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Posts posted by Yo-Yo
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I hope they change the cover before the book comes out. It's a pretty boring looking cover....
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I read throu the article twice. It's meant to be a positive story on Lynx but it sure feels like a hit piece to me. All these negative things in there and not much positive to say. I mean really, who hates on ElectroCop?
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I have big hamburger hands and I found the Jaguar comfortable. The Lynx too! I had the 2nd model w the grips on the back. You could hold it for a long time and not get hand cramps. I like that idea of the Lynx being a Jaguar controller too.
- Sabertooth and Lost Dragon
- 2
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Between the 2600, 7800 and computers I never felt like the 5200 was really worth anything to me. Most of the games were pretty muddy looking, and between the archaic graphics of the 2600 and the cartoon-like graphics of the NES it was neither here nor there.
And who releases a new Atari system without a new Yars' Revenge? Dumb!
- RickR and Clint Thompson
- 2
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This was a good review. I like Pinball a lot and I really wanted to like Pinball Fantasies more than I did. It had some cool levels. The gameshow one and the car one. It's a cool game, but it's not a great game. Young Mr. Mason hit the nail on the head: "I think it's not enough."
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Your AMIGA RELATED MEMORIES GIVE THEM TO ME! This is an OPEN TAG calling upon any and all AMIGA fans! PLEASE comment or better yet do a Video Response and share YOUR AMIGA related memories.
Please answer the following:
1. Your first exposure / introduction to THE COMMODORE AMIGA.
2. What attracted you to the AMIGA platform.
3. How did you use your AMIGA computer?
THANKS IN ADVANCE ANY AND ALL WHO PARTICIPATE!
1. My first exposure was in a catalog. I saw it and thought it was cool. Then my friend's family had one. His dad did something with video production but I'm not sure if that's why they had the Amiga or not.
2. I was attracted to the Amiga because of its graphics and price. I had never seen graphics like that on a computer before. Most all computers were IBM PCs at the time. They had green monochrome screens and most of them were running DOS and had DOS prompts. Not really for gaming. We had Apple II computers in school which were really awesome, but the graphics were about the same as Atari. Macintosh had just come out around that time. I liked the Mac but it had nothing on Amiga and it was so overblown. It had a black and white screen and it was not really made for playing games. Plus it was so expensive. Amiga felt like the first true 16-Bit game system. Probably because thats what it was meant to be when it was being developed for Atari. It would have been their new game system by 1986, ahead of PC Engine, Genesis, everything.....
3. I used my Amiga computer to PLAY GAMES!! My favorite Amiga games at the time were Lemmings, R-Type, Cannon Fodder, Out Run, Golden Axe, and The Secret of Monkey Island
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Thanks for all the love gents. Can't wait to see you all this summer when we demo Dreamcast 3 at E3 Expo.
- The Professor and MaximumRD
- 2
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Thanks for the support guys. Our PR team is sending out Press Releases tomorrow to the lazy journalists at Kotaku, Polygon, Ars Technica, and Re/Code. We're going to try for what's left of Joystiq and those shrill broads at Gawker if anybody is left to listen. They'll likely pick up the story and reprint our Media Release without much thought or curiosity like they always do, so I'm expecting lots of gab about Dreamcast 3 on social media over the holidays. We're serious about making Dreamcast 3 (Project Daddy) a reality. We're gonna do this guys!
- MaximumRD, Sabertooth and Lost Dragon
- 3
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ya Blazing Lasers showed a lot of promise for TG16 in the early days. It was my favorite game for the system next to Alien Crush.
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- Popular Post
- Popular Post
INTRODUCING SEGA DREAMCAST 3
Hey people. I'm not sure if you all heard this already, but it's big news in the gaming world. SEGA is making a Dreamcast 3. I'm doing a Kickstarter campaign to make it happen. We're taking a cue from Microsoft and leapfrogging "Dreamcast 2" and going straight to Dreamcast 3.
Anything Retro VGS or Coleco Chameleon can do SEGA Dreamcast 3 can do better, that I can tell you. We're meeting with the Senior Buyer for Toys R Us next year, and we're in negotiations with Konami, Capcom and Namco to "sign on" for Dreamcast 3. We're going to unveil her June 14-16 2015 at E3 in Los Angeles, CA. Mickey Avalon is scheduled to make a special appearance at the SEGA booth so be sure to stop by. I'll be handing out Dreamcast 3 plush toys and churros, hope to see you there!
What Dreamcast 3 can do:
- Brand new Dreamcast 3 games from SEGA*
- Backwards compatible with Dreamcast 1
- SEGA Saturn
- SEGA Genesis and 32x through emulation
- SEGA Master System and Game Gear through emulation
- Atari Jaguar (native support through cartridge port)
- Atari 2600, 5200, 7800, XE through emulation
- Nintendo
- TurboGrafx 16
- Retron 7*
- Omnivision
- 3DO
- ColecoVision & Coleco Chameleon
- FM Towns Marty
- Donkey Kong
*Pending
(It should be noted that we have support for Amiga and CD-i to come online by the end of 2016, and Atari ST support through our stretch goals.)
Dreamcast 3 Game Titles (First Quarter)
- Sonic The Hedgehog 6
- Ecco The Dolphin: Welcome to the Machine
- Shenmue 3
- Sega Derby
- Jet Set Radio 1989
- Altered Beast
- Space Harrier (title TBA)
- Alex Kidd in Alex Kidd World
- Fantasy Zone X
- Columns
- Donkey Kong
Dreamcast 3 Specs:
Core
4.7 GHz Intel Xeon E5 with 12MB L3 cache and Turbo Boost up to 4.9GHz. Configurable to 4.2GHz 8-core processor with 25MB L3 cache or 4.0GHz 12-core processor with 40MB L3 cache.
Memory
DDR3 ECC memory. 16GB (four 4GB) of 1866MHz DDR3 ECC memory. Configurable to 32GB (four 8GB) or 64GB (four 16GB)
Graphics
Independent 8-Bit, 16-Bit, 32-Bit, 128-Bit, and Neo-Geo-Bit graphics "Blast 3" processors. Dual AMD FirePro D500 graphics processors with 3GB of GDDR5 VRAM each. Configurable to dual AMD FirePro D700, each with 6GB of GDDR5 VRAM, 2048 stream processors, 384-bit-wide memory bus, 264GB/s memory bandwidth, and 3.5 teraflops performance.
- 1526 stream processors
- 384-bit-wide memory bus
- 240GB/s memory bandwidth
- 2.2 teraflops performance
- Donkey Kong
Display Support
Connect up to Four 5K displays, Six Thunderbolt displays, or a Baker's Dozen 1080p HD displays.
Storage
256 GB PCIe-based flash storage. Configurable to 1TB, 2TB, or 4TB.
Audio
- Combined optical digital audio output/analog line out minijack
- 3.5 mm headphone jack with headset support
- HDMI port supports multichannel audio output
- Bluetooth 4.0
- Donkey Kong
Connections and Expansion
4 USB 3, 6 Thunderbolt 2, Quad Gigabit Ethernet, HDMI 1.4 UltraHD, Donkey Kong CRT
Electrical and Operating Requirements
- Line voltage: 100-240V AC
- Frequency: 50Hz to 60Hz, single phase
- Maximum continuous power: 450W
- Operating temperature: 50° to 95° F (10° to 35° C)
- Relative humidity: 5% to 95% noncondensing
- Maximum altitude: 16,400 feet (5000 meters)
- Typical acoustical performance, sound pressure level (operator position):12 dBA at idle
- Donkey Kong
Limited Warranty and Service
Your SEGA Dreamcast 3 comes with 90 days of complimentary telephone technical support and a one-year limited warranty. Purchase the SEGA Dreamcast 3 Protection Plan to extend your service and support to three years from your computer’s purchase date. Only the SEGA Dreamcast 3 Protection Plan provides you with direct telephone technical support from SEGA experts and the assurance that repairs will be handled by SEGA-authorized technicians using genuine SEGA parts. For more information, visit SEGA Support or call 800‑872‑7342.
SPECIAL EDITION
To raise awareness, the first 10,000 consoles sold will be a "Don't Touch Me There Daddy" Special Edition. A "(Red) campaign" and "Mama's Family" Special Edition bundles will soon follow. The SEGA branding and "Don't Touch Me There Daddy" tagline was a business decision I made to bring instant brand recognition to the "Daddy." We know we have a mountain to climb and are prepared to do what it takes to plant a flag at the top. I will once again apologize to all of you for at times dissing some individuals and the Atari Age community but it was hard being criticized by a group of my Atari and classic game lovin’ peers. All I ask is moving forward into the New Year is you try and give the SEGA Dreamcast 3 Don't Touch Me There Daddy Special Edition a fair chance to stand on its own, and again forget about the past. Let it speak for itself when we reveal it to you all early this New Year. And finally, let’s respect one another and our opinions (some advice I am directing towards myself) and that goes for both believers and non-believers of what we are trying to do. In the end, we all love and are passionate about video games and sometimes this passion causes us to do uncharacteristic things.
Merry Christmas, Happy Holidays and I hope you all have a very Happy New Year!
- Yo-Yo
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I might have one or two of those things for you Lee
- LeeJ07, The Professor, Justin and 1 other
- 4
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J.J. and Jeff (hilarious)
I thought it was hilarious too! It's one of my favorite games for the TurboGrafx-16. What's funnier though is the Japanese version of the game, Kato-chan and Ken-chan for PC Engine. Kato-chan and Ken-chan was a popular comedy show in Japan at the time, and a lot of the humor was lost in translation especially because American audiences didn't know the show. Plus, a lot of the humor in Kato and Ken got censored out of J.J. and Jeff, they would urinate and throw crap on people and stuff, there was a lot of "toilet humor" in the Japanese game that didn't make it into the American game
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How would they have really known that though? Video games were still a brand new thing. These things were all being done for the very first time and this was one of the first times an arcade port of this importance had been done. Space Invaders was the first port of an arcade game that brought a lot of success to the 2600, and it was different than the arcade version.
You would think Atari's own play testing and focus groups would have resulted in a "Pac-Man that plays just like the real thing" but that wouldn't happen until the 5200. Because of that I say Tod Frye had more of a hand in the collapse of the video game market than Howard Scott Warshaw ever did.
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I love the 2600 Game by Game Podcast, keep up the good work!
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That is amazing. I never knew the Phantom was anything more than a keyboard and a Ponzie scheme. This looks like it could have been really cool....
- MaximumRD and Lost Dragon
- 2
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- Atari Creep, MaximumRD, greenween and 1 other
- 4
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I think Pat was a mainstream kid and is a fairly mainstream guy even now, and to anyone mainstream the outsider always appears strange and confusing. "Oh it doesn't play Mario? Why would anybody want this?" Because Phantasy Star and Space Harrier. And Ian hates talking or thinking about anything outside of his comfort zone, he'd rather lean back in his chair and noodle at this thumbs.
I think there is a lot of love for the Sega Master System today, buts it's proportional to Nintendo and the amount of love they received in 1987ish. You have to admit the SMS looked like the control panel off of a Stealth fighter! It took game cards and the graphics were pretty great for the time.
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I wonder if the dark circles at the top edge of the handhelds would have been IR emitters for 2-player action
- RickR and StormSurge
- 2
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I love all the trading going on around here, and how sharing these trades kinda works like positive feedback.
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It's cool to hear the forums in your podcast :mac_woofwoof:
- AlamoAtari, nosweargamer and Justin
- 3
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Yeah I think they were working on a Missile Command one that would have looked like one of these:
Tod Frye discussed these handhelds in the article uncle Arenafoot linked to the other day: http://forums.atari.io/index.php/topic/915-what-are-the-real-facts-behind-pac-man’s-2600-development/
- The Professor, RickR, StormSurge and 1 other
- 4
"Coleco - The Complete History" hardback book coming June 2016
in ColecoVision
Posted
It's boring and not a single screen from a game on the cover or a picture of the console. Who came up with that? Let's hope the book is 100x better than the cover. You know what they say about judging a book by its cover.