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Sabertooth

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Everything posted by Sabertooth

  1. I had an '83 Concord. It was very reliable and easy to work on. Of course, it was just a slightly updated Hornet so the body styling was laughably dated by '83. I've always wanted a Metropolitan. This started production under the Nash badge before the merger with Hudson and formation of AMC. It was really America's first subcompact (although built by Austin in England). I've also always wanted a Gremlin. I love ugly hatchbacks. It was easily the best of the American '70s small cars by a mile. No Pinto fires there!
  2. This was a fair take and fun to watch! As I said in my YT comments, Atari really need to figure out what is breaking the update or throw a USB in the box. Also, I'd love to hear your take on BPM Boy if you get it. Lastly, check out our VCS subforum "Club VCS" for information on all things VCS. We have a monthly highscore challenge and prizes like controllers and pins. https://forums.atari.io/clubs/2-club-vcs/
  3. I had no idea but I'll definitely have to check it out! Thanks!
  4. Thanks. It was a really great gift! I'm on parental leave right now but intend to place it into active service when I return to the office next month!
  5. My better half gifted me with this awesome Atari lunchbox and thermos! Manufactured by Aladdin Industries in Nashville, TN circa 1983, it has graphics from Atari classics including Asteroids, Yars' Revenge, Warlords and Missile Command. The cool thing about this for me is that I actually had this same lunchbox in 1st grade. This is what I carried to school everyday nearly 40 years ago. I'm very stoked to add it back to the collection!
  6. Me too! You may know, but Missile Command on iPad (2020) was greatly expanded for consoles this past fall. It's really an entirely different game. If you dig the iPad version, check out the 2022 version for consoles.
  7. Release Date: March 9, 2023 Retail: $9.99 Developer(s): Sneaky Box Publisher: Atari Official Site Synopsis: In Caverns of Mars: Recharged you descend into tunnels beneath the surface of Mars in a mad dash to destroy the reactor and furthest depths of the enemy’s base. Dodge debris, clear out obstacles, and blast enemies, all while conserving ammunition as you descend at high speed into enemy territory. Your ammo is limited and enemies are plentiful, so make every shot count. The original Caverns of Mars was a hit that came out of nowhere. In an era of side-scrollers a high school senior named Greg Christensen developed a game where players descended vertically. The few vertical scrolling games that existed were largely skiing and driving games, but Christsensen made a space game, set in the tunnels of Mars. He submitted it to APX, Atari’s mail order software catalog. The day his project arrived in Sunnyvale it was recognized for its quality, and it became the very first APX submission to be released as an Atari game, and one of only a handful to ever make that leap. Features: Fully Destructible Environments Blast your way through obstructions, but be mindful of fuel reserves - each shot also accelerates your limited time to reach the bottom Arcade Traverse the three depths of Mars in a race to reach the bottom and destroy the reactor, strategically accumulating upgrades that’ll make each run unique. Power Ups Collect weapons that will change your strategy on the fly. Carve a new path with the focused railgun shot or leverage the spread of rapid shotgun blasts. Local Co-op In a unique spin on the gameplay, split the responsibilities while one player navigates and the other shoots from a separate drone in tow. Leaderboards Compete in global leaderboards for points or speed. Pulse pounding soundtrack The multi-talented composer Megan McDuffee serves up a lush and energetic sound track.
  8. Here's a preview from Forbes: https://www.forbes.com/sites/mattgardner1/2023/01/25/atari-caverns-of-mars-recharged-comes-to-pc-and-consoles-in-2023/?sh=49ee0c13388b
  9. I appreciate that Atari went with another "deep cut" for this installment of the series. Like Black Widow and Gravitar, this was not on the radar. Its great that the entire IP catalog is being mined....Well done! Global leaderboards for this will be epic!
  10. It's official! Caverns of Mars: Recharged is coming to the VCS and other platforms on March 9!

     

    1. Justin

      Justin

      Awesome news! I always loved Caverns of Mars, let's hope this is a good one 🤞

  11. It's official! Trailer: Press release: https://atari.com/blogs/newsroom/b-it-s-a-race-to-the-center-of-mars-in-atari-s-reimagined-b-b-i-caverns-of-mars-recharged-i-b
  12. When my daughter was born in August I changed my schedule to "work from home" a few days a week. Prior to that, I reported to the office everyday despite the new pandemic-inspired flexibility. Anyway, it quickly became apparent that my $60 Ikea desk chair would not work for 9-10 hour days. Immediately my backside was pleading for my Aeron. However, as comfortable as they are, I do not want an Aeron at home. So my search began...After reading a ton of reviews and conducting some in-person "testing", I settled on the Herman-Miller Sayl. The chair took a few months to be built so by the time I got it I was on my parental leave. While it hasn't been through the rigors of office work, i definitely put it through its paces with Atari 50! It's extremely comfortable for long periods of time and doesn't scream "office chair." They even make a gaming variant but the color schemes for that model are a bit too garish for me. (This coming from a guy that has rainbow spectrum lighting behind my Teal and white game setup.) If you're looking for a decent home office or gaming chair, check it out!
  13. I saw this in my feed too. It looks great! Phoboz is already responsible for some cool Jaguar software. I'll definitely be picking up a physical release if it gets completed.
  14. Some of us were chatting about this in Discord earlier, but wouldn't it be amazing if they actually brought this one off arcade cabinet of VCTR-SCTR to market? This was brought to CAX 22 by Digital Eclipse to promote Atari 50 last July. Fantastic!
  15. ICYMI: The VCS version of Donut Dodo recieved an update last week. Here is the change log from the dev: A number of little issues and quirks have been addressed and fixed for an overall better experience: - Updated logo - Screen flashing is now also disabled in the bonus level when disabled in the settings - Extra check to stop bonus countdown sound when level ends - Fixed bonus points being incorrectly calculated on some rare occasions - Extra fix to check when Dodo can fire eggs in level 1 - Dodo's position is clamped in some instances where he could run too far
  16. I read this the other day and found it both interesting and unsurprising. https://www.timeextension.com/news/2023/01/so-whats-happening-with-earthworm-jim-4
  17. The cool thing is that due to the delay in releasing the VCS version of the game, these patches were included on the VCS from day one. So VCS users have had these options for a month. Of course, it was delayed for a month on the VCS, so 🙄...
  18. Hey @dadisajoke , Welcome to the Atari I/O forum community! If you haven't already, take a look at the ClubVCS subforum. Also, I know that you have a YT channel. Feel free to share your VCS related content at ClubVCS Creator Space or general YT content in the YouTube Community thread. Cheers!
  19. @RickR - Because the VCS port was delayed, it included the patch at launch. This is why you see dip switch settings and options for analog controls and overclocking on Tempest 2000.
  20. Check out this VCTR-SCTR tip from the DE Newsletter! Pretty neat!
  21. Here are the contest entry totals for all rounds. You can see the games, players and entries awarded per round in the table below. @Davpa with 2 entries @D.joe with 4 entries @Mockduck with 6 entries @RickR with 3 entries @Sabertooth with 8 entries @stirrell with 5 entries @Stlrs95 with 1 entry @tripled with 7 entries @Yorkies TV with 3 entries The total number of entries is 39. If anyone wishes to withdraw from the giveaway, please send me a private message by Sunday, January 22, 11:59 pm PST.
  22. https://www.gamesenquirer.com/post/atari-reveals-new-screenshots-for-hypnotic-arcade-wave-shooter-akka-arrh Some great new images of Minter's Akka Arrh! I'm not sure what I'm looking at but I like it!
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