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RadioPoultry

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Posts posted by RadioPoultry

  1. I remember watching my cousin play Super Mario Land, but I'm not sure I've ever played it before. Here is my first attempt:

    Score: 29790

    Emulator: VisualBoyAdvance

    20190302_183722.thumb.jpg.0b4c00d268cdc686c30861dd39a02b55.jpg

    I stopped by my local used game store,  but they didn't have this one. So, for the time being, I'm using... alternative methods.

    EDIT: I was using this emulator months ago to make maps of Super Hunchback via screenshots, and I had set some the sprites to show up as different colors. It just occurred to me that it might, in theory, give me an unfair advantage, so next time I'll set it back to the default.

  2. Some of my finds over the last month or so:

    20190211_130314.thumb.jpg.7dd29a80712f32b971b77ac09bd25616.jpg

    Picked up these GameCube games in a Pasco, WA Goodwill. I still need to find a GameCube memory card for my Wii, but I have a couple controllers, at least.

    20190211_124946.thumb.jpg.b011390b11949fe620b0477f4d4ee2ad.jpg

    Found these two Competion-Pro joysticks at a Goodwill in Hermiston, OR. Haven't tested them out yet.  I assume they were designed for the 2600 and the two buttons serve the same function,  but it would be nice if they supported the 7800's 2nd button. We'll see!

    20190211_124802.thumb.jpg.467d494e6ea17570d505289d19dde849.jpg

    And I found these at a Idaho Youth Ranch thrift store in Boise. (I discovered there's a lot of thrift stores in Boise. I only had time to stop by a couple, though.)

  3. 19 hours ago, RickR said:

    Who has tips for making it through the minefield section?  That's where things always go wrong for me. 

    This is how I'm currently doing it (more or less). On the first lap, I turn early into the corner of the rough area, which gives me a comfortable path to the corner of the other rough area, which I try not to hit at all. During all of this,  I never let go of the accelerator. Like so:

    fzPath1.gif.2fb31ec93fc06ef0f3affacee297921a.gif

    On the laps afterwards, I use my boost just after the space starts to open up, and go diagonally all the way through:

    fzPath2.gif.9810f1d92eb333c0cea1b99ee399113c.gif

  4. 2'03"90

    I feel like I'm starting to hit my limit now. I spent a sizable amount of time trying to improve on this,  but I wasn't able to.

    20181208_015346.thumb.jpg.13170a6f61a63c946bc5bba5816ebb10.jpg

    I've started using Fire Stingray now.

    The vehicle/driver selection seems oddly familiar. Fire Stingray/Samurai Goroh' s high speed and slow acceleration reminds me of Wave Race 64's D. Mariner, while the slower speed and high acceleration of Golden Fox/Kevin Stuart reminds me of Wave Race 64's... A. Stewart.... Interesting.

  5. 2'08"25

    20181206_191256.thumb.jpg.e36ec93fd4ecd868bf3b502445c45211.jpg

    I was using the Blue Falcon at first, but now I too have taken the path of the Wild Goose. I also switched to using a game controller instead of the keyboard I usually use for emulation. (I'm going to see if there are keyboard settings that work well with the SNES. My emulator's default keys were going to destroy my fingers!)

    My impression is there is a way to accelerate quickly from the starting line, like the AI drivers do, but I haven't figured it out yet, so instead I immediately slide to the right and let one of the other vehicles knock me forward. Cheap, I know, but it puts me in 1st very quickly!

  6. I found this at Goodwill earlier this month, still sealed:

     

    20181122_232256.jpg.0d55b06b78d538b3363af08d18ee5efb.jpg

     

    After putting it together, I found it came with this Flappy Bird game already installed:

     

    20181106_131411.thumb.jpg.64f921d89491587e1a9aa15ec426bf02.jpg

    It uses an Arduino Uno microcontroller, which I wasn't familiar with before, but I'm enjoying programming for it. I was hoping to also find some coding projects for this particular kit online, but pretty much all I've found so far are the example projects provided by the company. Right now I'm working on a program inspired by an Apple II game I used to play called "Caverns of Callisto". The 8x8 screen is a bit of a limitation, but that's not about to stop me!

     

     

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