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Sabertooth

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Posts posted by Sabertooth

  1. Does anyone know what she worked on for the Jaguar? A Jag credit doesn't appear on her site, wiki or the Giant List of Classic Game Programmers (entry under her birth name, Bill Heineman). Maybe she was involved in Wolf 3D or Doom, given her association with the 3DO ports? Or it could have been some involvement with one of the abandoned titles.

     

    Also, as I understand it, development systems could use an IBM pc or Atari TT030s (though some folks undoubtedly used the Falcon).

     

    I do agree that creating a user friendly development environment is critical to 3rd party support and was a major barrier for jaguar software development.

  2. The Lynx version Blue Lightning was largely an excellent After Burner clone that took advantage of the Lynx's sprite scaling capability to great effect. It did everything a pack in should do: a solid, fun gaming experience that demoed the power of the system. By contrast, Jaguar CD Blue Lightning didn't have the fluidity and arcade action of its predecessor, nor did it play to any of the Jaguar's strengths. As it is, Blue Lightning is just "ok". Its a shame that ATD and Atari did not put the level of care into this title that they did into Battlemorph. That was a real showpiece for the Jag CD.

     

    if you want to see great aerial arcade action from the time, After Burner for 32x is one of that system's stand out titles. Its all 2D sprites and it absolutely roars.

  3. One of the reasons that I'm so fascinated by the Jaguar era of Atari Corp. is that they would try random things like this. It seems like Atari didn't have a unified vision for the platform or what a next generation console could/should be. As a result, they spent millions on developing new concepts/innovations as if in an effort to "find" the right formula that would resonate with consumers. The American Hero "GameFilm" concept is a prime example. It was an attempt to up the ante for FMV games by providing players choice that would change the outcome. It was not really fun outside of the glorious camp. Also, by '95 the FMV trend was losing steam and Atari's concept was well off the mark. Playstation and Saturn would essentially ignore FMV altogether in favor of 3D rendered cutscenes.

     

    To be fair, in the early-mid 90s game developers were struggling to take advantage of the CD-rom medium. Instead of making bigger, better games with great soundtracks, they tried to wow us with FMV clips and "interactive" movies. This really plagued the earliest CD platforms (Sega CD, CDi, 3DO, PC) the most. American Hero, had it been commercially released, would have been among the worst of these curiosities.

  4. I have a set of these. The gamepads are ok but both the NES and SMS pads feel better to me. I do love the look of them and the removable thumb stick. Best Electronics has them for $25ea.

     

    For those looking for a good pad option for the 7800, I've heard great things about the Edladdin Seagull 78. It's an adapter that let's you use the Genesis 3 button pad on the 7800 with full two button functionality. I can't wait to try it! http://www.edladdin.com/Adapters_c3.htm

  5. Released circa 1978, Video Pinball (C-380) was one of the last of the original Atari's dedicated consoles. The console came in three variations; Atari Video Pinball (Woodgrain), Atari Video Pinball (Cream), and Sears Pinball Breakaway (Woodgrain). It plays seven different games: Breakout, Flipper Pinball I, Flipper Pinball 2, Paddle Pinball 1, Paddle Pinball 2, Rebound 1 and Rebound 2. The graphics are in color and the sound comes directly from the console via internal speakers.

    I received my Video Pinball today. I had been looking for a boxed woking example in decent cosmetic condition for awhile and finally pulled the trigger on this cream colored unit. Everything works as it should and the console and box are clean. It has an old TI power supply and is missing the manual. Otherwise, it's solid. The games are fun for a bit but the best part is the packaging. These guys were way into this!

    post-65-0-04327600-1416458017_thumb.jpg

  6. Well, sadly I must admit I've never played the Jaguar. I have a few games for it like Tempest 2000, Alien Vs Predator, and Cybermorph. I just need to find one. Local retro store has one, complete and in box with all cords and cables for 80. Is that a good deal? Well, is it worth it I should say. I bought AVP and Tempest just so I had something good to play if I ever found one haha!

    $80 is a great deal for a working CIB Jaguar. If you decide that you hate it, you'll have no trouble making it back on eBay or trade. You already have two of the best games (and Cybermorph isn't bad!). I would take the plunge. :)

  7. Hey atarilbc, I just started playing Zaku and I agree that it's both interesting and well-made. It doesn't look like a home-brew effort and it has a better all-around feel than most games that were released on Lynx. I bought it thinking it would be a Sonic clone but it feels much more like Air Zonk mixed with a shump. I wish Zaku were more widely available.

    That's awesome! I'm glad that you like it. Zaku definitely has a tremendous amount of polish. There is an update on the publisher's website indicating that it is now sold out and that 600 copies were sold. Good Deal Games may still have copies. I hope that more Lynx owners are able to find it and give it a try.

  8. @Dr. Octagon - Thank you for comparing the Jaguar to the Klingons. It absolutely made my day. I can just see Sam & Co. facing off against Sega and Nintendo and shouting "Today is a good day to die!" :)

     

    @Fire_In_The_Valley - I couldn't agree more regarding graphics vs. gameplay. I believe that this is why we're seeing a resurgence of indie developers in the mobile and console space.

     

    Other things that I love about the Jaguar:

     

    - The pro-controller. In my opinion it is the most comfortable controller this side of a dual shock.

    - The retro updates: Tempest 2K, Defender 2K, Missile Command 3D and Breakout 2k.

    - The VLM. This was great at parties circa 1995 and it still impresses today on a giant flat screen.

    - The vaporware: Jaguar VR, Jaguar Duo, Jaguar 2.

  9. Great blog post!

     

    I'm just starting to refocus on the Lynx. I had one in the 90s and added it back into the collection last year. It was definitely full of potential and there are some great arcade ports: Joust, Roadblasters, XYBOTS, Pacland, Robotron and Klax come to mind. I love that it's relatively easy and inexpensive to collect for.

     

    If you're looking for something interesting, I recommend a homebrew called Zaku from Super Fighter Team. Apparently it came out a few years ago but it's still available. It's a fantastic 16-bit shooter that easily matches any Atari era retail release. Check it out!

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