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RickR

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Blog Comments posted by RickR

  1. RE:  Scrolling Pac Man.  I agreed with you at first.  But given the limited screen size, and how close the game is to the arcade version in every other aspect.....

    Compare to the Lynx version of Ms. Pac Man (which does not scroll)...the screen is too small to see any real detail, and that makes it hard on the eyes.

    In the end, the Game Gear version is really a lot of fun and very close to the arcade experience.  All in the palm of your hand!

  2. 2600 Pac Man was the culmination of many things.  Programming talent leaving for other companies, an emphasis on marketing instead of quality, a lack of respect for customers, just to name a few.

    I'm going to guess Pac Man in the hands of a Rob Fulop or David Crane would have resulted in a much different game. 

    Just look at the 2600 version of "Ms Pac Man" to know what could have been. 

  3. I read an interesting article about the game, and specifically about that lag you mentioned.  The author of the game wrote a pretty elaborate 3-D rendering algorithm for the explosions that pretty much brought the CPU to it's knees.  He says if he had more time, he would have simplified that.  I always thought it was kind of cool.  Like a crude version of "bullet time" to savor your victory over those Zylon scum!

  4. The computer version is absolutely one of my all-time favorites.  I do have the 5200 version, and agree with you that the joystick works well.  Plus they fixed a bug or two.  But I miss the keyboard, which really gave it that "Star Trek" feel.  In fact, it wasn't uncommon to have one player manning the joystick and another on the keyboard with the computer version.  Of course, you HAD to call the keyboard guy "Mr. Sulu". 

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