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Arenafoot

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Posts posted by Arenafoot

  1. as a child back then (based on only the games I had - my "go to" titles) in no order:

    • Adventure (was the first title I sought out to get)
    • River Raid
    • Ice Hockey
    • Omega Race
    • Frogger
    • Freeway
    • Ms. Pac-Man
    • Pole Position
    • RealSports Volleyball
    • Battlezone
    Honorable mentions:

    Yars' Revenge

    Summer Games

    Human Cannonball

    Circus Atari

     

    games I didn't like, back then:

    • Swordquest Fireworld (thought it was another type of Adventure)
    • Fishing Derby (tried - couldn't beat the computer)
    • Laser Blast (tried - couldn't figure it out)
    • Space Shuttle (huge manual)
    • Raiders of the Lost Ark
    • E.T. (had the manual & poster and played on game 3 - didn't like the pits)
    • Tax Avoiders
    • Space Invaders
    • Combat (2 player game - I was an only child)
    • Star Raiders
     

    games I have now in my collection ("go to" games - not counting the titles above):

    • Midnight Magic
    • Star Wars: Death Star Battle
    • Centipede
    • Chopper Command
    • Tac-Scan
    • Thunderground
  2. So this just happened.....

     

    from Bill L....

     

    "I have an update about the Atari Flashback 8 Gold: Activision Edition. Some of you will not be happy. It will "only" have 120 games on it, same as the standard Atari HD model. The difference is is that many of the other third party games will be replaced by 19 more Activision games, so 39 Activision games in total versus the 20 on the regular Atari HD. So obviously that makes the decision a bit tougher. "

     

     

    so, now which one are ya'll going after, this Christmas????

    post-52-0-59797500-1502774938_thumb.png

  3. Just wanted to let you know of an awesome (and addicting) game in the works currently called "Space Game".

     

    http://atariage.com/forums/topic/268125-space-game-wip/

     

    from kdgarris:

    "Premise

     

    In the distant future, humankind has formed colonies throughout the solar system and beyond. While building a settlement on an extra-solar planet, humans came into conflict with an alien race known as the Xin  The Xin claimed that the uninhabited planet belonged to them, and that humankind had no right to colonize it. This dispute swiftly erupted into a full-scale interstellar war, with the more aggressive and war hungry humans easily defeating the Xin.

     

    Defeated and humiliated, the Xin swore vengeance upon the human race. Not as bellicose as humans, the Xin were master biologists and genetic engineers. They utilized their skills to create an aggressive race of vacuum-dwelling creatures, which they released into human colonies. These creatures, collectively known as the Kraal, which took various forms, quickly began destroying humanity's cosmic presence- destroying spacecrafts, space stations, satellites, and communication arrays.

     

    You are the pilot of a spacecraft that patrols beyond the edge of human-controlled space. During one such daily patrol, you receive a frantic distress signal from Human Command Center requesting help to protect humanity from the merciless attack of the Kraal.  Before you can respond, all communications cease.  Your only link to civilization is gone.  You are now alone in deep space, with the fate of humanity squarely on your shoulders.

     

    You must seek out the Kraal-infested  colonies, and save the humans by destroying the <race name>.  The task is daunting, as the Kraal attackers are unpredictable and cunning.  You must do everything in your power to save the human race!  Keep your aim true and defeat the Kraal! You are humanity’s last hope!  

     

     

    Gameplay

     

    Controls

     

    Steer your ship by moving the joystick left and right, and press fire to shoot.

     

    Warp: If you are stuck by a smart bomb, you can sometimes warp to the other side of the screen by holding the joystick down (Cost: 1,000 points).  On the AFP, hold down the select button instead).

     

    Skip Wave: For this demo, the select button may be used to jump to the next wave (for testing purposes).

     

    Left Difficulty A: Your ships is twice as wide, making it an easier target.  The doubled ship powerup is unavailable, and is replaced by a narrow ship powerup, which allows the ship to temporarily be normal size (see "Powerups" below).

     

    Right Difficulty A: Enemies shoot faster than normal.

     

    Pause Game: Switch the Color/BW switch to BW or hot the second controller's fire button to pause the game.  To unpause, hit the first controller's fire button after the Color/BW has been switched back to color.

     

     

    Powerups

     

    Sometimes powerups get dropped from the location of the smart bomb after a group of aliens has been defeated.  Some of these can be helpful, and some can be harmful.  Only one powerup can be active at any given time.  If a new one is obtained, it cancels out the previous one.  Powerups also get lost when you lose a life.

     

    Doubled Ship: You gain a second ship, which mirrors the actions of your first ship.

     

    Wide Ship: Your ship doubles in width, making it an easier target.

     

    Fast Ship: Your ship moves and shoots faster than normal.

     

    Slow Ship: Your ship moves and shoots slower than normal.

     

    Wide Shot: Your shots are wider than normal, and sometimes multiple enemies can be destroyed in the explosion from these shots.

     

    Bad Navigation: Your controls are reversed, making the ship go left when you steer right, and vice versa.

     

    Power Down: This cancels out any active powerup on your ship.

     

    Random: This can be any of the above powerups, but you will not know which one it is without getting it.

     

     

    Scoring

     

    Each Alien Killed: 50 points

     

    Group of Aliens Killed: 50 extra points

     

    Extra Lives: An extra life is gained at 20,000 points, and then on every 100,000 point mark after that (one at 100,000, one at 200,000, etc.)

     

     

    AFP Notes

     

    A version of the game was created to work around some of the Atari Flashback Portable's emulation limitations, with an alternative title screen, disabling the starfield effect, etc.  However, there is still a serious bug in the display of the score where digits are repeated after 1,000 points.  I don't yet know a way to work around this issue."

     

     

    I've included the most current version (v2 - 7/27/17 build) which have these changes:

    • Smart bombs are deployed sooner
    • Powerups drop more frequently in general, and especially so if the player has no active powerups.
    • Powerups now have a timeout bar
    • Powerups drop slightly faster

    And included the Atari Flashback Portable version below too.

     

     

    spacegamedemo (2).bin

    spacegamedemo(portable).bin

    post-52-0-80815000-1501217398.jpg

    post-52-0-36768000-1501217416.jpg

    post-52-0-37385300-1501217440.jpg

    post-52-0-05277000-1501217452.png

  4. I tried the VCC emu for the COCO years ago without any luck. I haven't even tried any other one since. Let me know if it works for you. I still have my childhood 64k COCO2 I got Christmas 1984, since that was the brand of computers we were using in my 8th grade Computer Literacy class (aced the class too) ;-)

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