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Blog Comments posted by RickR
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Good points. It's only slowed down my collecting for those systems that aren't at the top of my list anyways. For example, I do have a Harmony cart, but I still will buy any 2600 game I don't have. The Harmony cart is just a lot more convenient to use. Plus all the homebrews and hacks.
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Do not apologize, man. Life and feelings are complicated things. Sounds like you had a difficult childhood. But your kindness and decency is fully intact.
It's said that sometimes, it's good to have these type of people in our lives to learn how NOT to be.- StormSurge, Justin, Atari 5200 Guy and 1 other
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RE: Scrolling Pac Man. I agreed with you at first. But given the limited screen size, and how close the game is to the arcade version in every other aspect.....
Compare to the Lynx version of Ms. Pac Man (which does not scroll)...the screen is too small to see any real detail, and that makes it hard on the eyes.
In the end, the Game Gear version is really a lot of fun and very close to the arcade experience. All in the palm of your hand! -
Haven't tried any of those versions, but I will see what I can do there. It will be fun to try them!
One thing I should note that I think is kind of weird...not a single version I've tried accurately copies the arcade version's "waka-waka" munching sound very well. It's such a signature of the game, yet no home version got it right.
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2600 Pac Man was the culmination of many things. Programming talent leaving for other companies, an emphasis on marketing instead of quality, a lack of respect for customers, just to name a few.
I'm going to guess Pac Man in the hands of a Rob Fulop or David Crane would have resulted in a much different game.
Just look at the 2600 version of "Ms Pac Man" to know what could have been. -
I have tried that, and you are right...it is AWESOME! Easily top 3 if I included homebrews in this comparison. I like to imagine what would have happened if Atari released a version like that instead of the Tod Frye version.
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Phoenix is great too.
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Thinking of some favorites that aren't on your list:
Circus Atari - the graphics are crude, but it's fast and funMissile Command - A really good port of the arcade game
Berzerk - try the harder variations - it gets hard fast.
Demon Attack - some think it's too simple, but I love how each wave has different aliens.
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I always thought this game had great graphics and I love the speed of the game. But the limited firing options just don't cut it for me. And once I lose that center gun, the game usually ends pretty quickly.
Right on the money regarding the Imagic packaging.
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I'm glad you enjoyed it.
Pay it forward when you can! -
Ironically, I think a lot of the later releases weren't made by Atari, but rather by GCC or other outside contractors. If they had focused on such quality earlier (for example on Defender and Pac Man), would it have prevented the crash?
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Atari.io forums had a Secret Quest challenge a few months back. It was a great way to learn and discover this game.
I like the game a lot. It's very Nintendo-esque.
- Justin and Atari 5200 Guy
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Very interesting choices. Great descriptions! The only change I'd make here is Super Breakout over Breakout -- just because of the multi-ball options. My list would have to include my all-time favorite Adventure.
Anyways, nice job.- Atari 5200 Guy and greenween
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Your list is good...but missing Realsports Baseball. I think I'd remove Qix to add it...but that's just my personal preference! Great post.
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They did rush it, if I recall correctly. Not as time crunched as ET though.
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I read an interesting article about the game, and specifically about that lag you mentioned. The author of the game wrote a pretty elaborate 3-D rendering algorithm for the explosions that pretty much brought the CPU to it's knees. He says if he had more time, he would have simplified that. I always thought it was kind of cool. Like a crude version of "bullet time" to savor your victory over those Zylon scum!
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The computer version is absolutely one of my all-time favorites. I do have the 5200 version, and agree with you that the joystick works well. Plus they fixed a bug or two. But I miss the keyboard, which really gave it that "Star Trek" feel. In fact, it wasn't uncommon to have one player manning the joystick and another on the keyboard with the computer version. Of course, you HAD to call the keyboard guy "Mr. Sulu".
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It would have been cool to be able to trap the FBI agent and scientist in a pit. Give the game a little offensive element.
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It's a fun game, but the instructions are a must. The key to the pits is simply to only go into the ones that contain phone pieces.
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I'd go for a super small size...maybe with an LCD screen built in to make it portable.
And I agree the Atari 8-bits were the very best design of the 8-bit computer era.
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112 variations blew my mind then, and still does today. Perfect home translation of Space Invaders.
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Sorry for so many comments...but the lesson here is that product quality is really, really important. And also treating your talent/staff fairly. Atari hurt themselves with games like Pac Man, and that's why a lot of people that loved the company have a dislike for Pac Man.
004 - Cybermorph
in Sabertooth's Game Cave
A blog by Sabertooth in Atari I/O Magazine
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Cybermorph is one of the few games I've actually played on a real Jaguar....and I thought "what's all the fuss about?". Thanks for your honest review.