplay experience as any elements.
     
    Looking forward to it.
  12. Like
    Atari Adventure Square got a reaction from StormSurge in eBay Finds   
    "Hey, you dropped your cart and manual in my cart box!"
     
    "You put MY cart box with your cart and manual!"
     

     
    Just perfect, Rick.
  13. Like
    Atari Adventure Square got a reaction from StormSurge in The Art of Atari book   
    This is terrific!
    The box art was a portal to the imagination, as much a part of the gameplay experience as any elements.
     
    Looking forward to it.
  14. Like
    Atari Adventure Square reacted to RickR in The Art of Atari book   
    http://www.usatoday.com/story/tech/gaming/2016/04/08/first-look-book-celebrates-art-atari/82785834/
     
    $39.95.  Looks like something that a lot of us here would love.
     

     
  15. Like
    Atari Adventure Square got a reaction from Retrogamer81081 in eBay Finds   
    "Hey, you dropped your cart and manual in my cart box!"
     
    "You put MY cart box with your cart and manual!"
     

     
    Just perfect, Rick.
  16. Like
    Atari Adventure Square got a reaction from RickR in eBay Finds   
    "Hey, you dropped your cart and manual in my cart box!"
     
    "You put MY cart box with your cart and manual!"
     

     
    Just perfect, Rick.
  17. Like
    Atari Adventure Square got a reaction from nosweargamer in Behold My Cabinet of Retro Goodness   
    That cabinet belongs IN A MUSEUM!
     
    (that joke nevers gets old)
     
    (well..)
     
     
    Truly great collection NSG!
    Like Justin said, setting it back up is the coolest thing.
     
    Nothing like seeing your personal milestones of VG fun set up like that, each glance at it a trip through joyous joystick time and happy childhood moments.
  18. Like
    Atari Adventure Square reacted to nosweargamer in Behold My Cabinet of Retro Goodness   
    Figured some of you might like this.
    While I've been moving in, I turned an old cabinet I have into my holder of my Atari 2600 & 7800 games as well as most of my Jaguar, Sega CD and Saturn games.
    Hiding behind the boxed Atari games are all of my loose 2600 and 7800 titles. Perhaps one day I might make video showing you more. But for now, you can click on this picture to enlarge it.

  19. Like
    Atari Adventure Square got a reaction from Lost Dragon in "Coleco - The Complete History" hardback book coming June 2016   
    It looks like a college course book.
     
    "Professor Retrogamer, you will have to put together a History course for the school this year."
     
    "Awww jeez, really? Well if I have to, I guess I can...waitaminit! I got it!"
     
     
    sign me up
  20. Like
    Atari Adventure Square reacted to Yo-Yo in "Coleco - The Complete History" hardback book coming June 2016   
    I hope they change the cover before the book comes out. It's a pretty boring looking cover....
  21. Like
    Atari Adventure Square reacted to Arenafoot in "Coleco - The Complete History" hardback book coming June 2016   
    http://www.booqcpublishing.com/index.php?id_product=1&controller=product
     
    $35.99
     
    For the very first time, discover the fascinating and detailed history of one of the video game industry first player. From a leather supplier company, learn how the humble Connecticut Leather Company become the tentacular Coleco Industries and conquered the toys and electronic games business.
    Available in June 2016
  22. Like
    Atari Adventure Square got a reaction from Atari 5200 Guy in New 2600 shelf   
    Oh man, what a sweet haul
     
    and pretty cool to have an overflow of carts
     
    it's kinda like having a Horn O'Plenty
    ...an Atari Shelf O'Plenty
  23. Like
    Atari Adventure Square got a reaction from RickR in New 2600 shelf   
    Oh man, what a sweet haul
     
    and pretty cool to have an overflow of carts
     
    it's kinda like having a Horn O'Plenty
    ...an Atari Shelf O'Plenty
  24. Like
    Atari Adventure Square got a reaction from MaximumRD in New 2600 shelf   
    Oh man, what a sweet haul
     
    and pretty cool to have an overflow of carts
     
    it's kinda like having a Horn O'Plenty
    ...an Atari Shelf O'Plenty
  25. Like
    Atari Adventure Square got a reaction from AtariBrian in New 2600 shelf   
    Oh man, what a sweet haul
     
    and pretty cool to have an overflow of carts
     
    it's kinda like having a Horn O'Plenty
    ...an Atari Shelf O'Plenty
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