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Atari 5200 Guy

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Everything posted by Atari 5200 Guy

  1. I'm unfamiliar with a retropie. But I'm trying to read anything to see if I can help anyway I can. I don't know what version of MAME you are running but I found some info on MAME 2003. Maybe it will help because I don't know if you have tried this or not. Pointer/Trackpad/Touchscreen support¶ Absolute pointer devices are supported, but need to be turned on via a setting in the retroarch-core-options.cfg file. mame2003-mouse_device = "pointer" 2 player dial/spinner devices¶ 2 player spinner/dial devices can be represented as 1 device with 2 axes. mame2003 can be configured to share this device across both players: Player 1 = X axis, Player 2 = Y axis. This can be enabled via a setting in the retroarch-core-options.cfg file, found in: mame2003-dialsharexy = "enabled" NOTE: This will disable Mouse support. Are you using two spinners?
  2. I could not keep myself from laughing out loud when I saw this. That would have been my first few times trying Mute City III. But draw one line over the edge, jumping into oblivion, and that would have been me. I don't know how it happened but another craft ran into me at that section and blew up which caused my car to leave the track, like I hit a ramp. BOOM! I ended up being a firework show. I can't express enough how much I love this game! I think I know what my New Resolution is going to be. Get this game and get my SNES completed so I can enjoy it. I could spend days on this game.
  3. Awesome stuff, guys! Creeper, you will like those INTV games. I didn't care for the controllers much because they cramped my hands pretty good but Burgertime, Auto Racing, Night Stalker, and Lock n Chase were my favorites on the console.
  4. You know...that Amico looks more attractive than the "Atari VCS" to me. Seriously...that thing looks cool. Now let's see just how well it will deliver. It also seems like developers would have to follow strict rules which can be a good thing. I like the idea of family-friendly games. I also like the price range of the games. And it's suppose to come with 80 Intellivision Games? Impressive. 2020? Yep...I'll be marking my calendar and preparing. I may actually invest in this. What's cool about it the most, for me, is that some original Intellivision guys are said to be helping with this project. It looks promising and I really hope, in a positive way, it ends up being everything Intellivision has set out to accomplish with it. Right now I could care less about the other thing coming out...what was it again?
  5. I would enter but I don't use FB any more. There was too much drama so I left. I still have an account but I don't remember my password. And I refuse to upload my ID to them for verification knowing good and well how easy they get hacked. As for what I would want/wish for...easy. It's been driving me crazy. F-Zero and a SNES controller just so I could play. Sounds like a lot considering how much Nintendo stuff gets crazy high prices. But that would be my wish. Just to be able to play the SNES I have had for a while now without any accessories would be awesome. If not for RickR trading with me I wouldn't even have a game. The lack of an AC Adapter I can rig and I have extra AV cables or it can share the one for the N64.
  6. Defender 2 is a blast! I love that keyring!! I'll have to try and find one. That is cool! Now only if you could get a LCD keyring, joystick, and combat, you'd be good to go. 😉
  7. A little late to the thread but better late than never. I had 2 Commodore PETs, one was an 80 column. Picked them up for one XEGS. I didn't realize what I had at the time and regret doing it now. I never knew it got anything like Space Invaders. Hell, I called Commodore and asked them about any games made for PETs. They laughed at me. Those were the first computers my elementary school bought. I still remember playing some sort of gold mining game on it. All of the machines were in a dedicated room and networked to a CBM PET with one of those large dual floppy drives. Computers used a Mupet network.
  8. Actually, after taking web design courses, its worse. I've had a simple CSS add-on throw a whole site out of whack. Removing the add-on only made matters worse. Best thing I found to do was to back up the entire site before adding/changing anything. This way should an error occur you can return back to a working model before changes were performed. It is a headache when just one thing can upset the whole project. When I was developing my web site project I thought I could use the same inner pages for both 2600 and NES games. The NES games did not like the settings and design the 2600 games used requiring their own page. Planning on paper helped, using mock ups made in an imaging program helps a lot. Also, idea for a header image to go behind the Atari.io name if you plan to do it. An image showcasing all the Atari hardware, mostly right justified so it doesn't fight the site name. Just a thought.
  9. See if there is anything here that might be of some assistance. https://retropie.org.uk/docs/Spinners,-Trackballs,-Lightguns,-and-other-Mouse-Devices/ Whoops! Forgot to add that the spinner section is close to the bottom of the page.
  10. I just use the shoulder buttons to dodge those. Light taps work best. Best driving line as you enter that section is diagonal. If you hit one it will remain gone for the duration of the race. Practice to find the best method that works best for you but those would be my tips.
  11. Hmmm. What games would have complimented the Jaguar? One game I could think of did not come out until the Saturn/PlayStation/N64 era. RUSH. Would have been a good racer to have. Revamps of Hard Drivin' and Race Drivin' might have helped but might have also just added insult to injuries already gracing the console. Atari use to be good obtaining licenses to develop titles third parties wouldn't do. I am surprised they did obtain some of Sega's arcade games like OutRun and Space Harrier. Since Jag was getting old PC titles it might have helped to browse the library of ST games and revamp those to take advantage of JAG's architecture. Some Microprose titles would have been neat, a few simulations thrown in, and it really needed more adventure/RPG games. All of which the STs got. Atari should have researched what types of games were selling well on their computers and went from there. MIDI Maze was a simple multiplayer death match that could have showcased the JAG's networking abilities. There's lots that would have complimented it. I believe the Tramiels really never understood the video game market. They failed to listen and see what customers were playing the most and what they wanted.
  12. Imagine if Jaguar picked up ports of Konami's Castlevania and Gradius series? Or Capcom's Megaman series? Sunsoft could have jumped on and brought a Blaster Master sequel. Compile, creators of some of the best shooters on the NES and other consoles, could have brought some of those over to the Jaguar. There were so many aspects that could have been but never thought about or executed. Even if those developers used the Motorola as the main CPU to get their feet wet would have done some good to boost Jaguar's library. Always happy to see Jag ROMs turn up. Its cool to see what could have been.
  13. I've got to get use to the reacting thing. I'm so use to the Like button I forget its a heart now.
  14. Here...a demo showcasing the Hotz Box played by a few famous artists.
  15. I think Lance at Video 61 might have at one time. If anyone would know about those I would expect it to be him.
  16. There is no such thing as a bad score. The whole idea is to have fun playing...scores come second to that.
  17. Don't let your craft hit full throttle at starting line. You want between half and full throttle. Quick taps will help maintain throttle. Time your button mashes with the countdown. Mash button as soon as GO is displayed. Its a timing thing combined with 3/4 throttling. You will get a boost and then the vehicle will lose power. Keep holding down throttle to get speed back. Rest is just navigating the track.
  18. Love Cybermorph and Iron Soldier. Those were what my Jaguar came with one Christmas season. I spent a lot of time on both. Some painful truth might be something completely logical. Jaguar really needed its own style of games where great, exceptional care was taken in every game. It was a new concept and I honestly believe no one knew what they were doing or how to do it. That, and the JAG's 2 MB of RAM wasn't enough to work with honestly. 4 MB would have done a lot more. Jaguar really introduced textured 3D gaming to home consoles. The hardware was there, the massive required skills to take advantage of this was not. Pure and simple.
  19. The only thing to keep in mind is if there was any sort of copy protection schemes used they may still be present. So you may still need original code disks, instructions, or any other printed materials used to get pass the copy protection. You are very welcome. I highly recommend setting up a dedicated Windows machine just for doing this. And I would suggest keeping it offline to avoid hacks, attacks, and other mishaps. And, RickR is right. The only thing separating DD and HD disks are a single hole. Cover the hole up on an HD disk and it will be a DD disk. The disk material in both types of disks are identical. Brings back old memories of needing a HD disk and only having DD disks. Drill a hole a viola! Instant HD disks! I will add a tip in the tutorial.
  20. That's alright, Justin. I appreciate it. I've already asked for enough from Atari I/O members. I'll catch the next one.
  21. You are most welcome. It can be time consuming to setup and learn how to do it but the end results are worth it. Besides, we need more ST stuff here. And its a good way to repurpose an old Windows machine. I have an old Dell desktop with XP I don't let online. It is used strictly for ST purposes.
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