Jump to content

RickR

Moderator
  • Posts

    10,929
  • Joined

  • Last visited

  • Days Won

    1,047

Reputation Activity

  1. Haha
    RickR reacted to Justin in Monochrome Atari 7800 Cartridge Labels   
    Black & White cartridge label collection for Atari 7800.
    Imagine thinking you can compete against Nintendo Entertainment System with this? Monochrome cartridge labels were one more thing that contributed to Atari’s perception of being a “bargain bin” discount brand by the end of the ‘80s. Incredibly, this is from a company still revered 40 years later for its fantastic box and cartridge artwork. Absolutely mind blowing 🤯💥
  2. Like
    RickR got a reaction from Justin in Squad Challenge - Shinobi (Sega Master System)   
    Thank you guys for the help!  I needed it.  That guy was really hard for me.  93300
     

  3. Like
    RickR reacted to nosweargamer in Atari 7800 Control Pad   
    You can also get an Edladdin Seagull 78. It lets you plug in any Sega Genesis controller to use with 2 button 7800 games. I constantly use it with a 6 button controller. It costs $25 plus shipping. You can order it at AtariAge and his main site. (If you use his main site, you might still be able to use coupon code NSG to save 10%. No, I get no kickbacks from it. He just did it for my viewers to be nice)

    https://edladdin.com/Seagull-78-Controller-Adapter-ec-2-001.htm
  4. Like
    RickR got a reaction from Justin in Atari 7800 Control Pad   
    Well, I'm not sure what exactly you guys are looking for.  The controller is awesome. NES gamepads, as you know, just feel a lot better than anything Atari did on the 7800.  It's a pleasure to use.  Very responsive.   
    I know the procedure to make them.  The 7800 uses the same pin for both buttons, and there's a little circuitry you have to add in.  It's not hard.  The problem is getting the Atari cables to use.  You'd need to use the cables from existing joysticks.  You're probably looking at $25 dollars in parts (an old Atari stick, an NES pad, and some components).  I could make more, but would anyone be willing to pay to have them?  I figure with shipping, it would end up being right around $40 or more.  I'd guess the first one would probably take an hour, and it would go quicker once you do a few. 
     
     
  5. Thanks
    RickR got a reaction from nosweargamer in The No Swear Gamer   
    I'd rate the clean-up of Atari paddles as "easy".  It takes about 30 minutes.  There should be youtube videos that show how.  The hardest part is the disassembly of the potentiometer, but it's not bad.  I can do it for you if you want...just pay shipping both ways.  One other tip -- skip any q-tips and cotton balls, they just get stuck on the little metal fingers.  I use soapy water and a soft toothbrush. 
     
     
  6. Like
    RickR got a reaction from Justin in The No Swear Gamer   
    I'd rate the clean-up of Atari paddles as "easy".  It takes about 30 minutes.  There should be youtube videos that show how.  The hardest part is the disassembly of the potentiometer, but it's not bad.  I can do it for you if you want...just pay shipping both ways.  One other tip -- skip any q-tips and cotton balls, they just get stuck on the little metal fingers.  I use soapy water and a soft toothbrush. 
     
     
  7. Like
    RickR got a reaction from btbfilms76 in The No Swear Gamer   
    I'm looking forward to the "Astrosmash vs. Astroblast" video, as I think the paddle controls will give the Atari version a big win.
    I really agree with you on Astrosmash.  It's a go-to action game on the Intv, but it sure gets boring fast.  I don't like how easy it is to rack up extra ships.  They should have made it harder, or at least offered a "difficult" game variation that ramped up faster and offered no bonus ships. 
     
  8. Like
    RickR got a reaction from Justin in Atari 7800 Control Pad   
    Oh man, this is an OLD post   I still have this controller but I rarely use it.  I have an NES gamepad that was modified to be used on a 7800, and that's what I use exclusively. 
  9. Haha
    RickR got a reaction from Justin in Squad Challenge - Shinobi (Sega Master System)   
    I think that may do it for me...I don't want to face (pun intended) that @sshole again.  
  10. Like
    RickR reacted to ThatBuffGamer in Squad Challenge - Shinobi (Sega Master System)   
    Don’t want to discourage you guys but I just managed to beat my previous highscore.. it’s now 291800 😅
    Haven’t been able to beat this boss though, this is like the third time I’ve reached him since I was twelve. Never did beat the game haha
    This time I’m playing the game on my GBA with my Sega Master System Classics cart.
     
  11. Haha
    RickR got a reaction from Atari Creep in Squad Challenge - Shinobi (Sega Master System)   
    I think that may do it for me...I don't want to face (pun intended) that @sshole again.  
  12. Like
    RickR got a reaction from Sabertooth in Squad Challenge - Shinobi (Sega Master System)   
    Thank you guys for the help!  I needed it.  That guy was really hard for me.  93300
     

  13. Like
    RickR reacted to Atari Creep in Squad Challenge - Shinobi (Sega Master System)   
    Go to the left and jump over and over until the fireballs get to ya, you should he able to walk under them. Then jump and about half way down shoot the dude in the face. 
  14. Like
    RickR reacted to ThatBuffGamer in Squad Challenge - Shinobi (Sega Master System)   
    Also, make sure you jump so he shoots the fireballs upwards. Then walk underneath them and just jump and shoot.
    I’ve been caught by too many low fireballs haha
  15. Like
    RickR reacted to Control Issues in Squad Challenge - Shinobi (Sega Master System)   
    Yeah... there's a very small weak point on his face...   
  16. Like
    RickR got a reaction from Justin in Squad Challenge - Shinobi (Sega Master System)   
    60300
     

  17. Like
    RickR reacted to Control Issues in Squad Challenge - Shinobi (Sega Master System)   
    First time I ever completed (or didn't fail) a bonus stage!  

  18. Like
    RickR reacted to Control Issues in Post Your Pictures - Intellivsion Collections   
    Nothing new... but took a pic for Twitter earlier and figured I'd throw it in here...  😃

  19. Like
    RickR reacted to Control Issues in My Stuff...   
    Gonna just post some random pics from the collection that I like.  😃










  20. Like
    RickR got a reaction from StormSurge in Storm's Giveaway - THE PICKS!   
    I'll take the Swordquests.  And call me done now too.  Thank you.  I will PM you with the details.  Thanks again.
     
     
  21. Like
    RickR reacted to TrekMD in Unreleased Atari Super XE Game System   
    The 7800 gets underestimated because of the sound.  The console was originally designed for expansion of its capabilities.  It is unfortruante that the Tramiels didn't see the console as such and delayed the launch and never pursued any of the expansion capabilities of the system.  
  22. Like
    RickR reacted to Atari 5200 Guy in Unreleased Atari Super XE Game System   
    To it's defense, the 7800 does not get the credit it very well deserves.  Any game console that can handle 100 sprites without breaking a sweat is amazing on its own.  Have you every played Ballblazer on the 7800?  By adding POKEY to the game cartridge the sounds got boosted from 2 channels to 6 channels.  GCC was working on a 7800 specific sound processor but the sale of Atari from Warner to Jack caused that project to be cancelled.  Nevertheless, don't underestimate that little 7800.  It's capable of a lot more magic than anyone has yet to see.  It's only limitations are the amount of experience one has programming it, how much more they are willing to learn, and how much time and patients they are willing to spend on it. 
    Out of all of the consoles Atari released the 7800 is by far the only one with the largest amount of flexibility.  Not even the mighty NES can do half the things the 7800 can.  The only reason the NES became such a success was because of the games it received.  That and Nintendo's exclusive contract that block other consoles from getting similar games.  If done right the 7800 can blow the NES out of the water.  Jaguar could have been a huge success as well but it's 2 MB of total system memory bottlenecked the system.  2 MB is not much when you are working with JPEG and PNG images combined with music using sound samples.  2 MB goes quick with game resources alone.  For an example consider Wolfenstein 3D and DOOM.  On PC those games took at least 2 MB just to install (DOOM took 4 MB).  You had to have at least a PC with 2 MB of RAM just to play them.  Jag's Wolf 3D was tailored just for the Jaguar while the Jag port of DOOM was the exact PC port.  Music was missing because the extra system RAM needed was missing in the Jaguar.  If they would have doubled up on Jaguar's RAM it would have been capable of a LOT more.  As it stands, and I stand behind what I say, the 7800 is the only Atari console without the limitations of other game consoles.
    As for the XEGS...it should have came between the 2600 and the 7800 as much as I hate to go against the 5200.  I never had issues with my 5200 when I was growing up with it only because it got played everyday which kept it from having a chance to fail.  But for the XEGS to have been a larger success it would have had to offer a different controller option besides the standard 2600 joysticks/controllers.  It would also have needed games that stepped away from the usual games that console and computer gamers might have already played.  All of Atari's consoles up to the 16-bit era lacked games people want to play.  Only the 2600 got the games that were really different while being fun.  Lynx did OK...Jaguar had a few but nothing on the scale it should have.  
     
  23. Like
    RickR reacted to Sabertooth in Unreleased Atari Super XE Game System   
    In terms of the home market, I think that the Atari of 1989 should have stuck with the 7800; enhancing games through the carts and releasing the game pad that was available in Europe to U.S. customers.  Splitting their marketing and development dollars between the 2600 Jr., 7800 and XEGS made little sense. Outside of sound, the 7800 was superior to the A8 and held it's own compared to the NES and SMS. 
    In 1989, the A8 tech was more than a decade old.  It was not something that should have been invested in. In terms of the XEGS - while that would have been great in 1982 - by the time they released it and the budget XE line - it wasn't compelling.  And I say this as a kid who got one at 10 years old and has a lot of love for the system. Had Atari Corps been savvy, they might have consolized the ST and beat Sega and Nintendo to 16-bit; complete with a library of incredible games. That's something I could get behind. 
  24. Like
    RickR reacted to Scott Stilphen in Unreleased Atari Super XE Game System   
    Atari made a pile of bad decisions once Warner took over.  In regards to the home market, after the 8-bit computers were released in 1979, Atari didn't release any new hardware under Warner, which is truly shameful considering all the time and money that was spend on developing new hardware internally.  On top of it, they turned to GCC to design their next game console.  Quite simply, under Ray Kassar, Atari was brain dead.
  25. Like
    RickR got a reaction from MaximumRD in Two Classic Portable Audio gadgets I found.   
    Oops, my bad.  Now that you say that, I can see that it's a phone.
    We have a for-real land line.  Not powered through the internet.  A real analog phone line.  It's my wife's fault.  She won't let me cancel it.  Our internet can be pretty unreliable, so there's that.  Plus, I think it's right around $15 per month, so no big deal.
     
     
×
×
  • Create New...